hlsl.samplecmp.offset.dx10.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r01' ( temp float) 0:42 textureOffset ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec2 ( temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r03' ( temp float) 0:43 textureOffset ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 0:43 'g_tTex1di4' ( uniform itexture1D) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec2 ( temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r05' ( temp float) 0:44 textureOffset ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 0:44 'g_tTex1du4' ( uniform utexture1D) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec2 ( temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r21' ( temp float) 0:47 textureOffset ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 0:47 'g_tTex2df4' ( uniform texture2D) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r23' ( temp float) 0:48 textureOffset ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 0:48 'g_tTex2di4' ( uniform itexture2D) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r25' ( temp float) 0:49 textureOffset ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DShadow) 0:49 'g_tTex2du4' ( uniform utexture2D) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:62 move second child to first child ( temp 4-component vector of float) 0:62 Color: direct index for structure ( temp 4-component vector of float) 0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:63 move second child to first child ( temp float) 0:63 Depth: direct index for structure ( temp float) 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 0:65 Branch: Return with expression 0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? 'Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:? 'Depth' ( out float FragDepth) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r01' ( temp float) 0:42 textureOffset ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec2 ( temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r03' ( temp float) 0:43 textureOffset ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 0:43 'g_tTex1di4' ( uniform itexture1D) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec2 ( temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r05' ( temp float) 0:44 textureOffset ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 0:44 'g_tTex1du4' ( uniform utexture1D) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec2 ( temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r21' ( temp float) 0:47 textureOffset ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 0:47 'g_tTex2df4' ( uniform texture2D) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r23' ( temp float) 0:48 textureOffset ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 0:48 'g_tTex2di4' ( uniform itexture2D) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r25' ( temp float) 0:49 textureOffset ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DShadow) 0:49 'g_tTex2du4' ( uniform utexture2D) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:62 move second child to first child ( temp 4-component vector of float) 0:62 Color: direct index for structure ( temp 4-component vector of float) 0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:63 move second child to first child ( temp float) 0:63 Depth: direct index for structure ( temp float) 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 0:65 Branch: Return with expression 0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? 'Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 173 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 121 125 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "r01" Name 16 "g_tTex1df4" Name 20 "g_sSamp" Name 33 "r03" Name 36 "g_tTex1di4" Name 45 "r05" Name 49 "g_tTex1du4" Name 58 "r21" Name 61 "g_tTex2df4" Name 78 "r23" Name 81 "g_tTex2di4" Name 92 "r25" Name 95 "g_tTex2du4" Name 