hlsl.samplecmp.basic.dx10.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r00' ( temp float) 0:42 texture ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec2 ( temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r02' ( temp float) 0:43 texture ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 0:43 'g_tTex1di4' ( uniform itexture1D) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec2 ( temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r04' ( temp float) 0:44 texture ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 0:44 'g_tTex1du4' ( uniform utexture1D) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec2 ( temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r20' ( temp float) 0:47 texture ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 0:47 'g_tTex2df4' ( uniform texture2D) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r22' ( temp float) 0:48 texture ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 0:48 'g_tTex2di4' ( uniform itexture2D) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r24' ( temp float) 0:49 texture ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DShadow) 0:49 'g_tTex2du4' ( uniform utexture2D) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:53 Sequence 0:53 move second child to first child ( temp float) 0:53 'r50' ( temp float) 0:53 texture ( temp float) 0:53 Construct combined texture-sampler ( temp samplerCubeShadow) 0:53 'g_tTexcdf4' ( uniform textureCube) 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 0:53 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:53 Constant: 0:53 0.750000 0:54 Sequence 0:54 move second child to first child ( temp float) 0:54 'r52' ( temp float) 0:54 texture ( temp float) 0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) 0:54 'g_tTexcdi4' ( uniform itextureCube) 0:54 'g_sSamp' (layout( binding=0) uniform sampler) 0:54 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:54 Constant: 0:54 0.750000 0:55 Sequence 0:55 move second child to first child ( temp float) 0:55 'r54' ( temp float) 0:55 texture ( temp float) 0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) 0:55 'g_tTexcdu4' ( uniform utextureCube) 0:55 'g_sSamp' (layout( binding=0) uniform sampler) 0:55 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:55 Constant: 0:55 0.750000 0:57 move second child to first child ( temp 4-component vector of float) 0:57 Color: direct index for structure ( temp 4-component vector of float) 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:58 move second child to first child ( temp float) 0:58 Depth: direct index for structure ( temp float) 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 1.000000 0:60 Branch: Return with expression 0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? 'Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:? 'Depth' ( out float FragDepth) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r00' ( temp float) 0:42 texture ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec2 ( temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r02' ( temp float) 0:43 texture ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 0:43 'g_tTex1di4' ( uniform itexture1D) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec2 ( temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r04' ( temp float) 0:44 texture ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 0:44 'g_tTex1du4' ( uniform utexture1D) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec2 ( temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r20' ( temp float) 0:47 texture ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 0:47 'g_tTex2df4' ( uniform texture2D) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r22' ( temp float) 0:48 texture ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 