hlsl.boolConv.vert Shader version: 500 0:? Sequence 0:1 Sequence 0:1 move second child to first child ( temp bool) 0:1 'b' ( global bool) 0:1 Constant: 0:1 true (const bool) 0:3 Function Definition: @main( ( temp 4-component vector of float) 0:3 Function Parameters: 0:? Sequence 0:4 Sequence 0:4 move second child to first child ( temp int) 0:4 'r' ( temp int) 0:4 Constant: 0:4 0 (const int) 0:6 add second child into first child ( temp int) 0:6 'r' ( temp int) 0:6 Convert bool to int ( temp int) 0:6 add ( temp bool) 0:6 Convert bool to int ( temp int) 0:6 'a' ( global bool) 0:6 Convert bool to int ( temp int) 0:6 'b' ( global bool) 0:7 add second child into first child ( temp int) 0:7 'r' ( temp int) 0:7 Convert bool to int ( temp int) 0:7 subtract ( temp bool) 0:7 Convert bool to int ( temp int) 0:7 'a' ( global bool) 0:7 Convert bool to int ( temp int) 0:7 'b' ( global bool) 0:8 add second child into first child ( temp int) 0:8 'r' ( temp int) 0:8 Convert bool to int ( temp int) 0:8 component-wise multiply ( temp bool) 0:8 Convert bool to int ( temp int) 0:8 'a' ( global bool) 0:8 Convert bool to int ( temp int) 0:8 'b' ( global bool) 0:9 add second child into first child ( temp int) 0:9 'r' ( temp int) 0:9 Convert bool to int ( temp int) 0:9 divide ( temp bool) 0:9 Convert bool to int ( temp int) 0:9 'a' ( global bool) 0:9 Convert bool to int ( temp int) 0:9 'b' ( global bool) 0:10 add second child into first child ( temp int) 0:10 'r' ( temp int) 0:10 Convert bool to int ( temp int) 0:10 mod ( temp bool) 0:10 Convert bool to int ( temp int) 0:10 'a' ( global bool) 0:10 Convert bool to int ( temp int) 0:10 'b' ( global bool) 0:12 add second child into first child ( temp int) 0:12 'r' ( temp int) 0:12 Convert bool to int ( temp int) 0:12 bitwise and ( temp bool) 0:12 Convert bool to int ( temp int) 0:12 'a' ( global bool) 0:12 Convert bool to int ( temp int) 0:12 'b' ( global bool) 0:13 add second child into first child ( temp int) 0:13 'r' ( temp int) 0:13 Convert bool to int ( temp int) 0:13 inclusive-or ( temp bool) 0:13 Convert bool to int ( temp int) 0:13 'a' ( global bool) 0:13 Convert bool to int ( temp int) 0:13 'b' ( global bool) 0:14 add second child into first child ( temp int) 0:14 'r' ( temp int) 0:14 Convert bool to int ( temp int) 0:14 exclusive-or ( temp bool) 0:14 Convert bool to int ( temp int) 0:14 'a' ( global bool) 0:14 Convert bool to int ( temp int) 0:14 'b' ( global bool) 0:16 add second child into first child ( temp int) 0:16 'r' ( temp int) 0:16 Convert bool to int ( temp int) 0:16 left-shift ( temp bool) 0:16 Convert bool to int ( temp int) 0:16 'a' ( global bool) 0:16 Convert bool to int ( temp int) 0:16 'b' ( global bool) 0:17 add second child into first child ( temp int) 0:17 'r' ( temp int) 0:17 Convert bool to int ( temp int) 0:17 right-shift ( temp bool) 0:17 Convert bool to int ( temp int) 0:17 'a' ( global bool) 0:17 Convert bool to int ( temp int) 0:17 'b' ( global bool) 0:19 Branch: Return with expression 0:19 Construct vec4 ( temp 4-component vector of float) 0:19 Convert int to float ( temp float) 0:19 'r' ( temp int) 0:3 Function Definition: main( ( temp void) 0:3 Function Parameters: 0:? Sequence 0:3 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' ( out 4-component vector of float Position) 0:3 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'a' ( global bool) 0:? 