107 "psout" Name 118 "flattenTemp" Name 121 "Color" Name 125 "Depth" Name 130 "g_tTex3df4" Name 133 "g_tTex3di4" Name 136 "g_tTex3du4" Name 139 "g_tTexcdf4" Name 142 "g_tTexcdi4" Name 145 "g_tTexcdu4" Name 148 "g_tTex1df4a" Name 151 "g_tTex1di4a" Name 154 "g_tTex1du4a" Name 157 "g_tTex2df4a" Name 160 "g_tTex2di4a" Name 163 "g_tTex2du4a" Name 166 "g_tTexcdf4a" Name 169 "g_tTexcdi4a" Name 172 "g_tTexcdu4a" Decorate 16(g_tTex1df4) DescriptorSet 0 Decorate 16(g_tTex1df4) Binding 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 36(g_tTex1di4) DescriptorSet 0 Decorate 49(g_tTex1du4) DescriptorSet 0 Decorate 61(g_tTex2df4) DescriptorSet 0 Decorate 81(g_tTex2di4) DescriptorSet 0 Decorate 95(g_tTex2du4) DescriptorSet 0 Decorate 121(Color) Location 0 Decorate 125(Depth) BuiltIn FragDepth Decorate 130(g_tTex3df4) DescriptorSet 0 Decorate 133(g_tTex3di4) DescriptorSet 0 Decorate 136(g_tTex3du4) DescriptorSet 0 Decorate 139(g_tTexcdf4) DescriptorSet 0 Decorate 142(g_tTexcdi4) DescriptorSet 0 Decorate 145(g_tTexcdu4) DescriptorSet 0 Decorate 148(g_tTex1df4a) DescriptorSet 0 Decorate 151(g_tTex1di4a) DescriptorSet 0 Decorate 154(g_tTex1du4a) DescriptorSet 0 Decorate 157(g_tTex2df4a) DescriptorSet 0 Decorate 160(g_tTex2di4a) DescriptorSet 0 Decorate 163(g_tTex2du4a) DescriptorSet 0 Decorate 166(g_tTexcdf4a) DescriptorSet 0 Decorate 169(g_tTexcdi4a) DescriptorSet 0 Decorate 172(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 6(float) 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeImage 6(float) 1D depth sampled format:Unknown 23: TypeSampledImage 22 25: 6(float) Constant 1036831949 26: 6(float) Constant 1061158912 27: TypeVector 6(float) 2 29: TypeInt 32 1 30: 29(int) Constant 2 34: TypeImage 29(int) 1D sampled format:Unknown 35: TypePointer UniformConstant 34 36(g_tTex1di4): 35(ptr) Variable UniformConstant 39: TypeImage 29(int) 1D depth sampled format:Unknown 40: TypeSampledImage 39 46: TypeInt 32 0 47: TypeImage 46(int) 1D sampled format:Unknown 48: TypePointer UniformConstant 47 49(g_tTex1du4): 48(ptr) Variable UniformConstant 52: TypeImage 46(int) 1D depth sampled format:Unknown 53: TypeSampledImage 52 59: TypeImage 6(float) 2D sampled format:Unknown 60: TypePointer UniformConstant 59 61(g_tTex2df4): 60(ptr) Variable UniformConstant 64: TypeImage 6(float) 2D depth sampled format:Unknown 65: TypeSampledImage 64 67: 6(float) Constant 1045220557 68: 27(fvec2) ConstantComposite 25 67 69: TypeVector 6(float) 3 73: TypeVector 29(int) 2 74: 29(int) Constant 3 75: 73(ivec2) ConstantComposite 30 74 79: TypeImage 29(int) 2D sampled format:Unknown 80: TypePointer UniformConstant 79 81(g_tTex2di4): 80(ptr) Variable UniformConstant 84: TypeImage 29(int) 2D depth sampled format:Unknown 85: TypeSampledImage 84 93: TypeImage 46(int) 2D sampled format:Unknown 94: TypePointer UniformConstant 93 95(g_tTex2du4): 94(ptr) Variable UniformConstant 98: TypeImage 46(int) 2D depth sampled format:Unknown 99: TypeSampledImage 98 106: TypePointer Function 8(PS_OUTPUT) 108: 29(int) Constant 0 109: 6(float) Constant 1065353216 110: 7(fvec4) ConstantComposite 109 109 109 109 111: TypePointer Function 7(fvec4) 113: 29(int) Constant 1 120: TypePointer Output 7(fvec4) 121(Color): 120(ptr) Variable Output 124: TypePointer Output 6(float) 125(Depth): 124(ptr) Variable Output 128: TypeImage 6(float) 3D sampled format:Unknown 129: TypePointer UniformConstant 128 130(g_tTex3df4): 129(ptr) Variable UniformConstant 131: TypeImage 29(int) 3D sampled format:Unknown 132: TypePointer UniformConstant 131 133(g_tTex3di4): 132(ptr) Variable UniformConstant 134: TypeImage 46(int) 3D sampled format:Unknown 135: TypePointer UniformConstant 134 136(g_tTex3du4): 135(ptr) Variable UniformConstant 137: TypeImage 6(float) Cube sampled format:Unknown 138: TypePointer UniformConstant 137 139(g_tTexcdf4): 138(ptr) Variable UniformConstant 140: TypeImage 29(int) Cube sampled format:Unknown 141: TypePointer