structure.frag WARNING: 0:3: varying deprecated in version 130; may be removed in future release Shader version: 130 0:? Sequence 0:20 Function Definition: main( ( global void) 0:20 Function Parameters: 0:22 Sequence 0:22 Sequence 0:22 move second child to first child ( temp float) 0:22 'scale' ( temp float) 0:22 Constant: 0:22 0.000000 0:24 Test condition and select ( temp void) 0:24 Condition 0:24 Compare Greater Than ( temp bool) 0:24 direct index ( temp int) 0:24 i: direct index for structure ( global 5-element array of int) 0:24 direct index ( temp structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) 0:24 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) 0:24 Constant: 0:24 3 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 4 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 true case 0:25 move second child to first child ( temp float) 0:25 'scale' ( temp float) 0:25 direct index ( temp float) 0:25 direct index ( temp 4-component vector of float) 0:25 color: direct index for structure ( global 5-element array of 4-component vector of float) 0:25 direct index ( temp structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) 0:25 s1_1: direct index for structure ( global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) 0:25 direct index ( temp structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) 0:25 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) 0:25 Constant: 0:25 3 (const int) 0:25 Constant: 0:25 2 (const int) 0:25 Constant: 0:25 2 (const int) 0:25 Constant: 0:25 2 (const int) 0:25 Constant: 0:25 3 (const int) 0:25 Constant: 0:25 0 (const int) 0:24 false case 0:27 move second child to first child ( temp float) 0:27 'scale' ( temp float) 0:27 direct index ( temp float) 0:27 f: direct index for structure ( global 4-element array of float) 0:27 direct index ( temp structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) 0:27 s1_1: direct index for structure ( global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) 0:27 direct index ( temp structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) 0:27 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) 0:27 Constant: 0:27 3 (const int) 0:27 Constant: 0:27 2 (const int) 0:27 Constant: 0:27 2 (const int) 0:27 Constant: 0:27 1 (const int) 0:27 Constant: 0:27 3 (const int) 0:29 move second child to first child ( temp 4-component vector of float) 0:29 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:29 vector-scale ( temp 4-component vector of float) 0:29 'scale' ( temp float) 0:29 texture ( global 4-component vector of float) 0:29 'sampler' ( uniform sampler2D) 0:29 'coord' ( smooth in 2-component vector of float) 0:? Linker Objects 0:? 'sampler' ( uniform sampler2D) 0:? 'coord' ( smooth in 2-component vector of float) 0:? 'foo' ( uniform structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) 0:? 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) Linked fragment stage: Shader version: 130 0:? Sequence 0:20 Function Definition: main( ( global void) 0:20 Function Parameters: 0:22 Sequence 0:22 Sequence 0:22 move second child to first child ( temp float) 0:22 'scale' ( temp float) 0:22 Constant: 0:22 0.000000 0:24 Test condition and select ( temp void) 0:24 Condition 0:24 Compare Greater Than ( temp bool) 0:24 direct index ( temp int) 0:24 i: direct index for structure ( global 5-element array of int) 0:24 direct index ( temp structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) 0:24 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) 0:24 Constant: 0:24 3 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 4 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 true case 0:25 move second child to first child ( temp float) 0:25 'scale' ( temp float) 0:25 direct index ( temp float) 0:25 direct index ( temp 4-component vector of float) 0:25 color: direct index for structure ( global 5-element array of 4-component vector of float) 0:25 direct index ( temp structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) 0:25 s1_1: direct index for structure ( global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) 0:25 direct index ( temp structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) 0:25 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) 0:25 Constant: 0:25 3 (const int) 0:25 Constant: 0:25 2 (const int) 0:25 Constant: 0:25 2 (const int) 0:25 Constant: 0:25 2 (const int) 0:25 Constant: 0:25 3 (const int) 0:25 Constant: 0:25 0 (const int) 0:24 false case 0:27 move second child to first child ( temp float) 0:27 'scale' ( temp float) 0:27 direct index ( temp float) 0:27 f: direct index for structure ( global 4-element array of float) 0:27 direct index ( temp structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) 0:27 s1_1: direct index for structure ( global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) 0:27 direct index ( temp structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) 0:27 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) 0:27 Constant: 0:27 3 (const int) 0:27 Constant: 0:27 2 (const int) 0:27 Constant: 0:27 2 (const int) 0:27 Constant: 0:27 1 (const int) 0:27 Constant: 0:27 3 (const int) 0:29 move second child to first child ( temp 4-component vector of float) 0:29 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:29 vector-scale ( temp 4-component vector of float) 0:29 'scale' ( temp float) 0:29 texture ( global 4-component vector of float) 0:29 'sampler' ( uniform sampler2D) 0:29 'coord' ( smooth in 2-component vector of float) 0:? Linker Objects 0:? 'sampler' ( uniform sampler2D) 0:? 'coord' ( smooth in 2-component vector of float) 0:? 'foo' ( uniform structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) 0:? 'foo2' ( uniform 5-element array of structure{ global 5-element array of int i, global float f, global 7-element array of structure{ global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})