simpleFunctionCall.frag WARNING: 0:4: varying deprecated in version 130; may be removed in future release Shader version: 150 0:? Sequence 0:7 Function Definition: foo( ( global 4-component vector of float) 0:7 Function Parameters: 0:9 Sequence 0:9 Branch: Return with expression 0:9 'BaseColor' ( smooth in 4-component vector of float) 0:12 Function Definition: main( ( global void) 0:12 Function Parameters: 0:14 Sequence 0:14 move second child to first child ( temp 4-component vector of float) 0:14 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:14 Function Call: foo( ( global 4-component vector of float) 0:? Linker Objects 0:? 'bigColor' ( uniform 4-component vector of float) 0:? 'BaseColor' ( smooth in 4-component vector of float) 0:? 'd' ( uniform float) Linked fragment stage: Shader version: 150 0:? Sequence 0:7 Function Definition: foo( ( global 4-component vector of float) 0:7 Function Parameters: 0:9 Sequence 0:9 Branch: Return with expression 0:9 'BaseColor' ( smooth in 4-component vector of float) 0:12 Function Definition: main( ( global void) 0:12 Function Parameters: 0:14 Sequence 0:14 move second child to first child ( temp 4-component vector of float) 0:14 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:14 Function Call: foo( ( global 4-component vector of float) 0:? Linker Objects 0:? 'bigColor' ( uniform 4-component vector of float) 0:? 'BaseColor' ( smooth in 4-component vector of float) 0:? 'd' ( uniform float)