hlsl.samplegrad.basic.dx10.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence 0:31 move second child to first child ( temp 4-component vector of float) 0:31 'txval10' ( temp 4-component vector of float) 0:31 textureGrad ( temp 4-component vector of float) 0:31 Construct combined texture-sampler ( temp sampler1D) 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 Constant: 0:31 1.100000 0:31 Constant: 0:31 1.200000 0:32 Sequence 0:32 move second child to first child ( temp 4-component vector of int) 0:32 'txval11' ( temp 4-component vector of int) 0:32 textureGrad ( temp 4-component vector of int) 0:32 Construct combined texture-sampler ( temp isampler1D) 0:32 'g_tTex1di4' ( uniform itexture1D) 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:32 Constant: 0:32 0.200000 0:32 Constant: 0:32 1.100000 0:32 Constant: 0:32 1.200000 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of uint) 0:33 'txval12' ( temp 4-component vector of uint) 0:33 textureGrad ( temp 4-component vector of uint) 0:33 Construct combined texture-sampler ( temp usampler1D) 0:33 'g_tTex1du4' ( uniform utexture1D) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:33 Constant: 0:33 0.300000 0:33 Constant: 0:33 1.100000 0:33 Constant: 0:33 1.200000 0:35 Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:35 'txval20' ( temp 4-component vector of float) 0:35 textureGrad ( temp 4-component vector of float) 0:35 Construct combined texture-sampler ( temp sampler2D) 0:35 'g_tTex2df4' ( uniform texture2D) 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:36 Sequence 0:36 move second child to first child ( temp 4-component vector of int) 0:36 'txval21' ( temp 4-component vector of int) 0:36 textureGrad ( temp 4-component vector of int) 0:36 Construct combined texture-sampler ( temp isampler2D) 0:36 'g_tTex2di4' ( uniform itexture2D) 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:37 Sequence 0:37 move second child to first child ( temp 4-component vector of uint) 0:37 'txval22' ( temp 4-component vector of uint) 0:37 textureGrad ( temp 4-component vector of uint) 0:37 Construct combined texture-sampler ( temp usampler2D) 0:37 'g_tTex2du4' ( uniform utexture2D) 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 'txval30' ( temp 4-component vector of float) 0:39 textureGrad ( temp 4-component vector of float) 0:39 Construct combined texture-sampler ( temp sampler3D) 0:39 'g_tTex3df4' ( uniform texture3D) 0:39 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of int) 0:40 'txval31' ( temp 4-component vector of int) 0:40 textureGrad ( temp 4-component vector of int) 0:40 Construct combined texture-sampler ( temp isampler3D) 0:40 'g_tTex3di4' ( uniform itexture3D) 0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of uint) 0:41 'txval32' ( temp 4-component vector of uint) 0:41 textureGrad ( temp 4-component vector of uint) 0:41 Construct combined texture-sampler ( temp usampler3D) 0:41 'g_tTex3du4' ( uniform utexture3D) 0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:43 Sequence 0:43 move second child to first child ( temp 4-component vector of float) 0:43 'txval40' ( temp 4-component vector of float) 0:43 textureGrad ( temp 4-component vector of float) 0:43 Construct combined texture-sampler ( temp samplerCube) 0:43 'g_tTexcdf4' ( uniform textureCube) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:44 Sequence 0:44 move second child to first child ( temp 4-component vector of int) 0:44 'txval41' ( temp 4-component vector of int) 0:44 textureGrad ( temp 4-component vector of int) 0:44 Construct combined texture-sampler ( temp