hlsl.samplecmplevelzero.offsetarray.dx10.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r11' ( temp float) 0:42 textureLodOffset ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' ( uniform texture1DArray) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r13' ( temp float) 0:43 textureLodOffset ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' ( uniform itexture1DArray) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r15' ( temp float) 0:44 textureLodOffset ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' ( uniform utexture1DArray) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r31' ( temp float) 0:47 textureLodOffset ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' ( uniform texture2DArray) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r33' ( temp float) 0:48 textureLodOffset ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' ( uniform itexture2DArray) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r35' ( temp float) 0:49 textureLodOffset ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' ( uniform utexture2DArray) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:63 move second child to first child ( temp 4-component vector of float) 0:63 Color: direct index for structure ( temp 4-component vector of float) 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:64 move second child to first child ( temp float) 0:64 Depth: direct index for structure ( temp float) 0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 1.000000 0:66 Branch: Return with expression 0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? 'Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:? 'Depth' ( out float FragDepth) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r11' ( temp float) 0:42 textureLodOffset ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' ( uniform texture1DArray) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r13' ( temp float) 0:43 textureLodOffset ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' ( uniform itexture1DArray) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r15' ( temp float) 0:44 textureLodOffset ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' ( uniform utexture1DArray) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r31' ( temp float) 0:47 textureLodOffset ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' ( uniform texture2DArray) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r33' ( temp float) 0:48 textureLodOffset ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' ( uniform itexture2DArray) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r35' ( temp float) 0:49 textureLodOffset ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' ( uniform utexture2DArray) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:63 move second child to first child ( temp 4-component vector of float) 0:63 Color: direct index for structure ( temp 4-component vector of float) 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:64 move second child to first child ( temp float) 0:64 Depth: direct index for structure ( temp float) 0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 1.000000 0:66 Branch: Return with expression 0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? 'Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 185 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 133 137 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "r11" Name 16 "g_tTex1df4a" Name 20 "g_sSamp" Name 39 "r13" Name 42 "g_tTex1di4a" Name 53 "r15" Name 57 "g_tTex1du4a" Name 68 "r31" Name 71 "g_tTex2df4a" Name 88 "r33" Name 91 "g_tTex2di4a" Name 103 "r35" Name 106 "g_tTex2du4a" Name 119 "psout" Name 130 "flattenTemp" Name 133 "Color" Name 137 "Depth" Name 142 "g_tTex1df4" Name 145 "g_tTex1di4" Name 148 "g_tTex1du4" Name 151 "g_tTex2df4" Name 154 "g_tTex2di4" Name 157 "g_tTex2du4" Name 160 "g_tTex3df4" Name 163 "g_tTex3di4" Name 166 "g_tTex3du4" Name 169 "g_tTexcdf4" Name 172 "g_tTexcdi4" Name 175 "g_tTexcdu4" Name 178 "g_tTexcdf4a" Name 181 "g_tTexcdi4a" Name 