precise.tesc Shader version: 450 Requested GL_EXT_gpu_shader5 Requested GL_EXT_shader_io_blocks Requested GL_EXT_tessellation_shader vertices = -1 0:? Sequence 0:5 Function Definition: minimal( ( global float) 0:5 Function Parameters: 0:6 Sequence 0:6 Sequence 0:6 move second child to first child ( temp float) 0:6 'result' ( noContraction temp float) 0:6 Constant: 0:6 5.000000 0:7 Sequence 0:7 move second child to first child ( temp float) 0:7 'a' ( noContraction temp float) 0:7 Constant: 0:7 10.000000 0:8 Sequence 0:8 move second child to first child ( temp float) 0:8 'b' ( noContraction temp float) 0:8 Constant: 0:8 20.000000 0:9 Sequence 0:9 move second child to first child ( temp float) 0:9 'c' ( noContraction temp float) 0:9 Constant: 0:9 30.000000 0:10 Sequence 0:10 move second child to first child ( temp float) 0:10 'd' ( noContraction temp float) 0:10 Constant: 0:10 40.000000 0:11 move second child to first child ( temp float) 0:11 'result' ( noContraction temp float) 0:11 add ( noContraction temp float) 0:11 component-wise multiply ( noContraction temp float) 0:11 'a' ( noContraction temp float) 0:11 'b' ( noContraction temp float) 0:11 component-wise multiply ( noContraction temp float) 0:11 'c' ( noContraction temp float) 0:11 'd' ( noContraction temp float) 0:12 Branch: Return with expression 0:12 'result' ( noContraction temp float) 0:15 Function Definition: continuous_assignment( ( global void) 0:15 Function Parameters: 0:16 Sequence 0:16 Sequence 0:16 move second child to first child ( temp float) 0:16 'result' ( noContraction temp float) 0:16 Constant: 0:16 5.000000 0:17 Sequence 0:17 move second child to first child ( temp float) 0:17 'a' ( noContraction temp float) 0:17 Constant: 0:17 10.000000 0:18 Sequence 0:18 move second child to first child ( temp float) 0:18 'b' ( noContraction temp float) 0:18 Constant: 0:18 20.000000 0:19 move second child to first child ( temp float) 0:19 'result' ( noContraction temp float) 0:19 move second child to first child ( temp float) 0:19 'a' ( noContraction temp float) 0:19 add ( noContraction temp float) 0:19 'b' ( noContraction temp float) 0:19 Constant: 0:19 4.000000 0:22 Function Definition: convert( ( global void) 0:22 Function Parameters: 0:? Sequence 0:24 Sequence 0:24 move second child to first child ( temp float) 0:24 'a' ( noContraction temp float) 0:24 Constant: 0:24 10.000000 0:25 Sequence 0:25 move second child to first child ( temp float) 0:25 'b' ( noContraction temp float) 0:25 Constant: 0:25 20.000000 0:26 move second child to first child ( temp float) 0:26 'b' ( noContraction temp float) 0:26 add ( noContraction temp float) 0:26 'a' ( noContraction temp float) 0:26 'b' ( noContraction temp float) 0:27 move second child to first child ( temp double) 0:27 'result' ( noContraction temp double) 0:27 Convert float to double ( temp double) 0:27 'b' ( noContraction temp float) 0:30 Function Definition: loop_for( ( global float) 0:30 Function Parameters: 0:31 Sequence 0:31 Sequence 0:31 move second child to first child ( temp float) 0:31 'r1' ( noContraction temp float) 0:31 Constant: 0:31 5.000000 0:32 Sequence 0:32 move second child to first child ( temp float) 0:32 'r2' ( noContraction temp float) 0:32 Constant: 0:32 10.000000 0:33 Sequence 0:33 move second child to first child ( temp int) 0:33 'a' ( temp int) 0:33 Constant: 0:33 10 (const int) 0:34 Sequence 0:34 move second child to first child ( temp int) 0:34 'b' ( noContraction temp int) 0:34 Constant: 0:34 20 (const int) 0:35 Sequence 0:35 move second child to first child ( temp int) 0:35 'c' ( noContraction temp int) 0:35 Constant: 0:35 30 (const int) 0:36 Sequence 0:36 Sequence 0:36 move second child to first child ( temp int) 0:36 'i' ( noContraction temp int) 0:36 Constant: 0:36 0 (const int) 0:36 Loop with condition tested first 0:36 Loop Condition 0:36 Compare Less Than ( temp bool) 0:36 'i' ( temp int) 0:36 'a' ( temp int) 0:36 Loop Body 0:37 Sequence 0:37 add second child into first child ( noContraction temp float) 0:37 'r1' ( noContraction temp float) 0:37 