link1.vk.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 move second child to first child ( temp highp 4-component vector of float) 0:9 'color' ( out highp 4-component vector of float) 0:9 Function Call: getColor( ( global highp 4-component vector of float) 0:? Linker Objects 0:? 'color' ( out highp 4-component vector of float) link2.vk.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: getColor( ( global highp 4-component vector of float) 0:5 Function Parameters: 0:7 Sequence 0:7 Branch: Return with expression 0:7 texture ( global highp 4-component vector of float) 0:7 's2D' ( uniform highp sampler2D) 0:7 Constant: 0:7 0.500000 0:7 0.500000 0:? Linker Objects 0:? 's2D' ( uniform highp sampler2D) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 move second child to first child ( temp highp 4-component vector of float) 0:9 'color' ( out highp 4-component vector of float) 0:9 Function Call: getColor( ( global highp 4-component vector of float) 0:5 Function Definition: getColor( ( global highp 4-component vector of float) 0:5 Function Parameters: 0:7 Sequence 0:7 Branch: Return with expression 0:7 texture ( global highp 4-component vector of float) 0:7 's2D' ( uniform highp sampler2D) 0:7 Constant: 0:7 0.500000 0:7 0.500000 0:? Linker Objects 0:? 'color' ( out highp 4-component vector of float) 0:? 's2D' ( uniform highp sampler2D) SPIR-V is not generated for failed compile or link