loops.frag WARNING: 0:14: varying deprecated in version 130; may be removed in future release Shader version: 130 0:? Sequence 0:53 Function Definition: main( ( global void) 0:53 Function Parameters: 0:55 Sequence 0:55 Sequence 0:55 move second child to first child ( temp 4-component vector of float) 0:55 'color' ( temp 4-component vector of float) 0:55 'BaseColor' ( smooth in 4-component vector of float) 0:58 Loop with condition tested first 0:58 Loop Condition 0:58 Constant: 0:58 true (const bool) 0:58 Loop Body 0:59 Sequence 0:59 Test condition and select ( temp void) 0:59 Condition 0:59 Compare Less Than ( temp bool) 0:59 direct index ( temp float) 0:59 'color' ( temp 4-component vector of float) 0:59 Constant: 0:59 0 (const int) 0:59 Constant: 0:59 0.330000 0:59 true case 0:60 Sequence 0:60 add second child into first child ( temp 4-component vector of float) 0:60 'color' ( temp 4-component vector of float) 0:60 Constant: 0:60 0.330000 0:60 0.330000 0:60 0.330000 0:60 0.330000 0:61 Branch: Break 0:63 Test condition and select ( temp void) 0:63 Condition 0:63 Compare Less Than ( temp bool) 0:63 direct index ( temp float) 0:63 'color' ( temp 4-component vector of float) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 0.660000 0:63 true case 0:64 Sequence 0:64 add second child into first child ( temp 4-component vector of float) 0:64 'color' ( temp 4-component vector of float) 0:64 Constant: 0:64 0.660000 0:64 0.660000 0:64 0.660000 0:64 0.660000 0:65 Branch: Break 0:68 add second child into first child ( temp 4-component vector of float) 0:68 'color' ( temp 4-component vector of float) 0:68 Constant: 0:68 0.330000 0:68 0.330000 0:68 0.330000 0:68 0.330000 0:69 Branch: Break 0:73 Loop with condition tested first 0:73 Loop Condition 0:73 Compare Less Than ( temp bool) 0:73 direct index ( temp float) 0:73 'color' ( temp 4-component vector of float) 0:73 Constant: 0:73 0 (const int) 0:73 'd' ( uniform float) 0:73 Loop Body 0:74 Sequence 0:74 add second child into first child ( temp 4-component vector of float) 0:74 'color' ( temp 4-component vector of float) 0:74 'bigColor' ( uniform 4-component vector of float) 0:78 Loop with condition tested first 0:78 Loop Condition 0:78 Compare Less Than ( temp bool) 0:78 direct index ( temp float) 0:78 'color' ( temp 4-component vector of float) 0:78 Constant: 0:78 2 (const int) 0:78 'd' ( uniform float) 0:78 Loop Body 0:79 Sequence 0:79 add second child into first child ( temp 4-component vector of float) 0:79 'color' ( temp 4-component vector of float) 0:79 'bigColor1_1' ( uniform 4-component vector of float) 0:80 Test condition and select ( temp void) 0:80 Condition 0:80 Compare Less Than ( temp bool) 0:80 direct index ( temp float) 0:80 'color' ( temp 4-component vector of float) 0:80 Constant: 0:80 3 (const int) 0:80 'd' ( uniform float) 0:80 true case 0:81 Branch: Continue 0:83 add second child into first child ( temp 4-component vector of float) 0:83 'color' ( temp 4-component vector of float) 0:83 'bigColor1_1' ( uniform 4-component vector of float) 0:87 Loop with condition tested first 0:87 Loop Condition 0:87 Compare Less Than ( temp bool) 0:87 direct index ( temp float) 0:87 'color' ( temp 4-component vector of float) 0:87 Constant: 0:87 0 (const int) 0:87 Constant: 0:87 42.000000 0:87 Loop Body 0:88 Sequence 0:88 Pre-Increment ( temp 4-component vector of float) 0:88 'color' ( temp 4-component vector of float) 0:92 Loop with condition tested first 0:92 Loop Condition 0:92 logical-and ( temp bool) 0:92 Compare Less Than ( temp bool) 0:92 direct index ( temp float) 0:92 'color' ( temp 4-component vector of float) 0:92 Constant: 0:92 3 (const int) 0:92 'd2' ( uniform float) 0:92 Compare Less Than ( temp bool) 0:92 direct index ( temp float) 0:92 'color' ( temp 4-component vector of float) 0:92 Constant: 0:92 1 (const int) 0:92 'd3' ( uniform float) 0:92 Loop Body 0:93 Sequence 0:93 add second child into first child ( temp 4-component vector of float) 0:93 'color' ( temp 4-component vector of float) 0:93 'bigColor1_2' ( uniform 4-component vector of float) 0:97 Loop with condition tested first 0:97 Loop Condition 0:97 Compare Less Than ( temp bool) 0:97 direct index ( temp float) 0:97 'color' ( temp 4-component vector of float) 0:97 Constant: 0:97 2 (const int) 0:97 'd3' ( uniform float) 0:97 Loop Body 0:98 Sequence 0:98 add second child into first child ( temp 4-component vector of float) 0:98 'color' ( temp 4-component vector of float) 0:98 'bigColor1_3' ( uniform 4-component vector of float) 0:99 Test condition and select ( temp void) 0:99 Condition 0:99 Compare Less Than ( temp bool) 0:99 direct index ( temp float) 0:99 'color' ( temp 4-component vector of float) 0:99 Constant: 0:99 1 (const int) 0:99 'd4' ( uniform float) 0:99 true case 0:100 Branch: Break 0:101 add second child into first child ( temp 4-component vector of float) 0:101 'color' ( temp 4-component vector of float) 0:101 'bigColor1_3' ( uniform 4-component vector of float) 0:105 Sequence 0:105 Sequence 0:105 move second child to first child ( temp int) 0:105 'i' ( temp int) 0:105 Constant: 0:105 0 (const int) 0:105 Loop with condition tested first 0:105 Loop Condition 0:105 Compare Less Than ( temp bool) 0:105 'i' ( temp int) 0:105 'Count' ( uniform int) 0:105 Loop Body 0:106 Sequence 0:106 add second child into first child ( temp 4-component vector of float) 0:106 'color' ( temp 4-component vector of float) 0:106 'bigColor2' ( uniform 4-component vector of float) 0:105 Loop Terminal Expression 0:105 Pre-Increment ( temp int) 0:105 'i' ( temp int) 0:112 Loop with condition not tested first 0:112 Loop Condition 0:112 Compare Less Than ( temp bool) 0:112 direct index ( temp float) 0:112 'color' ( temp 4-component vector of float) 0:112 Constant: 0:112 0 (const int) 0:112 'd2' ( uniform float) 0:112 Loop Body 0:111 Sequence 0:111 add second child into first child ( temp 4-component vector of float) 0:111 'color' ( temp 4-component vector of float) 0:111 'bigColor3' ( uniform 4-component vector of float) 0:115 Sequence 0:115 Sequence 0:115 move second child to first child ( temp int) 0:115 'i' ( temp int) 0:115 Constant: 0:115 0 (const int) 0:115 Loop with condition tested first 0:115 Loop Condition 0:115 Compare Less Than ( temp bool) 0:115 'i' ( temp int) 0:115 Constant: 0:115 42 (const int) 0:115 Loop Body 0:116 Sequence 0:116 add second child into first child ( temp float) 0:116 direct index ( temp float) 0:116 'color' ( temp 4-component vector of float) 0:116 Constant: 0:116 2 (const int) 0:116 'd3' ( uniform float) 0:115 Loop Terminal Expression 0:115 Pre-Increment ( temp int) 0:115 'i' ( temp int) 0:120 Sequence 0:120 Sequence 0:120 move second child to first child ( temp int) 0:120 'i' ( temp int) 0:120 Constant: 0:120 0 (const int) 0:120 Loop with condition tested first 0:120 Loop Condition 0:120 Compare Less Than ( temp bool) 0:120 'i' ( temp int) 0:120 Constant: 0:120 100 (const int) 0:120 Loop Body 0:121 Sequence 0:121 Test condition and select ( temp void) 0:121 Condition 0:121 Compare Less Than ( temp bool) 0:121 direct index ( temp float) 0:121 'color' ( temp 4-component vector of float) 0:121 Constant: 0:121 2 (const int) 0:121 Constant: 0:121 20.000000 0:121 true case 0:122 Post-Increment ( temp float) 0:122 direct index ( temp