hlsl.struct.split.nested.geom Shader version: 500 invocations = -1 max_vertices = 3 input primitive = triangles output primitive = triangle_strip 0:? Sequence 0:24 Function Definition: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; ( temp void) 0:24 Function Parameters: 0:24 'tin' ( in 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 'ts' ( out structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Sequence 0:27 move second child to first child ( temp 4-component vector of float) 0:27 pos: direct index for structure ( temp 4-component vector of float) 0:27 psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:27 'o' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:27 Constant: 0:27 0 (const int) 0:27 Constant: 0:27 0 (const int) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:28 move second child to first child ( temp 2-component vector of float) 0:28 tc: direct index for structure ( temp 2-component vector of float) 0:28 psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:28 'o' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 1 (const int) 0:? Constant: 0:? 5.000000 0:? 6.000000 0:30 Sequence 0:30 Sequence 0:30 move second child to first child ( temp 4-component vector of float) 0:? 'ts_psIn_pos' ( out 4-component vector of float Position) 0:30 pos: direct index for structure ( temp 4-component vector of float) 0:30 psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:30 'o' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 0 (const int) 0:30 move second child to first child ( temp 2-component vector of float) 0:30 tc: direct index for structure ( temp 2-component vector of float) 0:30 psIn: direct index for structure ( temp structure{ temp 2-component vector of float tc}) 0:30 'ts' (layout( location=0) out structure{ temp structure{ temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 0 (const int) 0:30 tc: direct index for structure ( temp 2-component vector of float) 0:30 psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:30 'o' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 1 (const int) 0:30 move second child to first child ( temp structure{ temp 2-element array of float m0_array, temp int m1}) 0:30 contains_no_builtin_io: direct index for structure ( temp structure{ temp 2-element array of float m0_array, temp int m1}) 0:30 'ts' (layout( location=0) out structure{ temp structure{ temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 Constant: 0:30 1 (const int) 0:30 contains_no_builtin_io: direct index for structure ( temp structure{ temp 2-element array of float m0_array, temp int m1}) 0:30 'o' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 Constant: 0:30 1 (const int) 0:30 EmitVertex ( temp void) 0:24 Function Definition: main( ( temp void) 0:24 Function Parameters: 0:? Sequence 0:24 Sequence 0:24 move second child to first child ( temp 4-component vector of float) 0:24 pos: direct index for structure ( temp 4-component vector of float) 0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 direct index ( in 4-component vector of float Position) 0:? 'tin_pos' ( in 3-element array of 4-component vector of float Position) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child ( temp 2-component vector of float) 0:24 tc: direct index for structure ( temp 2-component vector of float) 0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 1 (const int) 0:24 tc: direct index for structure ( temp 2-component vector of float) 0:24 direct index (layout( location=0) in structure{ temp 2-component vector of float tc}) 0:24 'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child ( temp 4-component vector of float) 0:24 pos: direct index for structure ( temp 4-component vector of float) 0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 direct index ( in 4-component vector of float Position) 0:? 'tin_pos' ( in 3-element array of 4-component vector of float Position) 0:24 Constant: 0:24 1 (const int) 0:24 move second child to first child ( temp 2-component vector of float) 0:24 tc: direct index for structure ( temp 2-component vector of float) 0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 1 (const int) 0:24 tc: direct index for structure ( temp 2-component vector of float) 0:24 direct index (layout( location=0) in structure{ temp 2-component vector of float tc}) 0:24 'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child ( temp 4-component vector of float) 0:24 pos: direct index for structure ( temp 4-component vector of float) 0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 direct index ( in 4-component vector of float Position) 0:? 'tin_pos' ( in 3-element array of 4-component vector of float Position) 0:24 Constant: 0:24 2 (const int) 0:24 move second child to first child ( temp 2-component vector of float) 0:24 tc: direct index for structure ( temp 2-component vector of float) 0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 1 (const int) 0:24 tc: direct index for structure ( temp 2-component vector of float) 0:24 direct index (layout( location=0) in structure{ temp 2-component vector of float tc}) 0:24 'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 Function Call: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; ( temp void) 0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'ts' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Linker Objects 0:? 'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc}) 0:? 