hlsl.sample.sub-vec4.dx10.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 0:14 Function Parameters: 0:? Sequence 0:17 Sequence 0:17 move second child to first child ( temp float) 0:17 'txval10' ( temp float) 0:17 Construct float ( temp float) 0:? texture ( temp 4-component vector of float) 0:17 Construct combined texture-sampler ( temp sampler1D) 0:17 'g_tTex1df1' ( uniform texture1D) 0:17 'g_sSamp' (layout( binding=0) uniform sampler) 0:17 Constant: 0:17 0.100000 0:18 Sequence 0:18 move second child to first child ( temp 2-component vector of float) 0:18 'txval11' ( temp 2-component vector of float) 0:18 Construct vec2 ( temp 2-component vector of float) 0:? texture ( temp 4-component vector of float) 0:18 Construct combined texture-sampler ( temp sampler1D) 0:18 'g_tTex1df2' ( uniform texture1D) 0:18 'g_sSamp' (layout( binding=0) uniform sampler) 0:18 Constant: 0:18 0.200000 0:19 Sequence 0:19 move second child to first child ( temp 3-component vector of float) 0:19 'txval12' ( temp 3-component vector of float) 0:19 Construct vec3 ( temp 3-component vector of float) 0:? texture ( temp 4-component vector of float) 0:19 Construct combined texture-sampler ( temp sampler1D) 0:19 'g_tTex1df3' ( uniform texture1D) 0:19 'g_sSamp' (layout( binding=0) uniform sampler) 0:19 Constant: 0:19 0.200000 0:20 Sequence 0:20 move second child to first child ( temp 4-component vector of float) 0:20 'txval13' ( temp 4-component vector of float) 0:20 texture ( temp 4-component vector of float) 0:20 Construct combined texture-sampler ( temp sampler1D) 0:20 'g_tTex1df4' ( uniform texture1D) 0:20 'g_sSamp' (layout( binding=0) uniform sampler) 0:20 Constant: 0:20 0.200000 0:22 move second child to first child ( temp 4-component vector of float) 0:22 Color: direct index for structure ( temp 4-component vector of float) 0:22 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:22 Constant: 0:22 0 (const int) 0:22 Constant: 0:22 1.000000 0:22 1.000000 0:22 1.000000 0:22 1.000000 0:23 Branch: Return with expression 0:23 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:14 Function Definition: main( ( temp void) 0:14 Function Parameters: 0:? Sequence 0:14 Sequence 0:14 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:14 Color: direct index for structure ( temp 4-component vector of float) 0:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 0:14 Constant: 0:14 0 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df1' ( uniform texture1D) 0:? 'g_tTex1df2' ( uniform texture1D) 0:? 'g_tTex1df3' ( uniform texture1D) 0:? 'g_tTex1df4' ( uniform texture1D) 0:? 'Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 0:14 Function Parameters: 0:? Sequence 0:17 Sequence 0:17 move second child to first child ( temp float) 0:17 'txval10' ( temp float) 0:17 Construct float ( temp float) 0:? texture ( temp 4-component vector of float) 0:17 Construct combined texture-sampler ( temp sampler1D) 0:17 'g_tTex1df1' ( uniform texture1D) 0:17 'g_sSamp' (layout( binding=0) uniform sampler) 0:17 Constant: 0:17 0.100000 0:18 Sequence 0:18 move second child to first child ( temp 2-component vector of float) 0:18 'txval11' ( temp 2-component vector of float) 0:18 Construct vec2 ( temp 2-component vector of float) 0:? texture ( temp 4-component vector of float) 0:18 Construct combined texture-sampler ( temp sampler1D) 0:18 'g_tTex1df2' ( uniform texture1D) 0:18 'g_sSamp' (layout( binding=0) uniform sampler) 0:18 Constant: 0:18 0.200000 0:19 Sequence 0:19 move second child to first child ( temp 3-component vector of float) 0:19 'txval12' ( temp 3-component vector of float) 0:19 Construct vec3 ( temp 3-component vector of float) 0:? texture ( temp 4-component vector of float) 0:19 Construct combined texture-sampler ( temp sampler1D) 0:19 'g_tTex1df3' ( uniform texture1D) 0:19 'g_sSamp' (layout( binding=0) uniform sampler) 0:19 Constant: 0:19 0.200000 0:20 Sequence 0:20 move second child to first child ( temp 