hlsl.attribute.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void) 0:2 Function Parameters: 0:2 'input' ( in 4-component vector of float) 0:? Sequence 0:11 Test condition and select ( temp void) 0:11 Condition 0:11 Constant: 0:11 false (const bool) 0:11 true case is null 0:2 Function Definition: PixelShaderFunction( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) 0:2 Function Call: @PixelShaderFunction(vf4; ( temp void) 0:? 'input' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'input' (layout( location=0) in 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void) 0:2 Function Parameters: 0:2 'input' ( in 4-component vector of float) 0:? Sequence 0:11 Test condition and select ( temp void) 0:11 Condition 0:11 Constant: 0:11 false (const bool) 0:11 true case is null 0:2 Function Definition: PixelShaderFunction( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) 0:2 Function Call: @PixelShaderFunction(vf4; ( temp void) 0:? 'input' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 24 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 19 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "PixelShaderFunction" Name 11 "@PixelShaderFunction(vf4;" Name 10 "input" Name 17 "input" Name 19 "input" Name 21 "param" Decorate 19(input) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 2 8(ptr) 13: TypeBool 14: 13(bool) ConstantFalse 18: TypePointer Input 7(fvec4) 19(input): 18(ptr) Variable Input 4(PixelShaderFunction): 2 Function None 3 5: Label 17(input): 8(ptr) Variable Function 21(param): 8(ptr) Variable Function 20: 7(fvec4) Load 19(input) Store 17(input) 20 22: 7(fvec4) Load 17(input) Store 21(param) 22 23: 2 FunctionCall 11(@PixelShaderFunction(vf4;) 21(param) Return FunctionEnd 11(@PixelShaderFunction(vf4;): 2 Function None 9 10(input): 8(ptr) FunctionParameter 12: Label SelectionMerge 16 None BranchConditional 14 15 16 15: Label Branch 16 16: Label Return FunctionEnd