hlsl.samplecmp.offsetarray.dx10.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r11' ( temp float) 0:42 textureOffset ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' ( uniform texture1DArray) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r13' ( temp float) 0:43 textureOffset ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' ( uniform itexture1DArray) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r15' ( temp float) 0:44 textureOffset ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' ( uniform utexture1DArray) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r31' ( temp float) 0:47 textureOffset ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' ( uniform texture2DArray) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r33' ( temp float) 0:48 textureOffset ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' ( uniform itexture2DArray) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r35' ( temp float) 0:49 textureOffset ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' ( uniform utexture2DArray) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:63 move second child to first child ( temp 4-component vector of float) 0:63 Color: direct index for structure ( temp 4-component vector of float) 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:64 move second child to first child ( temp float) 0:64 Depth: direct index for structure ( temp float) 0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 1.000000 0:66 Branch: Return with expression 0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? 'Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:? 'Depth' ( out float FragDepth) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r11' ( temp float) 0:42 textureOffset ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' ( uniform texture1DArray) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r13' ( temp float) 0:43 textureOffset ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' ( uniform itexture1DArray) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r15' ( temp float) 0:44 textureOffset ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' ( uniform utexture1DArray) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r31' ( temp float) 0:47 textureOffset ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' ( uniform texture2DArray) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r33' ( temp float) 0:48 textureOffset ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' ( uniform itexture2DArray) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r35' ( temp float) 0:49 textureOffset ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' ( uniform utexture2DArray) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:63 move second child to first child ( temp 4-component vector of float) 0:63 Color: direct index for structure ( temp 4-component vector of float) 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:64 move second child to first child ( temp float) 0:64 Depth: direct index for structure ( temp float) 0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 1.000000 0:66 Branch: Return with expression 0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? 'Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 184 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 132 136 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "r11" Name 16 "g_tTex1df4a" Name 20 "g_sSamp" Name 38 "r13" Name 41 "g_tTex1di4a" Name 52 "r15" Name 56 "g_tTex1du4a" Name 67 "r31" Name 70 "g_tTex2df4a" Name 87 "r33" Name 90 "g_tTex2di4a" Name 102 "r35" Name 105 "g_tTex2du4a" Name 118 "psout" Name 129 "flattenTemp" Name 132 "Color" Name 136 "Depth" Name 141 "g_tTex1df4" Name 144 "g_tTex1di4" Name 147 "g_tTex1du4" Name 150 "g_tTex2df4" Name 153 "g_tTex2di4" Name 156 "g_tTex2du4" Name 159 "g_tTex3df4" Name 162 "g_tTex3di4" Name 165 "g_tTex3du4" Name 168 "g_tTexcdf4" Name 171 "g_tTexcdi4" Name 174 "g_tTexcdu4" Name 177 "g_tTexcdf4a" Name 180 "g_tTexcdi4a" Name 183 "g_tTexcdu4a" Decorate 16(g_tTex1df4a) DescriptorSet 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 41(g_tTex1di4a) DescriptorSet 0 Decorate 56(g_tTex1du4a) DescriptorSet 0 Decorate 70(g_tTex2df4a) DescriptorSet 0 Decorate 90(g_tTex2di4a) DescriptorSet 0 Decorate 105(g_tTex2du4a) DescriptorSet 0 Decorate 132(Color) Location 0 Decorate 136(Depth) BuiltIn FragDepth Decorate 141(g_tTex1df4) DescriptorSet 0 Decorate 141(g_tTex1df4) Binding 0 Decorate 144(g_tTex1di4) DescriptorSet 0 Decorate 147(g_tTex1du4) DescriptorSet 0 Decorate 150(g_tTex2df4) DescriptorSet 0 Decorate 153(g_tTex2di4) DescriptorSet 0 Decorate 156(g_tTex2du4) DescriptorSet 0 Decorate 159(g_tTex3df4) DescriptorSet 0 Decorate 162(g_tTex3di4) DescriptorSet 0 Decorate 165(g_tTex3du4) DescriptorSet 0 Decorate 168(g_tTexcdf4) DescriptorSet 0 Decorate 171(g_tTexcdi4) DescriptorSet 0 Decorate 174(g_tTexcdu4) DescriptorSet 0 Decorate 177(g_tTexcdf4a) DescriptorSet 0 Decorate 180(g_tTexcdi4a) DescriptorSet 0 Decorate 183(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 6(float) 14: TypeImage 6(float) 1D array sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4a): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeImage 6(float) 1D depth array sampled format:Unknown 23: TypeSampledImage 22 25: TypeVector 6(float) 2 26: 6(float) Constant 1036831949 27: 6(float) Constant 1045220557 28: 25(fvec2) ConstantComposite 26 27 29: 6(float) Constant 1061158912 30: TypeVector 6(float) 3 34: TypeInt 32 1 35: 34(int) Constant 2 39: TypeImage 34(int) 1D array sampled format:Unknown 40: TypePointer UniformConstant 39 41(g_tTex1di4a): 40(ptr) Variable UniformConstant 44: TypeImage 34(int) 1D depth array sampled format:Unknown 45: TypeSampledImage 44 53: TypeInt 32 0 54: TypeImage 53(int) 1D array sampled format:Unknown 55: TypePointer UniformConstant 54 56(g_tTex1du4a): 55(ptr) Variable UniformConstant 59: TypeImage 53(int) 1D depth array sampled format:Unknown 60: TypeSampledImage 59 68: TypeImage 6(float) 2D array sampled format:Unknown 69: TypePointer UniformConstant 68 70(g_tTex2df4a): 69(ptr) Variable UniformConstant 73: TypeImage 6(float) 2D depth array sampled format:Unknown 74: TypeSampledImage 73 76: 6(float) Constant 1050253722 77: 30(fvec3) ConstantComposite 26 27 76 82: TypeVector 34(int) 2 83: 34(int) Constant 3 84: 82(ivec2) ConstantComposite 35 83 88: TypeImage 34(int) 2D array sampled format:Unknown 89: TypePointer UniformConstant 88 90(g_tTex2di4a): 89(ptr) Variable UniformConstant 93: TypeImage 34(int) 2D depth array sampled format:Unknown 94: TypeSampledImage 93 103: TypeImage 53(int) 2D array sampled format:Unknown 104: TypePointer UniformConstant 103 105(g_tTex2du4a): 104(ptr) Variable UniformConstant 108: TypeImage 53(int) 2D depth array sampled format:Unknown 109: TypeSampledImage 108 117: TypePointer Function 8(PS_OUTPUT) 119: 34(int) Constant 0 120: 6(float) Constant 1065353216 121: 7(fvec4) ConstantComposite 120 120 120 120 122: TypePointer Function 7(fvec4) 124: 34(int) Constant 1 131: TypePointer Output 7(fvec4) 132(Color): 131(ptr) Variable Output 135: TypePointer Output 6(float) 136(Depth): 135(ptr) Variable Output 139: TypeImage 6(float) 1D sampled format:Unknown 140: TypePointer UniformConstant 139 141(g_tTex1df4): 140(ptr) Variable UniformConstant 142: TypeImage 34(int) 1D sampled format:Unknown 143: TypePointer UniformConstant 142 144(g_tTex1di4): 143(ptr) Variable UniformConstant 145: TypeImage 53(int) 1D sampled format:Unknown 146: TypePointer UniformConstant 145 147(g_tTex1du4): 146(ptr) Variable UniformConstant 148: TypeImage 6(float) 2D sampled format:Unknown 149: TypePointer UniformConstant 148 150(g_tTex2df4): 149(ptr) Variable UniformConstant 151: TypeImage 34(int) 2D sampled format:Unknown 152: TypePointer UniformConstant 151 153(g_tTex2di4): 152(ptr) Variable UniformConstant 154: TypeImage 53(int) 2D sampled format:Unknown 155: TypePointer UniformConstant 154 156(g_tTex2du4): 155(ptr) Variable UniformConstant 157: TypeImage 6(float) 3D