float) 0:122 'color' ( temp 4-component vector of float) 0:122 Constant: 0:122 0 (const int) 0:121 false case 0:124 Post-Increment ( temp float) 0:124 direct index ( temp float) 0:124 'color' ( temp 4-component vector of float) 0:124 Constant: 0:124 1 (const int) 0:125 Test condition and select ( temp void) 0:125 Condition 0:125 Compare Less Than ( temp bool) 0:125 direct index ( temp float) 0:125 'color' ( temp 4-component vector of float) 0:125 Constant: 0:125 3 (const int) 0:125 Constant: 0:125 20.000000 0:125 true case 0:126 Test condition and select ( temp void) 0:126 Condition 0:126 Compare Greater Than ( temp bool) 0:126 direct index ( temp float) 0:126 'color' ( temp 4-component vector of float) 0:126 Constant: 0:126 2 (const int) 0:126 direct index ( temp float) 0:126 'color' ( temp 4-component vector of float) 0:126 Constant: 0:126 1 (const int) 0:126 true case 0:127 Constant: 0:127 0 (const int) 0:120 Loop Terminal Expression 0:120 Pre-Increment ( temp int) 0:120 'i' ( temp int) 0:131 Sequence 0:131 Sequence 0:131 move second child to first child ( temp int) 0:131 'i' ( temp int) 0:131 Constant: 0:131 0 (const int) 0:131 Loop with condition tested first 0:131 Loop Condition 0:131 Compare Less Than ( temp bool) 0:131 'i' ( temp int) 0:131 Constant: 0:131 120 (const int) 0:131 Loop Body 0:132 Sequence 0:132 Test condition and select ( temp void) 0:132 Condition 0:132 Compare Less Than ( temp bool) 0:132 direct index ( temp float) 0:132 'color' ( temp 4-component vector of float) 0:132 Constant: 0:132 2 (const int) 0:132 Constant: 0:132 20.000000 0:132 true case 0:133 Post-Increment ( temp float) 0:133 direct index ( temp float) 0:133 'color' ( temp 4-component vector of float) 0:133 Constant: 0:133 0 (const int) 0:132 false case 0:135 Post-Increment ( temp float) 0:135 direct index ( temp float) 0:135 'color' ( temp 4-component vector of float) 0:135 Constant: 0:135 1 (const int) 0:131 Loop Terminal Expression 0:131 Pre-Increment ( temp int) 0:131 'i' ( temp int) 0:139 Sequence 0:139 Sequence 0:139 move second child to first child ( temp int) 0:139 'i' ( temp int) 0:139 Constant: 0:139 0 (const int) 0:139 Loop with condition tested first 0:139 Loop Condition 0:139 Compare Less Than ( temp bool) 0:139 'i' ( temp int) 0:139 Constant: 0:139 42 (const int) 0:139 Loop Body 0:140 Sequence 0:140 add second child into first child ( temp float) 0:140 direct index ( temp float) 0:140 'color' ( temp 4-component vector of float) 0:140 Constant: 0:140 2 (const int) 0:140 'd3' ( uniform float) 0:141 Test condition and select ( temp void) 0:141 Condition 0:141 Compare Less Than ( temp bool) 0:141 direct index ( temp float) 0:141 'color' ( temp 4-component vector of float) 0:141 Constant: 0:141 0 (const int) 0:141 'd4' ( uniform float) 0:141 true case 0:142 Branch: Continue 0:143 Pre-Increment ( temp float) 0:143 direct index ( temp float) 0:143 'color' ( temp 4-component vector of float) 0:143 Constant: 0:143 3 (const int) 0:139 Loop Terminal Expression 0:139 Pre-Increment ( temp int) 0:139 'i' ( temp int) 0:147 Sequence 0:147 Sequence 0:147 move second child to first child ( temp int) 0:147 'i' ( temp int) 0:147 Constant: 0:147 0 (const int) 0:147 Loop with condition tested first 0:147 Loop Condition 0:147 Compare Less Than ( temp bool) 0:147 'i' ( temp int) 0:147 Constant: 0:147 42 (const int) 0:147 Loop Body 0:148 Sequence 0:148 add second child into first child ( temp float) 0:148 direct index ( temp float) 0:148 'color' ( temp 4-component vector of float) 0:148 Constant: 0:148 2 (const int) 0:148 'd3' ( uniform float) 0:149 Test condition and select ( temp void) 0:149 Condition 0:149 Compare Less Than ( temp bool) 0:149 direct index ( temp float) 0:149 'color' ( temp 4-component vector of float) 0:149 Constant: 0:149 0 (const int) 0:149 'd4' ( uniform float) 0:149 true case 0:150 Branch: Break 0:151 Pre-Increment ( temp float) 0:151 direct index ( temp float) 0:151 'color' ( temp 4-component vector of float) 0:151 Constant: 0:151 3 (const int) 0:147 Loop Terminal Expression 0:147 Pre-Increment ( temp int) 0:147 'i' ( temp int) 0:163 Loop with condition not tested first 0:163 Loop Condition 0:163 Compare Less Than ( temp bool) 0:163 direct index ( temp float) 0:163 'color' ( temp 4-component vector of float) 0:163 Constant: 0:163 2 (const int) 0:163 'd4' ( uniform float) 0:163 Loop Body 0:156 Sequence 0:156 add second child into first child ( temp 4-component vector of float) 0:156 'color' ( temp 4-component vector of float) 0:156 'bigColor4' ( uniform 4-component vector of float) 0:157 Test condition and select ( temp void) 0:157 Condition 0:157 Compare Less Than ( temp bool) 0:157 direct index ( temp float) 0:157 'color' ( temp 4-component vector of float) 0:157 Constant: 0:157 0 (const int) 0:157 'd4' ( uniform float) 0:157 true case 0:158 Branch: Continue 0:159 Test condition and select ( temp void) 0:159 Condition 0:159 Compare Less Than ( temp bool) 0:159 direct index ( temp float) 0:159 'color' ( temp 4-component vector of float) 0:159 Constant: 0:159 1 (const int) 0:159 'd4' ( uniform float) 0:159 true case 0:160 add second child into first child ( temp float) 0:160 direct index ( temp float) 0:160 'color' ( temp 4-component vector of float) 0:160 Constant: 0:160 1 (const int) 0:160 'd4' ( uniform float) 0:159 false case 0:162 add second child into first child ( temp float) 0:162 direct index ( temp float) 0:162 'color' ( temp 4-component vector of float) 0:162 Constant: 0:162 0 (const int) 0:162 'd4' ( uniform float) 0:170 Loop with condition not tested first 0:170 Loop Condition 0:170 Compare Less Than ( temp bool) 0:170 direct index ( temp float) 0:170 'color' ( temp 4-component vector of float) 0:170 Constant: 0:170 0 (const int) 0:170 'd5' ( uniform float) 0:170 Loop Body 0:167 Sequence 0:167 add second child into first child ( temp 4-component vector of float) 0:167 'color' ( temp 4-component vector of float) 0:167 'bigColor5' ( uniform 4-component vector of float) 0:168 Test condition and select ( temp void) 0:168 Condition 0:168 Compare Less Than ( temp bool) 0:168 direct index ( temp float) 0:168 'color' ( temp 4-component vector of float) 0:168 Constant: 0:168 1 (const int) 0:168 'd5' ( uniform float) 0:168 true case 0:169 add second child into first child ( temp float) 0:169 direct index ( temp float) 0:169 'color' ( temp 4-component vector of float) 0:169 Constant: 0:169 1 (const int) 0:169 'd5' ( uniform float) 0:173 Test condition and select ( temp void) 0:173 Condition 0:173 Compare Less Than ( temp bool) 0:173 direct index ( temp float) 0:173 'color' ( temp 4-component vector of float) 0:173 Constant: 0:173 0 (const int) 0:173 'd6' ( uniform float) 0:173 true case 0:174 Sequence 0:174 Loop with condition tested first 0:174 Loop Condition 0:174 Compare Less Than ( temp bool) 0:174 direct index ( temp float) 0:174 'color' ( temp 4-component vector of float) 0:174 Constant: 0:174 1 (const int) 0:174 'd6' ( uniform float) 0:174 Loop Body 0:175 add second child into first child ( temp 4-component vector of float) 0:175 'color' ( temp 4-component vector of float) 0:175 'bigColor6' ( uniform 4-component vector of float) 0:173 false case 0:177 Sequence 0:177 Loop with condition tested first 0:177 Loop Condition 0:177 Compare Less Than ( temp