prepost.frag Shader version: 140 0:? Sequence 0:3 Function Definition: main( ( global void) 0:3 Function Parameters: 0:? Sequence 0:10 Sequence 0:10 move second child to first child ( temp int) 0:10 'index' ( temp int) 0:10 Constant: 0:10 5 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 y: direct index for structure ( temp 5-element array of float) 0:12 'str' ( temp structure{ temp 5-element array of float y}) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 4 (const int) 0:12 Constant: 0:12 2.000000 0:13 move second child to first child ( temp float) 0:13 't' ( temp float) 0:13 Pre-Increment ( temp float) 0:13 indirect index ( temp float) 0:13 y: direct index for structure ( temp 5-element array of float) 0:13 'str' ( temp structure{ temp 5-element array of float y}) 0:13 Constant: 0:13 0 (const int) 0:13 Pre-Decrement ( temp int) 0:13 'index' ( temp int) 0:14 add second child into first child ( temp float) 0:14 direct index ( temp float) 0:14 y: direct index for structure ( temp 5-element array of float) 0:14 'str' ( temp structure{ temp 5-element array of float y}) 0:14 Constant: 0:14 0 (const int) 0:14 Constant: 0:14 4 (const int) 0:14 't' ( temp float) 0:15 move second child to first child ( temp float) 0:15 't' ( temp float) 0:15 Post-Decrement ( temp float) 0:15 direct index ( temp float) 0:15 y: direct index for structure ( temp 5-element array of float) 0:15 'str' ( temp structure{ temp 5-element array of float y}) 0:15 Constant: 0:15 0 (const int) 0:15 Constant: 0:15 4 (const int) 0:16 add second child into first child ( temp float) 0:16 indirect index ( temp float) 0:16 y: direct index for structure ( temp 5-element array of float) 0:16 'str' ( temp structure{ temp 5-element array of float y}) 0:16 Constant: 0:16 0 (const int) 0:16 Post-Increment ( temp int) 0:16 'index' ( temp int) 0:16 't' ( temp float) 0:17 Pre-Decrement ( temp float) 0:17 indirect index ( temp float) 0:17 y: direct index for structure ( temp 5-element array of float) 0:17 'str' ( temp structure{ temp 5-element array of float y}) 0:17 Constant: 0:17 0 (const int) 0:17 Pre-Decrement ( temp int) 0:17 'index' ( temp int) 0:19 Sequence 0:19 move second child to first child ( temp float) 0:19 'x' ( temp float) 0:19 direct index ( temp float) 0:19 y: direct index for structure ( temp 5-element array of float) 0:19 'str' ( temp structure{ temp 5-element array of float y}) 0:19 Constant: 0:19 0 (const int) 0:19 Constant: 0:19 4 (const int) 0:20 Pre-Increment ( temp float) 0:20 'x' ( temp float) 0:21 Pre-Decrement ( temp float) 0:21 'x' ( temp float) 0:22 Post-Increment ( temp float) 0:22 'x' ( temp float) 0:23 Post-Decrement ( temp float) 0:23 'x' ( temp float) 0:27 Sequence 0:27 move second child to first child ( temp float) 0:27 'y' ( temp float) 0:27 component-wise multiply ( temp float) 0:27 'x' ( temp float) 0:27 Pre-Increment ( temp float) 0:27 'x' ( temp float) 0:28 Sequence 0:28 move second child to first child ( temp float) 0:28 'z' ( temp float) 0:28 component-wise multiply ( temp float) 0:28 'y' ( temp float) 0:28 Post-Decrement ( temp float) 0:28 'x' ( temp float) 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of float) 0:33 'v' ( temp 4-component vector of float) 0:33 Constant: 0:33 1.000000 0:33 2.000000 0:33 3.000000 0:33 4.000000 0:34 move second child to first child ( temp float) 0:34 direct index ( temp float) 0:34 'v' ( temp 4-component vector of float) 0:34 Constant: 0:34 1 (const int) 0:34 Post-Decrement ( temp float) 0:34 direct index ( temp float) 0:34 'v' ( temp 4-component vector of float) 0:34 Constant: 0:34 2 (const int) 0:35 move second child to first child ( temp float) 0:35 direct index ( temp float) 0:35 'v' ( temp 4-component vector of float) 0:35 Constant: 0:35 0 (const int) 0:35 Pre-Decrement ( temp float) 0:35 direct index ( temp float) 0:35 'v' ( temp 4-component vector of float) 0:35 Constant: 0:35 3 (const int) 0:37 move second child to first child ( temp 4-component vector of float) 0:37 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:37 vector-scale ( temp 4-component vector of float) 0:37 'z' ( temp float) 0:37 'v' ( temp 4-component vector of float) 0:? Linker Objects Linked