hlsl.rw.swizzle.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:4 Function Definition: SomeValue( ( temp 3-component vector of float) 0:4 Function Parameters: 0:? Sequence 0:4 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:7 Function Definition: @main( ( temp 4-component vector of float) 0:7 Function Parameters: 0:? Sequence 0:8 Sequence 0:8 move second child to first child ( temp 2-component vector of int) 0:8 'tc2' ( temp 2-component vector of int) 0:8 Constant: 0:8 0 (const int) 0:8 0 (const int) 0:9 Sequence 0:9 move second child to first child ( temp int) 0:9 'tc' ( temp int) 0:9 Constant: 0:9 0 (const int) 0:12 Sequence 0:12 move second child to first child ( temp 3-component vector of float) 0:12 vector swizzle ( temp 3-component vector of float) 0:12 'storeTemp' ( temp 3-component vector of float) 0:12 Sequence 0:12 Constant: 0:12 2 (const int) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 0 (const int) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:12 imageStore ( temp void) 0:12 'rwtx' (layout( rgba32f) uniform image2D) 0:12 'tc2' ( temp 2-component vector of int) 0:12 'storeTemp' ( temp 3-component vector of float) 0:12 'storeTemp' ( temp 3-component vector of float) 0:13 Sequence 0:13 move second child to first child ( temp 3-component vector of float) 0:13 vector swizzle ( temp 3-component vector of float) 0:13 'storeTemp' ( temp 3-component vector of float) 0:13 Sequence 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 Function Call: SomeValue( ( temp 3-component vector of float) 0:13 imageStore ( temp void) 0:13 'rwtx' (layout( rgba32f) uniform image2D) 0:13 'tc2' ( temp 2-component vector of int) 0:13 'storeTemp' ( temp 3-component vector of float) 0:13 'storeTemp' ( temp 3-component vector of float) 0:14 Sequence 0:14 move second child to first child ( temp 3-component vector of float) 0:14 vector swizzle ( temp 3-component vector of float) 0:14 'storeTemp' ( temp 3-component vector of float) 0:14 Sequence 0:14 Constant: 0:14 2 (const int) 0:14 Constant: 0:14 1 (const int) 0:14 Constant: 0:14 0 (const int) 0:14 Constant: 0:14 2.000000 0:14 2.000000 0:14 2.000000 0:14 imageStore ( temp void) 0:14 'rwtx' (layout( rgba32f) uniform image2D) 0:14 'tc2' ( temp 2-component vector of int) 0:14 'storeTemp' ( temp 3-component vector of float) 0:14 'storeTemp' ( temp 3-component vector of float) 0:27 Branch: Return with expression 0:27 Constant: 0:27 0.000000 0:27 0.000000 0:27 0.000000 0:27 0.000000 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:7 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'rwtx' (layout( rgba32f) uniform image2D) 0:? 'buf' (layout( rgba32f) uniform imageBuffer) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:4 Function Definition: SomeValue( ( temp 3-component vector of float) 0:4 Function Parameters: 0:? Sequence 0:4 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:7 Function Definition: @main( ( temp 4-component vector of float) 0:7 Function Parameters: 0:? Sequence 0:8 Sequence 0:8 move second child to first child ( temp 2-component vector of int) 0:8 'tc2' ( temp 2-component vector of int) 0:8 Constant: 0:8 0 (const int) 0:8 0 (const int) 0:9 Sequence 0:9 move second child to first child ( temp int) 0:9 'tc' ( temp int) 0:9 Constant: 0:9 0 (const int) 0:12 Sequence 0:12 move second child to first child ( temp 3-component vector of float) 0:12 vector swizzle ( temp 3-component vector of float) 0:12 'storeTemp' ( temp 3-component vector of float) 0:12 Sequence 0:12 Constant: 0:12 2 (const int) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 0 (const int) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:12 imageStore ( temp void) 0:12 'rwtx' (layout( rgba32f) uniform image2D) 0:12 'tc2' ( temp 2-component vector of int) 0:12 'storeTemp' ( temp 3-component vector of float) 0:12 'storeTemp' ( temp 3-component vector of float) 0:13 Sequence 0:13 move second child to first