loopsArtificial.frag WARNING: 0:14: varying deprecated in version 130; may be removed in future release Shader version: 130 0:? Sequence 0:53 Function Definition: main( ( global void) 0:53 Function Parameters: 0:55 Sequence 0:55 Sequence 0:55 move second child to first child ( temp 4-component vector of float) 0:55 'color' ( temp 4-component vector of float) 0:55 'BaseColor' ( smooth in 4-component vector of float) 0:71 Loop with condition not tested first 0:71 Loop Condition 0:71 Compare Less Than ( temp bool) 0:71 direct index ( temp float) 0:71 'color' ( temp 4-component vector of float) 0:71 Constant: 0:71 2 (const int) 0:71 'd4' ( uniform float) 0:71 Loop Body 0:59 Sequence 0:59 add second child into first child ( temp 4-component vector of float) 0:59 'color' ( temp 4-component vector of float) 0:59 'bigColor4' ( uniform 4-component vector of float) 0:60 Test condition and select ( temp void) 0:60 Condition 0:60 Compare Less Than ( temp bool) 0:60 direct index ( temp float) 0:60 'color' ( temp 4-component vector of float) 0:60 Constant: 0:60 0 (const int) 0:60 'd4' ( uniform float) 0:60 true case 0:61 Sequence 0:61 add second child into first child ( temp float) 0:61 direct index ( temp float) 0:61 'color' ( temp 4-component vector of float) 0:61 Constant: 0:61 2 (const int) 0:61 Constant: 0:61 2.000000 0:62 Test condition and select ( temp void) 0:62 Condition 0:62 Compare Less Than ( temp bool) 0:62 direct index ( temp float) 0:62 'color' ( temp 4-component vector of float) 0:62 Constant: 0:62 2 (const int) 0:62 'd4' ( uniform float) 0:62 true case 0:63 Sequence 0:63 Post-Increment ( temp float) 0:63 direct index ( temp float) 0:63 'color' ( temp 4-component vector of float) 0:63 Constant: 0:63 0 (const int) 0:64 Branch: Continue 0:67 Test condition and select ( temp void) 0:67 Condition 0:67 Compare Less Than ( temp bool) 0:67 direct index ( temp float) 0:67 'color' ( temp 4-component vector of float) 0:67 Constant: 0:67 1 (const int) 0:67 'd4' ( uniform float) 0:67 true case 0:68 add second child into first child ( temp float) 0:68 direct index ( temp float) 0:68 'color' ( temp 4-component vector of float) 0:68 Constant: 0:68 1 (const int) 0:68 'd4' ( uniform float) 0:67 false case 0:70 add second child into first child ( temp float) 0:70 direct index ( temp float) 0:70 'color' ( temp 4-component vector of float) 0:70 Constant: 0:70 0 (const int) 0:70 'd4' ( uniform float) 0:74 Loop with condition tested first 0:74 Loop Condition 0:74 Compare Less Than ( temp bool) 0:74 direct index ( temp float) 0:74 'color' ( temp 4-component vector of float) 0:74 Constant: 0:74 3 (const int) 0:74 'd13' ( uniform float) 0:74 Loop Body 0:75 Sequence 0:75 Test condition and select ( temp void) 0:75 Condition 0:75 Compare Less Than ( temp bool) 0:75 direct index ( temp float) 0:75 'color' ( temp 4-component vector of float) 0:75 Constant: 0:75 2 (const int) 0:75 'd13' ( uniform float) 0:75 true case 0:76 Post-Increment ( temp 4-component vector of float) 0:76 'color' ( temp 4-component vector of float) 0:75 false case 0:78 Post-Decrement ( temp 4-component vector of float) 0:78 'color' ( temp 4-component vector of float) 0:80 add second child into first child ( temp 4-component vector of float) 0:80 'color' ( temp 4-component vector of float) 0:80 'bigColor4' ( uniform 4-component vector of float) 0:81 Test condition and select ( temp void) 0:81 Condition 0:81 Compare Less Than ( temp bool) 0:81 direct index ( temp float) 0:81 'color' ( temp 4-component vector of float) 0:81 Constant: 0:81 0 (const int) 0:81 'd4' ( uniform float) 0:81 true case 0:82 Sequence 0:82 add second child into first child ( temp float) 0:82 direct index ( temp float) 0:82 'color' ( temp 4-component vector of float) 0:82 Constant: 0:82 2 (const int) 0:82 Constant: 0:82 2.000000 0:83 Test condition and select ( temp void) 0:83 Condition 0:83 Compare Less Than ( temp bool) 0:83 direct index ( temp float) 0:83 'color' ( temp 4-component vector of float) 0:83 Constant: 0:83 2 (const int) 0:83 'd4' ( uniform float) 0:83 true case 0:84 Sequence 0:84 Post-Increment ( temp float) 0:84 direct index ( temp float) 0:84 'color' ( temp 4-component vector of float) 0:84 Constant: 0:84 0 (const int) 0:85 Branch: Continue 0:88 Test condition and select ( temp void) 0:88 Condition 0:88 Compare Less Than ( temp bool) 0:88 direct index ( temp float) 0:88 'color' ( temp 4-component vector of float) 0:88 Constant: 0:88 1 (const int) 0:88 'd4' ( uniform float) 0:88 true case 0:89 add second child into first child ( temp float) 0:89 direct index ( temp float) 0:89 'color' ( temp 4-component vector of float) 0:89 Constant: 0:89 1 (const int) 0:89 'd4' ( uniform float) 0:88 false case 0:91 add second child into first child ( temp float) 0:91 direct index ( temp float) 0:91 'color' ( temp 4-component vector of float) 0:91 Constant: 0:91 0 (const int) 0:91 'd4' ( uniform float) 0:94 Post-Increment ( temp 4-component vector of float) 0:94 'color' ( temp 4-component vector of float) 0:95 move second child to first child ( temp 4-component vector of float) 0:95 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:95 'color' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'bigColor' ( uniform 4-component vector of float) 0:? 'bigColor1_1' ( uniform 4-component vector of float) 0:? 'bigColor1_2' ( uniform 4-component vector of float) 0:? 'bigColor1_3' ( uniform 4-component vector of float) 0:? 'bigColor2' ( uniform 4-component vector of float) 0:? 'bigColor3' ( uniform 4-component vector of float) 0:? 'bigColor4' ( uniform 4-component vector of float) 0:? 'bigColor5' ( uniform 4-component vector of float) 0:? 'bigColor6' ( uniform 4-component vector of float) 0:? 'bigColor7' ( uniform 4-component vector of float) 0:? 'bigColor8' ( uniform 4-component vector of float) 0:? 'BaseColor' ( smooth in 4-component vector of float) 0:? 'd' ( uniform float) 0:? 'd2' ( uniform float) 0:? 'd3' ( uniform float) 0:? 'd4' ( uniform float) 0:? 'd5' ( uniform float) 0:? 'd6' ( uniform float) 0:? 'd7' ( uniform float) 0:? 'd8' ( uniform float) 0:? 'd9' ( uniform float) 0:? 'd10' ( uniform float) 0:? 'd11' ( uniform float) 0:? 'd12' ( uniform float) 0:? 'd13' ( uniform float) 0:? 'd14' ( uniform float) 0:? 'd15' ( uniform float) 0:? 'd16' ( uniform float) 0:? 'd17' ( uniform float) 0:? 'd18' ( uniform float) 0:? 'd19' ( uniform float) 0:? 'd20' ( uniform float) 0:? 'd21' ( uniform float) 0:? 'd22' ( uniform float) 0:? 'd23' ( uniform float) 0:? 'd24' ( uniform float) 0:? 'd25' ( uniform float) 0:? 'd26' ( uniform float) 0:? 'd27' ( uniform float) 0:? 'd28' ( uniform float) 0:? 'd29' ( uniform float) 0:? 'd30' ( uniform float) 0:? 'd31' ( uniform float) 0:? 'd32' ( uniform float) 0:? 'd33' ( uniform float) 0:? 