add ( noContraction temp float) 0:37 add ( noContraction temp float) 0:37 Constant: 0:37 3.120000 0:37 Convert int to float ( temp float) 0:37 'b' ( noContraction temp int) 0:37 Convert int to float ( temp float) 0:37 'i' ( noContraction temp int) 0:38 add second child into first child ( noContraction temp int) 0:38 'c' ( noContraction temp int) 0:38 Constant: 0:38 1 (const int) 0:36 Loop Terminal Expression 0:36 Post-Increment ( noContraction temp int) 0:36 'i' ( noContraction temp int) 0:40 add second child into first child ( temp int) 0:40 'a' ( temp int) 0:40 Constant: 0:40 1 (const int) 0:41 move second child to first child ( temp float) 0:41 'r2' ( noContraction temp float) 0:41 Convert int to float ( temp float) 0:41 'c' ( noContraction temp int) 0:42 Branch: Return with expression 0:42 Construct float ( temp float) 0:42 add ( temp float) 0:42 'r1' ( noContraction temp float) 0:42 'r2' ( noContraction temp float) 0:45 Function Definition: loop_array( ( global void) 0:45 Function Parameters: 0:? Sequence 0:48 Sequence 0:48 move second child to first child ( temp int) 0:48 'x' ( noContraction temp int) 0:48 Constant: 0:48 22 (const int) 0:49 Sequence 0:49 move second child to first child ( temp int) 0:49 'y' ( noContraction temp int) 0:49 Constant: 0:49 33 (const int) 0:52 add second child into first child ( noContraction temp float) 0:52 'result' ( noContraction temp float) 0:52 add ( noContraction temp float) 0:52 Convert int to float ( temp float) 0:52 'x' ( noContraction temp int) 0:52 Convert int to float ( temp float) 0:52 'y' ( noContraction temp int) 0:54 Sequence 0:54 Sequence 0:54 move second child to first child ( temp int) 0:54 'i' ( temp int) 0:54 Constant: 0:54 0 (const int) 0:54 Loop with condition tested first 0:54 Loop Condition 0:54 Compare Less Than ( temp bool) 0:54 'i' ( temp int) 0:54 Constant: 0:54 3 (const int) 0:54 Loop Body 0:56 Sequence 0:56 add second child into first child ( noContraction temp float) 0:56 'result' ( noContraction temp float) 0:56 add ( noContraction temp float) 0:56 indirect index ( noContraction temp float) 0:56 'a0' ( temp 3-element array of float) 0:56 'i' ( temp int) 0:56 Constant: 0:56 2.000000 0:58 move second child to first child ( temp float) 0:58 indirect index ( noContraction temp float) 0:58 'a0' ( noContraction temp 3-element array of float) 0:58 'i' ( temp int) 0:58 subtract ( noContraction temp float) 0:58 Constant: 0:58 3.000000 0:58 Post-Increment ( noContraction temp float) 0:58 'result' ( noContraction temp float) 0:54 Loop Terminal Expression 0:54 Pre-Increment ( temp int) 0:54 'i' ( temp int) 0:62 Function Definition: loop_while( ( global void) 0:62 Function Parameters: 0:63 Sequence 0:63 Sequence 0:63 move second child to first child ( temp float) 0:63 'result' ( noContraction temp float) 0:63 Constant: 0:63 5.000000 0:64 Sequence 0:64 move second child to first child ( temp int) 0:64 'a' ( noContraction temp int) 0:64 Constant: 0:64 10 (const int) 0:65 Sequence 0:65 move second child to first child ( temp int) 0:65 'b' ( noContraction temp int) 0:65 Constant: 0:65 20 (const int) 0:66 Loop with condition tested first 0:66 Loop Condition 0:66 Compare Less Than ( temp bool) 0:66 'result' ( noContraction temp float) 0:66 Constant: 0:66 10.000000 0:66 Loop Body 0:67 Sequence 0:67 add second child into first child ( noContraction temp float) 0:67 'result' ( noContraction temp float) 0:67 add ( noContraction temp float) 0:67 Constant: 0:67 3.120000 0:67 Convert int to float ( temp float) 0:67 'b' ( noContraction temp int) 0:69 move second child to first child ( temp float) 0:69 'result' ( noContraction temp float) 0:69 Convert int to float ( temp float) 0:69 add ( temp int) 0:69 add ( temp int) 0:69 'a' ( noContraction temp int) 0:69 'b' ( noContraction temp int) 0:69 Constant: 0:69 5 (const int) 0:70 move second child to first child ( temp float) 0:70 'result' ( noContraction temp float) 0:70 Constant: 0:70 11.100000 0:73 Function Definition: fma_not_decorated( ( global float) 0:73 Function Parameters: 0:? Sequence 