hlsl.entry.rename.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: not_the_entry_point( ( temp void) 0:7 Function Parameters: 0:11 Function Definition: @main_in_spv( ( temp structure{ temp 4-component vector of float Color}) 0:11 Function Parameters: 0:? Sequence 0:13 move second child to first child ( temp 4-component vector of float) 0:13 Color: direct index for structure ( temp 4-component vector of float) 0:13 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0.000000 0:13 0.000000 0:13 0.000000 0:13 0.000000 0:14 Branch: Return with expression 0:14 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:11 Function Definition: main_in_spv( ( temp void) 0:11 Function Parameters: 0:? Sequence 0:11 Sequence 0:11 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:11 Color: direct index for structure ( temp 4-component vector of float) 0:11 Function Call: @main_in_spv( ( temp structure{ temp 4-component vector of float Color}) 0:11 Constant: 0:11 0 (const int) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int also_not_the_entry_point}) 0:? 'Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: not_the_entry_point( ( temp void) 0:7 Function Parameters: 0:11 Function Definition: @main_in_spv( ( temp structure{ temp 4-component vector of float Color}) 0:11 Function Parameters: 0:? Sequence 0:13 move second child to first child ( temp 4-component vector of float) 0:13 Color: direct index for structure ( temp 4-component vector of float) 0:13 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0.000000 0:13 0.000000 0:13 0.000000 0:13 0.000000 0:14 Branch: Return with expression 0:14 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:11 Function Definition: main_in_spv( ( temp void) 0:11 Function Parameters: 0:? Sequence 0:11 Sequence 0:11 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:11 Color: direct index for structure ( temp 4-component vector of float) 0:11 Function Call: @main_in_spv( ( temp structure{ temp 4-component vector of float Color}) 0:11 Constant: 0:11 0 (const int) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int also_not_the_entry_point}) 0:? 'Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 32 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main_in_spv" 26 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main_in_spv" Name 6 "not_the_entry_point(" Name 10 "PS_OUTPUT" MemberName 10(PS_OUTPUT) 0 "Color" Name 12 "@main_in_spv(" Name 15 "psout" Name 26 "Color" Name 29 "$Global" MemberName 29($Global) 0 "also_not_the_entry_point" Name 31 "" Decorate 26(Color) Location 0 MemberDecorate 29($Global) 0 Offset 0 Decorate 29($Global) Block Decorate 31 DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 8: TypeFloat 32 9: TypeVector 8(float) 4 10(PS_OUTPUT): TypeStruct 9(fvec4) 11: TypeFunction 10(PS_OUTPUT) 14: TypePointer Function 10(PS_OUTPUT) 16: TypeInt 32 1 17: 16(int) Constant 0 18: 8(float) Constant 0 19: 9(fvec4) ConstantComposite 18 18 18 18 20: TypePointer Function 9(fvec4) 25: TypePointer Output 9(fvec4) 26(Color): 25(ptr) Variable Output 29($Global): TypeStruct 16(int) 30: TypePointer Uniform 29($Global) 31: 30(ptr) Variable Uniform 4(main_in_spv): 2 Function None 3 5: Label 27:10(PS_OUTPUT) FunctionCall 12(@main_in_spv() 28: 9(fvec4) CompositeExtract 27 0 Store 26(Color) 28 Return FunctionEnd 6(not_the_entry_point(): 2 Function None 3 7: Label Return FunctionEnd 12(@main_in_spv():10(PS_OUTPUT) Function None 11 13: Label 15(psout): 14(ptr) Variable Function 21: 20(ptr) AccessChain 15(psout) 17 Store 21 19 22:10(PS_OUTPUT) Load 15(psout) ReturnValue 22 FunctionEnd