link1.frag Shader version: 130 0:? Sequence 0:8 Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 'a' ( global 4-component vector of float) 0:8 vector-scale ( temp 4-component vector of float) 0:8 Constant: 0:8 8.000000 0:8 'uv4' ( uniform 4-component vector of float) 0:13 Function Definition: main( ( global void) 0:13 Function Parameters: 0:17 Sequence 0:17 move second child to first child ( temp 4-component vector of float) 0:17 'b' ( global 4-component vector of float) 0:17 vector-scale ( temp 4-component vector of float) 0:17 Constant: 0:17 8.000000 0:17 'a' ( global 4-component vector of float) 0:19 Function Definition: foo(mf22; ( global 2-component vector of int) 0:19 Function Parameters: 0:19 'm' ( in 2X2 matrix of float) 0:21 Sequence 0:21 Branch: Return with expression 0:21 Convert float to int ( temp 2-component vector of int) 0:21 direct index ( temp 2-component vector of float) 0:21 'm' ( in 2X2 matrix of float) 0:21 Constant: 0:21 0 (const int) 0:24 Sequence 0:24 move second child to first child ( temp 4-component vector of float) 0:24 'c' ( global 4-component vector of float) 0:24 component-wise multiply ( temp 4-component vector of float) 0:24 'b' ( global 4-component vector of float) 0:24 'b' ( global 4-component vector of float) 0:? Linker Objects 0:? 'uv4' ( uniform 4-component vector of float) 0:? 'glass' ( uniform 3-component vector of float) 0:? 'ci' ( const int) 0:? 8 (const int) 0:? 'a' ( global 4-component vector of float) 0:? 'iv3' ( smooth in 3-component vector of float) 0:? 'cup' ( smooth in 4-component vector of float) 0:? 'b' ( global 4-component vector of float) 0:? 'c' ( global 4-component vector of float) 0:? 'cv3' ( const 3-component vector of float) 0:? 43.000000 0:? 0.340000 0:? 9.900000 0:? 'cv3n' ( const 3-component vector of float) 0:? 43.000000 0:? 0.340000 0:? 9.900000 0:? 'cv3e' ( const 3-component vector of float) 0:? 43.000000 0:? 0.340000 0:? 9.900000 0:? 'um2' ( uniform 2X2 matrix of float) 0:? 4.000000 0:? 0.000000 0:? 0.000000 0:? 4.000000 0:? 'um2n' ( uniform 2X2 matrix of float) 0:? 4.000000 0:? 0.000000 0:? 0.000000 0:? 4.000000 0:? 'um2e' ( uniform 2X2 matrix of float) 0:? 4.000000 0:? 0.000000 0:? 0.000000 0:? 4.000000 0:? 's' ( uniform structure{ global int a, global float b}) 0:? 82 (const int) 0:? 3.900000 0:? 'sn' ( uniform structure{ global int a, global float b}) 0:? 'se' ( uniform structure{ global int a, global float b}) 0:? 82 (const int) 0:? 3.900000 link2.frag Shader version: 130 Requested GL_OES_standard_derivatives Requested GL_OES_texture_3D 0:? Sequence 0:8 Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 'd' ( global 4-component vector of float) 0:8 vector-scale ( temp 4-component vector of float) 0:8 Constant: 0:8 8.000000 0:8 'uv4' ( uniform 4-component vector of float) 0:13 Sequence 0:13 move second child to first child ( temp 4-component vector of float) 0:13 'e' ( global 4-component vector of float) 0:13 vector-scale ( temp 4-component vector of float) 0:13 Constant: 0:13 8.000000 0:13 'd' ( global 4-component vector of float) 0:15 Function Definition: foo( ( global 2-component vector of int) 0:15 Function Parameters: 0:17 Sequence 0:17 Branch: Return with expression 0:17 Constant: 0:17 2 (const int) 0:17 2 (const int) 0:20 Sequence 0:20 move second child to first child ( temp 4-component vector of float) 0:20 'f' ( global 4-component vector of float) 0:20 component-wise multiply ( temp 4-component vector of float) 0:20 'e' ( global 4-component vector of float) 0:20 'e' ( global 4-component vector of float) 0:? Linker Objects 0:? 'uv4' ( uniform 4-component vector of float) 0:? 'glass' ( uniform 2-component vector of float) 0:? 'ci' ( const int) 0:? 8 (const int) 0:? 'd' ( global 4-component vector of float) 0:? 'iv3' ( smooth in 3-component vector of float) 0:? 'cup' ( flat in 4-component vector of float) 0:? 'e' ( global 4-component vector of float) 0:? 'f' ( global 4-component vector of float) 0:? 'cv3' ( const 3-component vector of float) 0:? 43.000000 0:? 0.340000 0:? 9.900000 0:? 'cv3e' ( const 3-component vector of float) 0:? 43.000000 0:? 0.340000 0:? 2.900000 0:? 'um2' ( uniform 2X2 matrix of float) 0:? 4.000000 0:? 0.000000 0:? 0.000000 0:? 4.000000 0:? 'um2n' ( uniform 2X2 matrix of float) 0:? 'um2e' ( uniform 2X2 matrix of float) 0:? 3.000000 0:? 0.000000 0:? 0.000000 0:? 3.000000 0:? 's' ( uniform structure{ global int a, global float b}) 0:? 82 (const int) 0:? 3.900000 0:? 'sn' ( uniform structure{ global int a, global float b}) 0:? 82 (const int) 0:? 3.900000 0:? 'se' ( uniform structure{ global int a, global float b}) 0:? 81 (const int) 0:? 3.900000 link3.frag Shader version: 300 Requested GL_OES_EGL_image_external Requested GL_OES_standard_derivatives Requested GL_OES_texture_3D 0:? Sequence 0:? Linker Objects 0:? 'iv3' ( smooth in highp 2-component vector of float) ERROR: Cannot mix ES profile with non-ES profile shaders