hlsl.samplecmplevelzero.basic.dx10.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r00' ( temp float) 0:42 textureLod ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec2 ( temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r02' ( temp float) 0:43 textureLod ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 0:43 'g_tTex1di4' ( uniform itexture1D) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec2 ( temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r04' ( temp float) 0:44 textureLod ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 0:44 'g_tTex1du4' ( uniform utexture1D) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec2 ( temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r20' ( temp float) 0:47 textureLod ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 0:47 'g_tTex2df4' ( uniform texture2D) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r22' ( temp float) 0:48 textureLod ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 0:48 'g_tTex2di4' ( uniform itexture2D) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r24' ( temp float) 0:49 textureLod ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DShadow) 0:49 'g_tTex2du4' ( uniform utexture2D) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:53 Sequence 0:53 move second child to first child ( temp float) 0:53 'r50' ( temp float) 0:53 textureLod ( temp float) 0:53 Construct combined texture-sampler ( temp samplerCubeShadow) 0:53 'g_tTexcdf4' ( uniform textureCube) 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 0:53 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:53 Constant: 0:53 0.750000 0:53 Constant: 0:53 0.000000 0:54 Sequence 0:54 move second child to first child ( temp float) 0:54 'r52' ( temp float) 0:54 textureLod ( temp float) 0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) 0:54 'g_tTexcdi4' ( uniform itextureCube) 0:54 'g_sSamp' (layout( binding=0) uniform sampler) 0:54 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:54 Constant: 0:54 0.750000 0:54 Constant: 0:54 0.000000 0:55 Sequence 0:55 move second child to first child ( temp float) 0:55 'r54' ( temp float) 0:55 textureLod ( temp float) 0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) 0:55 'g_tTexcdu4' ( uniform utextureCube) 0:55 'g_sSamp' (layout( binding=0) uniform sampler) 0:55 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:55 Constant: 0:55 0.750000 0:55 Constant: 0:55 0.000000 0:57 move second child to first child ( temp 4-component vector of float) 0:57 Color: direct index for structure ( temp 4-component vector of float) 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:58 move second child to first child ( temp float) 0:58 Depth: direct index for structure ( temp float) 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 1.000000 0:60 Branch: Return with expression 0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? 'Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:? 'Depth' ( out float FragDepth) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r00' ( temp float) 0:42 textureLod ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec2 ( temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r02' ( temp float) 0:43 textureLod ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 0:43 'g_tTex1di4' ( uniform itexture1D) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec2 ( temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r04' ( temp float) 0:44 textureLod ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 0:44 'g_tTex1du4' ( uniform utexture1D) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec2 ( temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r20' ( temp float) 0:47 textureLod ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 0:47 'g_tTex2df4' ( uniform texture2D) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r22' ( temp float) 0:48 