bool) 0:177 direct index ( temp float) 0:177 'color' ( temp 4-component vector of float) 0:177 Constant: 0:177 2 (const int) 0:177 'd6' ( uniform float) 0:177 Loop Body 0:178 add second child into first child ( temp float) 0:178 direct index ( temp float) 0:178 'color' ( temp 4-component vector of float) 0:178 Constant: 0:178 2 (const int) 0:178 direct index ( temp float) 0:178 'bigColor6' ( uniform 4-component vector of float) 0:178 Constant: 0:178 2 (const int) 0:182 Test condition and select ( temp void) 0:182 Condition 0:182 Compare Less Than ( temp bool) 0:182 direct index ( temp float) 0:182 'color' ( temp 4-component vector of float) 0:182 Constant: 0:182 0 (const int) 0:182 'd6' ( uniform float) 0:182 true case 0:183 Sequence 0:183 Loop with condition tested first 0:183 Loop Condition 0:183 Compare Less Than ( temp bool) 0:183 direct index ( temp float) 0:183 'color' ( temp 4-component vector of float) 0:183 Constant: 0:183 1 (const int) 0:183 'd6' ( uniform float) 0:183 Loop Body 0:184 Sequence 0:184 add second child into first child ( temp 4-component vector of float) 0:184 'color' ( temp 4-component vector of float) 0:184 'bigColor6' ( uniform 4-component vector of float) 0:185 Test condition and select ( temp void) 0:185 Condition 0:185 Compare Less Than ( temp bool) 0:185 'd7' ( uniform float) 0:185 Constant: 0:185 1.000000 0:185 true case 0:186 Branch: Break 0:182 false case 0:190 Sequence 0:190 Loop with condition tested first 0:190 Loop Condition 0:190 Compare Less Than ( temp bool) 0:190 direct index ( temp float) 0:190 'color' ( temp 4-component vector of float) 0:190 Constant: 0:190 2 (const int) 0:190 'd6' ( uniform float) 0:190 Loop Body 0:191 add second child into first child ( temp float) 0:191 direct index ( temp float) 0:191 'color' ( temp 4-component vector of float) 0:191 Constant: 0:191 2 (const int) 0:191 direct index ( temp float) 0:191 'bigColor6' ( uniform 4-component vector of float) 0:191 Constant: 0:191 2 (const int) 0:209 Loop with condition not tested first 0:209 Loop Condition 0:209 Constant: 0:209 true (const bool) 0:209 Loop Body 0:197 Sequence 0:197 Test condition and select ( temp void) 0:197 Condition 0:197 Compare Less Than ( temp bool) 0:197 'd7' ( uniform float) 0:197 Constant: 0:197 0.000000 0:197 true case 0:198 Branch: Break 0:200 add second child into first child ( temp 4-component vector of float) 0:200 'color' ( temp 4-component vector of float) 0:200 'bigColor7' ( uniform 4-component vector of float) 0:202 Test condition and select ( temp void) 0:202 Condition 0:202 Compare Less Than ( temp bool) 0:202 'd7' ( uniform float) 0:202 Constant: 0:202 1.000000 0:202 true case 0:203 Sequence 0:203 Post-Increment ( temp float) 0:203 direct index ( temp float) 0:203 'color' ( temp 4-component vector of float) 0:203 Constant: 0:203 2 (const int) 0:204 Branch: Break 0:207 add second child into first child ( temp 4-component vector of float) 0:207 'color' ( temp 4-component vector of float) 0:207 'BaseColor' ( smooth in 4-component vector of float) 0:234 Loop with condition not tested first 0:234 Loop Condition 0:234 Compare Less Than ( temp bool) 0:234 direct index ( temp float) 0:234 'color' ( temp 4-component vector of float) 0:234 Constant: 0:234 2 (const int) 0:234 'd8' ( uniform float) 0:234 Loop Body 0:217 Sequence 0:217 Test condition and select ( temp void) 0:217 Condition 0:217 Compare Less Than ( temp bool) 0:217 'd8' ( uniform float) 0:217 Constant: 0:217 0.000000 0:217 true case 0:218 Branch: Break 0:220 add second child into first child ( temp 4-component vector of float) 0:220 'color' ( temp 4-component vector of float) 0:220 'bigColor7' ( uniform 4-component vector of float) 0:222 Test condition and select ( temp void) 0:222 Condition 0:222 Compare Less Than ( temp bool) 0:222 'd8' ( uniform float) 0:222 Constant: 0:222 1.000000 0:222 true case 0:223 Sequence 0:223 Post-Increment ( temp float) 0:223 direct index ( temp float) 0:223 'color' ( temp 4-component vector of float) 0:223 Constant: 0:223 2 (const int) 0:224 Test condition and select ( temp void) 0:224 Condition 0:224 Compare Less Than ( temp bool) 0:224 'd8' ( uniform float) 0:224 Constant: 0:224 2.000000 0:224 true case 0:225 Sequence 0:225 Post-Increment ( temp float) 0:225 direct index ( temp float) 0:225 'color' ( temp 4-component vector of float) 0:225 Constant: 0:225 1 (const int) 0:224 false case 0:227 Sequence 0:227 Post-Increment ( temp float) 0:227 direct index ( temp float) 0:227 'color' ( temp 4-component vector of float) 0:227 Constant: 0:227 0 (const int) 0:229 Branch: Break 0:232 add second child into first child ( temp 4-component vector of float) 0:232 'color' ( temp 4-component vector of float) 0:232 'BaseColor' ( smooth in 4-component vector of float) 0:237 Loop with condition tested first 0:237 Loop Condition 0:237 Compare Less Than ( temp bool) 0:237 direct index ( temp float) 0:237 'color' ( temp 4-component vector of float) 0:237 Constant: 0:237 3 (const int) 0:237 'd9' ( uniform float) 0:237 Loop Body 0:238 Sequence 0:238 Test condition and select ( temp void) 0:238 Condition 0:238 Compare Greater Than ( temp bool) 0:238 'd9' ( uniform float) 0:238 'd8' ( uniform float) 0:238 true case 0:239 Sequence 0:239 Test condition and select ( temp void) 0:239 Condition 0:239 Compare Less Than or Equal ( temp bool) 0:239 direct index ( temp float) 0:239 'color' ( temp 4-component vector of float) 0:239 Constant: 0:239 0 (const int) 0:239 'd7' ( uniform float) 0:239 true case 0:240 Sequence 0:240 Test condition and select ( temp void) 0:240 Condition 0:240 Compare Equal ( temp bool) 0:240 direct index ( temp float) 0:240 'color' ( temp 4-component vector of float) 0:240 Constant: 0:240 2 (const int) 0:240 Constant: 0:240 5.000000 0:240 true case 0:241 Post-Increment ( temp float) 0:241 direct index ( temp float) 0:241 'color' ( temp 4-component vector of float) 0:241 Constant: 0:241 3 (const int) 0:240 false case 0:243 Branch: Break 0:250 Loop with condition tested first 0:250 Loop Condition 0:250 Compare Less Than ( temp bool) 0:250 direct index ( temp float) 0:250 'color' ( temp 4-component vector of float) 0:250 Constant: 0:250 2 (const int) 0:250 'd10' ( uniform float) 0:250 Loop Body 0:251 Sequence 0:251 Post-Increment ( temp float) 0:251 direct index ( temp float) 0:251 'color' ( temp 4-component vector of float) 0:251 Constant: 0:251 1 (const int) 0:252 Test condition and select ( temp void) 0:252 Condition 0:252 Compare Less Than ( temp bool) 0:252 direct index ( temp float) 0:252 'color' ( temp 4-component vector of float) 0:252 Constant: 0:252 1 (const int) 0:252 'd11' ( uniform float) 0:252 true case 0:253 Sequence 0:253 Post-Increment ( temp float) 0:253 direct index ( temp float) 0:253 'color' ( temp 4-component vector of float) 0:253 Constant: 0:253 2 (const int) 0:254 Test condition and select ( temp void) 0:254 Condition 0:254 Compare Less Than ( temp bool) 0:254 direct index ( temp float) 0:254 'color' ( temp 4-component vector of float) 0:254 Constant: 0:254 3 (const int) 0:254 'd12' ( uniform float) 0:254 true case 0:255 Post-Increment ( temp float) 0:255 direct index ( temp float) 0:255 'color' ( temp 4-component vector of float) 0:255 Constant: 0:255 3 (const int) 0:254 false case 0:257 Post-Increment ( temp