hlsl.structarray.flatten.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:23 Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void) 0:23 Function Parameters: 0:23 'ps_output' ( out structure{ temp 4-component vector of float color}) 0:? Sequence 0:24 move second child to first child ( temp 4-component vector of float) 0:24 color: direct index for structure ( temp 4-component vector of float) 0:24 'ps_output' ( out structure{ temp 4-component vector of float color}) 0:24 Constant: 0:24 0 (const int) 0:26 add ( temp 4-component vector of float) 0:25 add ( temp 4-component vector of float) 0:25 texture ( temp 4-component vector of float) 0:25 Construct combined texture-sampler ( temp sampler1D) 0:? 'tex' ( uniform texture1D) 0:? 'samp' ( uniform sampler) 0:25 Constant: 0:25 0.500000 0:26 texture ( temp 4-component vector of float) 0:26 Construct combined texture-sampler ( temp sampler1D) 0:? 'g_texdata_array[1].tex' ( uniform texture1D) 0:? 'g_texdata_array[1].samp' ( uniform sampler) 0:26 Constant: 0:26 0.400000 0:27 texture ( temp 4-component vector of float) 0:27 Construct combined texture-sampler ( temp sampler1D) 0:? 'g_texdata_array2[1].tex[0]' ( uniform texture1D) 0:? 'g_texdata_array2[1].samp[0]' ( uniform sampler) 0:27 Constant: 0:27 0.300000 0:23 Function Definition: main( ( temp void) 0:23 Function Parameters: 0:? Sequence 0:23 Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void) 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:23 Sequence 0:23 move second child to first child ( temp 4-component vector of float) 0:? 'color' (layout( location=0) out 4-component vector of float) 0:23 color: direct index for structure ( temp 4-component vector of float) 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:23 Constant: 0:23 0 (const int) 0:? Linker Objects 0:? 'g_samp' ( uniform sampler) 0:? 'g_tex' ( uniform texture1D) 0:? 'g_texdata_array2[0].samp[0]' ( uniform sampler) 0:? 'g_texdata_array2[0].samp[1]' ( uniform sampler) 0:? 'g_texdata_array2[0].tex[0]' ( uniform texture1D) 0:? 'g_texdata_array2[0].tex[1]' ( uniform texture1D) 0:? 'g_texdata_array2[1].samp[0]' ( uniform sampler) 0:? 'g_texdata_array2[1].samp[1]' ( uniform sampler) 0:? 'g_texdata_array2[1].tex[0]' ( uniform texture1D) 0:? 'g_texdata_array2[1].tex[1]' ( uniform texture1D) 0:? 'g_texdata_array2[2].samp[0]' ( uniform sampler) 0:? 'g_texdata_array2[2].samp[1]' ( uniform sampler) 0:? 'g_texdata_array2[2].tex[0]' ( uniform texture1D) 0:? 'g_texdata_array2[2].tex[1]' ( uniform texture1D) 0:? 'color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:23 Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void) 0:23 Function Parameters: 0:23 'ps_output' ( out structure{ temp 4-component vector of float color}) 0:? Sequence 0:24 move second child to first child ( temp 4-component vector of float) 0:24 color: direct index for structure ( temp 4-component vector of float) 0:24 'ps_output' ( out structure{ temp 4-component vector of float color}) 0:24 Constant: 0:24 0 (const int) 0:26 add ( temp 4-component vector of float) 0:25 add ( temp 4-component vector of float) 0:25 texture ( temp 4-component vector of float) 0:25 Construct combined texture-sampler ( temp sampler1D) 0:? 