'b' ( global bool) 0:? '@entryPointOutput' ( out 4-component vector of float Position) Linked vertex stage: Shader version: 500 0:? Sequence 0:1 Sequence 0:1 move second child to first child ( temp bool) 0:1 'b' ( global bool) 0:1 Constant: 0:1 true (const bool) 0:3 Function Definition: @main( ( temp 4-component vector of float) 0:3 Function Parameters: 0:? Sequence 0:4 Sequence 0:4 move second child to first child ( temp int) 0:4 'r' ( temp int) 0:4 Constant: 0:4 0 (const int) 0:6 add second child into first child ( temp int) 0:6 'r' ( temp int) 0:6 Convert bool to int ( temp int) 0:6 add ( temp bool) 0:6 Convert bool to int ( temp int) 0:6 'a' ( global bool) 0:6 Convert bool to int ( temp int) 0:6 'b' ( global bool) 0:7 add second child into first child ( temp int) 0:7 'r' ( temp int) 0:7 Convert bool to int ( temp int) 0:7 subtract ( temp bool) 0:7 Convert bool to int ( temp int) 0:7 'a' ( global bool) 0:7 Convert bool to int ( temp int) 0:7 'b' ( global bool) 0:8 add second child into first child ( temp int) 0:8 'r' ( temp int) 0:8 Convert bool to int ( temp int) 0:8 component-wise multiply ( temp bool) 0:8 Convert bool to int ( temp int) 0:8 'a' ( global bool) 0:8 Convert bool to int ( temp int) 0:8 'b' ( global bool) 0:9 add second child into first child ( temp int) 0:9 'r' ( temp int) 0:9 Convert bool to int ( temp int) 0:9 divide ( temp bool) 0:9 Convert bool to int ( temp int) 0:9 'a' ( global bool) 0:9 Convert bool to int ( temp int) 0:9 'b' ( global bool) 0:10 add second child into first child ( temp int) 0:10 'r' ( temp int) 0:10 Convert bool to int ( temp int) 0:10 mod ( temp bool) 0:10 Convert bool to int ( temp int) 0:10 'a' ( global bool) 0:10 Convert bool to int ( temp int) 0:10 'b' ( global bool) 0:12 add second child into first child ( temp int) 0:12 'r' ( temp int) 0:12 Convert bool to int ( temp int) 0:12 bitwise and ( temp bool) 0:12 Convert bool to int ( temp int) 0:12 'a' ( global bool) 0:12 Convert bool to int ( temp int) 0:12 'b' ( global bool) 0:13 add second child into first child ( temp int) 0:13 'r' ( temp int) 0:13 Convert bool to int ( temp int) 0:13 inclusive-or ( temp bool) 0:13 Convert bool to int ( temp int) 0:13 'a' ( global bool) 0:13 Convert bool to int ( temp int) 0:13 'b' ( global bool) 0:14 add second child into first child ( temp int) 0:14 'r' ( temp int) 0:14 Convert bool to int ( temp int) 0:14 exclusive-or ( temp bool) 0:14 Convert bool to int ( temp int) 0:14 'a' ( global bool) 0:14 Convert bool to int ( temp int) 0:14 'b' ( global bool) 0:16 add second child into first child ( temp int) 0:16 'r' ( temp int) 0:16 Convert bool to int ( temp int) 0:16 left-shift ( temp bool) 0:16 Convert bool to int ( temp int) 0:16 'a' ( global bool) 0:16 Convert bool to int ( temp int) 0:16 'b' ( global bool) 0:17 add second child into first child ( temp int) 0:17 'r' ( temp int) 0:17 Convert bool to int ( temp int) 0:17 right-shift ( temp bool) 0:17 Convert bool to int ( temp int) 0:17 'a' ( global bool) 0:17 Convert bool to int ( temp int) 0:17 'b' ( global bool) 0:19 Branch: Return with expression 0:19 Construct vec4 ( temp 4-component vector of float) 0:19 Convert int to float ( temp float) 0:19 'r' ( temp int) 0:3 Function Definition: main( ( temp void) 0:3 Function Parameters: 0:? Sequence 0:3 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' ( out 4-component vector of float Position) 0:3 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'a' ( global bool) 0:? 