float) 0:257 direct index ( temp float) 0:257 'color' ( temp 4-component vector of float) 0:257 Constant: 0:257 0 (const int) 0:258 Branch: Continue 0:261 Post-Increment ( temp 4-component vector of float) 0:261 'color' ( temp 4-component vector of float) 0:262 Branch: Break 0:266 Loop with condition tested first 0:266 Loop Condition 0:266 Compare Less Than ( temp bool) 0:266 direct index ( temp float) 0:266 'color' ( temp 4-component vector of float) 0:266 Constant: 0:266 0 (const int) 0:266 Constant: 0:266 10.000000 0:266 Loop Body 0:267 Sequence 0:267 add second child into first child ( temp 4-component vector of float) 0:267 'color' ( temp 4-component vector of float) 0:267 'bigColor8' ( uniform 4-component vector of float) 0:269 Test condition and select ( temp void) 0:269 Condition 0:269 Compare Less Than ( temp bool) 0:269 direct index ( temp float) 0:269 'color' ( temp 4-component vector of float) 0:269 Constant: 0:269 2 (const int) 0:269 'd8' ( uniform float) 0:269 true case 0:270 Test condition and select ( temp void) 0:270 Condition 0:270 Compare Less Than ( temp bool) 0:270 direct index ( temp float) 0:270 'color' ( temp 4-component vector of float) 0:270 Constant: 0:270 3 (const int) 0:270 'd6' ( uniform float) 0:270 true case 0:271 Branch: Continue 0:273 add second child into first child ( temp float) 0:273 direct index ( temp float) 0:273 'color' ( temp 4-component vector of float) 0:273 Constant: 0:273 1 (const int) 0:273 direct index ( temp float) 0:273 'bigColor8' ( uniform 4-component vector of float) 0:273 Constant: 0:273 0 (const int) 0:276 Post-Increment ( temp 4-component vector of float) 0:276 'color' ( temp 4-component vector of float) 0:277 move second child to first child ( temp 4-component vector of float) 0:277 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:277 'color' ( temp 4-component vector of float) 0:280 Loop with condition tested first 0:280 Loop Condition 0:280 Compare Less Than ( temp bool) 0:280 direct index ( temp float) 0:280 'color' ( temp 4-component vector of float) 0:280 Constant: 0:280 0 (const int) 0:280 'd14' ( uniform float) 0:280 Loop Body 0:281 Sequence 0:281 Test condition and select ( temp void) 0:281 Condition 0:281 Compare Less Than ( temp bool) 0:281 direct index ( temp float) 0:281 'color' ( temp 4-component vector of float) 0:281 Constant: 0:281 1 (const int) 0:281 'd15' ( uniform float) 0:281 true case 0:282 Sequence 0:282 Branch: Return 0:281 false case 0:285 Post-Increment ( temp 4-component vector of float) 0:285 'color' ( temp 4-component vector of float) 0:288 Post-Increment ( temp 4-component vector of float) 0:288 'color' ( temp 4-component vector of float) 0:290 Loop with condition tested first 0:290 Loop Condition 0:290 Compare Less Than ( temp bool) 0:290 direct index ( temp float) 0:290 'color' ( temp 4-component vector of float) 0:290 Constant: 0:290 3 (const int) 0:290 'd16' ( uniform float) 0:290 Loop Body 0:291 Sequence 0:291 Post-Increment ( temp float) 0:291 direct index ( temp float) 0:291 'color' ( temp 4-component vector of float) 0:291 Constant: 0:291 3 (const int) 0:296 Loop with condition tested first 0:296 Loop Condition 0:296 logical-and ( temp bool) 0:296 Compare Less Than ( temp bool) 0:296 direct index ( temp float) 0:296 'color' ( temp 4-component vector of float) 0:296 Constant: 0:296 3 (const int) 0:296 'd2' ( uniform float) 0:296 Compare Less Than ( temp bool) 0:296 direct index ( temp float) 0:296 'color' ( temp 4-component vector of float) 0:296 Constant: 0:296 1 (const int) 0:296 'd3' ( uniform float) 0:296 Loop Body 0:297 Sequence 0:297 add second child into first child ( temp 4-component vector of float) 0:297 'color' ( temp 4-component vector of float) 0:297 'bigColor1_2' ( uniform 4-component vector of float) 0:298 Test condition and select ( temp void) 0:298 Condition 0:298 Compare Less Than ( temp bool) 0:298 direct index ( temp float) 0:298 'color' ( temp 4-component vector of float) 0:298 Constant: 0:298 2 (const int) 0:298 'd3' ( uniform float) 0:298 true case 0:299 Branch: Return 0:307 Loop with condition not tested first 0:307 Loop Condition 0:307 Compare Less Than ( temp bool) 0:307 direct index ( temp float) 0:307 'color' ( temp 4-component vector of float) 0:307 Constant: 0:307 0 (const int) 0:307 'd17' ( uniform float) 0:307 Loop Body 0:304 Sequence 0:304 Test condition and select ( temp void) 0:304 Condition 0:304 Compare Less Than ( temp bool) 0:304 direct index ( temp float) 0:304 'color' ( temp 4-component vector of float) 0:304 Constant: 0:304 1 (const int) 0:304 'd18' ( uniform float) 0:304 true case 0:305 Branch: Return 0:306 Post-Increment ( temp 4-component vector of float) 0:306 'color' ( temp 4-component vector of float) 0:310 Loop with condition tested first 0:310 Loop Condition 0:310 Compare Less Than ( temp bool) 0:310 direct index ( temp float) 0:310 'color' ( temp 4-component vector of float) 0:310 Constant: 0:310 1 (const int) 0:310 'd16' ( uniform float) 0:310 Loop Body 0:311 Sequence 0:311 Test condition and select ( temp void) 0:311 Condition 0:311 Compare Less Than ( temp bool) 0:311 direct index ( temp float) 0:311 'color' ( temp 4-component vector of float) 0:311 Constant: 0:311 3 (const int) 0:311 'd16' ( uniform float) 0:311 true case 0:312 Sequence 0:312 Branch: Kill 0:311 false case 0:314 Post-Increment ( temp 4-component vector of float) 0:314 'color' ( temp 4-component vector of float) 0:317 Post-Increment ( temp 4-component vector of float) 0:317 'color' ( temp 4-component vector of float) 0:319 move second child to first child ( temp 4-component vector of float) 0:319 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:319 'color' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'bigColor' ( uniform 4-component vector of float) 0:? 'bigColor1_1' ( uniform 4-component vector of float) 0:? 'bigColor1_2' ( uniform 4-component vector of float) 0:? 'bigColor1_3' ( uniform 4-component vector of float) 0:? 'bigColor2' ( uniform 4-component vector of float) 0:? 'bigColor3' ( uniform 4-component vector of float) 0:? 'bigColor4' ( uniform 4-component vector of float) 0:? 'bigColor5' ( uniform 4-component vector of float) 0:? 'bigColor6' ( uniform 4-component vector of float) 0:? 'bigColor7' ( uniform 4-component vector of float) 0:? 'bigColor8' ( uniform 4-component vector of float) 0:? 'BaseColor' ( smooth in 4-component vector of float) 0:? 'd' ( uniform float) 0:? 'd2' ( uniform float) 0:? 'd3' ( uniform float) 0:? 'd4' ( uniform float) 0:? 'd5' ( uniform float) 0:? 'd6' ( uniform float) 0:? 'd7' ( uniform float) 0:? 'd8' ( uniform float) 0:? 'd9' ( uniform float) 0:? 'd10' ( uniform float) 0:? 'd11' ( uniform float) 0:? 'd12' ( uniform float) 0:? 'd13' ( uniform float) 0:? 'd14' ( uniform float) 0:? 'd15' ( uniform float) 0:? 'd16' ( uniform float) 0:? 'd17' ( uniform float) 0:? 'd18' ( uniform float) 0:? 'd19' ( uniform float) 0:? 'd20' ( uniform float) 0:? 'd21' ( uniform float) 0:? 'd22' ( uniform float) 0:? 'd23' ( uniform float) 0:? 'd24' ( uniform float) 0:? 'd25' ( uniform float) 0:? 'd26' ( uniform float) 0:? 'd27' ( uniform float) 0:? 'd28' ( uniform float) 0:? 'd29' ( uniform float) 0:? 'd30' ( uniform float) 0:? 'd31' ( uniform float) 0:? 'd32' ( uniform float) 0:? 'd33' ( uniform float) 0:? 'd34' ( uniform float) 0:? 