hlsl.samplecmplevelzero.offset.dx10.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r01' ( temp float) 0:42 textureLodOffset ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec2 ( temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r03' ( temp float) 0:43 textureLodOffset ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 0:43 'g_tTex1di4' ( uniform itexture1D) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec2 ( temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r05' ( temp float) 0:44 textureLodOffset ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 0:44 'g_tTex1du4' ( uniform utexture1D) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec2 ( temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r21' ( temp float) 0:47 textureLodOffset ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 0:47 'g_tTex2df4' ( uniform texture2D) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r23' ( temp float) 0:48 textureLodOffset ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 0:48 'g_tTex2di4' ( uniform itexture2D) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r25' ( temp float) 0:49 textureLodOffset ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DShadow) 0:49 'g_tTex2du4' ( uniform utexture2D) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:62 move second child to first child ( temp 4-component vector of float) 0:62 Color: direct index for structure ( temp 4-component vector of float) 0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:63 move second child to first child ( temp float) 0:63 Depth: direct index for structure ( temp float) 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 0:65 Branch: Return with expression 0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? 'Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:? 'Depth' ( out float FragDepth) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r01' ( temp float) 0:42 textureLodOffset ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec2 ( temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r03' ( temp float) 0:43 textureLodOffset ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 0:43 'g_tTex1di4' ( uniform itexture1D) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec2 ( temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r05' ( temp float) 0:44 textureLodOffset ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 0:44 'g_tTex1du4' ( uniform utexture1D) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec2 ( temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r21' ( temp float) 0:47 textureLodOffset ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 0:47 'g_tTex2df4' ( uniform texture2D) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r23' ( temp float) 0:48 textureLodOffset ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 0:48 'g_tTex2di4' ( uniform itexture2D) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r25' ( temp float) 0:49 textureLodOffset ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DShadow) 0:49 'g_tTex2du4' ( uniform utexture2D) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:62 move second child to first child ( temp 4-component vector of float) 0:62 Color: direct index for structure ( temp 4-component vector of float) 0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:63 move second child to first child ( temp float) 0:63 Depth: direct index for structure ( temp float) 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 0:65 Branch: Return with expression 0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? 'Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 174 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 122 126 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "r01" Name 16 "g_tTex1df4" Name 20 "g_sSamp" Name 34 "r03" Name 37 "g_tTex1di4" Name 46 "r05" Name 50 "g_tTex1du4" Name 59 "r21" Name 62 "g_tTex2df4" Name 79 "r23" Name 82 "g_tTex2di4" Name 93 "r25" Name 96 "g_tTex2du4" Name 108 "psout" Name 119 "flattenTemp" Name 122 "Color" Name 126 "Depth" Name 131 "g_tTex3df4" Name 134 "g_tTex3di4" Name 137 "g_tTex3du4" Name 140 "g_tTexcdf4" Name 143 "g_tTexcdi4" Name 146 "g_tTexcdu4" Name 149 "g_tTex1df4a" Name 152 "g_tTex1di4a" Name 155 "g_tTex1du4a" Name 158 "g_tTex2df4a" Name 161 "g_tTex2di4a" Name 164 "g_tTex2du4a" Name 167 "g_tTexcdf4a" Name 170 "g_tTexcdi4a" Name 173 "g_tTexcdu4a" Decorate 16(g_tTex1df4) DescriptorSet 0 Decorate 16(g_tTex1df4) Binding 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 37(g_tTex1di4) DescriptorSet 0 Decorate 50(g_tTex1du4) DescriptorSet 0 Decorate 62(g_tTex2df4) DescriptorSet 0 Decorate 82(g_tTex2di4) DescriptorSet 0 Decorate 96(g_tTex2du4) DescriptorSet 0 Decorate 122(Color) Location 0 Decorate 126(Depth) BuiltIn FragDepth Decorate 131(g_tTex3df4) DescriptorSet 0 Decorate 134(g_tTex3di4) DescriptorSet 0 Decorate 137(g_tTex3du4) DescriptorSet 0 Decorate 140(g_tTexcdf4) DescriptorSet 0 Decorate 143(g_tTexcdi4) DescriptorSet 0 Decorate 146(g_tTexcdu4) DescriptorSet 0 Decorate 149(g_tTex1df4a) DescriptorSet 0 Decorate 152(g_tTex1di4a) DescriptorSet 0 Decorate 155(g_tTex1du4a) DescriptorSet 0 Decorate 158(g_tTex2df4a) DescriptorSet 0 Decorate 161(g_tTex2di4a) DescriptorSet 0 Decorate 164(g_tTex2du4a) DescriptorSet 0 Decorate 167(g_tTexcdf4a) DescriptorSet 0 Decorate 170(g_tTexcdi4a) DescriptorSet 0 Decorate 173(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 6(float) 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeImage 6(float) 1D depth sampled format:Unknown 23: TypeSampledImage 22 25: 6(float) Constant 1036831949 26: 6(float) Constant 1061158912 27: TypeVector 6(float) 2 29: 6(float) Constant 0 30: TypeInt 32 1 31: 30(int) Constant 2 35: TypeImage 30(int) 1D sampled format:Unknown 36: TypePointer UniformConstant 35 37(g_tTex1di4): 36(ptr) Variable UniformConstant 40: TypeImage 30(int) 1D depth sampled format:Unknown 41: TypeSampledImage 40 47: TypeInt 32 0 48: TypeImage 47(int) 1D sampled format:Unknown 49: TypePointer UniformConstant 48 50(g_tTex1du4): 49(ptr) Variable UniformConstant 53: TypeImage 47(int) 1D depth sampled format:Unknown 54: TypeSampledImage 53 60: TypeImage 6(float) 2D sampled format:Unknown 61: TypePointer UniformConstant 60 62(g_tTex2df4): 61(ptr) Variable UniformConstant 65: TypeImage 6(float) 2D depth sampled format:Unknown 66: TypeSampledImage 65 68: 6(float) Constant 1045220557 69: 27(fvec2) ConstantComposite 25 68 70: TypeVector 6(float) 3 74: TypeVector 30(int) 2 75: 30(int) Constant 3 76: 74(ivec2) ConstantComposite 31 75 80: TypeImage 30(int) 2D sampled format:Unknown 81: TypePointer UniformConstant 80 82(g_tTex2di4): 81(ptr) Variable UniformConstant 85: TypeImage 30(int) 2D depth sampled format:Unknown 86: TypeSampledImage 85 94: TypeImage 47(int) 2D sampled format:Unknown 95: TypePointer UniformConstant 94 96(g_tTex2du4): 95(ptr) Variable UniformConstant 99: TypeImage 47(int) 2D depth sampled format:Unknown 100: TypeSampledImage 99 107: TypePointer Function 8(PS_OUTPUT) 109: 30(int) Constant 0 110: 6(float) Constant 1065353216 111: 7(fvec4) ConstantComposite 110 110 110 110 112: TypePointer Function 7(fvec4) 114: 30(int) Constant 1 121: TypePointer Output 7(fvec4) 122(Color): 121(ptr) Variable Output 125: TypePointer Output 6(float) 126(Depth): 125(ptr) Variable Output 129: TypeImage 6(float) 3D sampled format:Unknown 130: TypePointer UniformConstant 129 131(g_tTex3df4): 130(ptr) Variable UniformConstant 132: TypeImage 30(int) 3D sampled format:Unknown 133: TypePointer UniformConstant 132 134(g_tTex3di4): 133(ptr) Variable UniformConstant 135: TypeImage 47(int) 3D sampled format:Unknown 136: TypePointer UniformConstant 135 137(g_tTex3du4): 136(ptr) Variable UniformConstant 138: TypeImage 6(float) Cube sampled format:Unknown 139: TypePointer UniformConstant 138 140(g_tTexcdf4): 139(ptr) Variable UniformConstant 141: TypeImage 30(int) Cube sampled format:Unknown 142: TypePointer