hlsl.intrinsics.f1632.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunctionS(u1; ( temp float) 0:2 Function Parameters: 0:2 'inF0' ( in uint) 0:? Sequence 0:3 Branch: Return with expression 0:3 direct index ( temp float) 0:3 unpackHalf2x16 ( temp 2-component vector of float) 0:3 'inF0' ( in uint) 0:3 Constant: 0:3 0 (const int) 0:7 Function Definition: PixelShaderFunction1(vu1; ( temp 1-component vector of float) 0:7 Function Parameters: 0:7 'inF0' ( in 1-component vector of uint) 0:? Sequence 0:8 Branch: Return with expression 0:8 Constant: 0:8 0.000000 0:12 Function Definition: PixelShaderFunction2(vu2; ( temp 2-component vector of float) 0:12 Function Parameters: 0:12 'inF0' ( in 2-component vector of uint) 0:? Sequence 0:13 Branch: Return with expression 0:13 Construct vec2 ( temp 2-component vector of float) 0:13 direct index ( temp float) 0:13 unpackHalf2x16 ( temp 2-component vector of float) 0:13 direct index ( temp uint) 0:13 'inF0' ( in 2-component vector of uint) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 direct index ( temp float) 0:13 unpackHalf2x16 ( temp 2-component vector of float) 0:13 direct index ( temp uint) 0:13 'inF0' ( in 2-component vector of uint) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:17 Function Definition: PixelShaderFunction3(vu3; ( temp 3-component vector of float) 0:17 Function Parameters: 0:17 'inF0' ( in 3-component vector of uint) 0:? Sequence 0:18 Branch: Return with expression 0:18 Construct vec3 ( temp 3-component vector of float) 0:18 direct index ( temp float) 0:18 unpackHalf2x16 ( temp 2-component vector of float) 0:18 direct index ( temp uint) 0:18 'inF0' ( in 3-component vector of uint) 0:18 Constant: 0:18 0 (const int) 0:18 Constant: 0:18 0 (const int) 0:18 direct index ( temp float) 0:18 unpackHalf2x16 ( temp 2-component vector of float) 0:18 direct index ( temp uint) 0:18 'inF0' ( in 3-component vector of uint) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 0 (const int) 0:18 direct index ( temp float) 0:18 unpackHalf2x16 ( temp 2-component vector of float) 0:18 direct index ( temp uint) 0:18 'inF0' ( in 3-component vector of uint) 0:18 Constant: 0:18 2 (const int) 0:18 Constant: 0:18 0 (const int) 0:22 Function Definition: PixelShaderFunction(vu4; ( temp 4-component vector of float) 0:22 Function Parameters: 0:22 'inF0' ( in 4-component vector of uint) 0:? Sequence 0:23 Branch: Return with expression 0:23 Construct vec4 ( temp 4-component vector of float) 0:23 direct index ( temp float) 0:23 unpackHalf2x16 ( temp 2-component vector of float) 0:23 direct index ( temp uint) 0:23 'inF0' ( in 4-component vector of uint) 0:23 Constant: 0:23 0 (const int) 0:23 Constant: 0:23 0 (const int) 0:23 direct index ( temp float) 0:23 unpackHalf2x16 ( temp 2-component vector of float) 0:23 direct index ( temp uint) 0:23 'inF0' ( in 4-component vector of uint) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 0 (const int) 0:23 direct index ( temp float) 0:23 unpackHalf2x16 ( temp 2-component vector of float) 0:23 direct index ( temp uint) 0:23 'inF0' ( in 4-component vector of uint) 0:23 Constant: 0:23 2 (const int) 0:23 Constant: 0:23 0 (const int) 0:23 direct index ( temp float) 0:23 unpackHalf2x16 ( temp 2-component vector of float) 0:23 direct index ( temp uint) 0:23 'inF0' ( in 4-component vector of uint) 0:23 Constant: 0:23 3 (const int) 0:23 Constant: 0:23 0 (const int) 0:27 Function Definition: @main( ( temp 4-component vector of float) 0:27 Function Parameters: 0:? Sequence 0:28 Branch: Return with expression 0:28 Constant: 0:28 0.000000 0:28 0.000000 0:28 0.000000 0:28 0.000000 0:27 Function Definition: main( ( temp void) 0:27 Function Parameters: 0:? Sequence 0:27 