spv.buffer.autoassign.frag // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 50 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 47 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" Name 10 "@main(" Name 13 "psout" Name 16 "MyUB1" MemberName 16(MyUB1) 0 "g_a" MemberName 16(MyUB1) 1 "g_b" Name 18 "" Name 28 "MyUB2" MemberName 28(MyUB2) 0 "g_c" Name 30 "" Name 34 "MyUB3" MemberName 34(MyUB3) 0 "g_d" Name 36 "" Name 47 "Color" MemberDecorate 16(MyUB1) 0 Offset 0 MemberDecorate 16(MyUB1) 1 Offset 4 Decorate 16(MyUB1) Block Decorate 18 DescriptorSet 0 Decorate 18 Binding 20 MemberDecorate 28(MyUB2) 0 Offset 0 Decorate 28(MyUB2) Block Decorate 30 DescriptorSet 0 Decorate 30 Binding 15 MemberDecorate 34(MyUB3) 0 Offset 0 Decorate 34(MyUB3) Block Decorate 36 DescriptorSet 0 Decorate 36 Binding 16 Decorate 47(Color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 8(PS_OUTPUT) 14: TypeInt 32 1 15: 14(int) Constant 0 16(MyUB1): TypeStruct 6(float) 14(int) 17: TypePointer Uniform 16(MyUB1) 18: 17(ptr) Variable Uniform 19: TypePointer Uniform 6(float) 22: 14(int) Constant 1 23: TypePointer Uniform 14(int) 28(MyUB2): TypeStruct 6(float) 29: TypePointer Uniform 28(MyUB2) 30: 29(ptr) Variable Uniform 34(MyUB3): TypeStruct 6(float) 35: TypePointer Uniform 34(MyUB3) 36: 35(ptr) Variable Uniform 41: TypePointer Function 7(fvec4) 46: TypePointer Output 7(fvec4) 47(Color): 46(ptr) Variable Output 4(main): 2 Function None 3 5: Label 48:8(PS_OUTPUT) FunctionCall 10(@main() 49: 7(fvec4) CompositeExtract 48 0 Store 47(Color) 49 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(psout): 12(ptr) Variable Function 20: 19(ptr) AccessChain 18 15 21: 6(float) Load 20 24: 23(ptr) AccessChain 18 22 25: 14(int) Load 24 26: 6(float) ConvertSToF 25 27: 6(float) FAdd 21 26 31: 19(ptr) AccessChain 30 15 32: 6(float) Load 31 33: 6(float) FAdd 27 32 37: 19(ptr) AccessChain 36 15 38: 6(float) Load 37 39: 6(float) FAdd 33 38 40: 7(fvec4) CompositeConstruct 39 39 39 39 42: 41(ptr) AccessChain 13(psout) 15 Store 42 40 43:8(PS_OUTPUT) Load 13(psout) ReturnValue 43 FunctionEnd