'ts' (layout( location=0) out structure{ temp structure{ temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) Linked geometry stage: Shader version: 500 invocations = 1 max_vertices = 3 input primitive = triangles output primitive = triangle_strip 0:? Sequence 0:24 Function Definition: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; ( temp void) 0:24 Function Parameters: 0:24 'tin' ( in 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 'ts' ( out structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Sequence 0:27 move second child to first child ( temp 4-component vector of float) 0:27 pos: direct index for structure ( temp 4-component vector of float) 0:27 psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:27 'o' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:27 Constant: 0:27 0 (const int) 0:27 Constant: 0:27 0 (const int) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:28 move second child to first child ( temp 2-component vector of float) 0:28 tc: direct index for structure ( temp 2-component vector of float) 0:28 psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:28 'o' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 1 (const int) 0:? Constant: 0:? 5.000000 0:? 6.000000 0:30 Sequence 0:30 Sequence 0:30 move second child to first child ( temp 4-component vector of float) 0:? 'ts_psIn_pos' ( out 4-component vector of float Position) 0:30 pos: direct index for structure ( temp 4-component vector of float) 0:30 psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:30 'o' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 0 (const int) 0:30 move second child to first child ( temp 2-component vector of float) 0:30 tc: direct index for structure ( temp 2-component vector of float) 0:30 psIn: direct index for structure ( temp structure{ temp 2-component vector of float tc}) 0:30 'ts' (layout( location=0) out structure{ temp structure{ temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 0 (const int) 0:30 tc: direct index for structure ( temp 2-component vector of float) 0:30 psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:30 'o' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 1 (const int) 0:30 move second child to first child ( temp structure{ temp 2-element array of float m0_array, temp int m1}) 0:30 contains_no_builtin_io: direct index for structure ( temp structure{ temp 2-element array of float m0_array, temp int m1}) 0:30 'ts' (layout( location=0) out structure{ temp structure{ temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 Constant: 0:30 1 (const int) 0:30 contains_no_builtin_io: direct index for structure ( temp structure{ temp 2-element array of float m0_array, temp int m1}) 0:30 'o' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 Constant: 0:30 1 (const int) 0:30 EmitVertex ( temp void) 0:24 Function Definition: main( ( temp void) 0:24 Function Parameters: 0:? Sequence 0:24 Sequence 0:24 move second child to first child ( temp 4-component vector of float) 0:24 pos: direct index for structure ( temp 4-component vector of float) 0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 direct index ( in 4-component vector of float Position) 0:? 'tin_pos' ( in 3-element array of 4-component vector of float Position) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child ( temp 2-component vector of float) 0:24 tc: direct index for structure ( temp 2-component vector of float) 0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 1 (const int) 0:24 tc: direct index for structure ( temp 2-component vector of float) 0:24 direct index (layout( location=0) in structure{ temp 2-component vector of float tc}) 0:24 'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child ( temp 4-component vector of float) 0:24 pos: direct index for structure ( temp 4-component vector of float) 0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 direct index ( in 4-component vector of float Position) 0:? 'tin_pos' ( in 3-element array of 4-component vector of float Position) 0:24 Constant: 0:24 1 (const int) 0:24 move second child to first child ( temp 2-component vector of float) 0:24 tc: direct index for structure ( temp 2-component vector of float) 0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 1 (const int) 0:24 tc: direct index for structure ( temp 2-component vector of float) 0:24 direct index (layout( location=0) in structure{ temp 2-component vector of float tc}) 0:24 'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child ( temp 4-component vector of float) 0:24 pos: direct index for structure ( temp 4-component vector of float) 0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 direct index ( in 4-component vector of float Position) 0:? 'tin_pos' ( in 3-element array of 4-component vector of float Position) 0:24 Constant: 0:24 2 (const int) 0:24 move second child to first child ( temp 2-component vector of float) 0:24 tc: direct index for structure ( temp 2-component vector of float) 0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 1 (const int) 0:24 tc: direct index for structure ( temp 2-component vector of float) 0:24 direct index (layout( location=0) in structure{ temp 2-component vector of float tc}) 0:24 'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 Function Call: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; ( temp void) 0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'ts' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Linker Objects 0:? 'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc}) 0:? 