0:75 Sequence 0:75 move second child to first child ( temp float) 0:75 'a' ( noContraction temp float) 0:75 Constant: 0:75 1.000000 0:76 Sequence 0:76 move second child to first child ( temp float) 0:76 'b' ( noContraction temp float) 0:76 Constant: 0:76 2.000000 0:77 Sequence 0:77 move second child to first child ( temp float) 0:77 'c' ( noContraction temp float) 0:77 Constant: 0:77 3.000000 0:78 move second child to first child ( temp float) 0:78 'b' ( noContraction temp float) 0:78 add ( noContraction temp float) 0:78 'b' ( noContraction temp float) 0:78 'c' ( noContraction temp float) 0:79 move second child to first child ( temp float) 0:79 'result' ( noContraction temp float) 0:79 fma ( global float) 0:79 'a' ( noContraction temp float) 0:79 'b' ( noContraction temp float) 0:79 'c' ( noContraction temp float) 0:80 Branch: Return with expression 0:80 'result' ( noContraction temp float) 0:83 Function Definition: precise_return_exp_func( ( noContraction temp float) 0:83 Function Parameters: 0:84 Sequence 0:84 Sequence 0:84 move second child to first child ( temp float) 0:84 'a' ( noContraction temp float) 0:84 Constant: 0:84 1.000000 0:85 Sequence 0:85 move second child to first child ( temp float) 0:85 'b' ( noContraction temp float) 0:85 Constant: 0:85 2.000000 0:86 Branch: Return with expression 0:86 add ( noContraction temp float) 0:86 'a' ( noContraction temp float) 0:86 'b' ( noContraction temp float) 0:89 Function Definition: precise_return_val_func( ( noContraction temp float) 0:89 Function Parameters: 0:90 Sequence 0:90 Sequence 0:90 move second child to first child ( temp float) 0:90 'a' ( noContraction temp float) 0:90 Constant: 0:90 1.000000 0:91 Sequence 0:91 move second child to first child ( temp float) 0:91 'b' ( noContraction temp float) 0:91 Constant: 0:91 2.000000 0:92 Sequence 0:92 move second child to first child ( temp float) 0:92 'result' ( noContraction temp float) 0:92 add ( noContraction temp float) 0:92 'a' ( noContraction temp float) 0:92 'b' ( noContraction temp float) 0:93 Branch: Return with expression 0:93 'result' ( noContraction temp float) 0:96 Function Definition: precise_func_parameter(f1;f1; ( global float) 0:96 Function Parameters: 0:96 'b' ( in float) 0:96 'c' ( noContraction out float) 0:97 Sequence 0:97 Sequence 0:97 move second child to first child ( temp float) 0:97 'a' ( noContraction temp float) 0:97 Constant: 0:97 0.500000 0:98 move second child to first child ( temp float) 0:98 'c' ( noContraction out float) 0:98 add ( noContraction temp float) 0:98 'a' ( noContraction temp float) 0:98 'b' ( noContraction in float) 0:99 Branch: Return with expression 0:99 subtract ( temp float) 0:99 'a' ( temp float) 0:99 'b' ( in float) 0:102 Function Definition: matrix(mf23;mf32; ( global 3X3 matrix of float) 0:102 Function Parameters: 0:102 'a' ( in 2X3 matrix of float) 0:102 'b' ( in 3X2 matrix of float) 0:103 Sequence 0:103 Sequence 0:103 move second child to first child ( temp 2X3 matrix of float) 0:103 'c' ( noContraction temp 2X3 matrix of float) 0:103 Constant: 0:103 1.000000 0:103 2.000000 0:103 3.000000 0:103 4.000000 0:103 5.000000 0:103 6.000000 0:105 move second child to first child ( temp 3X3 matrix of float) 0:105 'result' ( noContraction temp 3X3 matrix of float) 0:105 matrix-multiply ( noContraction temp 3X3 matrix of float) 0:105 add ( noContraction temp 2X3 matrix of float) 0:105 'a' ( noContraction in 2X3 matrix of float) 0:105 'c' ( noContraction temp 2X3 matrix of float) 0:105 'b' ( noContraction in 3X2 matrix of float) 0:106 Branch: Return with expression 0:106 'result' ( noContraction temp 3X3 matrix of float) 0:109 Function Definition: main( ( global void) 0:109 Function Parameters: 0:? Linker Objects Linked tessellation control stage: ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...) Shader version: 450 Requested GL_EXT_gpu_shader5 Requested GL_EXT_shader_io_blocks Requested GL_EXT_tessellation_shader vertices = -1 0:? Sequence 0:109 Function Definition: main( ( global void) 0:109 Function Parameters: 0:? Linker Objects