hlsl.entry-in.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float) 0:8 Function Parameters: 0:8 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:9 Branch: Return with expression 0:9 add ( temp float) 0:9 direct index ( temp float) 0:9 v: direct index for structure ( temp 2-component vector of float) 0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 1 (const int) 0:9 direct index ( temp float) 0:9 fragCoord: direct index for structure ( temp 4-component vector of float) 0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 0 (const int) 0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float) 0:13 Function Parameters: 0:13 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:15 move second child to first child ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:16 Sequence 0:16 move second child to first child ( temp float) 0:16 'ret1' ( temp float) 0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float) 0:16 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:17 Sequence 0:17 move second child to first child ( temp float) 0:17 'ret2' ( temp float) 0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float) 0:17 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:19 Branch: Return with expression 0:19 vector-scale ( temp 4-component vector of float) 0:19 vector-scale ( temp 4-component vector of float) 0:19 fragCoord: direct index for structure ( temp 4-component vector of float) 0:19 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:19 Constant: 0:19 1 (const int) 0:19 'ret1' ( temp float) 0:19 'ret2' ( temp float) 0:13 Function Definition: PixelShaderFunction( ( temp void) 0:13 Function Parameters: 0:? Sequence 0:13 Sequence 0:13 move second child to first child ( temp 2-component vector of float) 0:13 v: direct index for structure ( temp 2-component vector of float) 0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:13 Constant: 0:13 0 (const int) 0:13 v: direct index for structure ( temp 2-component vector of float) 0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, flat temp 2-component vector of int i2}) 0:13 Constant: 0:13 0 (const int) 0:13 move second child to first child ( temp 4-component vector of float) 0:13 fragCoord: direct index for structure ( temp 4-component vector of float) 0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:13 Constant: 0:13 1 (const int) 0:? 'i_fragCoord' ( in 4-component vector of float FragCoord) 0:13 move second child to first child ( temp 2-component vector of int) 0:13 i2: direct index for structure ( temp 2-component vector of int) 0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:13 Constant: 0:13 2 (const int) 0:13 i2: direct index for structure ( flat temp 2-component vector of int) 0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, flat temp 2-component vector of int i2}) 0:13 Constant: 0:13 1 (const int) 0:13 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float) 0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'i' (layout( location=0) in structure{ temp 2-component vector of float v, flat temp 2-component vector of int i2}) 0:? 'i_fragCoord' ( in 4-component vector of float FragCoord) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float) 0:8 Function Parameters: 0:8 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:9 Branch: Return with expression 0:9 add ( temp float) 0:9 direct index ( temp float) 0:9 v: direct index for structure ( temp 2-component vector of float) 0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 1 (const int) 0:9 direct index ( temp float) 0:9 fragCoord: direct index for structure ( temp 4-component vector of float) 0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 0 (const int) 0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float) 0:13 Function Parameters: 0:13 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:15 move second child to first child ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:16 Sequence 0:16 move second child to first child ( temp float) 0:16 'ret1' ( temp float) 0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float) 0:16 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:17 Sequence 0:17 move second child to first child ( temp float) 0:17 'ret2' ( temp float) 0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float) 0:17 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:19 Branch: Return with expression 0:19 vector-scale ( temp 4-component vector of float) 0:19 vector-scale ( temp 4-component vector of float) 0:19 fragCoord: direct index for structure ( temp 4-component vector of float) 0:19 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:19 Constant: 0:19 1 (const int) 0:19 'ret1' ( temp float) 0:19 'ret2' ( temp float) 0:13 Function Definition: PixelShaderFunction( ( temp void) 0:13 Function Parameters: 0:? Sequence 0:13 Sequence 0:13 move second child to first child ( temp 2-component vector of float) 0:13 v: direct index for structure ( temp 2-component vector of float) 0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:13 Constant: 0:13 0 (const int) 0:13 v: direct index for structure ( temp 2-component vector of float) 0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, flat temp 2-component vector of int i2}) 0:13 Constant: 0:13 0 (const int) 0:13 move second child to first child ( temp 4-component vector of float) 0:13 fragCoord: direct index for structure ( temp 4-component vector of float) 0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:13 Constant: 0:13 1 (const int) 0:? 