hlsl.cast.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' ( in 4-component vector of float) 0:? Sequence 0:3 Branch: Return with expression 0:3 add ( temp 4-component vector of float) 0:3 add ( temp 4-component vector of float) 0:3 Construct vec4 ( temp 4-component vector of float) 0:3 'input' ( in 4-component vector of float) 0:3 Convert int to float ( temp 4-component vector of float) 0:3 Convert float to int ( temp 4-component vector of int) 0:3 'input' ( in 4-component vector of float) 0:3 Constant: 0:3 1.198000 0:3 1.198000 0:3 1.198000 0:3 1.198000 0:2 Function Definition: PixelShaderFunction( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) 0:2 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' ( in 4-component vector of float) 0:? Sequence 0:3 Branch: Return with expression 0:3 add ( temp 4-component vector of float) 0:3 add ( temp 4-component vector of float) 0:3 Construct vec4 ( temp 4-component vector of float) 0:3 'input' ( in 4-component vector of float) 0:3 Convert int to float ( temp 4-component vector of float) 0:3 Convert float to int ( temp 4-component vector of int) 0:3 'input' ( in 4-component vector of float) 0:3 Constant: 0:3 1.198000 0:3 1.198000 0:3 1.198000 0:3 1.198000 0:2 Function Definition: PixelShaderFunction( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) 0:2 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 39 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 32 35 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "PixelShaderFunction" Name 11 "@PixelShaderFunction(vf4;" Name 10 "input" Name 30 "input" Name 32 "input" Name 35 "@entryPointOutput" Name 36 "param" Decorate 32(input) Location 0 Decorate 35(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 7(fvec4) 8(ptr) 20: TypeInt 32 1 21: TypeVector 20(int) 4 25: 6(float) Constant 1067014160 26: 7(fvec4) ConstantComposite 25 25 25 25 31: TypePointer Input 7(fvec4) 32(input): 31(ptr) Variable Input 34: TypePointer Output 7(fvec4) 35(@entryPointOutput): 34(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 30(input): 8(ptr) Variable Function 36(param): 8(ptr) Variable Function 33: 7(fvec4) Load 32(input) Store 30(input) 33 37: 7(fvec4) Load 30(input) Store 36(param) 37 38: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 36(param) Store 35(@entryPointOutput) 38 Return FunctionEnd 11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 10(input): 8(ptr) FunctionParameter 12: Label 13: 7(fvec4) Load 10(input) 14: 6(float) CompositeExtract 13 0 15: 6(float) CompositeExtract 13 1 16: 6(float) CompositeExtract 13 2 17: 6(float) CompositeExtract 13 3 18: 7(fvec4) CompositeConstruct 14 15 16 17 19: 7(fvec4) Load 10(input) 22: 21(ivec4) ConvertFToS 19 23: 7(fvec4) ConvertSToF 22 24: 7(fvec4) FAdd 18 23 27: 7(fvec4) FAdd 24 26 ReturnValue 27 FunctionEnd