184 "g_tTexcdu4a" Decorate 16(g_tTex1df4a) DescriptorSet 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 42(g_tTex1di4a) DescriptorSet 0 Decorate 57(g_tTex1du4a) DescriptorSet 0 Decorate 71(g_tTex2df4a) DescriptorSet 0 Decorate 91(g_tTex2di4a) DescriptorSet 0 Decorate 106(g_tTex2du4a) DescriptorSet 0 Decorate 133(Color) Location 0 Decorate 137(Depth) BuiltIn FragDepth Decorate 142(g_tTex1df4) DescriptorSet 0 Decorate 142(g_tTex1df4) Binding 0 Decorate 145(g_tTex1di4) DescriptorSet 0 Decorate 148(g_tTex1du4) DescriptorSet 0 Decorate 151(g_tTex2df4) DescriptorSet 0 Decorate 154(g_tTex2di4) DescriptorSet 0 Decorate 157(g_tTex2du4) DescriptorSet 0 Decorate 160(g_tTex3df4) DescriptorSet 0 Decorate 163(g_tTex3di4) DescriptorSet 0 Decorate 166(g_tTex3du4) DescriptorSet 0 Decorate 169(g_tTexcdf4) DescriptorSet 0 Decorate 172(g_tTexcdi4) DescriptorSet 0 Decorate 175(g_tTexcdu4) DescriptorSet 0 Decorate 178(g_tTexcdf4a) DescriptorSet 0 Decorate 181(g_tTexcdi4a) DescriptorSet 0 Decorate 184(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 6(float) 14: TypeImage 6(float) 1D array sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4a): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeImage 6(float) 1D depth array sampled format:Unknown 23: TypeSampledImage 22 25: TypeVector 6(float) 2 26: 6(float) Constant 1036831949 27: 6(float) Constant 1045220557 28: 25(fvec2) ConstantComposite 26 27 29: 6(float) Constant 1061158912 30: TypeVector 6(float) 3 34: 6(float) Constant 0 35: TypeInt 32 1 36: 35(int) Constant 2 40: TypeImage 35(int) 1D array sampled format:Unknown 41: TypePointer UniformConstant 40 42(g_tTex1di4a): 41(ptr) Variable UniformConstant 45: TypeImage 35(int) 1D depth array sampled format:Unknown 46: TypeSampledImage 45 54: TypeInt 32 0 55: TypeImage 54(int) 1D array sampled format:Unknown 56: TypePointer UniformConstant 55 57(g_tTex1du4a): 56(ptr) Variable UniformConstant 60: TypeImage 54(int) 1D depth array sampled format:Unknown 61: TypeSampledImage 60 69: TypeImage 6(float) 2D array sampled format:Unknown 70: TypePointer UniformConstant 69 71(g_tTex2df4a): 70(ptr) Variable UniformConstant 74: TypeImage 6(float) 2D depth array sampled format:Unknown 75: TypeSampledImage 74 77: 6(float) Constant 1050253722 78: 30(fvec3) ConstantComposite 26 27 77 83: TypeVector 35(int) 2 84: 35(int) Constant 3 85: 83(ivec2) ConstantComposite 36 84 89: TypeImage 35(int) 2D array sampled format:Unknown 90: TypePointer UniformConstant 89 91(g_tTex2di4a): 90(ptr) Variable UniformConstant 94: TypeImage 35(int) 2D depth array sampled format:Unknown 95: TypeSampledImage 94 104: TypeImage 54(int) 2D array sampled format:Unknown 105: TypePointer UniformConstant 104 106(g_tTex2du4a): 105(ptr) Variable UniformConstant 109: TypeImage 54(int) 2D depth array sampled format:Unknown 110: TypeSampledImage 109 118: TypePointer Function 8(PS_OUTPUT) 120: 35(int) Constant 0 121: 6(float) Constant 1065353216 122: 7(fvec4) ConstantComposite 121 121 121 121 123: TypePointer Function 7(fvec4) 125: 35(int) Constant 1 132: TypePointer Output 7(fvec4) 133(Color): 132(ptr) Variable Output 136: TypePointer Output 6(float) 137(Depth): 136(ptr) Variable Output 140: TypeImage 6(float) 1D sampled format:Unknown 141: TypePointer UniformConstant 140 142(g_tTex1df4): 141(ptr) Variable UniformConstant 143: TypeImage 35(int) 1D sampled format:Unknown 144: TypePointer UniformConstant 143 145(g_tTex1di4): 144(ptr) Variable UniformConstant 146: TypeImage 54(int) 1D sampled format:Unknown 147: TypePointer UniformConstant 146 148(g_tTex1du4): 147(ptr) Variable UniformConstant 149: TypeImage 6(float) 2D sampled format:Unknown 150: TypePointer UniformConstant 149 151(g_tTex2df4): 150(ptr) Variable UniformConstant 152: TypeImage 35(int) 2D sampled format:Unknown 153: TypePointer UniformConstant 152 154(g_tTex2di4): 153(ptr) Variable UniformConstant 155: TypeImage 54(int) 2D sampled format:Unknown 156: TypePointer UniformConstant 155 157(g_tTex2du4): 156(ptr) Variable UniformConstant 158: TypeImage 6(float) 3D sampled