hlsl.typeGraphCopy.vert Shader version: 500 0:? Sequence 0:22 Function Definition: @main( ( temp float) 0:22 Function Parameters: 0:? Sequence 0:23 Branch: Return with expression 0:23 b: direct index for structure ( temp float) 0:23 s2: direct index for structure ( temp structure{ temp int a, temp float b}) 0:23 t3: direct index for structure ( temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2}) 0:23 foo: direct index for structure ( uniform structure{ temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t1, temp structure{ temp int a, temp float b} t2, temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t3}) 0:23 'anon@0' (layout( row_major std140) uniform block{ uniform structure{ temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t1, temp structure{ temp int a, temp float b} t2, temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t3} foo}) 0:23 Constant: 0:23 0 (const uint) 0:23 Constant: 0:23 2 (const int) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 1 (const int) 0:22 Function Definition: main( ( temp void) 0:22 Function Parameters: 0:? Sequence 0:22 move second child to first child ( temp float) 0:? '@entryPointOutput' (layout( location=0) out float) 0:22 Function Call: @main( ( temp float) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{ temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t1, temp structure{ temp int a, temp float b} t2, temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t3} foo}) 0:? '@entryPointOutput' (layout( location=0) out float) Linked vertex stage: Shader version: 500 0:? Sequence 0:22 Function Definition: @main( ( temp float) 0:22 Function Parameters: 0:? Sequence 0:23 Branch: Return with expression 0:23 b: direct index for structure ( temp float) 0:23 s2: direct index for structure ( temp structure{ temp int a, temp float b}) 0:23 t3: direct index for structure ( temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2}) 0:23 foo: direct index for structure ( uniform structure{ temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t1, temp structure{ temp int a, temp float b} t2, temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t3}) 0:23 'anon@0' (layout( row_major std140) uniform block{ uniform structure{ temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t1, temp structure{ temp int a, temp float b} t2, temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t3} foo}) 0:23 Constant: 0:23 0 (const uint) 0:23 Constant: 0:23 2 (const int) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 1 (const int) 0:22 Function Definition: main( ( temp void) 0:22 Function Parameters: 0:? Sequence 0:22 move second child to first child ( temp float) 0:? '@entryPointOutput' (layout( location=0) out float) 0:22 Function Call: @main( ( temp float) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{ temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t1, temp structure{ temp int a, temp float b} t2, temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t3} foo}) 0:? '@entryPointOutput' (layout( location=0) out float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 28 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 26 Source HLSL 500 Name 4 "main" Name 8 "@main(" Name 11 "N1" MemberName 11(N1) 0 "a" MemberName 11(N1) 1 "b" Name 12 "N2" MemberName 12(N2) 0 "s1" MemberName 12(N2) 1 "s2" Name 13 "N3" MemberName 13(N3) 0 "t1" MemberName 13(N3) 1 "t2" MemberName 13(N3) 2 "t3" Name 14 "$Global" MemberName 14($Global) 0 "foo" Name 16 "" Name 26 "@entryPointOutput" MemberDecorate 11(N1) 0 Offset 0 MemberDecorate 11(N1) 1 Offset 4 MemberDecorate 12(N2) 0 Offset 0 MemberDecorate 12(N2) 1 Offset 16 MemberDecorate 13(N3) 0 Offset 0 MemberDecorate 13(N3) 1 Offset 32 MemberDecorate 13(N3) 2 Offset 48 MemberDecorate 14($Global) 0 Offset 0 Decorate 14($Global) Block Decorate 16 DescriptorSet 0 Decorate 26(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeFunction 6(float) 10: TypeInt 32 1 11(N1): TypeStruct 10(int) 6(float) 12(N2): TypeStruct 11(N1) 11(N1) 13(N3): TypeStruct 12(N2) 11(N1) 12(N2) 14($Global): TypeStruct 13(N3) 15: TypePointer Uniform 14($Global) 16: 15(ptr) Variable Uniform 17: 10(int) Constant 0 18: 10(int) Constant 2 19: 10(int) Constant 1 20: TypePointer Uniform 6(float) 25: TypePointer Output 6(float) 26(@entryPointOutput): 25(ptr) Variable Output 4(main): 2 Function None 3 5: Label 27: 6(float) FunctionCall 8(@main() Store 26(@entryPointOutput) 27 Return FunctionEnd 8(@main(): 6(float) Function None 7 9: Label 21: 20(ptr) AccessChain 16 17 18 19 19 22: 6(float) Load 21 ReturnValue 22 FunctionEnd