'Count' ( uniform int) Linked fragment stage: Shader version: 130 0:? Sequence 0:53 Function Definition: main( ( global void) 0:53 Function Parameters: 0:55 Sequence 0:55 Sequence 0:55 move second child to first child ( temp 4-component vector of float) 0:55 'color' ( temp 4-component vector of float) 0:55 'BaseColor' ( smooth in 4-component vector of float) 0:58 Loop with condition tested first 0:58 Loop Condition 0:58 Constant: 0:58 true (const bool) 0:58 Loop Body 0:59 Sequence 0:59 Test condition and select ( temp void) 0:59 Condition 0:59 Compare Less Than ( temp bool) 0:59 direct index ( temp float) 0:59 'color' ( temp 4-component vector of float) 0:59 Constant: 0:59 0 (const int) 0:59 Constant: 0:59 0.330000 0:59 true case 0:60 Sequence 0:60 add second child into first child ( temp 4-component vector of float) 0:60 'color' ( temp 4-component vector of float) 0:60 Constant: 0:60 0.330000 0:60 0.330000 0:60 0.330000 0:60 0.330000 0:61 Branch: Break 0:63 Test condition and select ( temp void) 0:63 Condition 0:63 Compare Less Than ( temp bool) 0:63 direct index ( temp float) 0:63 'color' ( temp 4-component vector of float) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 0.660000 0:63 true case 0:64 Sequence 0:64 add second child into first child ( temp 4-component vector of float) 0:64 'color' ( temp 4-component vector of float) 0:64 Constant: 0:64 0.660000 0:64 0.660000 0:64 0.660000 0:64 0.660000 0:65 Branch: Break 0:68 add second child into first child ( temp 4-component vector of float) 0:68 'color' ( temp 4-component vector of float) 0:68 Constant: 0:68 0.330000 0:68 0.330000 0:68 0.330000 0:68 0.330000 0:69 Branch: Break 0:73 Loop with condition tested first 0:73 Loop Condition 0:73 Compare Less Than ( temp bool) 0:73 direct index ( temp float) 0:73 'color' ( temp 4-component vector of float) 0:73 Constant: 0:73 0 (const int) 0:73 'd' ( uniform float) 0:73 Loop Body 0:74 Sequence 0:74 add second child into first child ( temp 4-component vector of float) 0:74 'color' ( temp 4-component vector of float) 0:74 'bigColor' ( uniform 4-component vector of float) 0:78 Loop with condition tested first 0:78 Loop Condition 0:78 Compare Less Than ( temp bool) 0:78 direct index ( temp float) 0:78 'color' ( temp 4-component vector of float) 0:78 Constant: 0:78 2 (const int) 0:78 'd' ( uniform float) 0:78 Loop Body 0:79 Sequence 0:79 add second child into first child ( temp 4-component vector of float) 0:79 'color' ( temp 4-component vector of float) 0:79 'bigColor1_1' ( uniform 4-component vector of float) 0:80 Test condition and select ( temp void) 0:80 Condition 0:80 Compare Less Than ( temp bool) 0:80 direct index ( temp float) 0:80 'color' ( temp 4-component vector of float) 0:80 Constant: 0:80 3 (const int) 0:80 'd' ( uniform float) 0:80 true case 0:81 Branch: Continue 0:83 add second child into first child ( temp 4-component vector of float) 0:83 'color' ( temp 4-component vector of float) 0:83 'bigColor1_1' ( uniform 4-component vector of float) 0:87 Loop with condition tested first 0:87 Loop Condition 0:87 Compare Less Than ( temp bool) 0:87 direct index ( temp float) 0:87 'color' ( temp 4-component vector of float) 0:87 Constant: 0:87 0 (const int) 0:87 Constant: 0:87 42.000000 0:87 Loop Body 0:88 Sequence 0:88 Pre-Increment ( temp 4-component vector of float) 0:88 'color' ( temp 4-component vector of float) 0:92 Loop with condition tested first 0:92 Loop Condition 0:92 logical-and ( temp bool) 0:92 Compare Less Than ( temp bool) 0:92 direct index ( temp float) 0:92 'color' ( temp 4-component vector of float) 0:92 Constant: 0:92 3 (const int) 0:92 'd2' ( uniform float) 0:92 Compare Less Than ( temp bool) 0:92 direct index ( temp float) 0:92 'color' ( temp 4-component vector of float) 0:92 Constant: 0:92 1 (const int) 0:92 'd3' ( uniform float) 0:92 Loop Body 0:93 Sequence 0:93 add second child into first child ( temp 4-component vector of float) 0:93 'color' ( temp 4-component vector of float) 0:93 'bigColor1_2' ( uniform 4-component vector of float) 0:97 Loop with condition tested first 0:97 Loop Condition 0:97 Compare Less Than ( temp bool) 0:97 direct index ( temp float) 0:97 'color' ( temp 4-component vector of float) 0:97 Constant: 0:97 2 (const int) 0:97 'd3' ( uniform float) 0:97 Loop Body 0:98 Sequence 0:98 add second child into first child ( temp 4-component vector of float) 0:98 'color' ( temp 4-component vector of float) 0:98 'bigColor1_3' ( uniform 4-component vector of float) 0:99 Test condition and select ( temp void) 0:99 Condition 0:99 Compare Less Than ( temp bool) 0:99 direct index ( temp float) 0:99 'color' ( temp 4-component vector of float) 0:99 Constant: 0:99 1 (const int) 0:99 'd4' ( uniform float) 0:99 true case 0:100 Branch: Break 0:101 add second child into first child ( temp 4-component vector of float) 0:101 'color' ( temp 4-component vector of float) 0:101 'bigColor1_3' ( uniform 4-component vector of float) 0:105 Sequence 0:105 Sequence 0:105 move second child to first child ( temp int) 0:105 'i' ( temp int) 0:105 Constant: 0:105 0 (const int) 0:105 Loop with condition tested first 0:105 Loop Condition 0:105 Compare Less Than ( temp bool) 0:105 'i' ( temp int) 0:105 'Count' ( uniform int) 0:105 Loop Body 0:106 Sequence 0:106 add second child into first child ( temp 4-component vector of float) 0:106 'color' ( temp 4-component vector of float) 0:106 'bigColor2' ( uniform 4-component vector of float) 0:105 Loop Terminal Expression 0:105 Pre-Increment ( temp int) 0:105 'i' ( temp int) 0:112 Loop with condition not tested first 0:112 Loop Condition 0:112 Compare Less Than ( temp bool) 0:112 direct index ( temp float) 0:112 'color' ( temp 4-component vector of float) 0:112 Constant: 0:112 0 (const int) 0:112 'd2' ( uniform float) 0:112 Loop Body 0:111 Sequence 0:111 add second child into first child ( temp 4-component vector of float) 0:111 'color' ( temp 4-component vector of float) 0:111 'bigColor3' ( uniform 4-component vector of float) 0:115 Sequence 0:115 Sequence 0:115 move second child to first child ( temp int) 0:115 'i' ( temp int) 0:115 Constant: 0:115 0 (const int) 0:115 Loop with condition tested first 0:115 Loop Condition 0:115 Compare Less Than ( temp bool) 0:115 'i' ( temp int) 0:115 Constant: 0:115 42 (const int) 0:115 Loop Body 0:116 Sequence 0:116 add second child into first child ( temp float) 0:116 direct index ( temp float) 0:116 'color' ( temp 4-component vector of float) 0:116 Constant: 0:116 2 (const int) 0:116 'd3' ( uniform float) 0:115 Loop Terminal Expression 0:115 Pre-Increment ( temp int) 0:115 'i' ( temp int) 0:120 Sequence 0:120 Sequence 0:120 move second child to first child ( temp int) 0:120 'i' ( temp int) 0:120 Constant: 0:120 0 (const int) 0:120 Loop with condition tested first 0:120 Loop Condition 0:120 Compare Less Than ( temp bool) 0:120 'i' ( temp int) 0:120 Constant: 0:120 100 (const int) 0:120 Loop Body 0:121 Sequence 0:121 Test condition and select ( temp void) 0:121 Condition 0:121 Compare Less Than ( temp bool) 0:121 direct index ( temp float) 0:121 'color' ( temp 4-component vector of float) 0:121 Constant: 0:121 2 (const int) 0:121 Constant: 0:121 20.000000 0:121 true case 0:122 Post-Increment ( temp float) 0:122 direct index ( temp float) 0:122 'color' ( temp 