'tex' ( uniform texture1D) 0:? 'samp' ( uniform sampler) 0:25 Constant: 0:25 0.500000 0:26 texture ( temp 4-component vector of float) 0:26 Construct combined texture-sampler ( temp sampler1D) 0:? 'g_texdata_array[1].tex' ( uniform texture1D) 0:? 'g_texdata_array[1].samp' ( uniform sampler) 0:26 Constant: 0:26 0.400000 0:27 texture ( temp 4-component vector of float) 0:27 Construct combined texture-sampler ( temp sampler1D) 0:? 'g_texdata_array2[1].tex[0]' ( uniform texture1D) 0:? 'g_texdata_array2[1].samp[0]' ( uniform sampler) 0:27 Constant: 0:27 0.300000 0:23 Function Definition: main( ( temp void) 0:23 Function Parameters: 0:? Sequence 0:23 Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void) 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:23 Sequence 0:23 move second child to first child ( temp 4-component vector of float) 0:? 'color' (layout( location=0) out 4-component vector of float) 0:23 color: direct index for structure ( temp 4-component vector of float) 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:23 Constant: 0:23 0 (const int) 0:? Linker Objects 0:? 'g_samp' ( uniform sampler) 0:? 'g_tex' ( uniform texture1D) 0:? 'g_texdata_array2[0].samp[0]' ( uniform sampler) 0:? 'g_texdata_array2[0].samp[1]' ( uniform sampler) 0:? 'g_texdata_array2[0].tex[0]' ( uniform texture1D) 0:? 'g_texdata_array2[0].tex[1]' ( uniform texture1D) 0:? 'g_texdata_array2[1].samp[0]' ( uniform sampler) 0:? 'g_texdata_array2[1].samp[1]' ( uniform sampler) 0:? 'g_texdata_array2[1].tex[0]' ( uniform texture1D) 0:? 'g_texdata_array2[1].tex[1]' ( uniform texture1D) 0:? 'g_texdata_array2[2].samp[0]' ( uniform sampler) 0:? 'g_texdata_array2[2].samp[1]' ( uniform sampler) 0:? 'g_texdata_array2[2].tex[0]' ( uniform texture1D) 0:? 'g_texdata_array2[2].tex[1]' ( uniform texture1D) 0:? 'color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 66 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 51 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "color" Name 12 "@main(struct-PS_OUTPUT-vf41;" Name 11 "ps_output" Name 18 "tex" Name 22 "samp" Name 28 "g_texdata_array[1].tex" Name 30 "g_texdata_array[1].samp" Name 36 "g_texdata_array2[1].tex[0]" Name 38 "g_texdata_array2[1].samp[0]" Name 46 "ps_output" Name 47 "param" Name 51 "color" Name 54 "g_samp" Name 55 "g_tex" Name 56 "g_texdata_array2[0].samp[0]" Name 57 "g_texdata_array2[0].samp[1]" Name 58 "g_texdata_array2[0].tex[0]" Name 59 "g_texdata_array2[0].tex[1]" Name 60 "g_texdata_array2[1].samp[1]" Name 61 "g_texdata_array2[1].tex[1]" Name 62 "g_texdata_array2[2].samp[0]" Name 63 "g_texdata_array2[2].samp[1]" Name 64 "g_texdata_array2[2].tex[0]" Name 65 "g_texdata_array2[2].tex[1]" Decorate 18(tex) DescriptorSet 0 Decorate 22(samp) DescriptorSet 0 Decorate 28(g_texdata_array[1].tex) DescriptorSet 0 Decorate 30(g_texdata_array[1].samp) DescriptorSet 0 Decorate 36(g_texdata_array2[1].tex[0]) DescriptorSet 0 Decorate 38(g_texdata_array2[1].samp[0]) DescriptorSet 0 Decorate 51(color) Location 0 Decorate 54(g_samp) DescriptorSet 0 