spv.structAssignment.frag WARNING: 0:6: '' : all default precisions are highp; use precision statements to quiet warning, e.g.: "precision mediump int; precision highp float;" // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 50 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 31 44 ExecutionMode 4 OriginUpperLeft Source GLSL 140 Name 4 "main" Name 8 "lunarStruct1" MemberName 8(lunarStruct1) 0 "i" MemberName 8(lunarStruct1) 1 "f" Name 9 "lunarStruct2" MemberName 9(lunarStruct2) 0 "i" MemberName 9(lunarStruct2) 1 "f" MemberName 9(lunarStruct2) 2 "s1_1" Name 10 "lunarStruct3" MemberName 10(lunarStruct3) 0 "s2_1" MemberName 10(lunarStruct3) 1 "i" MemberName 10(lunarStruct3) 2 "f" MemberName 10(lunarStruct3) 3 "s1_1" Name 12 "foo3" Name 22 "locals2" Name 27 "foo2" Name 31 "gl_FragColor" Name 40 "samp2D" Name 44 "coord" Name 49 "foo" MemberDecorate 8(lunarStruct1) 0 RelaxedPrecision MemberDecorate 9(lunarStruct2) 0 RelaxedPrecision MemberDecorate 10(lunarStruct3) 1 RelaxedPrecision Decorate 16 RelaxedPrecision Decorate 31(gl_FragColor) Location 0 Decorate 40(samp2D) DescriptorSet 0 Decorate 44(coord) RelaxedPrecision Decorate 45 RelaxedPrecision 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypeFloat 32 8(lunarStruct1): TypeStruct 6(int) 7(float) 9(lunarStruct2): TypeStruct 6(int) 7(float) 8(lunarStruct1) 10(lunarStruct3): TypeStruct 9(lunarStruct2) 6(int) 7(float) 8(lunarStruct1) 11: TypePointer Private 10(lunarStruct3) 12(foo3): 11(ptr) Variable Private 13: 6(int) Constant 0 14: TypePointer Private 6(int) 17: TypeBool 21: TypePointer Function 9(lunarStruct2) 23: TypePointer Private 9(lunarStruct2) 27(foo2): 23(ptr) Variable Private 29: TypeVector 7(float) 4 30: TypePointer Output 29(fvec4) 31(gl_FragColor): 30(ptr) Variable Output 32: 6(int) Constant 2 33: 6(int) Constant 1 34: TypePointer Function 7(float) 37: TypeImage 7(float) 2D sampled format:Unknown 38: TypeSampledImage 37 39: TypePointer UniformConstant 38 40(samp2D): 39(ptr) Variable UniformConstant 42: TypeVector 7(float) 2 43: TypePointer Input 42(fvec2) 44(coord): 43(ptr) Variable Input 48: TypePointer Private 8(lunarStruct1) 49(foo): 48(ptr) Variable Private 4(main): 2 Function None 3 5: Label 22(locals2): 21(ptr) Variable Function 15: 14(ptr) AccessChain 12(foo3) 13 13 16: 6(int) Load 15 18: 17(bool) SGreaterThan 16 13 SelectionMerge 20 None BranchConditional 18 19 26 19: Label 24: 23(ptr) AccessChain 12(foo3) 13 25:9(lunarStruct2) Load 24 Store 22(locals2) 25 Branch 20 26: Label 28:9(lunarStruct2) Load 27(foo2) Store 22(locals2) 28 Branch 20 20: Label 35: 34(ptr) AccessChain 22(locals2) 32 33 36: 7(float) Load 35 41: 38 Load 40(samp2D) 45: 42(fvec2) Load 44(coord) 46: 29(fvec4) ImageSampleImplicitLod 41 45 47: 29(fvec4) VectorTimesScalar 46 36 Store 31(gl_FragColor) 47 Return FunctionEnd