textureLod ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 0:48 'g_tTex2di4' ( uniform itexture2D) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r24' ( temp float) 0:49 textureLod ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DShadow) 0:49 'g_tTex2du4' ( uniform utexture2D) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:53 Sequence 0:53 move second child to first child ( temp float) 0:53 'r50' ( temp float) 0:53 textureLod ( temp float) 0:53 Construct combined texture-sampler ( temp samplerCubeShadow) 0:53 'g_tTexcdf4' ( uniform textureCube) 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 0:53 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:53 Constant: 0:53 0.750000 0:53 Constant: 0:53 0.000000 0:54 Sequence 0:54 move second child to first child ( temp float) 0:54 'r52' ( temp float) 0:54 textureLod ( temp float) 0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) 0:54 'g_tTexcdi4' ( uniform itextureCube) 0:54 'g_sSamp' (layout( binding=0) uniform sampler) 0:54 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:54 Constant: 0:54 0.750000 0:54 Constant: 0:54 0.000000 0:55 Sequence 0:55 move second child to first child ( temp float) 0:55 'r54' ( temp float) 0:55 textureLod ( temp float) 0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) 0:55 'g_tTexcdu4' ( uniform utextureCube) 0:55 'g_sSamp' (layout( binding=0) uniform sampler) 0:55 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:55 Constant: 0:55 0.750000 0:55 Constant: 0:55 0.000000 0:57 move second child to first child ( temp 4-component vector of float) 0:57 Color: direct index for structure ( temp 4-component vector of float) 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:58 move second child to first child ( temp float) 0:58 Depth: direct index for structure ( temp float) 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 1.000000 0:60 Branch: Return with expression 0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? 'Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 208 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 165 169 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "r00" Name 16 "g_tTex1df4" Name 20 "g_sSamp" Name 32 "r02" Name 36 "g_tTex1di4" Name 45 "r04" Name 49 "g_tTex1du4" Name 58 "r20" Name 61 "g_tTex2df4" Name 75 "r22" Name 78 "g_tTex2di4" Name 89 "r24" Name 92 "g_tTex2du4" Name 103 "r50" Name 106 "g_tTexcdf4" Name 120 "r52" Name 123 "g_tTexcdi4" Name 135 "r54" Name 138 "g_tTexcdu4" Name 151 "psout" Name 162 "flattenTemp" Name 165 "Color" Name 169 "Depth" Name 174 "g_tTex3df4" Name 177 "g_tTex3di4" Name 180 "g_tTex3du4" Name 183 "g_tTex1df4a" Name 186 "g_tTex1di4a" Name 189 "g_tTex1du4a" Name 192 "g_tTex2df4a" Name 195 "g_tTex2di4a" Name 198 "g_tTex2du4a" Name 201 "g_tTexcdf4a" Name 204 "g_tTexcdi4a" Name 207 "g_tTexcdu4a" Decorate 16(g_tTex1df4) DescriptorSet 0 Decorate 16(g_tTex1df4) Binding 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 36(g_tTex1di4) DescriptorSet 0 Decorate 49(g_tTex1du4) DescriptorSet 0 Decorate 61(g_tTex2df4) DescriptorSet 0 Decorate 78(g_tTex2di4) DescriptorSet 0 Decorate 92(g_tTex2du4) DescriptorSet 0 Decorate 106(g_tTexcdf4) DescriptorSet 0 Decorate 123(g_tTexcdi4) DescriptorSet 0 Decorate 138(g_tTexcdu4) DescriptorSet 0 Decorate 165(Color) Location 0 Decorate 169(Depth) BuiltIn FragDepth Decorate 174(g_tTex3df4) DescriptorSet 0 Decorate 177(g_tTex3di4) DescriptorSet 0 Decorate 180(g_tTex3du4) DescriptorSet 0 Decorate 183(g_tTex1df4a) DescriptorSet 0 Decorate 186(g_tTex1di4a) DescriptorSet 0 Decorate 189(g_tTex1du4a) DescriptorSet 0 Decorate 192(g_tTex2df4a) DescriptorSet 0 Decorate 195(g_tTex2di4a) DescriptorSet 0 Decorate 198(g_tTex2du4a) DescriptorSet 0 Decorate 201(g_tTexcdf4a) DescriptorSet 0 Decorate 204(g_tTexcdi4a) DescriptorSet 0 Decorate 207(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 6(float) 