0:48 'g_tTex2di4' ( uniform itexture2D) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r24' ( temp float) 0:49 texture ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DShadow) 0:49 'g_tTex2du4' ( uniform utexture2D) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:53 Sequence 0:53 move second child to first child ( temp float) 0:53 'r50' ( temp float) 0:53 texture ( temp float) 0:53 Construct combined texture-sampler ( temp samplerCubeShadow) 0:53 'g_tTexcdf4' ( uniform textureCube) 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 0:53 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:53 Constant: 0:53 0.750000 0:54 Sequence 0:54 move second child to first child ( temp float) 0:54 'r52' ( temp float) 0:54 texture ( temp float) 0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) 0:54 'g_tTexcdi4' ( uniform itextureCube) 0:54 'g_sSamp' (layout( binding=0) uniform sampler) 0:54 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:54 Constant: 0:54 0.750000 0:55 Sequence 0:55 move second child to first child ( temp float) 0:55 'r54' ( temp float) 0:55 texture ( temp float) 0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) 0:55 'g_tTexcdu4' ( uniform utextureCube) 0:55 'g_sSamp' (layout( binding=0) uniform sampler) 0:55 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:55 Constant: 0:55 0.750000 0:57 move second child to first child ( temp 4-component vector of float) 0:57 Color: direct index for structure ( temp 4-component vector of float) 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:58 move second child to first child ( temp float) 0:58 Depth: direct index for structure ( temp float) 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 1.000000 0:60 Branch: Return with expression 0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? 'Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 207 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 164 168 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "r00" Name 16 "g_tTex1df4" Name 20 "g_sSamp" Name 31 "r02" Name 35 "g_tTex1di4" Name 44 "r04" Name 48 "g_tTex1du4" Name 57 "r20" Name 60 "g_tTex2df4" Name 74 "r22" Name 77 "g_tTex2di4" Name 88 "r24" Name 91 "g_tTex2du4" Name 102 "r50" Name 105 "g_tTexcdf4" Name 119 "r52" Name 122 "g_tTexcdi4" Name 134 "r54" Name 137 "g_tTexcdu4" Name 150 "psout" Name 161 "flattenTemp" Name 164 "Color" Name 168 "Depth" Name 173 "g_tTex3df4" Name 176 "g_tTex3di4" Name 179 "g_tTex3du4" Name 182 "g_tTex1df4a" Name 185 "g_tTex1di4a" Name 188 "g_tTex1du4a" Name 191 "g_tTex2df4a" Name 194 "g_tTex2di4a" Name 197 "g_tTex2du4a" Name 200 "g_tTexcdf4a" Name 203 "g_tTexcdi4a" Name 206 "g_tTexcdu4a" Decorate 16(g_tTex1df4) DescriptorSet 0 Decorate 16(g_tTex1df4) Binding 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 35(g_tTex1di4) DescriptorSet 0 Decorate 48(g_tTex1du4) DescriptorSet 0 Decorate 60(g_tTex2df4) DescriptorSet 0 Decorate 77(g_tTex2di4) DescriptorSet 0 Decorate 91(g_tTex2du4) DescriptorSet 0 Decorate 105(g_tTexcdf4) DescriptorSet 0 Decorate 122(g_tTexcdi4) DescriptorSet 0 Decorate 137(g_tTexcdu4) DescriptorSet 0 Decorate 164(Color) Location 0 Decorate 168(Depth) BuiltIn FragDepth Decorate 173(g_tTex3df4) DescriptorSet 0 Decorate 176(g_tTex3di4) DescriptorSet 0 Decorate 179(g_tTex3du4) DescriptorSet 0 Decorate 182(g_tTex1df4a) DescriptorSet 0 Decorate 185(g_tTex1di4a) DescriptorSet 0 Decorate 188(g_tTex1du4a) DescriptorSet 0 Decorate 191(g_tTex2df4a) DescriptorSet 0 Decorate 194(g_tTex2di4a) DescriptorSet 0 Decorate 197(g_tTex2du4a) DescriptorSet 0 Decorate 200(g_tTexcdf4a) DescriptorSet 0 Decorate 203(g_tTexcdi4a) DescriptorSet 0 Decorate 206(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 6(float) 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeImage 6(float) 1D depth sampled