hlsl.constructexpr.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:4 Function Parameters: 0:? Sequence 0:6 Constant: 0:6 3 (const int) 0:7 Constant: 0:7 4 (const int) 0:8 Constant: 0:8 5 (const int) 0:9 Constant: 0:9 6 (const int) 0:10 Constant: 0:10 7 (const int) 0:11 Constant: 0:11 8 (const int) 0:12 Comma ( temp 2-component vector of float) 0:? Constant: 0:? 9.000000 0:? 10.000000 0:? Constant: 0:? 11.000000 0:? 12.000000 0:15 move second child to first child ( temp 4-component vector of float) 0:15 color: direct index for structure ( temp 4-component vector of float) 0:15 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:15 Constant: 0:15 0 (const int) 0:15 Constant: 0:15 1.000000 0:15 1.000000 0:15 1.000000 0:15 1.000000 0:16 Branch: Return with expression 0:16 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:4 Function Definition: main( ( temp void) 0:4 Function Parameters: 0:? Sequence 0:4 Sequence 0:4 move second child to first child ( temp 4-component vector of float) 0:? 'color' (layout( location=0) out 4-component vector of float) 0:4 color: direct index for structure ( temp 4-component vector of float) 0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) 0:4 Constant: 0:4 0 (const int) 0:? Linker Objects 0:? 'color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:4 Function Parameters: 0:? Sequence 0:6 Constant: 0:6 3 (const int) 0:7 Constant: 0:7 4 (const int) 0:8 Constant: 0:8 5 (const int) 0:9 Constant: 0:9 6 (const int) 0:10 Constant: 0:10 7 (const int) 0:11 Constant: 0:11 8 (const int) 0:12 Comma ( temp 2-component vector of float) 0:? Constant: 0:? 9.000000 0:? 10.000000 0:? Constant: 0:? 11.000000 0:? 12.000000 0:15 move second child to first child ( temp 4-component vector of float) 0:15 color: direct index for structure ( temp 4-component vector of float) 0:15 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:15 Constant: 0:15 0 (const int) 0:15 Constant: 0:15 1.000000 0:15 1.000000 0:15 1.000000 0:15 1.000000 0:16 Branch: Return with expression 0:16 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:4 Function Definition: main( ( temp void) 0:4 Function Parameters: 0:? Sequence 0:4 Sequence 0:4 move second child to first child ( temp 4-component vector of float) 0:? 'color' (layout( location=0) out 4-component vector of float) 0:4 color: direct index for structure ( temp 4-component vector of float) 0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) 0:4 Constant: 0:4 0 (const int) 0:? Linker Objects 0:? 'color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 40 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 37 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "color" Name 10 "@main(" Name 27 "ps_output" Name 37 "color" Decorate 37(color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 9: TypeFunction 8(PS_OUTPUT) 12: TypeInt 32 1 13: 12(int) Constant 3 14: 12(int) Constant 4 15: 12(int) Constant 5 16: 12(int) Constant 6 17: 12(int) Constant 7 18: 12(int) Constant 8 19: TypeVector 6(float) 2 20: 6(float) Constant 1091567616 21: 6(float) Constant 1092616192 22: 19(fvec2) ConstantComposite 20 21 23: 6(float) Constant 1093664768 24: 6(float) Constant 1094713344 25: 19(fvec2) ConstantComposite 23 24 26: TypePointer Function 8(PS_OUTPUT) 28: 12(int) Constant 0 29: 6(float) Constant 1065353216 30: 7(fvec4) ConstantComposite 29 29 29 29 31: TypePointer Function 7(fvec4) 36: TypePointer Output 7(fvec4) 37(color): 36(ptr) Variable Output 4(main): 2 Function None 3 5: Label 38:8(PS_OUTPUT) FunctionCall 10(@main() 39: 7(fvec4) CompositeExtract 38 0 Store 37(color) 39 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 27(ps_output): 26(ptr) Variable Function 32: 31(ptr) AccessChain 27(ps_output) 28 Store 32 30 33:8(PS_OUTPUT) Load 27(ps_output) ReturnValue 33 FunctionEnd