Decorate 55(g_tex) DescriptorSet 0 Decorate 56(g_texdata_array2[0].samp[0]) DescriptorSet 0 Decorate 57(g_texdata_array2[0].samp[1]) DescriptorSet 0 Decorate 58(g_texdata_array2[0].tex[0]) DescriptorSet 0 Decorate 59(g_texdata_array2[0].tex[1]) DescriptorSet 0 Decorate 60(g_texdata_array2[1].samp[1]) DescriptorSet 0 Decorate 61(g_texdata_array2[1].tex[1]) DescriptorSet 0 Decorate 62(g_texdata_array2[2].samp[0]) DescriptorSet 0 Decorate 63(g_texdata_array2[2].samp[1]) DescriptorSet 0 Decorate 64(g_texdata_array2[2].tex[0]) DescriptorSet 0 Decorate 65(g_texdata_array2[2].tex[1]) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 9: TypePointer Function 8(PS_OUTPUT) 10: TypeFunction 2 9(ptr) 14: TypeInt 32 1 15: 14(int) Constant 0 16: TypeImage 6(float) 1D sampled format:Unknown 17: TypePointer UniformConstant 16 18(tex): 17(ptr) Variable UniformConstant 20: TypeSampler 21: TypePointer UniformConstant 20 22(samp): 21(ptr) Variable UniformConstant 24: TypeSampledImage 16 26: 6(float) Constant 1056964608 28(g_texdata_array[1].tex): 17(ptr) Variable UniformConstant 30(g_texdata_array[1].samp): 21(ptr) Variable UniformConstant 33: 6(float) Constant 1053609165 36(g_texdata_array2[1].tex[0]): 17(ptr) Variable UniformConstant 38(g_texdata_array2[1].samp[0]): 21(ptr) Variable UniformConstant 41: 6(float) Constant 1050253722 44: TypePointer Function 7(fvec4) 50: TypePointer Output 7(fvec4) 51(color): 50(ptr) Variable Output 54(g_samp): 21(ptr) Variable UniformConstant 55(g_tex): 17(ptr) Variable UniformConstant 56(g_texdata_array2[0].samp[0]): 21(ptr) Variable UniformConstant 57(g_texdata_array2[0].samp[1]): 21(ptr) Variable UniformConstant 58(g_texdata_array2[0].tex[0]): 17(ptr) Variable UniformConstant 59(g_texdata_array2[0].tex[1]): 17(ptr) Variable UniformConstant 60(g_texdata_array2[1].samp[1]): 21(ptr) Variable UniformConstant 61(g_texdata_array2[1].tex[1]): 17(ptr) Variable UniformConstant 62(g_texdata_array2[2].samp[0]): 21(ptr) Variable UniformConstant 63(g_texdata_array2[2].samp[1]): 21(ptr) Variable UniformConstant 64(g_texdata_array2[2].tex[0]): 17(ptr) Variable UniformConstant 65(g_texdata_array2[2].tex[1]): 17(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 46(ps_output): 9(ptr) Variable Function 47(param): 9(ptr) Variable Function 48: 2 FunctionCall 12(@main(struct-PS_OUTPUT-vf41;) 47(param) 49:8(PS_OUTPUT) Load 47(param) Store 46(ps_output) 49 52: 44(ptr) AccessChain 46(ps_output) 15 53: 7(fvec4) Load 52 Store 51(color) 53 Return FunctionEnd 12(@main(struct-PS_OUTPUT-vf41;): 2 Function None 10 11(ps_output): 9(ptr) FunctionParameter 13: Label 19: 16 Load 18(tex) 23: 20 Load 22(samp) 25: 24 SampledImage 19 23 27: 7(fvec4) ImageSampleImplicitLod 25 26 29: 16 Load 28(g_texdata_array[1].tex) 31: 20 Load 30(g_texdata_array[1].samp) 32: 24 SampledImage 29 31 34: 7(fvec4) ImageSampleImplicitLod 32 33 35: 7(fvec4) FAdd 27 34 37: 16 Load 36(g_texdata_array2[1].tex[0]) 39: 20 Load 38(g_texdata_array2[1].samp[0]) 40: 24 SampledImage 37 39 42: 7(fvec4) ImageSampleImplicitLod 40 41 43: 7(fvec4) FAdd 35 42 45: 44(ptr) AccessChain 11(ps_output) 15 Store 45 43 Return FunctionEnd