sample.frag Shader version: 110 0:? Sequence 0:38 Function Definition: main( ( global void) 0:38 Function Parameters: 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of float) 0:40 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:40 Construct vec4 ( temp 4-component vector of float) 0:40 'color' ( smooth in 3-component vector of float) 0:40 Constant: 0:40 1.000000 0:? Linker Objects 0:? 'color' ( smooth in 3-component vector of float) Linked fragment stage: Shader version: 110 0:? Sequence 0:38 Function Definition: main( ( global void) 0:38 Function Parameters: 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of float) 0:40 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:40 Construct vec4 ( temp 4-component vector of float) 0:40 'color' ( smooth in 3-component vector of float) 0:40 Constant: 0:40 1.000000 0:? Linker Objects 0:? 'color' ( smooth in 3-component vector of float)