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeImage 6(float) 1D depth sampled format:Unknown 23: TypeSampledImage 22 25: 6(float) Constant 1036831949 26: 6(float) Constant 1061158912 27: TypeVector 6(float) 2 29: 6(float) Constant 0 33: TypeInt 32 1 34: TypeImage 33(int) 1D sampled format:Unknown 35: TypePointer UniformConstant 34 36(g_tTex1di4): 35(ptr) Variable UniformConstant 39: TypeImage 33(int) 1D depth sampled format:Unknown 40: TypeSampledImage 39 46: TypeInt 32 0 47: TypeImage 46(int) 1D sampled format:Unknown 48: TypePointer UniformConstant 47 49(g_tTex1du4): 48(ptr) Variable UniformConstant 52: TypeImage 46(int) 1D depth sampled format:Unknown 53: TypeSampledImage 52 59: TypeImage 6(float) 2D sampled format:Unknown 60: TypePointer UniformConstant 59 61(g_tTex2df4): 60(ptr) Variable UniformConstant 64: TypeImage 6(float) 2D depth sampled format:Unknown 65: TypeSampledImage 64 67: 6(float) Constant 1045220557 68: 27(fvec2) ConstantComposite 25 67 69: TypeVector 6(float) 3 76: TypeImage 33(int) 2D sampled format:Unknown 77: TypePointer UniformConstant 76 78(g_tTex2di4): 77(ptr) Variable UniformConstant 81: TypeImage 33(int) 2D depth sampled format:Unknown 82: TypeSampledImage 81 90: TypeImage 46(int) 2D sampled format:Unknown 91: TypePointer UniformConstant 90 92(g_tTex2du4): 91(ptr) Variable UniformConstant 95: TypeImage 46(int) 2D depth sampled format:Unknown 96: TypeSampledImage 95 104: TypeImage 6(float) Cube sampled format:Unknown 105: TypePointer UniformConstant 104 106(g_tTexcdf4): 105(ptr) Variable UniformConstant 109: TypeImage 6(float) Cube depth sampled format:Unknown 110: TypeSampledImage 109 112: 6(float) Constant 1050253722 113: 69(fvec3) ConstantComposite 25 67 112 121: TypeImage 33(int) Cube sampled format:Unknown 122: TypePointer UniformConstant 121 123(g_tTexcdi4): 122(ptr) Variable UniformConstant 126: TypeImage 33(int) Cube depth sampled format:Unknown 127: TypeSampledImage 126 136: TypeImage 46(int) Cube sampled format:Unknown 137: TypePointer UniformConstant 136 138(g_tTexcdu4): 137(ptr) Variable UniformConstant 141: TypeImage 46(int) Cube depth sampled format:Unknown 142: TypeSampledImage 141 150: TypePointer Function 8(PS_OUTPUT) 152: 33(int) Constant 0 153: 6(float) Constant 1065353216 154: 7(fvec4) ConstantComposite 153 153 153 153 155: TypePointer Function 7(fvec4) 157: 33(int) Constant 1 164: TypePointer Output 7(fvec4) 165(Color): 164(ptr) Variable Output 168: TypePointer Output 6(float) 169(Depth): 168(ptr) Variable Output 172: TypeImage 6(float) 3D sampled format:Unknown 173: TypePointer UniformConstant 172 174(g_tTex3df4): 173(ptr) Variable UniformConstant 175: TypeImage 33(int) 3D sampled format:Unknown 176: TypePointer UniformConstant 175 177(g_tTex3di4): 176(ptr) Variable UniformConstant 178: TypeImage 46(int) 3D sampled format:Unknown 179: TypePointer UniformConstant 178 180(g_tTex3du4): 179(ptr) Variable UniformConstant 181: TypeImage 6(float) 1D array sampled format:Unknown 182: TypePointer UniformConstant 181 183(g_tTex1df4a): 182(ptr) Variable UniformConstant 184: TypeImage 33(int) 1D array sampled format:Unknown 185: TypePointer UniformConstant 184 186(g_tTex1di4a): 185(ptr) Variable UniformConstant 187: TypeImage 46(int) 1D array sampled format:Unknown 188: TypePointer UniformConstant 187 189(g_tTex1du4a): 188(ptr) Variable UniformConstant 190: TypeImage 6(float) 2D array sampled format:Unknown 191: TypePointer UniformConstant 190 192(g_tTex2df4a): 191(ptr) Variable UniformConstant 193: TypeImage 33(int) 2D array sampled format:Unknown 194: TypePointer UniformConstant 193 195(g_tTex2di4a): 194(ptr) Variable UniformConstant 196: TypeImage 46(int) 2D array sampled format:Unknown 197: TypePointer UniformConstant 196 198(g_tTex2du4a): 197(ptr) Variable UniformConstant 199: TypeImage 6(float) Cube array sampled format:Unknown 200: TypePointer UniformConstant 199 