isamplerCube) 0:44 'g_tTexcdi4' ( uniform itextureCube) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of uint) 0:45 'txval42' ( temp 4-component vector of uint) 0:45 textureGrad ( temp 4-component vector of uint) 0:45 Construct combined texture-sampler ( temp usamplerCube) 0:45 'g_tTexcdu4' ( uniform utextureCube) 0:45 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:47 move second child to first child ( temp 4-component vector of float) 0:47 Color: direct index for structure ( temp 4-component vector of float) 0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:47 Constant: 0:47 0 (const int) 0:47 Constant: 0:47 1.000000 0:47 1.000000 0:47 1.000000 0:47 1.000000 0:48 move second child to first child ( temp float) 0:48 Depth: direct index for structure ( temp float) 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:48 Constant: 0:48 1 (const int) 0:48 Constant: 0:48 1.000000 0:50 Branch: Return with expression 0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Definition: main( ( temp void) 0:28 Function Parameters: 0:? Sequence 0:28 Sequence 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:28 Color: direct index for structure ( temp 4-component vector of float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 0 (const int) 0:28 move second child to first child ( temp float) 0:? 'Depth' ( out float FragDepth) 0:28 Depth: direct index for structure ( temp float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:? 'Depth' ( out float FragDepth) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence 0:31 move second child to first child ( temp 4-component vector of float) 0:31 'txval10' ( temp 4-component vector of float) 0:31 textureGrad ( temp 4-component vector of float) 0:31 Construct combined texture-sampler ( temp sampler1D) 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:31 'g_sSamp' (layout( binding=0) uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 Constant: 0:31 1.100000 0:31 Constant: 0:31 1.200000 0:32 Sequence 0:32 move second child to first child ( temp 4-component vector of int) 0:32 'txval11' ( temp 4-component vector of int) 0:32 textureGrad ( temp 4-component vector of int) 0:32 Construct combined texture-sampler ( temp isampler1D) 0:32 'g_tTex1di4' ( uniform itexture1D) 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:32 Constant: 0:32 0.200000 0:32 Constant: 0:32 1.100000 0:32 Constant: 0:32 1.200000 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of uint) 0:33 'txval12' ( temp 4-component vector of uint) 0:33 textureGrad ( temp 4-component vector of uint) 0:33 Construct combined texture-sampler ( temp usampler1D) 0:33 'g_tTex1du4' ( uniform utexture1D) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:33 Constant: 0:33 0.300000 0:33 Constant: 0:33 1.100000 0:33 Constant: 0:33 1.200000 0:35 Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:35 'txval20' ( temp 4-component vector of float) 0:35 textureGrad ( temp 4-component vector of float) 0:35 Construct combined texture-sampler ( temp sampler2D) 0:35 'g_tTex2df4' ( uniform texture2D) 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:36 Sequence 0:36 move second child to first child ( temp 4-component vector of int) 0:36 'txval21' ( temp 4-component vector of int) 0:36 textureGrad ( temp 4-component vector of int) 0:36 Construct combined texture-sampler ( temp isampler2D) 0:36 'g_tTex2di4' ( uniform itexture2D) 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:37 Sequence 0:37 move second child to first child ( temp 4-component vector of uint) 0:37 'txval22' ( temp 4-component vector of uint) 0:37 