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:27 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunctionS(u1; ( temp float) 0:2 Function Parameters: 0:2 'inF0' ( in uint) 0:? Sequence 0:3 Branch: Return with expression 0:3 direct index ( temp float) 0:3 unpackHalf2x16 ( temp 2-component vector of float) 0:3 'inF0' ( in uint) 0:3 Constant: 0:3 0 (const int) 0:7 Function Definition: PixelShaderFunction1(vu1; ( temp 1-component vector of float) 0:7 Function Parameters: 0:7 'inF0' ( in 1-component vector of uint) 0:? Sequence 0:8 Branch: Return with expression 0:8 Constant: 0:8 0.000000 0:12 Function Definition: PixelShaderFunction2(vu2; ( temp 2-component vector of float) 0:12 Function Parameters: 0:12 'inF0' ( in 2-component vector of uint) 0:? Sequence 0:13 Branch: Return with expression 0:13 Construct vec2 ( temp 2-component vector of float) 0:13 direct index ( temp float) 0:13 unpackHalf2x16 ( temp 2-component vector of float) 0:13 direct index ( temp uint) 0:13 'inF0' ( in 2-component vector of uint) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 direct index ( temp float) 0:13 unpackHalf2x16 ( temp 2-component vector of float) 0:13 direct index ( temp uint) 0:13 'inF0' ( in 2-component vector of uint) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:17 Function Definition: PixelShaderFunction3(vu3; ( temp 3-component vector of float) 0:17 Function Parameters: 0:17 'inF0' ( in 3-component vector of uint) 0:? Sequence 0:18 Branch: Return with expression 0:18 Construct vec3 ( temp 3-component vector of float) 0:18 direct index ( temp float) 0:18 unpackHalf2x16 ( temp 2-component vector of float) 0:18 direct index ( temp uint) 0:18 'inF0' ( in 3-component vector of uint) 0:18 Constant: 0:18 0 (const int) 0:18 Constant: 0:18 0 (const int) 0:18 direct index ( temp float) 0:18 unpackHalf2x16 ( temp 2-component vector of float) 0:18 direct index ( temp uint) 0:18 'inF0' ( in 3-component vector of uint) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 0 (const int) 0:18 direct index ( temp float) 0:18 unpackHalf2x16 ( temp 2-component vector of float) 0:18 direct index ( temp uint) 0:18 'inF0' ( in 3-component vector of uint) 0:18 Constant: 0:18 2 (const int) 0:18 Constant: 0:18 0 (const int) 0:22 Function Definition: PixelShaderFunction(vu4; ( temp 4-component vector of float) 0:22 Function Parameters: 0:22 'inF0' ( in 4-component vector of uint) 0:? Sequence 0:23 Branch: Return with expression 0:23 Construct vec4 ( temp 4-component vector of float) 0:23 direct index ( temp float) 0:23 unpackHalf2x16 ( temp 2-component vector of float) 0:23 direct index ( temp uint) 0:23 'inF0' ( in 4-component vector of uint) 0:23 Constant: 0:23 0 (const int) 0:23 Constant: 0:23 0 (const int) 0:23 direct index ( temp float) 0:23 unpackHalf2x16 ( temp 2-component vector of float) 0:23 direct index ( temp uint) 0:23 'inF0' ( in 4-component vector of uint) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 0 (const int) 0:23 direct index ( temp float) 0:23 unpackHalf2x16 ( temp 2-component vector of float) 0:23 direct index ( temp uint) 0:23 'inF0' ( in 4-component vector of uint) 0:23 Constant: 0:23 2 (const int) 0:23 Constant: 0:23 0 (const int) 0:23 direct index ( temp float) 0:23 unpackHalf2x16 ( temp 2-component vector of float) 0:23 direct index ( temp uint) 0:23 'inF0' ( in 4-component vector of uint) 0:23 Constant: 0:23 3 (const int) 0:23 Constant: 0:23 0 (const int) 0:27 Function Definition: @main( ( temp 4-component vector of float) 0:27 Function Parameters: 0:? Sequence 0:28 Branch: Return with expression 0:28 Constant: 0:28 0.000000 0:28 0.000000 0:28 0.000000 0:28 0.000000 0:27 Function Definition: main( ( temp void) 0:27 Function Parameters: 0:? Sequence 