hlsl.semantic.vert Shader version: 500 0:? Sequence 0:12 Function Definition: @main(struct-S-f1-f1-f1-f1-f1-f1-i11; ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Function Parameters: 0:12 'ins' ( in structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:? Sequence 0:14 Branch: Return with expression 0:14 's' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 clip: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 0 (const int) 0:? 'clip' (layout( location=0) in float) 0:12 move second child to first child ( temp float) 0:12 clip0: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 1 (const int) 0:? 'clip0' (layout( location=1) in float) 0:12 move second child to first child ( temp float) 0:12 clip7: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 2 (const int) 0:? 'clip7' (layout( location=2) in float) 0:12 move second child to first child ( temp float) 0:12 cull: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 3 (const int) 0:? 'cull' (layout( location=3) in float) 0:12 move second child to first child ( temp float) 0:12 cull2: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 4 (const int) 0:? 'cull2' (layout( location=4) in float) 0:12 move second child to first child ( temp float) 0:12 cull5: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 5 (const int) 0:? 'cull5' (layout( location=5) in float) 0:12 move second child to first child ( temp int) 0:12 ii: direct index for structure ( temp int) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 6 (const int) 0:? 'ii' ( in int InstanceIndex) 0:12 Sequence 0:12 move second child to first child ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Function Call: @main(struct-S-f1-f1-f1-f1-f1-f1-i11; ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:? Sequence 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:? '@entryPointOutput_clip7' ( out 1-element array of float ClipDistance) 0:12 Constant: 0:12 0 (const int) 0:12 clip: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 0 (const int) 0:? Sequence 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:? '@entryPointOutput_clip7' ( out 1-element array of float ClipDistance) 0:12 Constant: 0:12 0 (const int) 0:12 clip0: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 1 (const int) 0:? Sequence 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:? '@entryPointOutput_clip7' ( out 1-element array of float ClipDistance) 0:12 Constant: 0:12 0 (const int) 0:12 clip7: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 2 (const int) 0:? Sequence 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:? '@entryPointOutput_cull5' ( out 1-element array of float CullDistance) 0:12 Constant: 0:12 0 (const int) 0:12 cull: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 3 (const int) 0:? Sequence 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:? '@entryPointOutput_cull5' ( out 1-element array of float CullDistance) 0:12 Constant: 0:12 0 (const int) 0:12 cull2: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 4 (const int) 0:? Sequence 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:? '@entryPointOutput_cull5' ( out 1-element array of float CullDistance) 0:12 Constant: 0:12 0 (const int) 0:12 cull5: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 5 (const int) 0:12 move second child to first child ( temp int) 0:12 ii: direct index for structure ( temp int) 0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii}) 0:12 Constant: 0:12 0 (const int) 0:12 ii: direct index for structure ( temp int) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 6 (const int) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii}) 0:? 'clip' (layout( location=0) in float) 0:? 'clip0' (layout( location=1) in float) 0:? 'clip7' (layout( location=2) in float) 0:? 'cull' (layout( location=3) in float) 0:? 'cull2' (layout( location=4) in float) 0:? 'cull5' (layout( location=5) in float) 0:? 