201(g_tTexcdf4a): 200(ptr) Variable UniformConstant 202: TypeImage 33(int) Cube array sampled format:Unknown 203: TypePointer UniformConstant 202 204(g_tTexcdi4a): 203(ptr) Variable UniformConstant 205: TypeImage 46(int) Cube array sampled format:Unknown 206: TypePointer UniformConstant 205 207(g_tTexcdu4a): 206(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 162(flattenTemp): 150(ptr) Variable Function 163:8(PS_OUTPUT) FunctionCall 10(@main() Store 162(flattenTemp) 163 166: 155(ptr) AccessChain 162(flattenTemp) 152 167: 7(fvec4) Load 166 Store 165(Color) 167 170: 12(ptr) AccessChain 162(flattenTemp) 157 171: 6(float) Load 170 Store 169(Depth) 171 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(r00): 12(ptr) Variable Function 32(r02): 12(ptr) Variable Function 45(r04): 12(ptr) Variable Function 58(r20): 12(ptr) Variable Function 75(r22): 12(ptr) Variable Function 89(r24): 12(ptr) Variable Function 103(r50): 12(ptr) Variable Function 120(r52): 12(ptr) Variable Function 135(r54): 12(ptr) Variable Function 151(psout): 150(ptr) Variable Function 17: 14 Load 16(g_tTex1df4) 21: 18 Load 20(g_sSamp) 24: 23 SampledImage 17 21 28: 27(fvec2) CompositeConstruct 25 26 30: 6(float) CompositeExtract 28 1 31: 6(float) ImageSampleDrefExplicitLod 24 28 30 Lod 29 Store 13(r00) 31 37: 34 Load 36(g_tTex1di4) 38: 18 Load 20(g_sSamp) 41: 40 SampledImage 37 38 42: 27(fvec2) CompositeConstruct 25 26 43: 6(float) CompositeExtract 42 1 44: 6(float) ImageSampleDrefExplicitLod 41 42 43 Lod 29 Store 32(r02) 44 50: 47 Load 49(g_tTex1du4) 51: 18 Load 20(g_sSamp) 54: 53 SampledImage 50 51 55: 27(fvec2) CompositeConstruct 25 26 56: 6(float) CompositeExtract 55 1 57: 6(float) ImageSampleDrefExplicitLod 54 55 56 Lod 29 Store 45(r04) 57 62: 59 Load 61(g_tTex2df4) 63: 18 Load 20(g_sSamp) 66: 65 SampledImage 62 63 70: 6(float) CompositeExtract 68 0 71: 6(float) CompositeExtract 68 1 72: 69(fvec3) CompositeConstruct 70 71 26 73: 6(float) CompositeExtract 72 2 74: 6(float) ImageSampleDrefExplicitLod 66 72 73 Lod 29 Store 58(r20) 74 79: 76 Load 78(g_tTex2di4) 80: 18 Load 20(g_sSamp) 83: 82 SampledImage 79 80 84: 6(float) CompositeExtract 68 0 85: 6(float) CompositeExtract 68 1 86: 69(fvec3) CompositeConstruct 84 85 26 87: 6(float) CompositeExtract 86 2 88: 6(float) ImageSampleDrefExplicitLod 83 86 87 Lod 29 Store 75(r22) 88 93: 90 Load 92(g_tTex2du4) 94: 18 Load 20(g_sSamp) 97: 96 SampledImage 93 94 98: 6(float) CompositeExtract 68 0 99: 6(float) CompositeExtract 68 1 100: 69(fvec3) CompositeConstruct 98 99 26 101: 6(float) CompositeExtract 100 2 102: 6(float) ImageSampleDrefExplicitLod 97 100 101 Lod 29 Store 89(r24) 102 107: 104 Load 106(g_tTexcdf4) 108: 18 Load 20(g_sSamp) 111: 110 SampledImage 107 108 114: 6(float) CompositeExtract 113 0 115: 6(float) CompositeExtract 113 1 116: 6(float) CompositeExtract 113 2 117: 7(fvec4) CompositeConstruct 114 115 116 26 118: 6(float) CompositeExtract 117 3 119: 6(float) ImageSampleDrefExplicitLod 111 117 118 Lod 29 Store 103(r50) 119 124: 121 Load 123(g_tTexcdi4) 125: 18 Load 20(g_sSamp) 128: 127 SampledImage 124 125 129: 6(float) CompositeExtract 113 0 130: 6(float) CompositeExtract 113 1 131: 6(float) CompositeExtract 113 2 132: 7(fvec4) CompositeConstruct 129 130 131 26 133: 6(float) CompositeExtract 132 3 134: 6(float) ImageSampleDrefExplicitLod 128 132 133 Lod 29 Store 120(r52) 134 139: 136 Load 138(g_tTexcdu4) 140: 18 Load 20(g_sSamp) 143: 142 SampledImage 139 140 144: 6(float) CompositeExtract 113 0 145: 6(float) CompositeExtract 113 1 146: 6(float) CompositeExtract 113 2 147: 7(fvec4) CompositeConstruct 144 145 146 26 148: 6(float) CompositeExtract 147 3 149: 6(float) ImageSampleDrefExplicitLod 143 147 148 Lod 29 Store 135(r54) 149 156: 155(ptr) AccessChain 151(psout) 152 Store 156 154 158: 12(ptr) AccessChain 151(psout) 157 Store 158 153 159:8(PS_OUTPUT) Load 151(psout) ReturnValue 159 FunctionEnd