hlsl.mip.negative2.frag ERROR: 0:5: 'r' : unexpected operator on texture type: uniform texture2D ERROR: 1 compilation errors. No code generated. Shader version: 500 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:4 Function Definition: @main( ( temp 4-component vector of float) 0:4 Function Parameters: 0:? Sequence 0:5 direct index ( temp float) 0:5 textureFetch ( temp 4-component vector of float) 0:5 'g_tTex2df4' ( uniform texture2D) 0:5 Constant: 0:5 2 (const int) 0:5 Constant: 0:5 0 (const int) 0:? Constant: 0:? 3 (const uint) 0:? 4 (const uint) 0:7 Branch: Return with expression 0:7 Constant: 0:7 0.000000 0:7 0.000000 0:7 0.000000 0:7 0.000000 0:4 Function Definition: main( ( temp void) 0:4 Function Parameters: 0:? Sequence 0:4 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:4 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_tTex2df4' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:4 Function Definition: @main( ( temp 4-component vector of float) 0:4 Function Parameters: 0:? Sequence 0:5 direct index ( temp float) 0:5 textureFetch ( temp 4-component vector of float) 0:5 'g_tTex2df4' ( uniform texture2D) 0:5 Constant: 0:5 2 (const int) 0:5 Constant: 0:5 0 (const int) 0:? Constant: 0:? 3 (const uint) 0:? 4 (const uint) 0:7 Branch: Return with expression 0:7 Constant: 0:7 0.000000 0:7 0.000000 0:7 0.000000 0:7 0.000000 0:4 Function Definition: main( ( temp void) 0:4 Function Parameters: 0:? Sequence 0:4 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:4 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_tTex2df4' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) SPIR-V is not generated for failed compile or link