'ts' (layout( location=0) out structure{ temp structure{ temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 99 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 41 48 67 75 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip ExecutionMode 4 OutputVertices 3 Source HLSL 500 Name 4 "main" Name 9 "PS_IN" MemberName 9(PS_IN) 0 "pos" MemberName 9(PS_IN) 1 "tc" Name 17 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO" MemberName 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 0 "m0_array" MemberName 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 1 "m1" Name 18 "GS_OUT" MemberName 18(GS_OUT) 0 "psIn" MemberName 18(GS_OUT) 1 "contains_no_builtin_io" Name 23 "@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;" Name 21 "tin" Name 22 "ts" Name 25 "o" Name 41 "ts_psIn_pos" Name 44 "PS_IN" MemberName 44(PS_IN) 0 "tc" Name 45 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO" MemberName 45(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 0 "m0_array" MemberName 45(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 1 "m1" Name 46 "GS_OUT" MemberName 46(GS_OUT) 0 "psIn" MemberName 46(GS_OUT) 1 "contains_no_builtin_io" Name 48 "ts" Name 64 "tin" Name 67 "tin_pos" Name 72 "PS_IN" MemberName 72(PS_IN) 0 "tc" Name 75 "tin" Name 93 "ts" Name 94 "param" Name 96 "param" Decorate 41(ts_psIn_pos) BuiltIn Position Decorate 48(ts) Location 0 Decorate 67(tin_pos) BuiltIn Position Decorate 75(tin) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeVector 6(float) 2 9(PS_IN): TypeStruct 7(fvec4) 8(fvec2) 10: TypeInt 32 0 11: 10(int) Constant 3 12: TypeArray 9(PS_IN) 11 13: TypePointer Function 12 14: 10(int) Constant 2 15: TypeArray 6(float) 14 16: TypeInt 32 1 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 15 16(int) 18(GS_OUT): TypeStruct 9(PS_IN) 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 19: TypePointer Function 18(GS_OUT) 20: TypeFunction 2 13(ptr) 19(ptr) 26: 16(int) Constant 0 27: 6(float) Constant 1065353216 28: 6(float) Constant 1073741824 29: 6(float) Constant 1077936128 30: 6(float) Constant 1082130432 31: 7(fvec4) ConstantComposite 27 28 29 30 32: TypePointer Function 7(fvec4) 34: 16(int) Constant 1 35: 6(float) Constant 1084227584 36: 6(float) Constant 1086324736 37: 8(fvec2) ConstantComposite 35 36 38: TypePointer Function 8(fvec2) 40: TypePointer Output 7(fvec4) 41(ts_psIn_pos): 40(ptr) Variable Output 44(PS_IN): TypeStruct 8(fvec2) 45(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 15 16(int) 46(GS_OUT): TypeStruct 44(PS_IN) 45(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 47: TypePointer Output 46(GS_OUT) 48(ts): 47(ptr) Variable Output 51: TypePointer Output 8(fvec2) 53: TypePointer Function 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 56: TypePointer Output 45(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 59: TypePointer Output 15 62: TypePointer Output 16(int) 65: TypeArray 7(fvec4) 11 66: TypePointer Input 65 67(tin_pos): 66(ptr) Variable Input 68: TypePointer Input 7(fvec4) 72(PS_IN): TypeStruct 8(fvec2) 73: TypeArray 72(PS_IN) 11 74: TypePointer Input 73 75(tin): 74(ptr) Variable Input 76: TypePointer Input 8(fvec2) 86: 16(int) Constant 2 4(main): 2 Function None 3 5: Label 64(tin): 13(ptr) Variable Function 93(ts): 19(ptr) Variable Function 94(param): 13(ptr) Variable Function 96(param): 19(ptr) Variable Function 69: 68(ptr) AccessChain 67(tin_pos) 26 70: 7(fvec4) Load 69 71: 32(ptr) AccessChain 64(tin) 26 26 Store 71 70 77: 76(ptr) AccessChain 75(tin) 26 26 78: 8(fvec2) Load 77 79: 38(ptr) AccessChain 64(tin) 26 34 Store 79 78 80: 68(ptr) AccessChain 67(tin_pos) 34 81: 7(fvec4) Load 80 82: 32(ptr) AccessChain 64(tin) 34 26 Store 82 81 83: 76(ptr) AccessChain 75(tin) 34 26 84: 8(fvec2) Load 83 85: 38(ptr) AccessChain 64(tin) 34 34 Store 85 84 87: 68(ptr) AccessChain 67(tin_pos) 86 88: 7(fvec4) Load 87 89: 32(ptr) AccessChain 64(tin) 86 26 Store 89 88 90: 76(ptr) AccessChain 75(tin) 86 26 91: 8(fvec2) Load 90 92: 38(ptr) AccessChain 64(tin) 86 34 Store 92 91 95: 12 Load 64(tin) Store 94(param) 95 97: 2 FunctionCall 23(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;) 94(param) 96(param) 98: 18(GS_OUT) Load 96(param) Store 93(ts) 98 Return FunctionEnd 23(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;): 2 Function None 20 21(tin): 13(ptr) FunctionParameter 22(ts): 19(ptr) FunctionParameter 24: Label 25(o): 19(ptr) Variable Function 33: 32(ptr) AccessChain 25(o) 26 26 Store 33 31 39: 38(ptr) AccessChain 25(o) 26 34 Store 39 37 42: 32(ptr) AccessChain 25(o) 26 26 43: 7(fvec4) Load 42 Store 41(ts_psIn_pos) 43 49: 38(ptr) AccessChain 25(o) 26 34 50: 8(fvec2) Load 49 52: 51(ptr) AccessChain 48(ts) 26 26 Store 52 50 54: 53(ptr) AccessChain 25(o) 34 55:17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) Load 54 57: 56(ptr) AccessChain 48(ts) 34 58: 15 CompositeExtract 55 0 60: 59(ptr) AccessChain 57 26 Store 60 58 61: 16(int) CompositeExtract 55 1 63: 62(ptr) AccessChain 57 34 Store 63 61 EmitVertex Return FunctionEnd