textureGrad ( temp 4-component vector of uint) 0:37 Construct combined texture-sampler ( temp usampler2D) 0:37 'g_tTex2du4' ( uniform utexture2D) 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 'txval30' ( temp 4-component vector of float) 0:39 textureGrad ( temp 4-component vector of float) 0:39 Construct combined texture-sampler ( temp sampler3D) 0:39 'g_tTex3df4' ( uniform texture3D) 0:39 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of int) 0:40 'txval31' ( temp 4-component vector of int) 0:40 textureGrad ( temp 4-component vector of int) 0:40 Construct combined texture-sampler ( temp isampler3D) 0:40 'g_tTex3di4' ( uniform itexture3D) 0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of uint) 0:41 'txval32' ( temp 4-component vector of uint) 0:41 textureGrad ( temp 4-component vector of uint) 0:41 Construct combined texture-sampler ( temp usampler3D) 0:41 'g_tTex3du4' ( uniform utexture3D) 0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:43 Sequence 0:43 move second child to first child ( temp 4-component vector of float) 0:43 'txval40' ( temp 4-component vector of float) 0:43 textureGrad ( temp 4-component vector of float) 0:43 Construct combined texture-sampler ( temp samplerCube) 0:43 'g_tTexcdf4' ( uniform textureCube) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:44 Sequence 0:44 move second child to first child ( temp 4-component vector of int) 0:44 'txval41' ( temp 4-component vector of int) 0:44 textureGrad ( temp 4-component vector of int) 0:44 Construct combined texture-sampler ( temp isamplerCube) 0:44 'g_tTexcdi4' ( uniform itextureCube) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of uint) 0:45 'txval42' ( temp 4-component vector of uint) 0:45 textureGrad ( temp 4-component vector of uint) 0:45 Construct combined texture-sampler ( temp usamplerCube) 0:45 'g_tTexcdu4' ( uniform utextureCube) 0:45 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? 1.300000 0:47 move second child to first child ( temp 4-component vector of float) 0:47 Color: direct index for structure ( temp 4-component vector of float) 0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:47 Constant: 0:47 0 (const int) 0:47 Constant: 0:47 1.000000 0:47 1.000000 0:47 1.000000 0:47 1.000000 0:48 move second child to first child ( temp float) 0:48 Depth: direct index for structure ( temp float) 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:48 Constant: 0:48 1 (const int) 0:48 Constant: 0:48 1.000000 0:50 Branch: Return with expression 0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Definition: main( ( temp void) 0:28 Function Parameters: 0:? Sequence 0:28 Sequence 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 move second child to first child ( temp 4-component vector of float) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:28 Color: direct index for structure ( temp 4-component vector of float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 0 (const int) 0:28 move second child to first child ( temp float) 0:? 'Depth' ( out float FragDepth) 0:28 Depth: direct index for structure ( temp float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? 