4-component vector of float) 0:122 Constant: 0:122 0 (const int) 0:121 false case 0:124 Post-Increment ( temp float) 0:124 direct index ( temp float) 0:124 'color' ( temp 4-component vector of float) 0:124 Constant: 0:124 1 (const int) 0:125 Test condition and select ( temp void) 0:125 Condition 0:125 Compare Less Than ( temp bool) 0:125 direct index ( temp float) 0:125 'color' ( temp 4-component vector of float) 0:125 Constant: 0:125 3 (const int) 0:125 Constant: 0:125 20.000000 0:125 true case 0:126 Test condition and select ( temp void) 0:126 Condition 0:126 Compare Greater Than ( temp bool) 0:126 direct index ( temp float) 0:126 'color' ( temp 4-component vector of float) 0:126 Constant: 0:126 2 (const int) 0:126 direct index ( temp float) 0:126 'color' ( temp 4-component vector of float) 0:126 Constant: 0:126 1 (const int) 0:126 true case 0:127 Constant: 0:127 0 (const int) 0:120 Loop Terminal Expression 0:120 Pre-Increment ( temp int) 0:120 'i' ( temp int) 0:131 Sequence 0:131 Sequence 0:131 move second child to first child ( temp int) 0:131 'i' ( temp int) 0:131 Constant: 0:131 0 (const int) 0:131 Loop with condition tested first 0:131 Loop Condition 0:131 Compare Less Than ( temp bool) 0:131 'i' ( temp int) 0:131 Constant: 0:131 120 (const int) 0:131 Loop Body 0:132 Sequence 0:132 Test condition and select ( temp void) 0:132 Condition 0:132 Compare Less Than ( temp bool) 0:132 direct index ( temp float) 0:132 'color' ( temp 4-component vector of float) 0:132 Constant: 0:132 2 (const int) 0:132 Constant: 0:132 20.000000 0:132 true case 0:133 Post-Increment ( temp float) 0:133 direct index ( temp float) 0:133 'color' ( temp 4-component vector of float) 0:133 Constant: 0:133 0 (const int) 0:132 false case 0:135 Post-Increment ( temp float) 0:135 direct index ( temp float) 0:135 'color' ( temp 4-component vector of float) 0:135 Constant: 0:135 1 (const int) 0:131 Loop Terminal Expression 0:131 Pre-Increment ( temp int) 0:131 'i' ( temp int) 0:139 Sequence 0:139 Sequence 0:139 move second child to first child ( temp int) 0:139 'i' ( temp int) 0:139 Constant: 0:139 0 (const int) 0:139 Loop with condition tested first 0:139 Loop Condition 0:139 Compare Less Than ( temp bool) 0:139 'i' ( temp int) 0:139 Constant: 0:139 42 (const int) 0:139 Loop Body 0:140 Sequence 0:140 add second child into first child ( temp float) 0:140 direct index ( temp float) 0:140 'color' ( temp 4-component vector of float) 0:140 Constant: 0:140 2 (const int) 0:140 'd3' ( uniform float) 0:141 Test condition and select ( temp void) 0:141 Condition 0:141 Compare Less Than ( temp bool) 0:141 direct index ( temp float) 0:141 'color' ( temp 4-component vector of float) 0:141 Constant: 0:141 0 (const int) 0:141 'd4' ( uniform float) 0:141 true case 0:142 Branch: Continue 0:143 Pre-Increment ( temp float) 0:143 direct index ( temp float) 0:143 'color' ( temp 4-component vector of float) 0:143 Constant: 0:143 3 (const int) 0:139 Loop Terminal Expression 0:139 Pre-Increment ( temp int) 0:139 'i' ( temp int) 0:147 Sequence 0:147 Sequence 0:147 move second child to first child ( temp int) 0:147 'i' ( temp int) 0:147 Constant: 0:147 0 (const int) 0:147 Loop with condition tested first 0:147 Loop Condition 0:147 Compare Less Than ( temp bool) 0:147 'i' ( temp int) 0:147 Constant: 0:147 42 (const int) 0:147 Loop Body 0:148 Sequence 0:148 add second child into first child ( temp float) 0:148 direct index ( temp float) 0:148 'color' ( temp 4-component vector of float) 0:148 Constant: 0:148 2 (const int) 0:148 'd3' ( uniform float) 0:149 Test condition and select ( temp void) 0:149 Condition 0:149 Compare Less Than ( temp bool) 0:149 direct index ( temp float) 0:149 'color' ( temp 4-component vector of float) 0:149 Constant: 0:149 0 (const int) 0:149 'd4' ( uniform float) 0:149 true case 0:150 Branch: Break 0:151 Pre-Increment ( temp float) 0:151 direct index ( temp float) 0:151 'color' ( temp 4-component vector of float) 0:151 Constant: 0:151 3 (const int) 0:147 Loop Terminal Expression 0:147 Pre-Increment ( temp int) 0:147 'i' ( temp int) 0:163 Loop with condition not tested first 0:163 Loop Condition 0:163 Compare Less Than ( temp bool) 0:163 direct index ( temp float) 0:163 'color' ( temp 4-component vector of float) 0:163 Constant: 0:163 2 (const int) 0:163 'd4' ( uniform float) 0:163 Loop Body 0:156 Sequence 0:156 add second child into first child ( temp 4-component vector of float) 0:156 'color' ( temp 4-component vector of float) 0:156 'bigColor4' ( uniform 4-component vector of float) 0:157 Test condition and select ( temp void) 0:157 Condition 0:157 Compare Less Than ( temp bool) 0:157 direct index ( temp float) 0:157 'color' ( temp 4-component vector of float) 0:157 Constant: 0:157 0 (const int) 0:157 'd4' ( uniform float) 0:157 true case 0:158 Branch: Continue 0:159 Test condition and select ( temp void) 0:159 Condition 0:159 Compare Less Than ( temp bool) 0:159 direct index ( temp float) 0:159 'color' ( temp 4-component vector of float) 0:159 Constant: 0:159 1 (const int) 0:159 'd4' ( uniform float) 0:159 true case 0:160 add second child into first child ( temp float) 0:160 direct index ( temp float) 0:160 'color' ( temp 4-component vector of float) 0:160 Constant: 0:160 1 (const int) 0:160 'd4' ( uniform float) 0:159 false case 0:162 add second child into first child ( temp float) 0:162 direct index ( temp float) 0:162 'color' ( temp 4-component vector of float) 0:162 Constant: 0:162 0 (const int) 0:162 'd4' ( uniform float) 0:170 Loop with condition not tested first 0:170 Loop Condition 0:170 Compare Less Than ( temp bool) 0:170 direct index ( temp float) 0:170 'color' ( temp 4-component vector of float) 0:170 Constant: 0:170 0 (const int) 0:170 'd5' ( uniform float) 0:170 Loop Body 0:167 Sequence 0:167 add second child into first child ( temp 4-component vector of float) 0:167 'color' ( temp 4-component vector of float) 0:167 'bigColor5' ( uniform 4-component vector of float) 0:168 Test condition and select ( temp void) 0:168 Condition 0:168 Compare Less Than ( temp bool) 0:168 direct index ( temp float) 0:168 'color' ( temp 4-component vector of float) 0:168 Constant: 0:168 1 (const int) 0:168 'd5' ( uniform float) 0:168 true case 0:169 add second child into first child ( temp float) 0:169 direct index ( temp float) 0:169 'color' ( temp 4-component vector of float) 0:169 Constant: 0:169 1 (const int) 0:169 'd5' ( uniform float) 0:173 Test condition and select ( temp void) 0:173 Condition 0:173 Compare Less Than ( temp bool) 0:173 direct index ( temp float) 0:173 'color' ( temp 4-component vector of float) 0:173 Constant: 0:173 0 (const int) 0:173 'd6' ( uniform float) 0:173 true case 0:174 Sequence 0:174 Loop with condition tested first 0:174 Loop Condition 0:174 Compare Less Than ( temp bool) 0:174 direct index ( temp float) 0:174 'color' ( temp 4-component vector of float) 0:174 Constant: 0:174 1 (const int) 0:174 'd6' ( uniform float) 0:174 Loop Body 0:175 add second child into first child ( temp 4-component vector of float) 0:175 'color' ( temp 4-component vector of float) 0:175 'bigColor6' ( uniform 4-component vector of float) 0:173 false case 0:177 Sequence 0:177 Loop with condition tested first 0:177 Loop Condition 0:177 Compare Less Than ( temp bool) 0:177 direct index ( temp