4-component vector of float) 0:20 'txval13' ( temp 4-component vector of float) 0:20 texture ( temp 4-component vector of float) 0:20 Construct combined texture-sampler ( temp sampler1D) 0:20 'g_tTex1df4' ( uniform texture1D) 0:20 'g_sSamp' (layout( binding=0) uniform sampler) 0:20 Constant: 0:20 0.200000 0:22 move second child to first child ( temp 4-component vector of float) 0:22 Color: direct index for structure ( temp 4-component vector of float) 0:22 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:22 Constant: 0:22 0 (const int) 0:22 Constant: 0:22 1.000000 0:22 1.000000 0:22 1.000000 0:22 1.000000 0:23 Branch: Return with expression 0:23 'psout' ( temp structure{ temp 4-component vector of float Color}) 0:14 Function Definition: main( ( temp void) 0:14 Function Parameters: 0:? Sequence 0:14 Sequence 0:14 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:14 Color: direct index for structure ( temp 4-component vector of float) 0:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 0:14 Constant: 0:14 0 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df1' ( uniform texture1D) 0:? 'g_tTex1df2' ( uniform texture1D) 0:? 'g_tTex1df3' ( uniform texture1D) 0:? 'g_tTex1df4' ( uniform texture1D) 0:? 'Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 72 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 69 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" Name 10 "@main(" Name 13 "txval10" Name 16 "g_tTex1df1" Name 20 "g_sSamp" Name 29 "txval11" Name 30 "g_tTex1df2" Name 41 "txval12" Name 42 "g_tTex1df3" Name 52 "txval13" Name 53 "g_tTex1df4" Name 59 "psout" Name 69 "Color" Decorate 16(g_tTex1df1) DescriptorSet 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 30(g_tTex1df2) DescriptorSet 0 Decorate 42(g_tTex1df3) DescriptorSet 0 Decorate 53(g_tTex1df4) DescriptorSet 0 Decorate 69(Color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 6(float) 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df1): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: 6(float) Constant 1036831949 27: TypeVector 6(float) 2 28: TypePointer Function 27(fvec2) 30(g_tTex1df2): 15(ptr) Variable UniformConstant 34: 6(float) Constant 1045220557 39: TypeVector 6(float) 3 40: TypePointer Function 39(fvec3) 42(g_tTex1df3): 15(ptr) Variable UniformConstant 51: TypePointer Function 7(fvec4) 53(g_tTex1df4): 15(ptr) Variable UniformConstant 58: TypePointer Function 8(PS_OUTPUT) 60: TypeInt 32 1 61: 60(int) Constant 0 62: 6(float) Constant 1065353216 63: 7(fvec4) ConstantComposite 62 62 62 62 68: TypePointer Output 7(fvec4) 69(Color): 68(ptr) Variable Output 4(main): 2 Function None 3 5: Label 70:8(PS_OUTPUT) FunctionCall 10(@main() 71: 7(fvec4) CompositeExtract 70 0 Store 69(Color) 71 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(txval10): 12(ptr) Variable Function 29(txval11): 28(ptr) Variable Function 41(txval12): 40(ptr) Variable Function 52(txval13): 51(ptr) Variable Function 59(psout): 58(ptr) Variable Function 17: 14 Load 16(g_tTex1df1) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 25: 7(fvec4) ImageSampleImplicitLod 23 24 26: 6(float) CompositeExtract 25 0 Store 13(txval10) 26 31: 14 Load 30(g_tTex1df2) 32: 18 Load 20(g_sSamp) 33: 22 SampledImage 31 32 35: 7(fvec4) ImageSampleImplicitLod 33 34 36: 6(float) CompositeExtract 35 0 37: 6(float) CompositeExtract 35 1 38: 27(fvec2) CompositeConstruct 36 37 Store 29(txval11) 38 43: 14 Load 42(g_tTex1df3) 44: 18 Load 20(g_sSamp) 45: 22 SampledImage 43 44 46: 7(fvec4) ImageSampleImplicitLod 45 34 47: 6(float) CompositeExtract 46 0 48: 6(float) CompositeExtract 46 1 49: 6(float) CompositeExtract 46 2 50: 39(fvec3) CompositeConstruct 47 48 49 Store 41(txval12) 50 54: 14 Load 53(g_tTex1df4) 55: 18 Load 20(g_sSamp) 56: 22 SampledImage 54 55 57: 7(fvec4) ImageSampleImplicitLod 56 34 Store 52(txval13) 57 64: 51(ptr) AccessChain 59(psout) 61 Store 64 63 65:8(PS_OUTPUT) Load 59(psout) ReturnValue 65 FunctionEnd