hlsl.gather.offsetarray.dx10.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 Function Parameters: 0:? Sequence 0:25 Sequence 0:25 move second child to first child ( temp 4-component vector of float) 0:25 'txval20' ( temp 4-component vector of float) 0:25 textureGatherOffset ( temp 4-component vector of float) 0:25 Construct combined texture-sampler ( temp sampler2DArray) 0:25 'g_tTex2df4' ( uniform texture2DArray) 0:25 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:26 Sequence 0:26 move second child to first child ( temp 4-component vector of int) 0:26 'txval21' ( temp 4-component vector of int) 0:26 textureGatherOffset ( temp 4-component vector of int) 0:26 Construct combined texture-sampler ( temp isampler2DArray) 0:26 'g_tTex2di4' ( uniform itexture2DArray) 0:26 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? 0.400000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:27 Sequence 0:27 move second child to first child ( temp 4-component vector of uint) 0:27 'txval22' ( temp 4-component vector of uint) 0:27 textureGatherOffset ( temp 4-component vector of uint) 0:27 Construct combined texture-sampler ( temp usampler2DArray) 0:27 'g_tTex2du4' ( uniform utexture2DArray) 0:27 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:? Constant: 0:? 1 (const int) 0:? -1 (const int) 0:32 move second child to first child ( temp 4-component vector of float) 0:32 Color: direct index for structure ( temp 4-component vector of float) 0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 1.000000 0:32 1.000000 0:32 1.000000 0:32 1.000000 0:33 move second child to first child ( temp float) 0:33 Depth: direct index for structure ( temp float) 0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 1.000000 0:35 Branch: Return with expression 0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 Function Definition: main( ( temp void) 0:20 Function Parameters: 0:? Sequence 0:20 Sequence 0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:20 Color: direct index for structure ( temp 4-component vector of float) 0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 Constant: 0:20 0 (const int) 0:20 move second child to first child ( temp float) 0:? 'Depth' ( out float FragDepth) 0:20 Depth: direct index for structure ( temp float) 0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 Constant: 0:20 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 0:? 'g_tTex1di4' ( uniform itexture1DArray) 0:? 'g_tTex1du4' ( uniform utexture1DArray) 0:? 'g_tTex2df4' ( uniform texture2DArray) 0:? 'g_tTex2di4' ( uniform itexture2DArray) 0:? 'g_tTex2du4' ( uniform utexture2DArray) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:? 'Depth' ( out float FragDepth) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 Function Parameters: 0:? Sequence 0:25 Sequence 0:25 move second child to first child ( temp 4-component vector of float) 0:25 'txval20' ( temp 4-component vector of float) 0:25 textureGatherOffset ( temp 4-component vector of float) 0:25 Construct combined texture-sampler ( temp sampler2DArray) 0:25 'g_tTex2df4' ( uniform texture2DArray) 0:25 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:26 Sequence 0:26 move second child to first child ( temp 4-component vector of int) 0:26 'txval21' ( temp 4-component vector of int) 0:26 textureGatherOffset ( temp 4-component vector of int) 0:26 Construct combined texture-sampler ( temp isampler2DArray) 0:26 'g_tTex2di4' ( uniform itexture2DArray) 0:26 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? 0.400000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:27 Sequence 0:27 move second child to first child ( temp 4-component vector of uint) 0:27 'txval22' ( temp 4-component vector of uint) 0:27 textureGatherOffset ( temp 4-component vector of uint) 0:27 Construct combined texture-sampler ( temp usampler2DArray) 0:27 'g_tTex2du4' ( uniform utexture2DArray) 0:27 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:? Constant: 0:? 1 (const int) 0:? -1 (const int) 0:32 move second child to first child ( temp 4-component vector of float) 0:32 Color: direct index for structure ( temp 4-component vector of float) 0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 1.000000 0:32 1.000000 0:32 1.000000 0:32 1.000000 0:33 move second child to first child ( temp float) 0:33 Depth: direct index for structure ( temp float) 0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 1.000000 0:35 Branch: Return with expression 0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 Function Definition: main( ( temp void) 0:20 Function Parameters: 0:? Sequence 0:20 Sequence 0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:20 Color: direct index for structure ( temp 4-component vector of float) 0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 Constant: 0:20 0 (const int) 0:20 move second child to first child ( temp float) 0:? 