float) 0:177 'color' ( temp 4-component vector of float) 0:177 Constant: 0:177 2 (const int) 0:177 'd6' ( uniform float) 0:177 Loop Body 0:178 add second child into first child ( temp float) 0:178 direct index ( temp float) 0:178 'color' ( temp 4-component vector of float) 0:178 Constant: 0:178 2 (const int) 0:178 direct index ( temp float) 0:178 'bigColor6' ( uniform 4-component vector of float) 0:178 Constant: 0:178 2 (const int) 0:182 Test condition and select ( temp void) 0:182 Condition 0:182 Compare Less Than ( temp bool) 0:182 direct index ( temp float) 0:182 'color' ( temp 4-component vector of float) 0:182 Constant: 0:182 0 (const int) 0:182 'd6' ( uniform float) 0:182 true case 0:183 Sequence 0:183 Loop with condition tested first 0:183 Loop Condition 0:183 Compare Less Than ( temp bool) 0:183 direct index ( temp float) 0:183 'color' ( temp 4-component vector of float) 0:183 Constant: 0:183 1 (const int) 0:183 'd6' ( uniform float) 0:183 Loop Body 0:184 Sequence 0:184 add second child into first child ( temp 4-component vector of float) 0:184 'color' ( temp 4-component vector of float) 0:184 'bigColor6' ( uniform 4-component vector of float) 0:185 Test condition and select ( temp void) 0:185 Condition 0:185 Compare Less Than ( temp bool) 0:185 'd7' ( uniform float) 0:185 Constant: 0:185 1.000000 0:185 true case 0:186 Branch: Break 0:182 false case 0:190 Sequence 0:190 Loop with condition tested first 0:190 Loop Condition 0:190 Compare Less Than ( temp bool) 0:190 direct index ( temp float) 0:190 'color' ( temp 4-component vector of float) 0:190 Constant: 0:190 2 (const int) 0:190 'd6' ( uniform float) 0:190 Loop Body 0:191 add second child into first child ( temp float) 0:191 direct index ( temp float) 0:191 'color' ( temp 4-component vector of float) 0:191 Constant: 0:191 2 (const int) 0:191 direct index ( temp float) 0:191 'bigColor6' ( uniform 4-component vector of float) 0:191 Constant: 0:191 2 (const int) 0:209 Loop with condition not tested first 0:209 Loop Condition 0:209 Constant: 0:209 true (const bool) 0:209 Loop Body 0:197 Sequence 0:197 Test condition and select ( temp void) 0:197 Condition 0:197 Compare Less Than ( temp bool) 0:197 'd7' ( uniform float) 0:197 Constant: 0:197 0.000000 0:197 true case 0:198 Branch: Break 0:200 add second child into first child ( temp 4-component vector of float) 0:200 'color' ( temp 4-component vector of float) 0:200 'bigColor7' ( uniform 4-component vector of float) 0:202 Test condition and select ( temp void) 0:202 Condition 0:202 Compare Less Than ( temp bool) 0:202 'd7' ( uniform float) 0:202 Constant: 0:202 1.000000 0:202 true case 0:203 Sequence 0:203 Post-Increment ( temp float) 0:203 direct index ( temp float) 0:203 'color' ( temp 4-component vector of float) 0:203 Constant: 0:203 2 (const int) 0:204 Branch: Break 0:207 add second child into first child ( temp 4-component vector of float) 0:207 'color' ( temp 4-component vector of float) 0:207 'BaseColor' ( smooth in 4-component vector of float) 0:234 Loop with condition not tested first 0:234 Loop Condition 0:234 Compare Less Than ( temp bool) 0:234 direct index ( temp float) 0:234 'color' ( temp 4-component vector of float) 0:234 Constant: 0:234 2 (const int) 0:234 'd8' ( uniform float) 0:234 Loop Body 0:217 Sequence 0:217 Test condition and select ( temp void) 0:217 Condition 0:217 Compare Less Than ( temp bool) 0:217 'd8' ( uniform float) 0:217 Constant: 0:217 0.000000 0:217 true case 0:218 Branch: Break 0:220 add second child into first child ( temp 4-component vector of float) 0:220 'color' ( temp 4-component vector of float) 0:220 'bigColor7' ( uniform 4-component vector of float) 0:222 Test condition and select ( temp void) 0:222 Condition 0:222 Compare Less Than ( temp bool) 0:222 'd8' ( uniform float) 0:222 Constant: 0:222 1.000000 0:222 true case 0:223 Sequence 0:223 Post-Increment ( temp float) 0:223 direct index ( temp float) 0:223 'color' ( temp 4-component vector of float) 0:223 Constant: 0:223 2 (const int) 0:224 Test condition and select ( temp void) 0:224 Condition 0:224 Compare Less Than ( temp bool) 0:224 'd8' ( uniform float) 0:224 Constant: 0:224 2.000000 0:224 true case 0:225 Sequence 0:225 Post-Increment ( temp float) 0:225 direct index ( temp float) 0:225 'color' ( temp 4-component vector of float) 0:225 Constant: 0:225 1 (const int) 0:224 false case 0:227 Sequence 0:227 Post-Increment ( temp float) 0:227 direct index ( temp float) 0:227 'color' ( temp 4-component vector of float) 0:227 Constant: 0:227 0 (const int) 0:229 Branch: Break 0:232 add second child into first child ( temp 4-component vector of float) 0:232 'color' ( temp 4-component vector of float) 0:232 'BaseColor' ( smooth in 4-component vector of float) 0:237 Loop with condition tested first 0:237 Loop Condition 0:237 Compare Less Than ( temp bool) 0:237 direct index ( temp float) 0:237 'color' ( temp 4-component vector of float) 0:237 Constant: 0:237 3 (const int) 0:237 'd9' ( uniform float) 0:237 Loop Body 0:238 Sequence 0:238 Test condition and select ( temp void) 0:238 Condition 0:238 Compare Greater Than ( temp bool) 0:238 'd9' ( uniform float) 0:238 'd8' ( uniform float) 0:238 true case 0:239 Sequence 0:239 Test condition and select ( temp void) 0:239 Condition 0:239 Compare Less Than or Equal ( temp bool) 0:239 direct index ( temp float) 0:239 'color' ( temp 4-component vector of float) 0:239 Constant: 0:239 0 (const int) 0:239 'd7' ( uniform float) 0:239 true case 0:240 Sequence 0:240 Test condition and select ( temp void) 0:240 Condition 0:240 Compare Equal ( temp bool) 0:240 direct index ( temp float) 0:240 'color' ( temp 4-component vector of float) 0:240 Constant: 0:240 2 (const int) 0:240 Constant: 0:240 5.000000 0:240 true case 0:241 Post-Increment ( temp float) 0:241 direct index ( temp float) 0:241 'color' ( temp 4-component vector of float) 0:241 Constant: 0:241 3 (const int) 0:240 false case 0:243 Branch: Break 0:250 Loop with condition tested first 0:250 Loop Condition 0:250 Compare Less Than ( temp bool) 0:250 direct index ( temp float) 0:250 'color' ( temp 4-component vector of float) 0:250 Constant: 0:250 2 (const int) 0:250 'd10' ( uniform float) 0:250 Loop Body 0:251 Sequence 0:251 Post-Increment ( temp float) 0:251 direct index ( temp float) 0:251 'color' ( temp 4-component vector of float) 0:251 Constant: 0:251 1 (const int) 0:252 Test condition and select ( temp void) 0:252 Condition 0:252 Compare Less Than ( temp bool) 0:252 direct index ( temp float) 0:252 'color' ( temp 4-component vector of float) 0:252 Constant: 0:252 1 (const int) 0:252 'd11' ( uniform float) 0:252 true case 0:253 Sequence 0:253 Post-Increment ( temp float) 0:253 direct index ( temp float) 0:253 'color' ( temp 4-component vector of float) 0:253 Constant: 0:253 2 (const int) 0:254 Test condition and select ( temp void) 0:254 Condition 0:254 Compare Less Than ( temp bool) 0:254 direct index ( temp float) 0:254 'color' ( temp 4-component vector of float) 0:254 Constant: 0:254 3 (const int) 0:254 'd12' ( uniform float) 0:254 true case 0:255 Post-Increment ( temp float) 0:255 direct index ( temp float) 0:255 'color' ( temp 4-component vector of float) 0:255 Constant: 0:255 3 (const int) 0:254 false case 0:257 Post-Increment ( temp float) 0:257 direct index ( temp