hlsl.flattenOpaque.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:15 Function Definition: osCall1(struct-os-p11; ( temp 4-component vector of float) 0:15 Function Parameters: 0:? 's2D' ( in sampler) 0:? Sequence 0:16 Branch: Return with expression 0:16 texture ( temp 4-component vector of float) 0:16 Construct combined texture-sampler ( temp sampler2D) 0:16 'tex' ( uniform texture2D) 0:? 's2D' ( in sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float) 0:20 Function Parameters: 0:? 's2D' ( in sampler) 0:20 'f2' ( in 2-component vector of float) 0:? Sequence 0:21 Branch: Return with expression 0:21 texture ( temp 4-component vector of float) 0:21 Construct combined texture-sampler ( temp sampler2D) 0:21 'tex' ( uniform texture2D) 0:? 's2D' ( in sampler) 0:21 'f2' ( in 2-component vector of float) 0:25 Function Definition: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float) 0:25 Function Parameters: 0:? 's2D' ( in sampler) 0:? 'tex' ( in texture2D) 0:? Sequence 0:26 Branch: Return with expression 0:26 texture ( temp 4-component vector of float) 0:26 Construct combined texture-sampler ( temp sampler2D) 0:? 'tex' ( in texture2D) 0:? 's2D' ( in sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float) 0:30 Function Parameters: 0:? 's2D' ( in sampler) 0:? 'tex' ( in texture2D) 0:30 'f2' ( in 2-component vector of float) 0:? Sequence 0:31 Branch: Return with expression 0:31 texture ( temp 4-component vector of float) 0:31 Construct combined texture-sampler ( temp sampler2D) 0:? 'tex' ( in texture2D) 0:? 's2D' ( in sampler) 0:31 'f2' ( in 2-component vector of float) 0:35 Function Definition: @main( ( temp 4-component vector of float) 0:35 Function Parameters: 0:? Sequence 0:39 Branch: Return with expression 0:38 add ( temp 4-component vector of float) 0:37 add ( temp 4-component vector of float) 0:36 add ( temp 4-component vector of float) 0:36 Function Call: osCall1(struct-os-p11; ( temp 4-component vector of float) 0:? 's2D' ( uniform sampler) 0:37 Function Call: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float) 0:? 's2D' ( uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float) 0:? 's2D' ( uniform sampler) 0:? 'tex' ( uniform texture2D) 0:39 Function Call: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float) 0:? 's2D' ( uniform sampler) 0:? 'tex' ( uniform texture2D) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:35 Function Definition: main( ( temp void) 0:35 Function Parameters: 0:? Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:35 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'tex' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:15 Function Definition: osCall1(struct-os-p11; ( temp 4-component vector of float) 0:15 Function Parameters: 0:? 's2D' ( in sampler) 0:? Sequence 0:16 Branch: Return with expression 0:16 texture ( temp 4-component vector of float) 0:16 Construct combined texture-sampler ( temp sampler2D) 0:16 'tex' ( uniform texture2D) 0:? 's2D' ( in sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float) 0:20 Function Parameters: 0:? 's2D' ( in sampler) 0:20 'f2' ( in 2-component vector of float) 0:? Sequence 0:21 Branch: Return with expression 0:21 texture ( temp 4-component vector of float) 0:21 Construct combined texture-sampler ( temp sampler2D) 0:21 'tex' ( uniform texture2D) 0:? 's2D' ( in sampler) 0:21 'f2' ( in 2-component vector of float) 0:25 Function Definition: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float) 0:25 Function Parameters: 0:? 's2D' ( in sampler) 0:? 'tex' ( in texture2D) 0:? Sequence 0:26 Branch: Return with expression 0:26 texture ( temp 4-component vector of float) 0:26 Construct combined texture-sampler ( temp sampler2D) 0:? 'tex' ( in texture2D) 0:? 's2D' ( in sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float) 0:30 Function Parameters: 0:? 's2D' ( in sampler) 0:? 'tex' ( in texture2D) 0:30 'f2' ( in 2-component vector of float) 0:? Sequence 0:31 Branch: Return with expression 0:31 texture ( temp 4-component vector of float) 0:31 Construct combined texture-sampler ( temp sampler2D) 0:? 'tex' ( in texture2D) 0:? 