'Depth' ( out float FragDepth) 0:20 Depth: direct index for structure ( temp float) 0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 Constant: 0:20 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 0:? 'g_tTex1di4' ( uniform itexture1DArray) 0:? 'g_tTex1du4' ( uniform utexture1DArray) 0:? 'g_tTex2df4' ( uniform texture2DArray) 0:? 'g_tTex2di4' ( uniform itexture2DArray) 0:? 'g_tTex2du4' ( uniform utexture2DArray) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 97 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 80 84 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "txval20" Name 16 "g_tTex2df4" Name 20 "g_sSamp" Name 37 "txval21" Name 40 "g_tTex2di4" Name 52 "txval22" Name 55 "g_tTex2du4" Name 68 "psout" Name 77 "flattenTemp" Name 80 "Color" Name 84 "Depth" Name 89 "g_tTex1df4a" Name 90 "g_tTex1df4" Name 93 "g_tTex1di4" Name 96 "g_tTex1du4" Decorate 16(g_tTex2df4) DescriptorSet 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 40(g_tTex2di4) DescriptorSet 0 Decorate 55(g_tTex2du4) DescriptorSet 0 Decorate 80(Color) Location 0 Decorate 84(Depth) BuiltIn FragDepth Decorate 89(g_tTex1df4a) DescriptorSet 0 Decorate 89(g_tTex1df4a) Binding 1 Decorate 90(g_tTex1df4) DescriptorSet 0 Decorate 90(g_tTex1df4) Binding 0 Decorate 93(g_tTex1di4) DescriptorSet 0 Decorate 96(g_tTex1du4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 7(fvec4) 14: TypeImage 6(float) 2D array sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex2df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: TypeVector 6(float) 3 25: 6(float) Constant 1036831949 26: 6(float) Constant 1045220557 27: 6(float) Constant 1050253722 28: 24(fvec3) ConstantComposite 25 26 27 29: TypeInt 32 1 30: TypeVector 29(int) 2 31: 29(int) Constant 1 32: 29(int) Constant 0 33: 30(ivec2) ConstantComposite 31 32 35: TypeVector 29(int) 4 36: TypePointer Function 35(ivec4) 38: TypeImage 29(int) 2D array sampled format:Unknown 39: TypePointer UniformConstant 38 40(g_tTex2di4): 39(ptr) Variable UniformConstant 43: TypeSampledImage 38 45: 6(float) Constant 1053609165 46: 24(fvec3) ConstantComposite 27 45 45 47: 30(ivec2) ConstantComposite 31 31 49: TypeInt 32 0 50: TypeVector 49(int) 4 51: TypePointer Function 50(ivec4) 53: TypeImage 49(int) 2D array sampled format:Unknown 54: TypePointer UniformConstant 53 55(g_tTex2du4): 54(ptr) Variable UniformConstant 58: TypeSampledImage 53 60: 6(float) Constant 1056964608 61: 6(float) Constant 1058642330 62: 6(float) Constant 1060320051 63: 24(fvec3) ConstantComposite 60 61 62 64: 29(int) Constant 4294967295 65: 30(ivec2) ConstantComposite 31 64 67: TypePointer Function 8(PS_OUTPUT) 69: 6(float) Constant 1065353216 70: 7(fvec4) ConstantComposite 69 69 69 69 72: TypePointer Function 6(float) 79: TypePointer Output 7(fvec4) 80(Color): 79(ptr) Variable Output 83: TypePointer Output 6(float) 84(Depth): 83(ptr) Variable Output 87: TypeImage 6(float) 1D array sampled format:Unknown 88: TypePointer UniformConstant 87 89(g_tTex1df4a): 88(ptr) Variable UniformConstant 90(g_tTex1df4): 88(ptr) Variable UniformConstant 91: TypeImage 29(int) 1D array sampled format:Unknown 92: TypePointer UniformConstant 91 93(g_tTex1di4): 92(ptr) Variable UniformConstant 94: TypeImage 49(int) 1D array sampled format:Unknown 95: TypePointer UniformConstant 94 96(g_tTex1du4): 95(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 77(flattenTemp): 67(ptr) Variable Function 78:8(PS_OUTPUT) FunctionCall 10(@main() Store 77(flattenTemp) 78 81: 12(ptr) AccessChain 77(flattenTemp) 32 82: 7(fvec4) Load 81 Store 80(Color) 82 85: 72(ptr) AccessChain 77(flattenTemp) 31 86: 6(float) Load 85 Store 84(Depth) 86 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(txval20): 12(ptr) Variable Function 37(txval21): 36(ptr) Variable Function 52(txval22): 51(ptr) Variable Function 68(psout): 67(ptr) Variable Function 17: 14 Load 16(g_tTex2df4) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 34: 7(fvec4) ImageGather 23 28 32 ConstOffset 33 Store 13(txval20) 34 41: 38 Load 40(g_tTex2di4) 42: 18 Load 20(g_sSamp) 44: 43 SampledImage 41 42 48: 35(ivec4) ImageGather 44 46 32 ConstOffset 47 Store 37(txval21) 48 56: 53 Load 55(g_tTex2du4) 57: 18 Load 20(g_sSamp) 59: 58 SampledImage 56 57 66: 50(ivec4) ImageGather 59 63 32 ConstOffset 65 Store 52(txval22) 66 71: 12(ptr) AccessChain 68(psout) 32 Store 71 70 73: 72(ptr) AccessChain 68(psout) 31 Store 73 69 74:8(PS_OUTPUT) Load 68(psout) ReturnValue 74 FunctionEnd