'i_fragCoord' ( in 4-component vector of float FragCoord) 0:13 move second child to first child ( temp 2-component vector of int) 0:13 i2: direct index for structure ( temp 2-component vector of int) 0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:13 Constant: 0:13 2 (const int) 0:13 i2: direct index for structure ( flat temp 2-component vector of int) 0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, flat temp 2-component vector of int i2}) 0:13 Constant: 0:13 1 (const int) 0:13 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float) 0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'i' (layout( location=0) in structure{ temp 2-component vector of float v, flat temp 2-component vector of int i2}) 0:? 'i_fragCoord' ( in 4-component vector of float FragCoord) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 77 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 56 63 73 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "PixelShaderFunction" Name 11 "InParam" MemberName 11(InParam) 0 "v" MemberName 11(InParam) 1 "fragCoord" MemberName 11(InParam) 2 "i2" Name 15 "fun(struct-InParam-vf2-vf4-vi21;" Name 14 "p" Name 19 "@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;" Name 18 "i" Name 34 "local" Name 36 "ret1" Name 37 "param" Name 40 "ret2" Name 41 "param" Name 53 "i" Name 54 "InParam" MemberName 54(InParam) 0 "v" MemberName 54(InParam) 1 "i2" Name 56 "i" Name 63 "i_fragCoord" Name 73 "@entryPointOutput" Name 74 "param" MemberDecorate 54(InParam) 1 Flat Decorate 56(i) Location 0 Decorate 63(i_fragCoord) BuiltIn FragCoord Decorate 73(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 2 8: TypeVector 6(float) 4 9: TypeInt 32 1 10: TypeVector 9(int) 2 11(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2) 12: TypePointer Function 11(InParam) 13: TypeFunction 6(float) 12(ptr) 17: TypeFunction 8(fvec4) 12(ptr) 21: 9(int) Constant 0 22: TypeInt 32 0 23: 22(int) Constant 1 24: TypePointer Function 6(float) 27: 9(int) Constant 1 28: 22(int) Constant 0 44: TypePointer Function 8(fvec4) 54(InParam): TypeStruct 7(fvec2) 10(ivec2) 55: TypePointer Input 54(InParam) 56(i): 55(ptr) Variable Input 57: TypePointer Input 7(fvec2) 60: TypePointer Function 7(fvec2) 62: TypePointer Input 8(fvec4) 63(i_fragCoord): 62(ptr) Variable Input 66: 9(int) Constant 2 67: TypePointer Input 10(ivec2) 70: TypePointer Function 10(ivec2) 72: TypePointer Output 8(fvec4) 73(@entryPointOutput): 72(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 53(i): 12(ptr) Variable Function 74(param): 12(ptr) Variable Function 58: 57(ptr) AccessChain 56(i) 21 59: 7(fvec2) Load 58 61: 60(ptr) AccessChain 53(i) 21 Store 61 59 64: 8(fvec4) Load 63(i_fragCoord) 65: 44(ptr) AccessChain 53(i) 27 Store 65 64 68: 67(ptr) AccessChain 56(i) 27 69: 10(ivec2) Load 68 71: 70(ptr) AccessChain 53(i) 66 Store 71 69 75: 11(InParam) Load 53(i) Store 74(param) 75 76: 8(fvec4) FunctionCall 19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;) 74(param) Store 73(@entryPointOutput) 76 Return FunctionEnd 15(fun(struct-InParam-vf2-vf4-vi21;): 6(float) Function None 13 14(p): 12(ptr) FunctionParameter 16: Label 25: 24(ptr) AccessChain 14(p) 21 23 26: 6(float) Load 25 29: 24(ptr) AccessChain 14(p) 27 28 30: 6(float) Load 29 31: 6(float) FAdd 26 30 ReturnValue 31 FunctionEnd 19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;): 8(fvec4) Function None 17 18(i): 12(ptr) FunctionParameter 20: Label 34(local): 12(ptr) Variable Function 36(ret1): 24(ptr) Variable Function 37(param): 12(ptr) Variable Function 40(ret2): 24(ptr) Variable Function 41(param): 12(ptr) Variable Function 35: 11(InParam) Load 18(i) Store 34(local) 35 38: 11(InParam) Load 34(local) Store 37(param) 38 39: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 37(param) Store 36(ret1) 39 42: 11(InParam) Load 18(i) Store 41(param) 42 43: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 41(param) Store 40(ret2) 43 45: 44(ptr) AccessChain 34(local) 27 46: 8(fvec4) Load 45 47: 6(float) Load 36(ret1) 48: 8(fvec4) VectorTimesScalar 46 47 49: 6(float) Load 40(ret2) 50: 8(fvec4) VectorTimesScalar 48 49 ReturnValue 50 FunctionEnd