spv.doWhileLoop.frag // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 34 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 11 17 27 32 ExecutionMode 4 OriginUpperLeft Source GLSL 140 Name 4 "main" Name 9 "color" Name 11 "BaseColor" Name 17 "bigColor" Name 27 "d" Name 32 "gl_FragColor" Decorate 32(gl_FragColor) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypePointer Input 7(fvec4) 11(BaseColor): 10(ptr) Variable Input 17(bigColor): 10(ptr) Variable Input 21: TypeInt 32 0 22: 21(int) Constant 0 23: TypePointer Function 6(float) 26: TypePointer Input 6(float) 27(d): 26(ptr) Variable Input 29: TypeBool 31: TypePointer Output 7(fvec4) 32(gl_FragColor): 31(ptr) Variable Output 4(main): 2 Function None 3 5: Label 9(color): 8(ptr) Variable Function 12: 7(fvec4) Load 11(BaseColor) Store 9(color) 12 Branch 13 13: Label LoopMerge 15 16 None Branch 14 14: Label 18: 7(fvec4) Load 17(bigColor) 19: 7(fvec4) Load 9(color) 20: 7(fvec4) FAdd 19 18 Store 9(color) 20 Branch 16 16: Label 24: 23(ptr) AccessChain 9(color) 22 25: 6(float) Load 24 28: 6(float) Load 27(d) 30: 29(bool) FOrdLessThan 25 28 BranchConditional 30 13 15 15: Label 33: 7(fvec4) Load 9(color) Store 32(gl_FragColor) 33 Return FunctionEnd