sampled format:Unknown 158: TypePointer UniformConstant 157 159(g_tTex3df4): 158(ptr) Variable UniformConstant 160: TypeImage 34(int) 3D sampled format:Unknown 161: TypePointer UniformConstant 160 162(g_tTex3di4): 161(ptr) Variable UniformConstant 163: TypeImage 53(int) 3D sampled format:Unknown 164: TypePointer UniformConstant 163 165(g_tTex3du4): 164(ptr) Variable UniformConstant 166: TypeImage 6(float) Cube sampled format:Unknown 167: TypePointer UniformConstant 166 168(g_tTexcdf4): 167(ptr) Variable UniformConstant 169: TypeImage 34(int) Cube sampled format:Unknown 170: TypePointer UniformConstant 169 171(g_tTexcdi4): 170(ptr) Variable UniformConstant 172: TypeImage 53(int) Cube sampled format:Unknown 173: TypePointer UniformConstant 172 174(g_tTexcdu4): 173(ptr) Variable UniformConstant 175: TypeImage 6(float) Cube array sampled format:Unknown 176: TypePointer UniformConstant 175 177(g_tTexcdf4a): 176(ptr) Variable UniformConstant 178: TypeImage 34(int) Cube array sampled format:Unknown 179: TypePointer UniformConstant 178 180(g_tTexcdi4a): 179(ptr) Variable UniformConstant 181: TypeImage 53(int) Cube array sampled format:Unknown 182: TypePointer UniformConstant 181 183(g_tTexcdu4a): 182(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 129(flattenTemp): 117(ptr) Variable Function 130:8(PS_OUTPUT) FunctionCall 10(@main() Store 129(flattenTemp) 130 133: 122(ptr) AccessChain 129(flattenTemp) 119 134: 7(fvec4) Load 133 Store 132(Color) 134 137: 12(ptr) AccessChain 129(flattenTemp) 124 138: 6(float) Load 137 Store 136(Depth) 138 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(r11): 12(ptr) Variable Function 38(r13): 12(ptr) Variable Function 52(r15): 12(ptr) Variable Function 67(r31): 12(ptr) Variable Function 87(r33): 12(ptr) Variable Function 102(r35): 12(ptr) Variable Function 118(psout): 117(ptr) Variable Function 17: 14 Load 16(g_tTex1df4a) 21: 18 Load 20(g_sSamp) 24: 23 SampledImage 17 21 31: 6(float) CompositeExtract 28 0 32: 6(float) CompositeExtract 28 1 33: 30(fvec3) CompositeConstruct 31 32 29 36: 6(float) CompositeExtract 33 2 37: 6(float) ImageSampleDrefImplicitLod 24 33 36 ConstOffset 35 Store 13(r11) 37 42: 39 Load 41(g_tTex1di4a) 43: 18 Load 20(g_sSamp) 46: 45 SampledImage 42 43 47: 6(float) CompositeExtract 28 0 48: 6(float) CompositeExtract 28 1 49: 30(fvec3) CompositeConstruct 47 48 29 50: 6(float) CompositeExtract 49 2 51: 6(float) ImageSampleDrefImplicitLod 46 49 50 ConstOffset 35 Store 38(r13) 51 57: 54 Load 56(g_tTex1du4a) 58: 18 Load 20(g_sSamp) 61: 60 SampledImage 57 58 62: 6(float) CompositeExtract 28 0 63: 6(float) CompositeExtract 28 1 64: 30(fvec3) CompositeConstruct 62 63 29 65: 6(float) CompositeExtract 64 2 66: 6(float) ImageSampleDrefImplicitLod 61 64 65 ConstOffset 35 Store 52(r15) 66 71: 68 Load 70(g_tTex2df4a) 72: 18 Load 20(g_sSamp) 75: 74 SampledImage 71 72 78: 6(float) CompositeExtract 77 0 79: 6(float) CompositeExtract 77 1 80: 6(float) CompositeExtract 77 2 81: 7(fvec4) CompositeConstruct 78 79 80 29 85: 6(float) CompositeExtract 81 3 86: 6(float) ImageSampleDrefImplicitLod 75 81 85 ConstOffset 84 Store 67(r31) 86 91: 88 Load 90(g_tTex2di4a) 92: 18 Load 20(g_sSamp) 95: 94 SampledImage 91 92 96: 6(float) CompositeExtract 77 0 97: 6(float) CompositeExtract 77 1 98: 6(float) CompositeExtract 77 2 99: 7(fvec4) CompositeConstruct 96 97 98 29 100: 6(float) CompositeExtract 99 3 101: 6(float) ImageSampleDrefImplicitLod 95 99 100 ConstOffset 84 Store 87(r33) 101 106: 103 Load 105(g_tTex2du4a) 107: 18 Load 20(g_sSamp) 110: 109 SampledImage 106 107 111: 6(float) CompositeExtract 77 0 112: 6(float) CompositeExtract 77 1 113: 6(float) CompositeExtract 77 2 114: 7(fvec4) CompositeConstruct 111 112 113 29 115: 6(float) CompositeExtract 114 3 116: 6(float) ImageSampleDrefImplicitLod 110 114 115 ConstOffset 84 Store 102(r35) 116 123: 122(ptr) AccessChain 118(psout) 119 Store 123 121 125: 12(ptr) AccessChain 118(psout) 124 Store 125 120 126:8(PS_OUTPUT) Load 118(psout) ReturnValue 126 FunctionEnd