maxClipDistances.vert Shader version: 130 0:? Sequence 0:5 Function Definition: main( ( global void) 0:5 Function Parameters: 0:? Linker Objects 0:? 'gl_ClipDistance' ( smooth out 8-element array of float ClipDistance) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) Linked vertex stage: Shader version: 130 0:? Sequence 0:5 Function Definition: main( ( global void) 0:5 Function Parameters: 0:? Linker Objects 0:? 'gl_ClipDistance' ( smooth out 8-element array of float ClipDistance) 0:? 'gl_VertexID' ( gl_VertexId int VertexId)