child ( temp 3-component vector of float) 0:13 vector swizzle ( temp 3-component vector of float) 0:13 'storeTemp' ( temp 3-component vector of float) 0:13 Sequence 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 Function Call: SomeValue( ( temp 3-component vector of float) 0:13 imageStore ( temp void) 0:13 'rwtx' (layout( rgba32f) uniform image2D) 0:13 'tc2' ( temp 2-component vector of int) 0:13 'storeTemp' ( temp 3-component vector of float) 0:13 'storeTemp' ( temp 3-component vector of float) 0:14 Sequence 0:14 move second child to first child ( temp 3-component vector of float) 0:14 vector swizzle ( temp 3-component vector of float) 0:14 'storeTemp' ( temp 3-component vector of float) 0:14 Sequence 0:14 Constant: 0:14 2 (const int) 0:14 Constant: 0:14 1 (const int) 0:14 Constant: 0:14 0 (const int) 0:14 Constant: 0:14 2.000000 0:14 2.000000 0:14 2.000000 0:14 imageStore ( temp void) 0:14 'rwtx' (layout( rgba32f) uniform image2D) 0:14 'tc2' ( temp 2-component vector of int) 0:14 'storeTemp' ( temp 3-component vector of float) 0:14 'storeTemp' ( temp 3-component vector of float) 0:27 Branch: Return with expression 0:27 Constant: 0:27 0.000000 0:27 0.000000 0:27 0.000000 0:27 0.000000 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:7 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'rwtx' (layout( rgba32f) uniform image2D) 0:? 'buf' (layout( rgba32f) uniform imageBuffer) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 63 Capability Shader Capability SampledBuffer 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 58 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 9 "SomeValue(" Name 13 "@main(" Name 24 "tc2" Name 28 "tc" Name 30 "storeTemp" Name 35 "rwtx" Name 39 "storeTemp" Name 46 "storeTemp" Name 58 "@entryPointOutput" Name 62 "buf" Decorate 35(rwtx) DescriptorSet 0 Decorate 58(@entryPointOutput) Location 0 Decorate 62(buf) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 3 8: TypeFunction 7(fvec3) 11: TypeVector 6(float) 4 12: TypeFunction 11(fvec4) 15: 6(float) Constant 1065353216 16: 6(float) Constant 1073741824 17: 6(float) Constant 1077936128 18: 7(fvec3) ConstantComposite 15 16 17 21: TypeInt 32 1 22: TypeVector 21(int) 2 23: TypePointer Function 22(ivec2) 25: 21(int) Constant 0 26: 22(ivec2) ConstantComposite 25 25 27: TypePointer Function 21(int) 29: TypePointer Function 7(fvec3) 33: TypeImage 6(float) 2D nonsampled format:Rgba32f 34: TypePointer UniformConstant 33 35(rwtx): 34(ptr) Variable UniformConstant 47: 7(fvec3) ConstantComposite 16 16 16 53: 6(float) Constant 0 54: 11(fvec4) ConstantComposite 53 53 53 53 57: TypePointer Output 11(fvec4) 58(@entryPointOutput): 57(ptr) Variable Output 60: TypeImage 6(float) Buffer nonsampled format:Rgba32f 61: TypePointer UniformConstant 60 62(buf): 61(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 59: 11(fvec4) FunctionCall 13(@main() Store 58(@entryPointOutput) 59 Return FunctionEnd 9(SomeValue(): 7(fvec3) Function None 8 10: Label ReturnValue 18 FunctionEnd 13(@main(): 11(fvec4) Function None 12 14: Label 24(tc2): 23(ptr) Variable Function 28(tc): 27(ptr) Variable Function 30(storeTemp): 29(ptr) Variable Function 39(storeTemp): 29(ptr) Variable Function 46(storeTemp): 29(ptr) Variable Function Store 24(tc2) 26 Store 28(tc) 25 31: 7(fvec3) Load 30(storeTemp) 32: 7(fvec3) VectorShuffle 31 18 5 4 3 Store 30(storeTemp) 32 36: 33 Load 35(rwtx) 37: 22(ivec2) Load 24(tc2) 38: 7(fvec3) Load 30(storeTemp) ImageWrite 36 37 38 40: 7(fvec3) FunctionCall 9(SomeValue() 41: 7(fvec3) Load 39(storeTemp) 42: 7(fvec3) VectorShuffle 41 40 5 4 3 Store 39(storeTemp) 42 43: 33 Load 35(rwtx) 44: 22(ivec2) Load 24(tc2) 45: 7(fvec3) Load 39(storeTemp) ImageWrite 43 44 45 48: 7(fvec3) Load 46(storeTemp) 49: 7(fvec3) VectorShuffle 48 47 5 4 3 Store 46(storeTemp) 49 50: 33 Load 35(rwtx) 51: 22(ivec2) Load 24(tc2) 52: 7(fvec3) Load 46(storeTemp) ImageWrite 50 51 52 ReturnValue 54 FunctionEnd