hlsl.if.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' ( in 4-component vector of float) 0:? Sequence 0:3 Test condition and select ( temp void) 0:3 Condition 0:3 all ( temp bool) 0:3 Equal ( temp 4-component vector of bool) 0:3 'input' ( in 4-component vector of float) 0:3 'input' ( in 4-component vector of float) 0:3 true case 0:4 Branch: Return with expression 0:4 'input' ( in 4-component vector of float) 0:6 Test condition and select ( temp void) 0:6 Condition 0:6 all ( temp bool) 0:6 Equal ( temp 4-component vector of bool) 0:6 'input' ( in 4-component vector of float) 0:6 'input' ( in 4-component vector of float) 0:6 true case 0:7 Branch: Return with expression 0:7 'input' ( in 4-component vector of float) 0:6 false case 0:9 Branch: Return with expression 0:9 Negate value ( temp 4-component vector of float) 0:9 'input' ( in 4-component vector of float) 0:11 Test condition and select ( temp void) 0:11 Condition 0:11 all ( temp bool) 0:11 Equal ( temp 4-component vector of bool) 0:11 'input' ( in 4-component vector of float) 0:11 'input' ( in 4-component vector of float) 0:11 true case is null 0:14 Test condition and select ( temp void) 0:14 Condition 0:14 all ( temp bool) 0:14 Equal ( temp 4-component vector of bool) 0:14 'input' ( in 4-component vector of float) 0:14 'input' ( in 4-component vector of float) 0:14 true case is null 0:19 Test condition and select ( temp void) 0:19 Condition 0:19 all ( temp bool) 0:19 Equal ( temp 4-component vector of bool) 0:19 'input' ( in 4-component vector of float) 0:19 'input' ( in 4-component vector of float) 0:19 true case 0:? Sequence 0:20 Branch: Return with expression 0:20 'input' ( in 4-component vector of float) 0:23 Test condition and select ( temp void) 0:23 Condition 0:23 all ( temp bool) 0:23 Equal ( temp 4-component vector of bool) 0:23 'input' ( in 4-component vector of float) 0:23 'input' ( in 4-component vector of float) 0:23 true case 0:? Sequence 0:24 Branch: Return with expression 0:24 'input' ( in 4-component vector of float) 0:23 false case 0:? Sequence 0:26 Branch: Return with expression 0:26 Negate value ( temp 4-component vector of float) 0:26 'input' ( in 4-component vector of float) 0:30 Test condition and select ( temp void) 0:30 Condition 0:30 Convert float to bool ( temp bool) 0:30 move second child to first child ( temp float) 0:30 'ii' ( temp float) 0:30 direct index ( temp float) 0:30 'input' ( in 4-component vector of float) 0:30 Constant: 0:30 2 (const int) 0:30 true case 0:31 Pre-Increment ( temp float) 0:31 'ii' ( temp float) 0:32 Pre-Increment ( temp int) 0:32 'ii' ( temp int) 0:33 Test condition and select ( temp void) 0:33 Condition 0:33 Compare Equal ( temp bool) 0:33 Convert int to float ( temp float) 0:33 'ii' ( temp int) 0:33 Constant: 0:33 1.000000 0:33 true case 0:34 Pre-Increment ( temp int) 0:34 'ii' ( temp int) 0:2 Function Definition: PixelShaderFunction( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) 0:2 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' ( in 4-component vector of float) 0:? Sequence 0:3 Test condition and select ( temp void) 0:3 Condition 0:3 all ( temp bool) 0:3 Equal ( temp 4-component vector of bool) 0:3 'input' ( in 4-component vector of float) 0:3 'input' ( in 4-component vector of float) 0:3 true case 0:4 Branch: Return with expression 0:4 'input' ( in 4-component vector of float) 0:6 Test condition and select ( temp void) 0:6 Condition 0:6 all ( temp bool) 0:6 Equal ( temp 4-component vector of bool) 0:6 'input' ( in 4-component vector of float) 0:6 'input' ( in 4-component vector of float) 0:6 true case 0:7 Branch: Return with expression 0:7 'input' ( in 4-component vector of float) 0:6 false case 0:9 Branch: Return with expression 0:9 Negate value ( temp 4-component vector of float) 0:9 'input' ( in 4-component vector of float) 0:11 Test condition and select ( temp void) 0:11 Condition 0:11 all ( temp bool) 0:11 Equal ( temp 4-component vector of bool) 0:11 'input' ( in 4-component vector of float) 0:11 'input' ( in 4-component vector of float) 0:11 true case is null 0:14 Test condition and select ( temp void) 0:14 Condition 0:14 all ( temp bool) 0:14 Equal ( temp 4-component vector of bool) 0:14 'input' ( in 4-component vector of float) 0:14 'input' ( in 4-component vector of float) 0:14 true case is null 0:19 Test condition and select ( temp void) 0:19 Condition 0:19 all ( temp bool) 0:19 Equal ( temp 4-component vector of bool) 0:19 'input' ( in 4-component vector of float) 0:19 'input' ( in 4-component vector of float) 0:19 true case 0:? Sequence 0:20 Branch: Return with expression 0:20 'input' ( in 4-component vector of float) 