hlsl.samplecmp.array.dx10.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r10' ( temp float) 0:42 texture ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' ( uniform texture1DArray) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r12' ( temp float) 0:43 texture ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' ( uniform itexture1DArray) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r14' ( temp float) 0:44 texture ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' ( uniform utexture1DArray) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r30' ( temp float) 0:47 texture ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' ( uniform texture2DArray) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r32' ( temp float) 0:48 texture ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' ( uniform itexture2DArray) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r34' ( temp float) 0:49 texture ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' ( uniform utexture2DArray) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:52 Sequence 0:52 move second child to first child ( temp float) 0:52 'r60' ( temp float) 0:52 texture ( temp float) 0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow) 0:52 'g_tTexcdf4a' ( uniform textureCubeArray) 0:52 'g_sSamp' (layout( binding=0) uniform sampler) 0:52 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:52 Constant: 0:52 0.750000 0:53 Sequence 0:53 move second child to first child ( temp float) 0:53 'r62' ( temp float) 0:53 texture ( temp float) 0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow) 0:53 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 0:53 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:53 Constant: 0:53 0.750000 0:54 Sequence 0:54 move second child to first child ( temp float) 0:54 'r64' ( temp float) 0:54 texture ( temp float) 0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow) 0:54 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:54 'g_sSamp' (layout( binding=0) uniform sampler) 0:54 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:54 Constant: 0:54 0.750000 0:56 move second child to first child ( temp 4-component vector of float) 0:56 Color: direct index for structure ( temp 4-component vector of float) 0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:56 Constant: 0:56 0 (const int) 0:56 Constant: 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:57 move second child to first child ( temp float) 0:57 Depth: direct index for structure ( temp float) 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 1 (const int) 0:57 Constant: 0:57 1.000000 0:59 Branch: Return with expression 0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? 'Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:? 'Depth' ( out float FragDepth) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r10' ( temp float) 0:42 texture ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' ( uniform texture1DArray) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r12' ( temp float) 0:43 texture ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' ( uniform itexture1DArray) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r14' ( temp float) 0:44 texture ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' ( uniform utexture1DArray) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r30' ( temp float) 0:47 texture ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' ( uniform texture2DArray) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r32' ( temp float) 0:48 texture ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' ( uniform itexture2DArray) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r34' ( temp float) 0:49 texture ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' ( uniform utexture2DArray) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:52 Sequence 0:52 move second child to first child ( temp float) 