lineContinuation100.vert WARNING: 0:3: 'line continuation' : used at end of comment, but this version does not provide line continuation ERROR: 0:4: '#error' : good error ERROR: 0:8: 'line continuation' : not supported for this version or the enabled extensions ERROR: 0:11: '#error' : e2 ERROR: 0:13: 'line continuation' : not supported for this version or the enabled extensions ERROR: 0:14: 'line continuation' : not supported for this version or the enabled extensions ERROR: 0:15: 'line continuation' : not supported for this version or the enabled extensions ERROR: 0:18: '#error' : e3 ERROR: 0:24: 'line continuation' : not supported for this version or the enabled extensions ERROR: 0:40: '\' : illegal use of escape character ERROR: 0:41: '@' : unexpected token ERROR: 0:42: '$' : unexpected token ERROR: 0:43: '\' : illegal use of escape character ERROR: 0:45: '\' : illegal use of escape character ERROR: 0:46: '\' : illegal use of escape character ERROR: 0:47: '$' : unexpected token ERROR: 0:48: '@' : unexpected token ERROR: 0:50: 'line continuation' : not supported for this version or the enabled extensions ERROR: 0:52: 'line continuation' : not supported for this version or the enabled extensions ERROR: 0:53: '#error' : bad continuation ERROR: 0:55: 'line continuation' : not supported for this version or the enabled extensions ERROR: 20 compilation errors. No code generated. Shader version: 100 ERROR: node is still EOpNull! 0:20 Function Definition: main( ( global void) 0:20 Function Parameters: 0:20 Sequence 0:20 move second child to first child ( temp highp 4-component vector of float) 0:20 'gl_Position' ( gl_Position highp 4-component vector of float Position) 0:20 Construct vec4 ( temp highp 4-component vector of float) 0:20 'foo' ( global highp float) 0:22 Function Definition: foo2(vf4; ( global highp 4-component vector of float) 0:22 Function Parameters: 0:22 'a' ( in highp 4-component vector of float) 0:24 Sequence 0:24 Sequence 0:24 move second child to first child ( temp highp 4-component vector of float) 0:24 'b' ( temp highp 4-component vector of float) 0:24 'a' ( in highp 4-component vector of float) 0:25 Branch: Return with expression 0:25 'b' ( temp highp 4-component vector of float) 0:45 Sequence 0:45 move second child to first child ( temp highp int) 0:45 'q1' ( global highp int) 0:45 Constant: 0:45 1 (const int) 0:46 Sequence 0:46 move second child to first child ( temp highp int) 0:46 'q2' ( global highp int) 0:46 Constant: 0:46 1 (const int) 0:47 Sequence 0:47 move second child to first child ( temp highp int) 0:47 'q3' ( global highp int) 0:47 Constant: 0:47 1 (const int) 0:48 Sequence 0:48 move second child to first child ( temp highp int) 0:48 'q4' ( global highp int) 0:48 Constant: 0:48 1 (const int) 0:? Linker Objects 0:? 'foo' ( global highp float) 0:? 'a1' ( const highp int) 0:? 4 (const int) 0:? 'a2' ( const highp int) 0:? 3 (const int) 0:? 'a3' ( const highp int) 0:? 4 (const int) 0:? 'a4' ( const highp int) 0:? 3 (const int) 0:? 'q1' ( global highp int) 0:? 'q2' ( global highp int) 0:? 'q3' ( global highp int) 0:? 'q4' ( global highp int) Linked vertex stage: Shader version: 100 ERROR: node is still EOpNull! 0:20 Function Definition: main( ( global void) 0:20 Function Parameters: 0:20 Sequence 0:20 move second child to first child ( temp highp 4-component vector of float) 0:20 'gl_Position' ( gl_Position highp 4-component vector of float Position) 0:20 Construct vec4 ( temp highp 4-component vector of float) 0:20 'foo' ( global highp float) 0:45 Sequence 0:45 move second child to first child ( temp highp int) 0:45 'q1' ( global highp int) 0:45 Constant: 0:45 1 (const int) 0:46 Sequence 0:46 move second child to first child ( temp highp int) 0:46 'q2' ( global highp int) 0:46 Constant: 0:46 1 (const int) 0:47 Sequence 0:47 move second child to first child ( temp highp int) 0:47 'q3' ( global highp int) 0:47 Constant: 0:47 1 (const int) 0:48 Sequence 0:48 move second child to first child ( temp highp int) 0:48 'q4' ( global highp int) 0:48 Constant: 0:48 1 (const int) 0:? Linker Objects 0:? 'foo' ( global highp float) 0:? 'a1' ( const highp int) 0:? 4 (const int) 0:? 'a2' ( const highp int) 0:? 3 (const int) 0:? 'a3' ( const highp int) 0:? 4 (const int) 0:? 'a4' ( const highp int) 0:? 3 (const int) 0:? 'q1' ( global highp int) 0:? 'q2' ( global highp int) 0:? 'q3' ( global highp int) 0:? 'q4' ( global highp int)