format:Unknown 23: TypeSampledImage 22 25: 6(float) Constant 1036831949 26: 6(float) Constant 1061158912 27: TypeVector 6(float) 2 32: TypeInt 32 1 33: TypeImage 32(int) 1D sampled format:Unknown 34: TypePointer UniformConstant 33 35(g_tTex1di4): 34(ptr) Variable UniformConstant 38: TypeImage 32(int) 1D depth sampled format:Unknown 39: TypeSampledImage 38 45: TypeInt 32 0 46: TypeImage 45(int) 1D sampled format:Unknown 47: TypePointer UniformConstant 46 48(g_tTex1du4): 47(ptr) Variable UniformConstant 51: TypeImage 45(int) 1D depth sampled format:Unknown 52: TypeSampledImage 51 58: TypeImage 6(float) 2D sampled format:Unknown 59: TypePointer UniformConstant 58 60(g_tTex2df4): 59(ptr) Variable UniformConstant 63: TypeImage 6(float) 2D depth sampled format:Unknown 64: TypeSampledImage 63 66: 6(float) Constant 1045220557 67: 27(fvec2) ConstantComposite 25 66 68: TypeVector 6(float) 3 75: TypeImage 32(int) 2D sampled format:Unknown 76: TypePointer UniformConstant 75 77(g_tTex2di4): 76(ptr) Variable UniformConstant 80: TypeImage 32(int) 2D depth sampled format:Unknown 81: TypeSampledImage 80 89: TypeImage 45(int) 2D sampled format:Unknown 90: TypePointer UniformConstant 89 91(g_tTex2du4): 90(ptr) Variable UniformConstant 94: TypeImage 45(int) 2D depth sampled format:Unknown 95: TypeSampledImage 94 103: TypeImage 6(float) Cube sampled format:Unknown 104: TypePointer UniformConstant 103 105(g_tTexcdf4): 104(ptr) Variable UniformConstant 108: TypeImage 6(float) Cube depth sampled format:Unknown 109: TypeSampledImage 108 111: 6(float) Constant 1050253722 112: 68(fvec3) ConstantComposite 25 66 111 120: TypeImage 32(int) Cube sampled format:Unknown 121: TypePointer UniformConstant 120 122(g_tTexcdi4): 121(ptr) Variable UniformConstant 125: TypeImage 32(int) Cube depth sampled format:Unknown 126: TypeSampledImage 125 135: TypeImage 45(int) Cube sampled format:Unknown 136: TypePointer UniformConstant 135 137(g_tTexcdu4): 136(ptr) Variable UniformConstant 140: TypeImage 45(int) Cube depth sampled format:Unknown 141: TypeSampledImage 140 149: TypePointer Function 8(PS_OUTPUT) 151: 32(int) Constant 0 152: 6(float) Constant 1065353216 153: 7(fvec4) ConstantComposite 152 152 152 152 154: TypePointer Function 7(fvec4) 156: 32(int) Constant 1 163: TypePointer Output 7(fvec4) 164(Color): 163(ptr) Variable Output 167: TypePointer Output 6(float) 168(Depth): 167(ptr) Variable Output 171: TypeImage 6(float) 3D sampled format:Unknown 172: TypePointer UniformConstant 171 173(g_tTex3df4): 172(ptr) Variable UniformConstant 174: TypeImage 32(int) 3D sampled format:Unknown 175: TypePointer UniformConstant 174 176(g_tTex3di4): 175(ptr) Variable UniformConstant 177: TypeImage 45(int) 3D sampled format:Unknown 178: TypePointer UniformConstant 177 179(g_tTex3du4): 178(ptr) Variable UniformConstant 180: TypeImage 6(float) 1D array sampled format:Unknown 181: TypePointer UniformConstant 180 182(g_tTex1df4a): 181(ptr) Variable UniformConstant 183: TypeImage 32(int) 1D array sampled format:Unknown 184: TypePointer UniformConstant 183 185(g_tTex1di4a): 184(ptr) Variable UniformConstant 186: TypeImage 45(int) 1D array sampled format:Unknown 187: TypePointer UniformConstant 186 188(g_tTex1du4a): 187(ptr) Variable UniformConstant 189: TypeImage 6(float) 2D array sampled format:Unknown 190: TypePointer UniformConstant 189 191(g_tTex2df4a): 190(ptr) Variable UniformConstant 192: TypeImage 32(int) 2D array sampled format:Unknown 193: TypePointer UniformConstant 192 194(g_tTex2di4a): 193(ptr) Variable UniformConstant 195: TypeImage 45(int) 2D array sampled format:Unknown 196: TypePointer UniformConstant 195 197(g_tTex2du4a): 196(ptr) Variable UniformConstant 198: TypeImage 6(float) Cube array sampled format:Unknown 199: TypePointer UniformConstant 198 200(g_tTexcdf4a): 