0:52 'r60' ( temp float) 0:52 texture ( temp float) 0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow) 0:52 'g_tTexcdf4a' ( uniform textureCubeArray) 0:52 'g_sSamp' (layout( binding=0) uniform sampler) 0:52 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:52 Constant: 0:52 0.750000 0:53 Sequence 0:53 move second child to first child ( temp float) 0:53 'r62' ( temp float) 0:53 texture ( temp float) 0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow) 0:53 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 0:53 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:53 Constant: 0:53 0.750000 0:54 Sequence 0:54 move second child to first child ( temp float) 0:54 'r64' ( temp float) 0:54 texture ( temp float) 0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow) 0:54 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:54 'g_sSamp' (layout( binding=0) uniform sampler) 0:54 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:54 Constant: 0:54 0.750000 0:56 move second child to first child ( temp 4-component vector of float) 0:56 Color: direct index for structure ( temp 4-component vector of float) 0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:56 Constant: 0:56 0 (const int) 0:56 Constant: 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:57 move second child to first child ( temp float) 0:57 Depth: direct index for structure ( temp float) 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 1 (const int) 0:57 Constant: 0:57 1.000000 0:59 Branch: Return with expression 0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? 'Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 218 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 175 179 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "r10" Name 16 "g_tTex1df4a" Name 20 "g_sSamp" Name 36 "r12" Name 40 "g_tTex1di4a" Name 51 "r14" Name 55 "g_tTex1du4a" Name 66 "r30" Name 69 "g_tTex2df4a" Name 83 "r32" Name 86 "g_tTex2di4a" Name 98 "r34" Name 101 "g_tTex2du4a" Name 113 "r60" Name 116 "g_tTexcdf4a" Name 130 "r62" Name 133 "g_tTexcdi4a" Name 145 "r64" Name 148 "g_tTexcdu4a" Name 161 "psout" Name 172 "flattenTemp" Name 175 "Color" Name 179 "Depth" Name 184 "g_tTex1df4" Name 187 "g_tTex1di4" Name 190 "g_tTex1du4" Name 193 "g_tTex2df4" Name 196 "g_tTex2di4" Name 199 "g_tTex2du4" Name 202 "g_tTex3df4" Name 205 "g_tTex3di4" Name 208 "g_tTex3du4" Name 211 "g_tTexcdf4" Name 214 "g_tTexcdi4" Name 217 "g_tTexcdu4" Decorate 16(g_tTex1df4a) DescriptorSet 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 40(g_tTex1di4a) DescriptorSet 0 Decorate 55(g_tTex1du4a) DescriptorSet 0 Decorate 69(g_tTex2df4a) DescriptorSet 0 Decorate 86(g_tTex2di4a) DescriptorSet 0 Decorate 101(g_tTex2du4a) DescriptorSet 0 Decorate 116(g_tTexcdf4a) DescriptorSet 0 Decorate 133(g_tTexcdi4a) DescriptorSet 0 Decorate 148(g_tTexcdu4a) DescriptorSet 0 Decorate 175(Color) Location 0 Decorate 179(Depth) BuiltIn FragDepth Decorate 184(g_tTex1df4) DescriptorSet 0 Decorate 184(g_tTex1df4) Binding 0 Decorate 187(g_tTex1di4) DescriptorSet 0 Decorate 190(g_tTex1du4) DescriptorSet 0 Decorate 193(g_tTex2df4) DescriptorSet 0 Decorate 196(g_tTex2di4) DescriptorSet 0 Decorate 199(g_tTex2du4) DescriptorSet 0 Decorate 202(g_tTex3df4) DescriptorSet 0 Decorate 205(g_tTex3di4) DescriptorSet 0 Decorate 208(g_tTex3du4) DescriptorSet 0 Decorate 211(g_tTexcdf4) DescriptorSet 0 Decorate 214(g_tTexcdi4) DescriptorSet 0 Decorate 217(g_tTexcdu4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 6(float) 14: TypeImage 6(float) 1D array sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4a): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeImage 6(float) 1D depth array sampled format:Unknown 23: TypeSampledImage 22 25: TypeVector 6(float) 2 26: 6(float) Constant 1036831949 27: 6(float) Constant 1045220557 28: 25(fvec2) ConstantComposite 26 27 29: 6(float) Constant 1061158912 30: TypeVector 6(float) 3 37: TypeInt 