UniformConstant 140 142(g_tTexcdi4): 141(ptr) Variable UniformConstant 143: TypeImage 46(int) Cube sampled format:Unknown 144: TypePointer UniformConstant 143 145(g_tTexcdu4): 144(ptr) Variable UniformConstant 146: TypeImage 6(float) 1D array sampled format:Unknown 147: TypePointer UniformConstant 146 148(g_tTex1df4a): 147(ptr) Variable UniformConstant 149: TypeImage 29(int) 1D array sampled format:Unknown 150: TypePointer UniformConstant 149 151(g_tTex1di4a): 150(ptr) Variable UniformConstant 152: TypeImage 46(int) 1D array sampled format:Unknown 153: TypePointer UniformConstant 152 154(g_tTex1du4a): 153(ptr) Variable UniformConstant 155: TypeImage 6(float) 2D array sampled format:Unknown 156: TypePointer UniformConstant 155 157(g_tTex2df4a): 156(ptr) Variable UniformConstant 158: TypeImage 29(int) 2D array sampled format:Unknown 159: TypePointer UniformConstant 158 160(g_tTex2di4a): 159(ptr) Variable UniformConstant 161: TypeImage 46(int) 2D array sampled format:Unknown 162: TypePointer UniformConstant 161 163(g_tTex2du4a): 162(ptr) Variable UniformConstant 164: TypeImage 6(float) Cube array sampled format:Unknown 165: TypePointer UniformConstant 164 166(g_tTexcdf4a): 165(ptr) Variable UniformConstant 167: TypeImage 29(int) Cube array sampled format:Unknown 168: TypePointer UniformConstant 167 169(g_tTexcdi4a): 168(ptr) Variable UniformConstant 170: TypeImage 46(int) Cube array sampled format:Unknown 171: TypePointer UniformConstant 170 172(g_tTexcdu4a): 171(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 118(flattenTemp): 106(ptr) Variable Function 119:8(PS_OUTPUT) FunctionCall 10(@main() Store 118(flattenTemp) 119 122: 111(ptr) AccessChain 118(flattenTemp) 108 123: 7(fvec4) Load 122 Store 121(Color) 123 126: 12(ptr) AccessChain 118(flattenTemp) 113 127: 6(float) Load 126 Store 125(Depth) 127 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(r01): 12(ptr) Variable Function 33(r03): 12(ptr) Variable Function 45(r05): 12(ptr) Variable Function 58(r21): 12(ptr) Variable Function 78(r23): 12(ptr) Variable Function 92(r25): 12(ptr) Variable Function 107(psout): 106(ptr) Variable Function 17: 14 Load 16(g_tTex1df4) 21: 18 Load 20(g_sSamp) 24: 23 SampledImage 17 21 28: 27(fvec2) CompositeConstruct 25 26 31: 6(float) CompositeExtract 28 1 32: 6(float) ImageSampleDrefImplicitLod 24 28 31 ConstOffset 30 Store 13(r01) 32 37: 34 Load 36(g_tTex1di4) 38: 18 Load 20(g_sSamp) 41: 40 SampledImage 37 38 42: 27(fvec2) CompositeConstruct 25 26 43: 6(float) CompositeExtract 42 1 44: 6(float) ImageSampleDrefImplicitLod 41 42 43 ConstOffset 30 Store 33(r03) 44 50: 47 Load 49(g_tTex1du4) 51: 18 Load 20(g_sSamp) 54: 53 SampledImage 50 51 55: 27(fvec2) CompositeConstruct 25 26 56: 6(float) CompositeExtract 55 1 57: 6(float) ImageSampleDrefImplicitLod 54 55 56 ConstOffset 30 Store 45(r05) 57 62: 59 Load 61(g_tTex2df4) 63: 18 Load 20(g_sSamp) 66: 65 SampledImage 62 63 70: 6(float) CompositeExtract 68 0 71: 6(float) CompositeExtract 68 1 72: 69(fvec3) CompositeConstruct 70 71 26 76: 6(float) CompositeExtract 72 2 77: 6(float) ImageSampleDrefImplicitLod 66 72 76 ConstOffset 75 Store 58(r21) 77 82: 79 Load 81(g_tTex2di4) 83: 18 Load 20(g_sSamp) 86: 85 SampledImage 82 83 87: 6(float) CompositeExtract 68 0 88: 6(float) CompositeExtract 68 1 89: 69(fvec3) CompositeConstruct 87 88 26 90: 6(float) CompositeExtract 89 2 91: 6(float) ImageSampleDrefImplicitLod 86 89 90 ConstOffset 75 Store 78(r23) 91 96: 93 Load 95(g_tTex2du4) 97: 18 Load 20(g_sSamp) 100: 99 SampledImage 96 97 101: 6(float) CompositeExtract 68 0 102: 6(float) CompositeExtract 68 1 103: 69(fvec3) CompositeConstruct 101 102 26 104: 6(float) CompositeExtract 103 2 105: 6(float) ImageSampleDrefImplicitLod 100 103 104 ConstOffset 75 Store 92(r25) 105 112: 111(ptr) AccessChain 107(psout) 108 Store 112 110 114: 12(ptr) AccessChain 107(psout) 113 Store 114 109 115:8(PS_OUTPUT) Load 107(psout) ReturnValue 115 FunctionEnd