'ii' ( in int InstanceIndex) Linked vertex stage: Shader version: 500 0:? Sequence 0:12 Function Definition: @main(struct-S-f1-f1-f1-f1-f1-f1-i11; ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Function Parameters: 0:12 'ins' ( in structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:? Sequence 0:14 Branch: Return with expression 0:14 's' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 clip: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 0 (const int) 0:? 'clip' (layout( location=0) in float) 0:12 move second child to first child ( temp float) 0:12 clip0: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 1 (const int) 0:? 'clip0' (layout( location=1) in float) 0:12 move second child to first child ( temp float) 0:12 clip7: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 2 (const int) 0:? 'clip7' (layout( location=2) in float) 0:12 move second child to first child ( temp float) 0:12 cull: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 3 (const int) 0:? 'cull' (layout( location=3) in float) 0:12 move second child to first child ( temp float) 0:12 cull2: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 4 (const int) 0:? 'cull2' (layout( location=4) in float) 0:12 move second child to first child ( temp float) 0:12 cull5: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 5 (const int) 0:? 'cull5' (layout( location=5) in float) 0:12 move second child to first child ( temp int) 0:12 ii: direct index for structure ( temp int) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 6 (const int) 0:? 'ii' ( in int InstanceIndex) 0:12 Sequence 0:12 move second child to first child ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Function Call: @main(struct-S-f1-f1-f1-f1-f1-f1-i11; ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:? Sequence 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:? '@entryPointOutput_clip7' ( out 1-element array of float ClipDistance) 0:12 Constant: 0:12 0 (const int) 0:12 clip: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 0 (const int) 0:? Sequence 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:? '@entryPointOutput_clip7' ( out 1-element array of float ClipDistance) 0:12 Constant: 0:12 0 (const int) 0:12 clip0: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 1 (const int) 0:? Sequence 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:? '@entryPointOutput_clip7' ( out 1-element array of float ClipDistance) 0:12 Constant: 0:12 0 (const int) 0:12 clip7: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 2 (const int) 0:? Sequence 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:? '@entryPointOutput_cull5' ( out 1-element array of float CullDistance) 0:12 Constant: 0:12 0 (const int) 0:12 cull: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 3 (const int) 0:? Sequence 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:? '@entryPointOutput_cull5' ( out 1-element array of float CullDistance) 0:12 Constant: 0:12 0 (const int) 0:12 cull2: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 4 (const int) 0:? Sequence 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:? '@entryPointOutput_cull5' ( out 1-element array of float CullDistance) 0:12 Constant: 0:12 0 (const int) 0:12 cull5: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 5 (const int) 0:12 move second child to first child ( temp int) 0:12 ii: direct index for structure ( temp int) 0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii}) 0:12 Constant: 0:12 0 (const int) 0:12 ii: direct index for structure ( temp int) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 6 (const int) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii}) 0:? 'clip' (layout( location=0) in float) 0:? 'clip0' (layout( location=1) in float) 0:? 'clip7' (layout( location=2) in float) 0:? 'cull' (layout( location=3) in float) 0:? 'cull2' (layout( location=4) in float) 0:? 'cull5' (layout( location=5) in float) 0:? 