32 1 38: TypeImage 37(int) 1D array sampled format:Unknown 39: TypePointer UniformConstant 38 40(g_tTex1di4a): 39(ptr) Variable UniformConstant 43: TypeImage 37(int) 1D depth array sampled format:Unknown 44: TypeSampledImage 43 52: TypeInt 32 0 53: TypeImage 52(int) 1D array sampled format:Unknown 54: TypePointer UniformConstant 53 55(g_tTex1du4a): 54(ptr) Variable UniformConstant 58: TypeImage 52(int) 1D depth array sampled format:Unknown 59: TypeSampledImage 58 67: TypeImage 6(float) 2D array sampled format:Unknown 68: TypePointer UniformConstant 67 69(g_tTex2df4a): 68(ptr) Variable UniformConstant 72: TypeImage 6(float) 2D depth array sampled format:Unknown 73: TypeSampledImage 72 75: 6(float) Constant 1050253722 76: 30(fvec3) ConstantComposite 26 27 75 84: TypeImage 37(int) 2D array sampled format:Unknown 85: TypePointer UniformConstant 84 86(g_tTex2di4a): 85(ptr) Variable UniformConstant 89: TypeImage 37(int) 2D depth array sampled format:Unknown 90: TypeSampledImage 89 99: TypeImage 52(int) 2D array sampled format:Unknown 100: TypePointer UniformConstant 99 101(g_tTex2du4a): 100(ptr) Variable UniformConstant 104: TypeImage 52(int) 2D depth array sampled format:Unknown 105: TypeSampledImage 104 114: TypeImage 6(float) Cube array sampled format:Unknown 115: TypePointer UniformConstant 114 116(g_tTexcdf4a): 115(ptr) Variable UniformConstant 119: TypeImage 6(float) Cube depth array sampled format:Unknown 120: TypeSampledImage 119 122: 6(float) Constant 1053609165 123: 7(fvec4) ConstantComposite 26 27 75 122 131: TypeImage 37(int) Cube array sampled format:Unknown 132: TypePointer UniformConstant 131 133(g_tTexcdi4a): 132(ptr) Variable UniformConstant 136: TypeImage 37(int) Cube depth array sampled format:Unknown 137: TypeSampledImage 136 146: TypeImage 52(int) Cube array sampled format:Unknown 147: TypePointer UniformConstant 146 148(g_tTexcdu4a): 147(ptr) Variable UniformConstant 151: TypeImage 52(int) Cube depth array sampled format:Unknown 152: TypeSampledImage 151 160: TypePointer Function 8(PS_OUTPUT) 162: 37(int) Constant 0 163: 6(float) Constant 1065353216 164: 7(fvec4) ConstantComposite 163 163 163 163 165: TypePointer Function 7(fvec4) 167: 37(int) Constant 1 174: TypePointer Output 7(fvec4) 175(Color): 174(ptr) Variable Output 178: TypePointer Output 6(float) 179(Depth): 178(ptr) Variable Output 182: TypeImage 6(float) 1D sampled format:Unknown 183: TypePointer UniformConstant 182 184(g_tTex1df4): 183(ptr) Variable UniformConstant 185: TypeImage 37(int) 1D sampled format:Unknown 186: TypePointer UniformConstant 185 187(g_tTex1di4): 186(ptr) Variable UniformConstant 188: TypeImage 52(int) 1D sampled format:Unknown 189: TypePointer UniformConstant 188 190(g_tTex1du4): 189(ptr) Variable UniformConstant 191: TypeImage 6(float) 2D sampled format:Unknown 192: TypePointer UniformConstant 191 193(g_tTex2df4): 192(ptr) Variable UniformConstant 194: TypeImage 37(int) 2D sampled format:Unknown 195: TypePointer UniformConstant 194 196(g_tTex2di4): 195(ptr) Variable UniformConstant 197: TypeImage 52(int) 2D sampled format:Unknown 198: TypePointer UniformConstant 197 199(g_tTex2du4): 198(ptr) Variable UniformConstant 200: TypeImage 6(float) 3D sampled format:Unknown 201: TypePointer UniformConstant 200 202(g_tTex3df4): 201(ptr) Variable UniformConstant 203: TypeImage 37(int) 3D sampled format:Unknown 204: TypePointer UniformConstant 203 205(g_tTex3di4): 204(ptr) Variable UniformConstant 206: TypeImage 52(int) 3D sampled format:Unknown 207: TypePointer UniformConstant 206 208(g_tTex3du4): 207(ptr) Variable UniformConstant 209: TypeImage 6(float) Cube sampled format:Unknown 210: TypePointer UniformConstant 209 211(g_tTexcdf4): 210(ptr) Variable UniformConstant 212: TypeImage 37(int) Cube sampled format:Unknown 213: TypePointer UniformConstant 212 214(g_tTexcdi4): 213(ptr) Variable UniformConstant 215: TypeImage 52(int) Cube sampled format:Unknown 216: TypePointer UniformConstant 215 217(g_tTexcdu4): 216(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 172(flattenTemp): 160(ptr) Variable Function 173:8(PS_OUTPUT) FunctionCall 10(@main() Store 172(flattenTemp) 173 176: 165(ptr) AccessChain 172(flattenTemp) 162 177: 7(fvec4) Load 176 Store 175(Color) 177 180: 12(ptr) AccessChain 172(flattenTemp) 167 181: 6(float) Load 180 Store 179(Depth) 181 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(r10): 12(ptr) Variable Function 36(r12): 12(ptr) Variable Function 51(r14): 12(ptr) Variable Function 66(r30): 12(ptr) Variable Function 83(r32): 12(ptr) Variable Function 98(r34): 12(ptr) Variable Function 113(r60): 12(ptr) Variable Function 130(r62): 12(ptr) Variable Function 145(r64): 12(ptr) Variable Function 161(psout): 160(ptr) Variable Function 17: 14 Load 16(g_tTex1df4a) 21: 18 Load 20(g_sSamp) 24: 23 SampledImage 17 21 31: 6(float) CompositeExtract 28 0 32: 6(float) CompositeExtract 28 1 33: 30(fvec3) CompositeConstruct 31 32 29 34: 6(float) CompositeExtract 33 2 35: 6(float) ImageSampleDrefImplicitLod 24 33 34 Store 13(r10) 35 41: 38 Load 40(g_tTex1di4a) 42: 18 Load 20(g_sSamp) 45: 44 SampledImage 41 42 46: 6(float) CompositeExtract 28 0 47: 6(float) CompositeExtract 28 1 48: 30(fvec3) CompositeConstruct 46 47 29 49: 6(float) CompositeExtract 48 2 50: 6(float) ImageSampleDrefImplicitLod 45 48 49 Store 36(r12) 50 56: 53 Load 55(g_tTex1du4a) 57: 18 Load 20(g_sSamp) 60: 59 SampledImage 56 57 61: 6(float) CompositeExtract 28 0 62: 6(float) CompositeExtract 28 1 63: 30(fvec3) CompositeConstruct 61 62 29 64: 6(float) CompositeExtract 63 2 65: 6(float) ImageSampleDrefImplicitLod 60 63 64 Store 51(r14) 65 70: 67 Load 69(g_tTex2df4a) 71: 18 Load 20(g_sSamp) 74: 73 SampledImage 70 71 77: 6(float) CompositeExtract 76 0 78: 6(float) CompositeExtract 76 1 79: 6(float) CompositeExtract 76 2 80: 7(fvec4) CompositeConstruct 77 78 79 29 81: 6(float) CompositeExtract 80 3 82: 6(float) ImageSampleDrefImplicitLod 74 80 81 Store 66(r30) 82 87: 84 Load 86(g_tTex2di4a) 88: 18 Load 20(g_sSamp) 91: 90 SampledImage 87 88 92: 6(float) CompositeExtract 76 0 93: 6(float) CompositeExtract 76 1 94: 6(float) CompositeExtract 76 2 95: 7(fvec4) CompositeConstruct 92 93 94 29 96: 6(float) CompositeExtract 95 3 97: 6(float) ImageSampleDrefImplicitLod 91 95 96 Store 83(r32) 97 102: 99 Load 101(g_tTex2du4a) 103: 18 Load 20(g_sSamp) 106: 105 SampledImage 102 103 107: 6(float) CompositeExtract 76 0 108: 6(float) CompositeExtract 76 1 109: 6(float) CompositeExtract 76 2 110: 7(fvec4) CompositeConstruct 107 108 109 29 111: 6(float) CompositeExtract 110 3 112: 6(float) ImageSampleDrefImplicitLod 106 110 111 Store 98(r34) 112 117: 114 Load 116(g_tTexcdf4a) 118: 18 Load 20(g_sSamp) 121: 120 SampledImage 117 118 124: 6(float) CompositeExtract 123 0 125: 6(float) CompositeExtract 123 1 126: 6(float) CompositeExtract 123 2 127: 6(float) CompositeExtract 123 3 128: 7(fvec4) CompositeConstruct 124 125 126 127 129: 6(float) ImageSampleDrefImplicitLod 121 128 29 Store 113(r60) 129 134: 131 Load 133(g_tTexcdi4a) 135: 18 Load 20(g_sSamp) 138: 137 SampledImage 134 135 139: 6(float) CompositeExtract 123 0 140: 6(float) CompositeExtract 123 1 141: 6(float) CompositeExtract 123 2 142: 6(float) CompositeExtract 123 3 143: 7(fvec4) CompositeConstruct 139 140 141 142 144: 6(float) ImageSampleDrefImplicitLod 138 143 29 Store 130(r62) 144 149: 146 Load 148(g_tTexcdu4a) 150: 18 Load 20(g_sSamp) 153: 152 SampledImage 149 150 154: 6(float) CompositeExtract 123 0 155: 6(float) CompositeExtract 123 1 156: 6(float) CompositeExtract 123 2 157: 6(float) CompositeExtract 123 3 158: 7(fvec4) CompositeConstruct 154 155 156 157 159: 6(float) ImageSampleDrefImplicitLod 153 158 29 Store 145(r64) 159 166: 165(ptr) AccessChain 161(psout) 162 Store 166 164 168: 12(ptr) AccessChain 161(psout) 167 Store 168 163 169:8(PS_OUTPUT) Load 161(psout) ReturnValue 169 FunctionEnd