'Color' (layout( location=0) out 4-component vector of float) 0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 175 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 167 171 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "txval10" Name 16 "g_tTex1df4" Name 20 "g_sSamp" Name 31 "txval11" Name 34 "g_tTex1di4" Name 44 "txval12" Name 47 "g_tTex1du4" Name 54 "txval20" Name 57 "g_tTex2df4" Name 66 "txval21" Name 69 "g_tTex2di4" Name 77 "txval22" Name 80 "g_tTex2du4" Name 89 "txval30" Name 92 "g_tTex3df4" Name 102 "txval31" Name 105 "g_tTex3di4" Name 112 "txval32" Name 115 "g_tTex3du4" Name 125 "txval40" Name 128 "g_tTexcdf4" Name 134 "txval41" Name 137 "g_tTexcdi4" Name 143 "txval42" Name 146 "g_tTexcdu4" Name 153 "psout" Name 164 "flattenTemp" Name 167 "Color" Name 171 "Depth" Name 174 "g_tTex1df4a" Decorate 16(g_tTex1df4) DescriptorSet 0 Decorate 16(g_tTex1df4) Binding 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 34(g_tTex1di4) DescriptorSet 0 Decorate 47(g_tTex1du4) DescriptorSet 0 Decorate 57(g_tTex2df4) DescriptorSet 0 Decorate 69(g_tTex2di4) DescriptorSet 0 Decorate 80(g_tTex2du4) DescriptorSet 0 Decorate 92(g_tTex3df4) DescriptorSet 0 Decorate 105(g_tTex3di4) DescriptorSet 0 Decorate 115(g_tTex3du4) DescriptorSet 0 Decorate 128(g_tTexcdf4) DescriptorSet 0 Decorate 137(g_tTexcdi4) DescriptorSet 0 Decorate 146(g_tTexcdu4) DescriptorSet 0 Decorate 167(Color) Location 0 Decorate 171(Depth) BuiltIn FragDepth Decorate 174(g_tTex1df4a) DescriptorSet 0 Decorate 174(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 7(fvec4) 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: 6(float) Constant 1036831949 25: 6(float) Constant 1066192077 26: 6(float) Constant 1067030938 28: TypeInt 32 1 29: TypeVector 28(int) 4 30: TypePointer Function 29(ivec4) 32: TypeImage 28(int) 1D sampled format:Unknown 33: TypePointer UniformConstant 32 34(g_tTex1di4): 33(ptr) Variable UniformConstant 37: TypeSampledImage 32 39: 6(float) Constant 1045220557 41: TypeInt 32 0 42: TypeVector 41(int) 4 43: TypePointer Function 42(ivec4) 45: TypeImage 41(int) 1D sampled format:Unknown 46: TypePointer UniformConstant 45 47(g_tTex1du4): 46(ptr) Variable UniformConstant 50: TypeSampledImage 45 52: 6(float) Constant 1050253722 55: TypeImage 6(float) 2D sampled format:Unknown 56: TypePointer UniformConstant 55 57(g_tTex2df4): 56(ptr) Variable UniformConstant 60: TypeSampledImage 55 62: TypeVector 6(float) 2 63: 62(fvec2) ConstantComposite 24 39 64: 62(fvec2) ConstantComposite 25 26 67: TypeImage 28(int) 2D sampled format:Unknown 68: TypePointer UniformConstant 67 69(g_tTex2di4): 68(ptr) Variable UniformConstant 72: TypeSampledImage 67 74: 6(float) Constant 1053609165 75: 62(fvec2) ConstantComposite 52 74 78: TypeImage 41(int) 2D sampled format:Unknown 79: TypePointer UniformConstant 78 80(g_tTex2du4): 79(ptr) Variable UniformConstant 83: TypeSampledImage 78 85: 6(float) Constant 1056964608 86: 6(float) Constant 1058642330 87: 62(fvec2) ConstantComposite 85 86 90: TypeImage 6(float) 3D sampled format:Unknown 91: TypePointer UniformConstant 90 92(g_tTex3df4): 91(ptr) Variable UniformConstant 95: TypeSampledImage 90 97: TypeVector 6(float) 3 98: 97(fvec3) ConstantComposite 24 39 52 99: 6(float) Constant 1067869798 100: 97(fvec3) ConstantComposite 25 26 99 103: TypeImage 28(int) 3D sampled format:Unknown 104: TypePointer UniformConstant 103 105(g_tTex3di4): 104(ptr) Variable UniformConstant 108: TypeSampledImage 103 110: 97(fvec3) ConstantComposite 74 85 86 113: TypeImage 41(int) 3D sampled format:Unknown 114: TypePointer UniformConstant 113 115(g_tTex3du4): 114(ptr) Variable UniformConstant 118: TypeSampledImage 113 120: 6(float) Constant 1060320051 121: 6(float) Constant 1061997773 122: 6(float) Constant 1063675494 123: 97(fvec3) ConstantComposite 120 121 122 126: TypeImage 6(float) Cube sampled format:Unknown 127: TypePointer UniformConstant 126 128(g_tTexcdf4): 127(ptr) Variable UniformConstant 131: TypeSampledImage 126 135: TypeImage 28(int) Cube sampled format:Unknown 136: TypePointer