spv.stereoViewRendering.tesc // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 38 Capability Tessellation Capability ShaderViewportMaskNV Capability ShaderStereoViewNV Extension "SPV_NV_stereo_view_rendering" Extension "SPV_NV_viewport_array2" 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint TessellationControl 4 "main" 16 18 32 ExecutionMode 4 OutputVertices 4 Source GLSL 450 SourceExtension "GL_NV_stereo_view_rendering" SourceExtension "GL_NV_viewport_array2" Name 4 "main" Name 12 "gl_PerVertex" MemberName 12(gl_PerVertex) 0 "gl_Layer" MemberName 12(gl_PerVertex) 1 "gl_SecondaryPositionNV" MemberName 12(gl_PerVertex) 2 "gl_SecondaryViewportMaskNV" Name 16 "gl_out" Name 18 "gl_InvocationID" Name 28 "gl_PerVertex" MemberName 28(gl_PerVertex) 0 "gl_Position" MemberName 28(gl_PerVertex) 1 "gl_PointSize" MemberName 28(gl_PerVertex) 2 "gl_ClipDistance" MemberName 28(gl_PerVertex) 3 "gl_CullDistance" MemberName 28(gl_PerVertex) 4 "gl_SecondaryPositionNV" Name 32 "gl_in" MemberDecorate 12(gl_PerVertex) 0 BuiltIn Layer MemberDecorate 12(gl_PerVertex) 0 ViewportRelativeNV MemberDecorate 12(gl_PerVertex) 0 SecondaryViewportRelativeNV 1 MemberDecorate 12(gl_PerVertex) 1 BuiltIn SecondaryPositionNV MemberDecorate 12(gl_PerVertex) 2 BuiltIn SecondaryViewportMaskNV Decorate 12(gl_PerVertex) Block Decorate 18(gl_InvocationID) BuiltIn InvocationId MemberDecorate 28(gl_PerVertex) 0 BuiltIn Position MemberDecorate 28(gl_PerVertex) 1 BuiltIn PointSize MemberDecorate 28(gl_PerVertex) 2 BuiltIn ClipDistance MemberDecorate 28(gl_PerVertex) 3 BuiltIn CullDistance Decorate 28(gl_PerVertex) Block 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypeFloat 32 8: TypeVector 7(float) 4 9: TypeInt 32 0 10: 9(int) Constant 2 11: TypeArray 6(int) 10 12(gl_PerVertex): TypeStruct 6(int) 8(fvec4) 11 13: 9(int) Constant 4 14: TypeArray 12(gl_PerVertex) 13 15: TypePointer Output 14 16(gl_out): 15(ptr) Variable Output 17: TypePointer Input 6(int) 18(gl_InvocationID): 17(ptr) Variable Input 20: 6(int) Constant 2 21: 6(int) Constant 0 22: 6(int) Constant 1 23: TypePointer Output 6(int) 26: 9(int) Constant 1 27: TypeArray 7(float) 26 28(gl_PerVertex): TypeStruct 8(fvec4) 7(float) 27 27 8(fvec4) 29: 9(int) Constant 32 30: TypeArray 28(gl_PerVertex) 29 31: TypePointer Input 30 32(gl_in): 31(ptr) Variable Input 33: TypePointer Input 8(fvec4) 36: TypePointer Output 8(fvec4) 4(main): 2 Function None 3 5: Label 19: 6(int) Load 18(gl_InvocationID) 24: 23(ptr) AccessChain 16(gl_out) 19 20 21 Store 24 22 25: 6(int) Load 18(gl_InvocationID) 34: 33(ptr) AccessChain 32(gl_in) 22 21 35: 8(fvec4) Load 34 37: 36(ptr) AccessChain 16(gl_out) 25 22 Store 37 35 Return FunctionEnd