's2D' ( in sampler) 0:31 'f2' ( in 2-component vector of float) 0:35 Function Definition: @main( ( temp 4-component vector of float) 0:35 Function Parameters: 0:? Sequence 0:39 Branch: Return with expression 0:38 add ( temp 4-component vector of float) 0:37 add ( temp 4-component vector of float) 0:36 add ( temp 4-component vector of float) 0:36 Function Call: osCall1(struct-os-p11; ( temp 4-component vector of float) 0:? 's2D' ( uniform sampler) 0:37 Function Call: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float) 0:? 's2D' ( uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float) 0:? 's2D' ( uniform sampler) 0:? 'tex' ( uniform texture2D) 0:39 Function Call: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float) 0:? 's2D' ( uniform sampler) 0:? 'tex' ( uniform texture2D) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:35 Function Definition: main( ( temp void) 0:35 Function Parameters: 0:? Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:35 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'tex' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 85 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 83 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 12 "osCall1(struct-os-p11;" Name 11 "s2D" Name 19 "osCall2(struct-os-p11;vf2;" Name 17 "s2D" Name 18 "f2" Name 26 "os2Call1(struct-os2-p1-t211;" Name 24 "s2D" Name 25 "tex" Name 32 "os2Call2(struct-os2-p1-t211;vf2;" Name 29 "s2D" Name 30 "tex" Name 31 "f2" Name 35 "@main(" Name 37 "tex" Name 68 "s2D" Name 70 "param" Name 73 "s2D" Name 74 "tex" Name 77 "param" Name 83 "@entryPointOutput" Decorate 37(tex) DescriptorSet 0 Decorate 68(s2D) DescriptorSet 0 Decorate 73(s2D) DescriptorSet 0 Decorate 74(tex) DescriptorSet 0 Decorate 83(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeSampler 7: TypePointer UniformConstant 6 8: TypeFloat 32 9: TypeVector 8(float) 4 10: TypeFunction 9(fvec4) 7(ptr) 14: TypeVector 8(float) 2 15: TypePointer Function 14(fvec2) 16: TypeFunction 9(fvec4) 7(ptr) 15(ptr) 21: TypeImage 8(float) 2D sampled format:Unknown 22: TypePointer UniformConstant 21 23: TypeFunction 9(fvec4) 7(ptr) 22(ptr) 28: TypeFunction 9(fvec4) 7(ptr) 22(ptr) 15(ptr) 34: TypeFunction 9(fvec4) 37(tex): 22(ptr) Variable UniformConstant 40: TypeSampledImage 21 42: 8(float) Constant 1045220557 43: 8(float) Constant 1050253722 44: 14(fvec2) ConstantComposite 42 43 68(s2D): 7(ptr) Variable UniformConstant 73(s2D): 7(ptr) Variable UniformConstant 74(tex): 22(ptr) Variable UniformConstant 82: TypePointer Output 9(fvec4) 83(@entryPointOutput): 82(ptr) Variable Output 4(main): 2 Function None 3 5: Label 84: 9(fvec4) FunctionCall 35(@main() Store 83(@entryPointOutput) 84 Return FunctionEnd 12(osCall1(struct-os-p11;): 9(fvec4) Function None 10 11(s2D): 7(ptr) FunctionParameter 13: Label 38: 21 Load 37(tex) 39: 6 Load 11(s2D) 41: 40 SampledImage 38 39 45: 9(fvec4) ImageSampleImplicitLod 41 44 ReturnValue 45 FunctionEnd 19(osCall2(struct-os-p11;vf2;): 9(fvec4) Function None 16 17(s2D): 7(ptr) FunctionParameter 18(f2): 15(ptr) FunctionParameter 20: Label 48: 21 Load 37(tex) 49: 6 Load 17(s2D) 50: 40 SampledImage 48 49 51: 14(fvec2) Load 18(f2) 52: 9(fvec4) ImageSampleImplicitLod 50 51 ReturnValue 52 FunctionEnd 26(os2Call1(struct-os2-p1-t211;): 9(fvec4) Function None 23 24(s2D): 7(ptr) FunctionParameter 25(tex): 22(ptr) FunctionParameter 27: Label 55: 21 Load 25(tex) 56: 6 Load 24(s2D) 57: 40 SampledImage 55 56 58: 9(fvec4) ImageSampleImplicitLod 57 44 ReturnValue 58 FunctionEnd 32(os2Call2(struct-os2-p1-t211;vf2;): 9(fvec4) Function None 28 29(s2D): 7(ptr) FunctionParameter 30(tex): 22(ptr) FunctionParameter 31(f2): 15(ptr) FunctionParameter 33: Label 61: 21 Load 30(tex) 62: 6 Load 29(s2D) 63: 40 SampledImage 61 62 64: 14(fvec2) Load 31(f2) 65: 9(fvec4) ImageSampleImplicitLod 63 64 ReturnValue 65 FunctionEnd 35(@main(): 9(fvec4) Function None 34 36: Label 70(param): 15(ptr) Variable Function 77(param): 15(ptr) Variable Function 69: 9(fvec4) FunctionCall 12(osCall1(struct-os-p11;) 68(s2D) Store 70(param) 44 71: 9(fvec4) FunctionCall 19(osCall2(struct-os-p11;vf2;) 68(s2D) 70(param) 72: 9(fvec4) FAdd 69 71 75: 9(fvec4) FunctionCall 26(os2Call1(struct-os2-p1-t211;) 73(s2D) 74(tex) 76: 9(fvec4) FAdd 72 75 Store 77(param) 44 78: 9(fvec4) FunctionCall 32(os2Call2(struct-os2-p1-t211;vf2;) 73(s2D) 74(tex) 77(param) 79: 9(fvec4) FAdd 76 78 ReturnValue 79 FunctionEnd