format:Unknown 159: TypePointer UniformConstant 158 160(g_tTex3df4): 159(ptr) Variable UniformConstant 161: TypeImage 35(int) 3D sampled format:Unknown 162: TypePointer UniformConstant 161 163(g_tTex3di4): 162(ptr) Variable UniformConstant 164: TypeImage 54(int) 3D sampled format:Unknown 165: TypePointer UniformConstant 164 166(g_tTex3du4): 165(ptr) Variable UniformConstant 167: TypeImage 6(float) Cube sampled format:Unknown 168: TypePointer UniformConstant 167 169(g_tTexcdf4): 168(ptr) Variable UniformConstant 170: TypeImage 35(int) Cube sampled format:Unknown 171: TypePointer UniformConstant 170 172(g_tTexcdi4): 171(ptr) Variable UniformConstant 173: TypeImage 54(int) Cube sampled format:Unknown 174: TypePointer UniformConstant 173 175(g_tTexcdu4): 174(ptr) Variable UniformConstant 176: TypeImage 6(float) Cube array sampled format:Unknown 177: TypePointer UniformConstant 176 178(g_tTexcdf4a): 177(ptr) Variable UniformConstant 179: TypeImage 35(int) Cube array sampled format:Unknown 180: TypePointer UniformConstant 179 181(g_tTexcdi4a): 180(ptr) Variable UniformConstant 182: TypeImage 54(int) Cube array sampled format:Unknown 183: TypePointer UniformConstant 182 184(g_tTexcdu4a): 183(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 130(flattenTemp): 118(ptr) Variable Function 131:8(PS_OUTPUT) FunctionCall 10(@main() Store 130(flattenTemp) 131 134: 123(ptr) AccessChain 130(flattenTemp) 120 135: 7(fvec4) Load 134 Store 133(Color) 135 138: 12(ptr) AccessChain 130(flattenTemp) 125 139: 6(float) Load 138 Store 137(Depth) 139 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(r11): 12(ptr) Variable Function 39(r13): 12(ptr) Variable Function 53(r15): 12(ptr) Variable Function 68(r31): 12(ptr) Variable Function 88(r33): 12(ptr) Variable Function 103(r35): 12(ptr) Variable Function 119(psout): 118(ptr) Variable Function 17: 14 Load 16(g_tTex1df4a) 21: 18 Load 20(g_sSamp) 24: 23 SampledImage 17 21 31: 6(float) CompositeExtract 28 0 32: 6(float) CompositeExtract 28 1 33: 30(fvec3) CompositeConstruct 31 32 29 37: 6(float) CompositeExtract 33 2 38: 6(float) ImageSampleDrefExplicitLod 24 33 37 Lod ConstOffset 34 36 Store 13(r11) 38 43: 40 Load 42(g_tTex1di4a) 44: 18 Load 20(g_sSamp) 47: 46 SampledImage 43 44 48: 6(float) CompositeExtract 28 0 49: 6(float) CompositeExtract 28 1 50: 30(fvec3) CompositeConstruct 48 49 29 51: 6(float) CompositeExtract 50 2 52: 6(float) ImageSampleDrefExplicitLod 47 50 51 Lod ConstOffset 34 36 Store 39(r13) 52 58: 55 Load 57(g_tTex1du4a) 59: 18 Load 20(g_sSamp) 62: 61 SampledImage 58 59 63: 6(float) CompositeExtract 28 0 64: 6(float) CompositeExtract 28 1 65: 30(fvec3) CompositeConstruct 63 64 29 66: 6(float) CompositeExtract 65 2 67: 6(float) ImageSampleDrefExplicitLod 62 65 66 Lod ConstOffset 34 36 Store 53(r15) 67 72: 69 Load 71(g_tTex2df4a) 73: 18 Load 20(g_sSamp) 76: 75 SampledImage 72 73 79: 6(float) CompositeExtract 78 0 80: 6(float) CompositeExtract 78 1 81: 6(float) CompositeExtract 78 2 82: 7(fvec4) CompositeConstruct 79 80 81 29 86: 6(float) CompositeExtract 82 3 87: 6(float) ImageSampleDrefExplicitLod 76 82 86 Lod ConstOffset 34 85 Store 68(r31) 87 92: 89 Load 91(g_tTex2di4a) 93: 18 Load 20(g_sSamp) 96: 95 SampledImage 92 93 97: 6(float) CompositeExtract 78 0 98: 6(float) CompositeExtract 78 1 99: 6(float) CompositeExtract 78 2 100: 7(fvec4) CompositeConstruct 97 98 99 29 101: 6(float) CompositeExtract 100 3 102: 6(float) ImageSampleDrefExplicitLod 96 100 101 Lod ConstOffset 34 85 Store 88(r33) 102 107: 104 Load 106(g_tTex2du4a) 108: 18 Load 20(g_sSamp) 111: 110 SampledImage 107 108 112: 6(float) CompositeExtract 78 0 113: 6(float) CompositeExtract 78 1 114: 6(float) CompositeExtract 78 2 115: 7(fvec4) CompositeConstruct 112 113 114 29 116: 6(float) CompositeExtract 115 3 117: 6(float) ImageSampleDrefExplicitLod 111 115 116 Lod ConstOffset 34 85 Store 103(r35) 117 124: 123(ptr) AccessChain 119(psout) 120 Store 124 122 126: 12(ptr) AccessChain 119(psout) 125 Store 126 121 127:8(PS_OUTPUT) Load 119(psout) ReturnValue 127 FunctionEnd