199(ptr) Variable UniformConstant 201: TypeImage 32(int) Cube array sampled format:Unknown 202: TypePointer UniformConstant 201 203(g_tTexcdi4a): 202(ptr) Variable UniformConstant 204: TypeImage 45(int) Cube array sampled format:Unknown 205: TypePointer UniformConstant 204 206(g_tTexcdu4a): 205(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 161(flattenTemp): 149(ptr) Variable Function 162:8(PS_OUTPUT) FunctionCall 10(@main() Store 161(flattenTemp) 162 165: 154(ptr) AccessChain 161(flattenTemp) 151 166: 7(fvec4) Load 165 Store 164(Color) 166 169: 12(ptr) AccessChain 161(flattenTemp) 156 170: 6(float) Load 169 Store 168(Depth) 170 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(r00): 12(ptr) Variable Function 31(r02): 12(ptr) Variable Function 44(r04): 12(ptr) Variable Function 57(r20): 12(ptr) Variable Function 74(r22): 12(ptr) Variable Function 88(r24): 12(ptr) Variable Function 102(r50): 12(ptr) Variable Function 119(r52): 12(ptr) Variable Function 134(r54): 12(ptr) Variable Function 150(psout): 149(ptr) Variable Function 17: 14 Load 16(g_tTex1df4) 21: 18 Load 20(g_sSamp) 24: 23 SampledImage 17 21 28: 27(fvec2) CompositeConstruct 25 26 29: 6(float) CompositeExtract 28 1 30: 6(float) ImageSampleDrefImplicitLod 24 28 29 Store 13(r00) 30 36: 33 Load 35(g_tTex1di4) 37: 18 Load 20(g_sSamp) 40: 39 SampledImage 36 37 41: 27(fvec2) CompositeConstruct 25 26 42: 6(float) CompositeExtract 41 1 43: 6(float) ImageSampleDrefImplicitLod 40 41 42 Store 31(r02) 43 49: 46 Load 48(g_tTex1du4) 50: 18 Load 20(g_sSamp) 53: 52 SampledImage 49 50 54: 27(fvec2) CompositeConstruct 25 26 55: 6(float) CompositeExtract 54 1 56: 6(float) ImageSampleDrefImplicitLod 53 54 55 Store 44(r04) 56 61: 58 Load 60(g_tTex2df4) 62: 18 Load 20(g_sSamp) 65: 64 SampledImage 61 62 69: 6(float) CompositeExtract 67 0 70: 6(float) CompositeExtract 67 1 71: 68(fvec3) CompositeConstruct 69 70 26 72: 6(float) CompositeExtract 71 2 73: 6(float) ImageSampleDrefImplicitLod 65 71 72 Store 57(r20) 73 78: 75 Load 77(g_tTex2di4) 79: 18 Load 20(g_sSamp) 82: 81 SampledImage 78 79 83: 6(float) CompositeExtract 67 0 84: 6(float) CompositeExtract 67 1 85: 68(fvec3) CompositeConstruct 83 84 26 86: 6(float) CompositeExtract 85 2 87: 6(float) ImageSampleDrefImplicitLod 82 85 86 Store 74(r22) 87 92: 89 Load 91(g_tTex2du4) 93: 18 Load 20(g_sSamp) 96: 95 SampledImage 92 93 97: 6(float) CompositeExtract 67 0 98: 6(float) CompositeExtract 67 1 99: 68(fvec3) CompositeConstruct 97 98 26 100: 6(float) CompositeExtract 99 2 101: 6(float) ImageSampleDrefImplicitLod 96 99 100 Store 88(r24) 101 106: 103 Load 105(g_tTexcdf4) 107: 18 Load 20(g_sSamp) 110: 109 SampledImage 106 107 113: 6(float) CompositeExtract 112 0 114: 6(float) CompositeExtract 112 1 115: 6(float) CompositeExtract 112 2 116: 7(fvec4) CompositeConstruct 113 114 115 26 117: 6(float) CompositeExtract 116 3 118: 6(float) ImageSampleDrefImplicitLod 110 116 117 Store 102(r50) 118 123: 120 Load 122(g_tTexcdi4) 124: 18 Load 20(g_sSamp) 127: 126 SampledImage 123 124 128: 6(float) CompositeExtract 112 0 129: 6(float) CompositeExtract 112 1 130: 6(float) CompositeExtract 112 2 131: 7(fvec4) CompositeConstruct 128 129 130 26 132: 6(float) CompositeExtract 131 3 133: 6(float) ImageSampleDrefImplicitLod 127 131 132 Store 119(r52) 133 138: 135 Load 137(g_tTexcdu4) 139: 18 Load 20(g_sSamp) 142: 141 SampledImage 138 139 143: 6(float) CompositeExtract 112 0 144: 6(float) CompositeExtract 112 1 145: 6(float) CompositeExtract 112 2 146: 7(fvec4) CompositeConstruct 143 144 145 26 147: 6(float) CompositeExtract 146 3 148: 6(float) ImageSampleDrefImplicitLod 142 146 147 Store 134(r54) 148 155: 154(ptr) AccessChain 150(psout) 151 Store 155 153 157: 12(ptr) AccessChain 150(psout) 156 Store 157 152 158:8(PS_OUTPUT) Load 150(psout) ReturnValue 158 FunctionEnd