0:27 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:27 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 103 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 101 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 11 "PixelShaderFunctionS(u1;" Name 10 "inF0" Name 14 "PixelShaderFunction1(vu1;" Name 13 "inF0" Name 21 "PixelShaderFunction2(vu2;" Name 20 "inF0" Name 28 "PixelShaderFunction3(vu3;" Name 27 "inF0" Name 35 "PixelShaderFunction(vu4;" Name 34 "inF0" Name 38 "@main(" Name 101 "@entryPointOutput" Decorate 101(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypePointer Function 6(int) 8: TypeFloat 32 9: TypeFunction 8(float) 7(ptr) 16: TypeVector 6(int) 2 17: TypePointer Function 16(ivec2) 18: TypeVector 8(float) 2 19: TypeFunction 18(fvec2) 17(ptr) 23: TypeVector 6(int) 3 24: TypePointer Function 23(ivec3) 25: TypeVector 8(float) 3 26: TypeFunction 25(fvec3) 24(ptr) 30: TypeVector 6(int) 4 31: TypePointer Function 30(ivec4) 32: TypeVector 8(float) 4 33: TypeFunction 32(fvec4) 31(ptr) 37: TypeFunction 32(fvec4) 42: 6(int) Constant 0 46: 8(float) Constant 0 53: 6(int) Constant 1 69: 6(int) Constant 2 89: 6(int) Constant 3 97: 32(fvec4) ConstantComposite 46 46 46 46 100: TypePointer Output 32(fvec4) 101(@entryPointOutput): 100(ptr) Variable Output 4(main): 2 Function None 3 5: Label 102: 32(fvec4) FunctionCall 38(@main() Store 101(@entryPointOutput) 102 Return FunctionEnd 11(PixelShaderFunctionS(u1;): 8(float) Function None 9 10(inF0): 7(ptr) FunctionParameter 12: Label 40: 6(int) Load 10(inF0) 41: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 40 43: 8(float) CompositeExtract 41 0 ReturnValue 43 FunctionEnd 14(PixelShaderFunction1(vu1;): 8(float) Function None 9 13(inF0): 7(ptr) FunctionParameter 15: Label ReturnValue 46 FunctionEnd 21(PixelShaderFunction2(vu2;): 18(fvec2) Function None 19 20(inF0): 17(ptr) FunctionParameter 22: Label 49: 7(ptr) AccessChain 20(inF0) 42 50: 6(int) Load 49 51: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 50 52: 8(float) CompositeExtract 51 0 54: 7(ptr) AccessChain 20(inF0) 53 55: 6(int) Load 54 56: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 55 57: 8(float) CompositeExtract 56 0 58: 18(fvec2) CompositeConstruct 52 57 ReturnValue 58 FunctionEnd 28(PixelShaderFunction3(vu3;): 25(fvec3) Function None 26 27(inF0): 24(ptr) FunctionParameter 29: Label 61: 7(ptr) AccessChain 27(inF0) 42 62: 6(int) Load 61 63: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 62 64: 8(float) CompositeExtract 63 0 65: 7(ptr) AccessChain 27(inF0) 53 66: 6(int) Load 65 67: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 66 68: 8(float) CompositeExtract 67 0 70: 7(ptr) AccessChain 27(inF0) 69 71: 6(int) Load 70 72: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 71 73: 8(float) CompositeExtract 72 0 74: 25(fvec3) CompositeConstruct 64 68 73 ReturnValue 74 FunctionEnd 35(PixelShaderFunction(vu4;): 32(fvec4) Function None 33 34(inF0): 31(ptr) FunctionParameter 36: Label 77: 7(ptr) AccessChain 34(inF0) 42 78: 6(int) Load 77 79: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 78 80: 8(float) CompositeExtract 79 0 81: 7(ptr) AccessChain 34(inF0) 53 82: 6(int) Load 81 83: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 82 84: 8(float) CompositeExtract 83 0 85: 7(ptr) AccessChain 34(inF0) 69 86: 6(int) Load 85 87: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 86 88: 8(float) CompositeExtract 87 0 90: 7(ptr) AccessChain 34(inF0) 89 91: 6(int) Load 90 92: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 91 93: 8(float) CompositeExtract 92 0 94: 32(fvec4) CompositeConstruct 80 84 88 93 ReturnValue 94 FunctionEnd 38(@main(): 32(fvec4) Function None 37 39: Label ReturnValue 97 FunctionEnd