'b' ( global bool) 0:? '@entryPointOutput' ( out 4-component vector of float Position) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 109 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 107 Source HLSL 500 Name 4 "main" Name 9 "@main(" Name 13 "b" Name 17 "r" Name 19 "a" Name 107 "@entryPointOutput" Decorate 107(@entryPointOutput) BuiltIn Position 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 11: TypeBool 12: TypePointer Private 11(bool) 13(b): 12(ptr) Variable Private 14: 11(bool) ConstantTrue 15: TypeInt 32 1 16: TypePointer Function 15(int) 18: 15(int) Constant 0 19(a): 12(ptr) Variable Private 21: 15(int) Constant 1 106: TypePointer Output 7(fvec4) 107(@entryPointOutput): 106(ptr) Variable Output 4(main): 2 Function None 3 5: Label Store 13(b) 14 108: 7(fvec4) FunctionCall 9(@main() Store 107(@entryPointOutput) 108 Return FunctionEnd 9(@main(): 7(fvec4) Function None 8 10: Label 17(r): 16(ptr) Variable Function Store 17(r) 18 20: 11(bool) Load 19(a) 22: 15(int) Select 20 21 18 23: 11(bool) Load 13(b) 24: 15(int) Select 23 21 18 25: 11(bool) IAdd 22 24 26: 15(int) Select 25 21 18 27: 15(int) Load 17(r) 28: 15(int) IAdd 27 26 Store 17(r) 28 29: 11(bool) Load 19(a) 30: 15(int) Select 29 21 18 31: 11(bool) Load 13(b) 32: 15(int) Select 31 21 18 33: 11(bool) ISub 30 32 34: 15(int) Select 33 21 18 35: 15(int) Load 17(r) 36: 15(int) IAdd 35 34 Store 17(r) 36 37: 11(bool) Load 19(a) 38: 15(int) Select 37 21 18 39: 11(bool) Load 13(b) 40: 15(int) Select 39 21 18 41: 11(bool) IMul 38 40 42: 15(int) Select 41 21 18 43: 15(int) Load 17(r) 44: 15(int) IAdd 43 42 Store 17(r) 44 45: 11(bool) Load 19(a) 46: 15(int) Select 45 21 18 47: 11(bool) Load 13(b) 48: 15(int) Select 47 21 18 49: 11(bool) SDiv 46 48 50: 15(int) Select 49 21 18 51: 15(int) Load 17(r) 52: 15(int) IAdd 51 50 Store 17(r) 52 53: 11(bool) Load 19(a) 54: 15(int) Select 53 21 18 55: 11(bool) Load 13(b) 56: 15(int) Select 55 21 18 57: 11(bool) SMod 54 56 58: 15(int) Select 57 21 18 59: 15(int) Load 17(r) 60: 15(int) IAdd 59 58 Store 17(r) 60 61: 11(bool) Load 19(a) 62: 15(int) Select 61 21 18 63: 11(bool) Load 13(b) 64: 15(int) Select 63 21 18 65: 11(bool) BitwiseAnd 62 64 66: 15(int) Select 65 21 18 67: 15(int) Load 17(r) 68: 15(int) IAdd 67 66 Store 17(r) 68 69: 11(bool) Load 19(a) 70: 15(int) Select 69 21 18 71: 11(bool) Load 13(b) 72: 15(int) Select 71 21 18 73: 11(bool) BitwiseOr 70 72 74: 15(int) Select 73 21 18 75: 15(int) Load 17(r) 76: 15(int) IAdd 75 74 Store 17(r) 76 77: 11(bool) Load 19(a) 78: 15(int) Select 77 21 18 79: 11(bool) Load 13(b) 80: 15(int) Select 79 21 18 81: 11(bool) BitwiseXor 78 80 82: 15(int) Select 81 21 18 83: 15(int) Load 17(r) 84: 15(int) IAdd 83 82 Store 17(r) 84 85: 11(bool) Load 19(a) 86: 15(int) Select 85 21 18 87: 11(bool) Load 13(b) 88: 15(int) Select 87 21 18 89: 11(bool) ShiftLeftLogical 86 88 90: 15(int) Select 89 21 18 91: 15(int) Load 17(r) 92: 15(int) IAdd 91 90 Store 17(r) 92 93: 11(bool) Load 19(a) 94: 15(int) Select 93 21 18 95: 11(bool) Load 13(b) 96: 15(int) Select 95 21 18 97: 11(bool) ShiftRightArithmetic 94 96 98: 15(int) Select 97 21 18 99: 15(int) Load 17(r) 100: 15(int) IAdd 99 98 Store 17(r) 100 101: 15(int) Load 17(r) 102: 6(float) ConvertSToF 101 103: 7(fvec4) CompositeConstruct 102 102 102 102 ReturnValue 103 FunctionEnd