fragment stage: Shader version: 140 0:? Sequence 0:3 Function Definition: main( ( global void) 0:3 Function Parameters: 0:? Sequence 0:10 Sequence 0:10 move second child to first child ( temp int) 0:10 'index' ( temp int) 0:10 Constant: 0:10 5 (const int) 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 y: direct index for structure ( temp 5-element array of float) 0:12 'str' ( temp structure{ temp 5-element array of float y}) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 4 (const int) 0:12 Constant: 0:12 2.000000 0:13 move second child to first child ( temp float) 0:13 't' ( temp float) 0:13 Pre-Increment ( temp float) 0:13 indirect index ( temp float) 0:13 y: direct index for structure ( temp 5-element array of float) 0:13 'str' ( temp structure{ temp 5-element array of float y}) 0:13 Constant: 0:13 0 (const int) 0:13 Pre-Decrement ( temp int) 0:13 'index' ( temp int) 0:14 add second child into first child ( temp float) 0:14 direct index ( temp float) 0:14 y: direct index for structure ( temp 5-element array of float) 0:14 'str' ( temp structure{ temp 5-element array of float y}) 0:14 Constant: 0:14 0 (const int) 0:14 Constant: 0:14 4 (const int) 0:14 't' ( temp float) 0:15 move second child to first child ( temp float) 0:15 't' ( temp float) 0:15 Post-Decrement ( temp float) 0:15 direct index ( temp float) 0:15 y: direct index for structure ( temp 5-element array of float) 0:15 'str' ( temp structure{ temp 5-element array of float y}) 0:15 Constant: 0:15 0 (const int) 0:15 Constant: 0:15 4 (const int) 0:16 add second child into first child ( temp float) 0:16 indirect index ( temp float) 0:16 y: direct index for structure ( temp 5-element array of float) 0:16 'str' ( temp structure{ temp 5-element array of float y}) 0:16 Constant: 0:16 0 (const int) 0:16 Post-Increment ( temp int) 0:16 'index' ( temp int) 0:16 't' ( temp float) 0:17 Pre-Decrement ( temp float) 0:17 indirect index ( temp float) 0:17 y: direct index for structure ( temp 5-element array of float) 0:17 'str' ( temp structure{ temp 5-element array of float y}) 0:17 Constant: 0:17 0 (const int) 0:17 Pre-Decrement ( temp int) 0:17 'index' ( temp int) 0:19 Sequence 0:19 move second child to first child ( temp float) 0:19 'x' ( temp float) 0:19 direct index ( temp float) 0:19 y: direct index for structure ( temp 5-element array of float) 0:19 'str' ( temp structure{ temp 5-element array of float y}) 0:19 Constant: 0:19 0 (const int) 0:19 Constant: 0:19 4 (const int) 0:20 Pre-Increment ( temp float) 0:20 'x' ( temp float) 0:21 Pre-Decrement ( temp float) 0:21 'x' ( temp float) 0:22 Post-Increment ( temp float) 0:22 'x' ( temp float) 0:23 Post-Decrement ( temp float) 0:23 'x' ( temp float) 0:27 Sequence 0:27 move second child to first child ( temp float) 0:27 'y' ( temp float) 0:27 component-wise multiply ( temp float) 0:27 'x' ( temp float) 0:27 Pre-Increment ( temp float) 0:27 'x' ( temp float) 0:28 Sequence 0:28 move second child to first child ( temp float) 0:28 'z' ( temp float) 0:28 component-wise multiply ( temp float) 0:28 'y' ( temp float) 0:28 Post-Decrement ( temp float) 0:28 'x' ( temp float) 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of float) 0:33 'v' ( temp 4-component vector of float) 0:33 Constant: 0:33 1.000000 0:33 2.000000 0:33 3.000000 0:33 4.000000 0:34 move second child to first child ( temp float) 0:34 direct index ( temp float) 0:34 'v' ( temp 4-component vector of float) 0:34 Constant: 0:34 1 (const int) 0:34 Post-Decrement ( temp float) 0:34 direct index ( temp float) 0:34 'v' ( temp 4-component vector of float) 0:34 Constant: 0:34 2 (const int) 0:35 move second child to first child ( temp float) 0:35 direct index ( temp float) 0:35 'v' ( temp 4-component vector of float) 0:35 Constant: 0:35 0 (const int) 0:35 Pre-Decrement ( temp float) 0:35 direct index ( temp float) 0:35 'v' ( temp 4-component vector of float) 0:35 Constant: 0:35 3 (const int) 0:37 move second child to first child ( temp 4-component vector of float) 0:37 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:37 vector-scale ( temp 4-component vector of float) 0:37 'z' ( temp float) 0:37 'v' ( temp 4-component vector of float) 0:? Linker Objects