'd34' ( uniform float) 0:? 'Count' ( uniform int) Linked fragment stage: Shader version: 130 0:? Sequence 0:53 Function Definition: main( ( global void) 0:53 Function Parameters: 0:55 Sequence 0:55 Sequence 0:55 move second child to first child ( temp 4-component vector of float) 0:55 'color' ( temp 4-component vector of float) 0:55 'BaseColor' ( smooth in 4-component vector of float) 0:71 Loop with condition not tested first 0:71 Loop Condition 0:71 Compare Less Than ( temp bool) 0:71 direct index ( temp float) 0:71 'color' ( temp 4-component vector of float) 0:71 Constant: 0:71 2 (const int) 0:71 'd4' ( uniform float) 0:71 Loop Body 0:59 Sequence 0:59 add second child into first child ( temp 4-component vector of float) 0:59 'color' ( temp 4-component vector of float) 0:59 'bigColor4' ( uniform 4-component vector of float) 0:60 Test condition and select ( temp void) 0:60 Condition 0:60 Compare Less Than ( temp bool) 0:60 direct index ( temp float) 0:60 'color' ( temp 4-component vector of float) 0:60 Constant: 0:60 0 (const int) 0:60 'd4' ( uniform float) 0:60 true case 0:61 Sequence 0:61 add second child into first child ( temp float) 0:61 direct index ( temp float) 0:61 'color' ( temp 4-component vector of float) 0:61 Constant: 0:61 2 (const int) 0:61 Constant: 0:61 2.000000 0:62 Test condition and select ( temp void) 0:62 Condition 0:62 Compare Less Than ( temp bool) 0:62 direct index ( temp float) 0:62 'color' ( temp 4-component vector of float) 0:62 Constant: 0:62 2 (const int) 0:62 'd4' ( uniform float) 0:62 true case 0:63 Sequence 0:63 Post-Increment ( temp float) 0:63 direct index ( temp float) 0:63 'color' ( temp 4-component vector of float) 0:63 Constant: 0:63 0 (const int) 0:64 Branch: Continue 0:67 Test condition and select ( temp void) 0:67 Condition 0:67 Compare Less Than ( temp bool) 0:67 direct index ( temp float) 0:67 'color' ( temp 4-component vector of float) 0:67 Constant: 0:67 1 (const int) 0:67 'd4' ( uniform float) 0:67 true case 0:68 add second child into first child ( temp float) 0:68 direct index ( temp float) 0:68 'color' ( temp 4-component vector of float) 0:68 Constant: 0:68 1 (const int) 0:68 'd4' ( uniform float) 0:67 false case 0:70 add second child into first child ( temp float) 0:70 direct index ( temp float) 0:70 'color' ( temp 4-component vector of float) 0:70 Constant: 0:70 0 (const int) 0:70 'd4' ( uniform float) 0:74 Loop with condition tested first 0:74 Loop Condition 0:74 Compare Less Than ( temp bool) 0:74 direct index ( temp float) 0:74 'color' ( temp 4-component vector of float) 0:74 Constant: 0:74 3 (const int) 0:74 'd13' ( uniform float) 0:74 Loop Body 0:75 Sequence 0:75 Test condition and select ( temp void) 0:75 Condition 0:75 Compare Less Than ( temp bool) 0:75 direct index ( temp float) 0:75 'color' ( temp 4-component vector of float) 0:75 Constant: 0:75 2 (const int) 0:75 'd13' ( uniform float) 0:75 true case 0:76 Post-Increment ( temp 4-component vector of float) 0:76 'color' ( temp 4-component vector of float) 0:75 false case 0:78 Post-Decrement ( temp 4-component vector of float) 0:78 'color' ( temp 4-component vector of float) 0:80 add second child into first child ( temp 4-component vector of float) 0:80 'color' ( temp 4-component vector of float) 0:80 'bigColor4' ( uniform 4-component vector of float) 0:81 Test condition and select ( temp void) 0:81 Condition 0:81 Compare