UniformConstant 135 137(g_tTexcdi4): 136(ptr) Variable UniformConstant 140: TypeSampledImage 135 144: TypeImage 41(int) Cube sampled format:Unknown 145: TypePointer UniformConstant 144 146(g_tTexcdu4): 145(ptr) Variable UniformConstant 149: TypeSampledImage 144 152: TypePointer Function 8(PS_OUTPUT) 154: 28(int) Constant 0 155: 6(float) Constant 1065353216 156: 7(fvec4) ConstantComposite 155 155 155 155 158: 28(int) Constant 1 159: TypePointer Function 6(float) 166: TypePointer Output 7(fvec4) 167(Color): 166(ptr) Variable Output 170: TypePointer Output 6(float) 171(Depth): 170(ptr) Variable Output 174(g_tTex1df4a): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 164(flattenTemp): 152(ptr) Variable Function 165:8(PS_OUTPUT) FunctionCall 10(@main() Store 164(flattenTemp) 165 168: 12(ptr) AccessChain 164(flattenTemp) 154 169: 7(fvec4) Load 168 Store 167(Color) 169 172: 159(ptr) AccessChain 164(flattenTemp) 158 173: 6(float) Load 172 Store 171(Depth) 173 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(txval10): 12(ptr) Variable Function 31(txval11): 30(ptr) Variable Function 44(txval12): 43(ptr) Variable Function 54(txval20): 12(ptr) Variable Function 66(txval21): 30(ptr) Variable Function 77(txval22): 43(ptr) Variable Function 89(txval30): 12(ptr) Variable Function 102(txval31): 30(ptr) Variable Function 112(txval32): 43(ptr) Variable Function 125(txval40): 12(ptr) Variable Function 134(txval41): 30(ptr) Variable Function 143(txval42): 43(ptr) Variable Function 153(psout): 152(ptr) Variable Function 17: 14 Load 16(g_tTex1df4) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 27: 7(fvec4) ImageSampleExplicitLod 23 24 Grad 25 26 Store 13(txval10) 27 35: 32 Load 34(g_tTex1di4) 36: 18 Load 20(g_sSamp) 38: 37 SampledImage 35 36 40: 29(ivec4) ImageSampleExplicitLod 38 39 Grad 25 26 Store 31(txval11) 40 48: 45 Load 47(g_tTex1du4) 49: 18 Load 20(g_sSamp) 51: 50 SampledImage 48 49 53: 42(ivec4) ImageSampleExplicitLod 51 52 Grad 25 26 Store 44(txval12) 53 58: 55 Load 57(g_tTex2df4) 59: 18 Load 20(g_sSamp) 61: 60 SampledImage 58 59 65: 7(fvec4) ImageSampleExplicitLod 61 63 Grad 64 64 Store 54(txval20) 65 70: 67 Load 69(g_tTex2di4) 71: 18 Load 20(g_sSamp) 73: 72 SampledImage 70 71 76: 29(ivec4) ImageSampleExplicitLod 73 75 Grad 64 64 Store 66(txval21) 76 81: 78 Load 80(g_tTex2du4) 82: 18 Load 20(g_sSamp) 84: 83 SampledImage 81 82 88: 42(ivec4) ImageSampleExplicitLod 84 87 Grad 64 64 Store 77(txval22) 88 93: 90 Load 92(g_tTex3df4) 94: 18 Load 20(g_sSamp) 96: 95 SampledImage 93 94 101: 7(fvec4) ImageSampleExplicitLod 96 98 Grad 100 100 Store 89(txval30) 101 106: 103 Load 105(g_tTex3di4) 107: 18 Load 20(g_sSamp) 109: 108 SampledImage 106 107 111: 29(ivec4) ImageSampleExplicitLod 109 110 Grad 100 100 Store 102(txval31) 111 116: 113 Load 115(g_tTex3du4) 117: 18 Load 20(g_sSamp) 119: 118 SampledImage 116 117 124: 42(ivec4) ImageSampleExplicitLod 119 123 Grad 100 100 Store 112(txval32) 124 129: 126 Load 128(g_tTexcdf4) 130: 18 Load 20(g_sSamp) 132: 131 SampledImage 129 130 133: 7(fvec4) ImageSampleExplicitLod 132 98 Grad 100 100 Store 125(txval40) 133 138: 135 Load 137(g_tTexcdi4) 139: 18 Load 20(g_sSamp) 141: 140 SampledImage 138 139 142: 29(ivec4) ImageSampleExplicitLod 141 110 Grad 100 100 Store 134(txval41) 142 147: 144 Load 146(g_tTexcdu4) 148: 18 Load 20(g_sSamp) 150: 149 SampledImage 147 148 151: 42(ivec4) ImageSampleExplicitLod 150 123 Grad 100 100 Store 143(txval42) 151 157: 12(ptr) AccessChain 153(psout) 154 Store 157 156 160: 159(ptr) AccessChain 153(psout) 158 Store 160 155 161:8(PS_OUTPUT) Load 153(psout) ReturnValue 161 FunctionEnd