UniformConstant 141 143(g_tTexcdi4): 142(ptr) Variable UniformConstant 144: TypeImage 47(int) Cube sampled format:Unknown 145: TypePointer UniformConstant 144 146(g_tTexcdu4): 145(ptr) Variable UniformConstant 147: TypeImage 6(float) 1D array sampled format:Unknown 148: TypePointer UniformConstant 147 149(g_tTex1df4a): 148(ptr) Variable UniformConstant 150: TypeImage 30(int) 1D array sampled format:Unknown 151: TypePointer UniformConstant 150 152(g_tTex1di4a): 151(ptr) Variable UniformConstant 153: TypeImage 47(int) 1D array sampled format:Unknown 154: TypePointer UniformConstant 153 155(g_tTex1du4a): 154(ptr) Variable UniformConstant 156: TypeImage 6(float) 2D array sampled format:Unknown 157: TypePointer UniformConstant 156 158(g_tTex2df4a): 157(ptr) Variable UniformConstant 159: TypeImage 30(int) 2D array sampled format:Unknown 160: TypePointer UniformConstant 159 161(g_tTex2di4a): 160(ptr) Variable UniformConstant 162: TypeImage 47(int) 2D array sampled format:Unknown 163: TypePointer UniformConstant 162 164(g_tTex2du4a): 163(ptr) Variable UniformConstant 165: TypeImage 6(float) Cube array sampled format:Unknown 166: TypePointer UniformConstant 165 167(g_tTexcdf4a): 166(ptr) Variable UniformConstant 168: TypeImage 30(int) Cube array sampled format:Unknown 169: TypePointer UniformConstant 168 170(g_tTexcdi4a): 169(ptr) Variable UniformConstant 171: TypeImage 47(int) Cube array sampled format:Unknown 172: TypePointer UniformConstant 171 173(g_tTexcdu4a): 172(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 119(flattenTemp): 107(ptr) Variable Function 120:8(PS_OUTPUT) FunctionCall 10(@main() Store 119(flattenTemp) 120 123: 112(ptr) AccessChain 119(flattenTemp) 109 124: 7(fvec4) Load 123 Store 122(Color) 124 127: 12(ptr) AccessChain 119(flattenTemp) 114 128: 6(float) Load 127 Store 126(Depth) 128 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(r01): 12(ptr) Variable Function 34(r03): 12(ptr) Variable Function 46(r05): 12(ptr) Variable Function 59(r21): 12(ptr) Variable Function 79(r23): 12(ptr) Variable Function 93(r25): 12(ptr) Variable Function 108(psout): 107(ptr) Variable Function 17: 14 Load 16(g_tTex1df4) 21: 18 Load 20(g_sSamp) 24: 23 SampledImage 17 21 28: 27(fvec2) CompositeConstruct 25 26 32: 6(float) CompositeExtract 28 1 33: 6(float) ImageSampleDrefExplicitLod 24 28 32 Lod ConstOffset 29 31 Store 13(r01) 33 38: 35 Load 37(g_tTex1di4) 39: 18 Load 20(g_sSamp) 42: 41 SampledImage 38 39 43: 27(fvec2) CompositeConstruct 25 26 44: 6(float) CompositeExtract 43 1 45: 6(float) ImageSampleDrefExplicitLod 42 43 44 Lod ConstOffset 29 31 Store 34(r03) 45 51: 48 Load 50(g_tTex1du4) 52: 18 Load 20(g_sSamp) 55: 54 SampledImage 51 52 56: 27(fvec2) CompositeConstruct 25 26 57: 6(float) CompositeExtract 56 1 58: 6(float) ImageSampleDrefExplicitLod 55 56 57 Lod ConstOffset 29 31 Store 46(r05) 58 63: 60 Load 62(g_tTex2df4) 64: 18 Load 20(g_sSamp) 67: 66 SampledImage 63 64 71: 6(float) CompositeExtract 69 0 72: 6(float) CompositeExtract 69 1 73: 70(fvec3) CompositeConstruct 71 72 26 77: 6(float) CompositeExtract 73 2 78: 6(float) ImageSampleDrefExplicitLod 67 73 77 Lod ConstOffset 29 76 Store 59(r21) 78 83: 80 Load 82(g_tTex2di4) 84: 18 Load 20(g_sSamp) 87: 86 SampledImage 83 84 88: 6(float) CompositeExtract 69 0 89: 6(float) CompositeExtract 69 1 90: 70(fvec3) CompositeConstruct 88 89 26 91: 6(float) CompositeExtract 90 2 92: 6(float) ImageSampleDrefExplicitLod 87 90 91 Lod ConstOffset 29 76 Store 79(r23) 92 97: 94 Load 96(g_tTex2du4) 98: 18 Load 20(g_sSamp) 101: 100 SampledImage 97 98 102: 6(float) CompositeExtract 69 0 103: 6(float) CompositeExtract 69 1 104: 70(fvec3) CompositeConstruct 102 103 26 105: 6(float) CompositeExtract 104 2 106: 6(float) ImageSampleDrefExplicitLod 101 104 105 Lod ConstOffset 29 76 Store 93(r25) 106 113: 112(ptr) AccessChain 108(psout) 109 Store 113 111 115: 12(ptr) AccessChain 108(psout) 114 Store 115 110 116:8(PS_OUTPUT) Load 108(psout) ReturnValue 116 FunctionEnd