'ii' ( in int InstanceIndex) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 87 Capability Shader Capability ClipDistance Capability CullDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 21 26 30 34 38 42 47 59 70 82 Source HLSL 500 Name 4 "main" Name 8 "S" MemberName 8(S) 0 "clip" MemberName 8(S) 1 "clip0" MemberName 8(S) 2 "clip7" MemberName 8(S) 3 "cull" MemberName 8(S) 4 "cull2" MemberName 8(S) 5 "cull5" MemberName 8(S) 6 "ii" Name 12 "@main(struct-S-f1-f1-f1-f1-f1-f1-i11;" Name 11 "ins" Name 14 "s" Name 18 "ins" Name 21 "clip" Name 26 "clip0" Name 30 "clip7" Name 34 "cull" Name 38 "cull2" Name 42 "cull5" Name 47 "ii" Name 51 "flattenTemp" Name 52 "param" Name 59 "@entryPointOutput_clip7" Name 70 "@entryPointOutput_cull5" Name 80 "S" MemberName 80(S) 0 "ii" Name 82 "@entryPointOutput" Decorate 21(clip) Location 0 Decorate 26(clip0) Location 1 Decorate 30(clip7) Location 2 Decorate 34(cull) Location 3 Decorate 38(cull2) Location 4 Decorate 42(cull5) Location 5 Decorate 47(ii) BuiltIn InstanceIndex Decorate 59(@entryPointOutput_clip7) BuiltIn ClipDistance Decorate 70(@entryPointOutput_cull5) BuiltIn CullDistance Decorate 82(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeInt 32 1 8(S): TypeStruct 6(float) 6(float) 6(float) 6(float) 6(float) 6(float) 7(int) 9: TypePointer Function 8(S) 10: TypeFunction 8(S) 9(ptr) 19: 7(int) Constant 0 20: TypePointer Input 6(float) 21(clip): 20(ptr) Variable Input 23: TypePointer Function 6(float) 25: 7(int) Constant 1 26(clip0): 20(ptr) Variable Input 29: 7(int) Constant 2 30(clip7): 20(ptr) Variable Input 33: 7(int) Constant 3 34(cull): 20(ptr) Variable Input 37: 7(int) Constant 4 38(cull2): 20(ptr) Variable Input 41: 7(int) Constant 5 42(cull5): 20(ptr) Variable Input 45: 7(int) Constant 6 46: TypePointer Input 7(int) 47(ii): 46(ptr) Variable Input 49: TypePointer Function 7(int) 55: TypeInt 32 0 56: 55(int) Constant 1 57: TypeArray 6(float) 56 58: TypePointer Output 57 59(@entryPointOutput_clip7): 58(ptr) Variable Output 62: TypePointer Output 6(float) 70(@entryPointOutput_cull5): 58(ptr) Variable Output 80(S): TypeStruct 7(int) 81: TypePointer Output 80(S) 82(@entryPointOutput): 81(ptr) Variable Output 85: TypePointer Output 7(int) 4(main): 2 Function None 3 5: Label 18(ins): 9(ptr) Variable Function 51(flattenTemp): 9(ptr) Variable Function 52(param): 9(ptr) Variable Function 22: 6(float) Load 21(clip) 24: 23(ptr) AccessChain 18(ins) 19 Store 24 22 27: 6(float) Load 26(clip0) 28: 23(ptr) AccessChain 18(ins) 25 Store 28 27 31: 6(float) Load 30(clip7) 32: 23(ptr) AccessChain 18(ins) 29 Store 32 31 35: 6(float) Load 34(cull) 36: 23(ptr) AccessChain 18(ins) 33 Store 36 35 39: 6(float) Load 38(cull2) 40: 23(ptr) AccessChain 18(ins) 37 Store 40 39 43: 6(float) Load 42(cull5) 44: 23(ptr) AccessChain 18(ins) 41 Store 44 43 48: 7(int) Load 47(ii) 50: 49(ptr) AccessChain 18(ins) 45 Store 50 48 53: 8(S) Load 18(ins) Store 52(param) 53 54: 8(S) FunctionCall 12(@main(struct-S-f1-f1-f1-f1-f1-f1-i11;) 52(param) Store 51(flattenTemp) 54 60: 23(ptr) AccessChain 51(flattenTemp) 19 61: 6(float) Load 60 63: 62(ptr) AccessChain 59(@entryPointOutput_clip7) 19 Store 63 61 64: 23(ptr) AccessChain 51(flattenTemp) 25 65: 6(float) Load 64 66: 62(ptr) AccessChain 59(@entryPointOutput_clip7) 19 Store 66 65 67: 23(ptr) AccessChain 51(flattenTemp) 29 68: 6(float) Load 67 69: 62(ptr) AccessChain 59(@entryPointOutput_clip7) 19 Store 69 68 71: 23(ptr) AccessChain 51(flattenTemp) 33 72: 6(float) Load 71 73: 62(ptr) AccessChain 70(@entryPointOutput_cull5) 19 Store 73 72 74: 23(ptr) AccessChain 51(flattenTemp) 37 75: 6(float) Load 74 76: 62(ptr) AccessChain 70(@entryPointOutput_cull5) 19 Store 76 75 77: 23(ptr) AccessChain 51(flattenTemp) 41 78: 6(float) Load 77 79: 62(ptr) AccessChain 70(@entryPointOutput_cull5) 19 Store 79 78 83: 49(ptr) AccessChain 51(flattenTemp) 45 84: 7(int) Load 83 86: 85(ptr) AccessChain 82(@entryPointOutput) 19 Store 86 84 Return FunctionEnd 12(@main(struct-S-f1-f1-f1-f1-f1-f1-i11;): 8(S) Function None 10 11(ins): 9(ptr) FunctionParameter 13: Label 14(s): 9(ptr) Variable Function 15: 8(S) Load 14(s) ReturnValue 15 FunctionEnd