precision.vert ERROR: 0:7: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:8: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:14: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 3 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! 0:18 Function Definition: main( ( global void) 0:18 Function Parameters: 0:20 Sequence 0:20 Sequence 0:20 move second child to first child ( temp highp 4-component vector of float) 0:20 't' ( temp highp 4-component vector of float) 0:20 texture ( global lowp 4-component vector of float) 0:20 's2D' ( uniform lowp sampler2D) 0:20 Constant: 0:20 0.100000 0:20 0.200000 0:21 add second child into first child ( temp highp 4-component vector of float) 0:21 't' ( temp highp 4-component vector of float) 0:21 texture ( global highp 4-component vector of float) 0:21 's2Dhigh' ( uniform highp sampler2D) 0:21 Constant: 0:21 0.100000 0:21 0.200000 0:22 add second child into first child ( temp highp 4-component vector of float) 0:22 't' ( temp highp 4-component vector of float) 0:22 texture ( global mediump float) 0:22 's2dAS' ( uniform mediump sampler2DArrayShadow) 0:22 Constant: 0:22 0.500000 0:22 0.500000 0:22 0.500000 0:22 0.500000 0:24 move second child to first child ( temp highp 4-component vector of float) 0:24 'gl_Position' ( gl_Position highp 4-component vector of float Position) 0:24 'pos' ( in highp 4-component vector of float) 0:? Linker Objects 0:? 'pos' ( in highp 4-component vector of float) 0:? 's2D' ( uniform lowp sampler2D) 0:? 'sCube' ( uniform lowp samplerCube) 0:? 'is2DAbad' ( uniform mediump isampler2DArray) 0:? 's2dASbad' ( uniform mediump sampler2DArrayShadow) 0:? 's2dAS' ( uniform mediump sampler2DArrayShadow) 0:? 'is2DAbad2' ( uniform mediump isampler2DArray) 0:? 's2Dhigh' ( uniform highp sampler2D) 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) Linked vertex stage: Shader version: 300 ERROR: node is still EOpNull! 0:18 Function Definition: main( ( global void) 0:18 Function Parameters: 0:20 Sequence 0:20 Sequence 0:20 move second child to first child ( temp highp 4-component vector of float) 0:20 't' ( temp highp 4-component vector of float) 0:20 texture ( global lowp 4-component vector of float) 0:20 's2D' ( uniform lowp sampler2D) 0:20 Constant: 0:20 0.100000 0:20 0.200000 0:21 add second child into first child ( temp highp 4-component vector of float) 0:21 't' ( temp highp 4-component vector of float) 0:21 texture ( global highp 4-component vector of float) 0:21 's2Dhigh' ( uniform highp sampler2D) 0:21 Constant: 0:21 0.100000 0:21 0.200000 0:22 add second child into first child ( temp highp 4-component vector of float) 0:22 't' ( temp highp 4-component vector of float) 0:22 texture ( global mediump float) 0:22 's2dAS' ( uniform mediump sampler2DArrayShadow) 0:22 Constant: 0:22 0.500000 0:22 0.500000 0:22 0.500000 0:22 0.500000 0:24 move second child to first child ( temp highp 4-component vector of float) 0:24 'gl_Position' ( gl_Position highp 4-component vector of float Position) 0:24 'pos' ( in highp 4-component vector of float) 0:? Linker Objects 0:? 'pos' ( in highp 4-component vector of float) 0:? 's2D' ( uniform lowp sampler2D) 0:? 'sCube' ( uniform lowp samplerCube) 0:? 'is2DAbad' ( uniform mediump isampler2DArray) 0:? 's2dASbad' ( uniform mediump sampler2DArrayShadow) 0:? 's2dAS' ( uniform mediump sampler2DArrayShadow) 0:? 'is2DAbad2' ( uniform mediump isampler2DArray) 0:? 's2Dhigh' ( uniform highp sampler2D) 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)