Less Than ( temp bool) 0:81 direct index ( temp float) 0:81 'color' ( temp 4-component vector of float) 0:81 Constant: 0:81 0 (const int) 0:81 'd4' ( uniform float) 0:81 true case 0:82 Sequence 0:82 add second child into first child ( temp float) 0:82 direct index ( temp float) 0:82 'color' ( temp 4-component vector of float) 0:82 Constant: 0:82 2 (const int) 0:82 Constant: 0:82 2.000000 0:83 Test condition and select ( temp void) 0:83 Condition 0:83 Compare Less Than ( temp bool) 0:83 direct index ( temp float) 0:83 'color' ( temp 4-component vector of float) 0:83 Constant: 0:83 2 (const int) 0:83 'd4' ( uniform float) 0:83 true case 0:84 Sequence 0:84 Post-Increment ( temp float) 0:84 direct index ( temp float) 0:84 'color' ( temp 4-component vector of float) 0:84 Constant: 0:84 0 (const int) 0:85 Branch: Continue 0:88 Test condition and select ( temp void) 0:88 Condition 0:88 Compare Less Than ( temp bool) 0:88 direct index ( temp float) 0:88 'color' ( temp 4-component vector of float) 0:88 Constant: 0:88 1 (const int) 0:88 'd4' ( uniform float) 0:88 true case 0:89 add second child into first child ( temp float) 0:89 direct index ( temp float) 0:89 'color' ( temp 4-component vector of float) 0:89 Constant: 0:89 1 (const int) 0:89 'd4' ( uniform float) 0:88 false case 0:91 add second child into first child ( temp float) 0:91 direct index ( temp float) 0:91 'color' ( temp 4-component vector of float) 0:91 Constant: 0:91 0 (const int) 0:91 'd4' ( uniform float) 0:94 Post-Increment ( temp 4-component vector of float) 0:94 'color' ( temp 4-component vector of float) 0:95 move second child to first child ( temp 4-component vector of float) 0:95 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:95 'color' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'bigColor' ( uniform 4-component vector of float) 0:? 'bigColor1_1' ( uniform 4-component vector of float) 0:? 'bigColor1_2' ( uniform 4-component vector of float) 0:? 'bigColor1_3' ( uniform 4-component vector of float) 0:? 'bigColor2' ( uniform 4-component vector of float) 0:? 'bigColor3' ( uniform 4-component vector of float) 0:? 'bigColor4' ( uniform 4-component vector of float) 0:? 'bigColor5' ( uniform 4-component vector of float) 0:? 'bigColor6' ( uniform 4-component vector of float) 0:? 'bigColor7' ( uniform 4-component vector of float) 0:? 'bigColor8' ( uniform 4-component vector of float) 0:? 'BaseColor' ( smooth in 4-component vector of float) 0:? 'd' ( uniform float) 0:? 'd2' ( uniform float) 0:? 'd3' ( uniform float) 0:? 'd4' ( uniform float) 0:? 'd5' ( uniform float) 0:? 'd6' ( uniform float) 0:? 'd7' ( uniform float) 0:? 'd8' ( uniform float) 0:? 'd9' ( uniform float) 0:? 'd10' ( uniform float) 0:? 'd11' ( uniform float) 0:? 'd12' ( uniform float) 0:? 'd13' ( uniform float) 0:? 'd14' ( uniform float) 0:? 'd15' ( uniform float) 0:? 'd16' ( uniform float) 0:? 'd17' ( uniform float) 0:? 'd18' ( uniform float) 0:? 'd19' ( uniform float) 0:? 'd20' ( uniform float) 0:? 'd21' ( uniform float) 0:? 'd22' ( uniform float) 0:? 'd23' ( uniform float) 0:? 'd24' ( uniform float) 0:? 'd25' ( uniform float) 0:? 'd26' ( uniform float) 0:? 'd27' ( uniform float) 0:? 'd28' ( uniform float) 0:? 'd29' ( uniform float) 0:? 'd30' ( uniform float) 0:? 'd31' ( uniform float) 0:? 'd32' ( uniform float) 0:? 'd33' ( uniform float) 0:? 'd34' ( uniform float) 0:? 'Count' ( uniform int)