float) 0:257 'color' ( temp 4-component vector of float) 0:257 Constant: 0:257 0 (const int) 0:258 Branch: Continue 0:261 Post-Increment ( temp 4-component vector of float) 0:261 'color' ( temp 4-component vector of float) 0:262 Branch: Break 0:266 Loop with condition tested first 0:266 Loop Condition 0:266 Compare Less Than ( temp bool) 0:266 direct index ( temp float) 0:266 'color' ( temp 4-component vector of float) 0:266 Constant: 0:266 0 (const int) 0:266 Constant: 0:266 10.000000 0:266 Loop Body 0:267 Sequence 0:267 add second child into first child ( temp 4-component vector of float) 0:267 'color' ( temp 4-component vector of float) 0:267 'bigColor8' ( uniform 4-component vector of float) 0:269 Test condition and select ( temp void) 0:269 Condition 0:269 Compare Less Than ( temp bool) 0:269 direct index ( temp float) 0:269 'color' ( temp 4-component vector of float) 0:269 Constant: 0:269 2 (const int) 0:269 'd8' ( uniform float) 0:269 true case 0:270 Test condition and select ( temp void) 0:270 Condition 0:270 Compare Less Than ( temp bool) 0:270 direct index ( temp float) 0:270 'color' ( temp 4-component vector of float) 0:270 Constant: 0:270 3 (const int) 0:270 'd6' ( uniform float) 0:270 true case 0:271 Branch: Continue 0:273 add second child into first child ( temp float) 0:273 direct index ( temp float) 0:273 'color' ( temp 4-component vector of float) 0:273 Constant: 0:273 1 (const int) 0:273 direct index ( temp float) 0:273 'bigColor8' ( uniform 4-component vector of float) 0:273 Constant: 0:273 0 (const int) 0:276 Post-Increment ( temp 4-component vector of float) 0:276 'color' ( temp 4-component vector of float) 0:277 move second child to first child ( temp 4-component vector of float) 0:277 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:277 'color' ( temp 4-component vector of float) 0:280 Loop with condition tested first 0:280 Loop Condition 0:280 Compare Less Than ( temp bool) 0:280 direct index ( temp float) 0:280 'color' ( temp 4-component vector of float) 0:280 Constant: 0:280 0 (const int) 0:280 'd14' ( uniform float) 0:280 Loop Body 0:281 Sequence 0:281 Test condition and select ( temp void) 0:281 Condition 0:281 Compare Less Than ( temp bool) 0:281 direct index ( temp float) 0:281 'color' ( temp 4-component vector of float) 0:281 Constant: 0:281 1 (const int) 0:281 'd15' ( uniform float) 0:281 true case 0:282 Sequence 0:282 Branch: Return 0:281 false case 0:285 Post-Increment ( temp 4-component vector of float) 0:285 'color' ( temp 4-component vector of float) 0:288 Post-Increment ( temp 4-component vector of float) 0:288 'color' ( temp 4-component vector of float) 0:290 Loop with condition tested first 0:290 Loop Condition 0:290 Compare Less Than ( temp bool) 0:290 direct index ( temp float) 0:290 'color' ( temp 4-component vector of float) 0:290 Constant: 0:290 3 (const int) 0:290 'd16' ( uniform float) 0:290 Loop Body 0:291 Sequence 0:291 Post-Increment ( temp float) 0:291 direct index ( temp float) 0:291 'color' ( temp 4-component vector of float) 0:291 Constant: 0:291 3 (const int) 0:296 Loop with condition tested first 0:296 Loop Condition 0:296 logical-and ( temp bool) 0:296 Compare Less Than ( temp bool) 0:296 direct index ( temp float) 0:296 'color' ( temp 4-component vector of float) 0:296 Constant: 0:296 3 (const int) 0:296 'd2' ( uniform float) 0:296 Compare Less Than ( temp bool) 0:296 direct index ( temp float) 0:296 'color' ( temp 4-component vector of float) 0:296 Constant: 0:296 1 (const int) 0:296 'd3' ( uniform float) 0:296 Loop Body 0:297 Sequence 0:297 add second child into first child ( temp 4-component vector of float) 0:297 'color' ( temp 4-component vector of float) 0:297 'bigColor1_2' ( uniform 4-component vector of float) 0:298 Test condition and select ( temp void) 0:298 Condition 0:298 Compare Less Than ( temp bool) 0:298 direct index ( temp float) 0:298 'color' ( temp 4-component vector of float) 0:298 Constant: 0:298 2 (const int) 0:298 'd3' ( uniform float) 0:298 true case 0:299 Branch: Return 0:307 Loop with condition not tested first 0:307 Loop Condition 0:307 Compare Less Than ( temp bool) 0:307 direct index ( temp float) 0:307 'color' ( temp 4-component vector of float) 0:307 Constant: 0:307 0 (const int) 0:307 'd17' ( uniform float) 0:307 Loop Body 0:304 Sequence 0:304 Test condition and select ( temp void) 0:304 Condition 0:304 Compare Less Than ( temp bool) 0:304 direct index ( temp float) 0:304 'color' ( temp 4-component vector of float) 0:304 Constant: 0:304 1 (const int) 0:304 'd18' ( uniform float) 0:304 true case 0:305 Branch: Return 0:306 Post-Increment ( temp 4-component vector of float) 0:306 'color' ( temp 4-component vector of float) 0:310 Loop with condition tested first 0:310 Loop Condition 0:310 Compare Less Than ( temp bool) 0:310 direct index ( temp float) 0:310 'color' ( temp 4-component vector of float) 0:310 Constant: 0:310 1 (const int) 0:310 'd16' ( uniform float) 0:310 Loop Body 0:311 Sequence 0:311 Test condition and select ( temp void) 0:311 Condition 0:311 Compare Less Than ( temp bool) 0:311 direct index ( temp float) 0:311 'color' ( temp 4-component vector of float) 0:311 Constant: 0:311 3 (const int) 0:311 'd16' ( uniform float) 0:311 true case 0:312 Sequence 0:312 Branch: Kill 0:311 false case 0:314 Post-Increment ( temp 4-component vector of float) 0:314 'color' ( temp 4-component vector of float) 0:317 Post-Increment ( temp 4-component vector of float) 0:317 'color' ( temp 4-component vector of float) 0:319 move second child to first child ( temp 4-component vector of float) 0:319 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:319 'color' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'bigColor' ( uniform 4-component vector of float) 0:? 'bigColor1_1' ( uniform 4-component vector of float) 0:? 'bigColor1_2' ( uniform 4-component vector of float) 0:? 'bigColor1_3' ( uniform 4-component vector of float) 0:? 'bigColor2' ( uniform 4-component vector of float) 0:? 'bigColor3' ( uniform 4-component vector of float) 0:? 'bigColor4' ( uniform 4-component vector of float) 0:? 'bigColor5' ( uniform 4-component vector of float) 0:? 'bigColor6' ( uniform 4-component vector of float) 0:? 'bigColor7' ( uniform 4-component vector of float) 0:? 'bigColor8' ( uniform 4-component vector of float) 0:? 'BaseColor' ( smooth in 4-component vector of float) 0:? 'd' ( uniform float) 0:? 'd2' ( uniform float) 0:? 'd3' ( uniform float) 0:? 'd4' ( uniform float) 0:? 'd5' ( uniform float) 0:? 'd6' ( uniform float) 0:? 'd7' ( uniform float) 0:? 'd8' ( uniform float) 0:? 'd9' ( uniform float) 0:? 'd10' ( uniform float) 0:? 'd11' ( uniform float) 0:? 'd12' ( uniform float) 0:? 'd13' ( uniform float) 0:? 'd14' ( uniform float) 0:? 'd15' ( uniform float) 0:? 'd16' ( uniform float) 0:? 'd17' ( uniform float) 0:? 'd18' ( uniform float) 0:? 'd19' ( uniform float) 0:? 'd20' ( uniform float) 0:? 'd21' ( uniform float) 0:? 'd22' ( uniform float) 0:? 'd23' ( uniform float) 0:? 'd24' ( uniform float) 0:? 'd25' ( uniform float) 0:? 'd26' ( uniform float) 0:? 'd27' ( uniform float) 0:? 'd28' ( uniform float) 0:? 'd29' ( uniform float) 0:? 'd30' ( uniform float) 0:? 'd31' ( uniform float) 0:? 'd32' ( uniform float) 0:? 'd33' ( uniform float) 0:? 'd34' ( uniform float) 0:? 'Count' ( uniform int)