spv.texture.sampler.transform.frag // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 19 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 9 16 ExecutionMode 4 OriginUpperLeft Source GLSL 440 Name 4 "main" Name 9 "color" Name 12 "tex" Name 16 "coord" Decorate 12(tex) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(color): 8(ptr) Variable Output 10: TypeImage 6(float) 2D sampled format:Unknown 11: TypePointer UniformConstant 10 12(tex): 11(ptr) Variable UniformConstant 14: TypeVector 6(float) 2 15: TypePointer Input 14(fvec2) 16(coord): 15(ptr) Variable Input 4(main): 2 Function None 3 5: Label 13: 10 Load 12(tex) 17: 14(fvec2) Load 16(coord) 18: 7(fvec4) ImageSampleImplicitLod 13 17 Store 9(color) 18 Return FunctionEnd