0:23 Test condition and select ( temp void) 0:23 Condition 0:23 all ( temp bool) 0:23 Equal ( temp 4-component vector of bool) 0:23 'input' ( in 4-component vector of float) 0:23 'input' ( in 4-component vector of float) 0:23 true case 0:? Sequence 0:24 Branch: Return with expression 0:24 'input' ( in 4-component vector of float) 0:23 false case 0:? Sequence 0:26 Branch: Return with expression 0:26 Negate value ( temp 4-component vector of float) 0:26 'input' ( in 4-component vector of float) 0:30 Test condition and select ( temp void) 0:30 Condition 0:30 Convert float to bool ( temp bool) 0:30 move second child to first child ( temp float) 0:30 'ii' ( temp float) 0:30 direct index ( temp float) 0:30 'input' ( in 4-component vector of float) 0:30 Constant: 0:30 2 (const int) 0:30 true case 0:31 Pre-Increment ( temp float) 0:31 'ii' ( temp float) 0:32 Pre-Increment ( temp int) 0:32 'ii' ( temp int) 0:33 Test condition and select ( temp void) 0:33 Condition 0:33 Compare Equal ( temp bool) 0:33 Convert int to float ( temp float) 0:33 'ii' ( temp int) 0:33 Constant: 0:33 1.000000 0:33 true case 0:34 Pre-Increment ( temp int) 0:34 'ii' ( temp int) 0:2 Function Definition: PixelShaderFunction( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) 0:2 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:? 'input' ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 103 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 96 99 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "PixelShaderFunction" Name 11 "@PixelShaderFunction(vf4;" Name 10 "input" Name 68 "ii" Name 82 "ii" Name 94 "input" Name 96 "input" Name 99 "@entryPointOutput" Name 100 "param" Decorate 96(input) Location 0 Decorate 99(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 7(fvec4) 8(ptr) 15: TypeBool 16: TypeVector 15(bool) 4 67: TypePointer Function 6(float) 69: TypeInt 32 0 70: 69(int) Constant 2 73: 6(float) Constant 0 78: 6(float) Constant 1065353216 80: TypeInt 32 1 81: TypePointer Function 80(int) 84: 80(int) Constant 1 95: TypePointer Input 7(fvec4) 96(input): 95(ptr) Variable Input 98: TypePointer Output 7(fvec4) 99(@entryPointOutput): 98(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 94(input): 8(ptr) Variable Function 100(param): 8(ptr) Variable Function 97: 7(fvec4) Load 96(input) Store 94(input) 97 101: 7(fvec4) Load 94(input) Store 100(param) 101 102: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 100(param) Store 99(@entryPointOutput) 102 Return FunctionEnd 11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 10(input): 8(ptr) FunctionParameter 12: Label 68(ii): 67(ptr) Variable Function 82(ii): 81(ptr) Variable Function 13: 7(fvec4) Load 10(input) 14: 7(fvec4) Load 10(input) 17: 16(bvec4) FOrdEqual 13 14 18: 15(bool) All 17 SelectionMerge 20 None BranchConditional 18 19 20 19: Label 21: 7(fvec4) Load 10(input) ReturnValue 21 20: Label 23: 7(fvec4) Load 10(input) 24: 7(fvec4) Load 10(input) 25: 16(bvec4) FOrdEqual 23 24 26: 15(bool) All 25 SelectionMerge 28 None BranchConditional 26 27 31 27: Label 29: 7(fvec4) Load 10(input) ReturnValue 29 31: Label 32: 7(fvec4) Load 10(input) 33: 7(fvec4) FNegate 32 ReturnValue 33 28: Label 35: 7(fvec4) Load 10(input) 36: 7(fvec4) Load 10(input) 37: 16(bvec4) FOrdEqual 35 36 38: 15(bool) All 37 SelectionMerge 40 None BranchConditional 38 39 40 39: Label Branch 40 40: Label 41: 7(fvec4) Load 10(input) 42: 7(fvec4) Load 10(input) 43: 16(bvec4) FOrdEqual 41 42 44: 15(bool) All 43 SelectionMerge 46 None BranchConditional 44 45 46 45: Label Branch 46 46: Label 47: 7(fvec4) Load 10(input) 48: 7(fvec4) Load 10(input) 49: 16(bvec4) FOrdEqual 47 48 50: 15(bool) All 49 SelectionMerge 52 None BranchConditional 50 51 52 51: Label 53: 7(fvec4) Load 10(input) ReturnValue 53 52: Label 55: 7(fvec4) Load 10(input) 56: 7(fvec4) Load 10(input) 57: 16(bvec4) FOrdEqual 55 56 58: 15(bool) All 57 SelectionMerge 60 None BranchConditional 58 59 63 59: Label 61: 7(fvec4) Load 10(input) ReturnValue 61 63: Label 64: 7(fvec4) Load 10(input) 65: 7(fvec4) FNegate 64 ReturnValue 65 60: Label 71: 67(ptr) AccessChain 10(input) 70 72: 6(float) Load 71 Store 68(ii) 72 74: 15(bool) FOrdNotEqual 72 73 SelectionMerge 76 None BranchConditional 74 75 76 75: Label 77: 6(float) Load 68(ii) 79: 6(float) FAdd 77 78 Store 68(ii) 79 Branch 76 76: Label 83: 80(int) Load 82(ii) 85: 80(int) IAdd 83 84 Store 82(ii) 85 86: 80(int) Load 82(ii) 87: 6(float) ConvertSToF 86 88: 15(bool) FOrdEqual 87 78 SelectionMerge 90 None BranchConditional 88 89 90 89: Label 91: 80(int) Load 82(ii) 92: 80(int) IAdd 91 84 Store 82(ii) 92 Branch 90 90: Label 93: 7(fvec4) Undef ReturnValue 93 FunctionEnd