swizzle.frag Shader version: 110 0:? Sequence 0:9 Function Definition: main( ( global void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence 0:11 move second child to first child ( temp float) 0:11 'blendscale' ( temp float) 0:11 Constant: 0:11 1.789000 0:13 Sequence 0:13 move second child to first child ( temp 4-component vector of float) 0:13 'w' ( temp 4-component vector of float) 0:13 'u' ( uniform 4-component vector of float) 0:15 Sequence 0:15 move second child to first child ( temp 4-component vector of float) 0:15 'w_dep' ( temp 4-component vector of float) 0:15 'u' ( uniform 4-component vector of float) 0:16 Sequence 0:16 move second child to first child ( temp 4-component vector of float) 0:16 'w_reorder' ( temp 4-component vector of float) 0:16 'u' ( uniform 4-component vector of float) 0:17 Sequence 0:17 move second child to first child ( temp 4-component vector of float) 0:17 'w2' ( temp 4-component vector of float) 0:17 'u' ( uniform 4-component vector of float) 0:18 Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:18 'w_flow' ( temp 4-component vector of float) 0:18 'u' ( uniform 4-component vector of float) 0:20 move second child to first child ( temp float) 0:20 direct index ( temp float) 0:20 'w_reorder' ( temp 4-component vector of float) 0:20 Constant: 0:20 2 (const int) 0:20 'blendscale' ( temp float) 0:22 move second child to first child ( temp 2-component vector of float) 0:22 vector swizzle ( temp 2-component vector of float) 0:22 'w' ( temp 4-component vector of float) 0:22 Sequence 0:22 Constant: 0:22 3 (const int) 0:22 Constant: 0:22 1 (const int) 0:22 't' ( smooth in 2-component vector of float) 0:24 move second child to first child ( temp float) 0:24 direct index ( temp float) 0:24 'w_reorder' ( temp 4-component vector of float) 0:24 Constant: 0:24 0 (const int) 0:24 'blendscale' ( temp float) 0:26 move second child to first child ( temp 4-component vector of float) 0:26 vector swizzle ( temp 4-component vector of float) 0:26 'w2' ( temp 4-component vector of float) 0:26 Sequence 0:26 Constant: 0:26 0 (const int) 0:26 Constant: 0:26 1 (const int) 0:26 Constant: 0:26 2 (const int) 0:26 Constant: 0:26 3 (const int) 0:26 vector swizzle ( temp 4-component vector of float) 0:26 'u' ( uniform 4-component vector of float) 0:26 Sequence 0:26 Constant: 0:26 2 (const int) 0:26 Constant: 0:26 3 (const int) 0:26 Constant: 0:26 0 (const int) 0:26 Constant: 0:26 1 (const int) 0:28 move second child to first child ( temp float) 0:28 direct index ( temp float) 0:28 'w_reorder' ( temp 4-component vector of float) 0:28 Constant: 0:28 1 (const int) 0:28 'blendscale' ( temp float) 0:30 move second child to first child ( temp 2-component vector of float) 0:30 vector swizzle ( temp 2-component vector of float) 0:30 'w_dep' ( temp 4-component vector of float) 0:30 Sequence 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 1 (const int) 0:30 vector swizzle ( temp 2-component vector of float) 0:30 'w2' ( temp 4-component vector of float) 0:30 Sequence 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 2 (const int) 0:31 move second child to first child ( temp 2-component vector of float) 0:31 vector swizzle ( temp 2-component vector of float) 0:31 'w_dep' ( temp 4-component vector of float) 0:31 Sequence 0:31 Constant: 0:31 2 (const int) 0:31 Constant: 0:31 3 (const int) 0:31 't' ( smooth in 2-component vector of float) 0:33 move second child to first child ( temp 2-component vector of float) 0:33 vector swizzle ( temp 2-component vector of float) 0:33 'w_undef' ( temp 4-component vector of float) 0:33 Sequence 0:33 Constant: 0:33 0 (const int) 0:33 Constant: 0:33 1 (const int) 0:33 vector swizzle ( temp 2-component vector of float) 0:33 'u' ( uniform 4-component vector of float) 0:33 Sequence 0:33 Constant: 0:33 2 (const int) 0:33 Constant: 0:33 3 (const int) 0:35 Test condition and select ( temp void) 0:35 Condition 0:35 'p' ( uniform bool) 0:35 true case 0:36 move second child to first child ( temp float) 0:36 direct index ( temp float) 0:36 'w_flow' ( temp 4-component vector of float) 0:36 Constant: 0:36 0 (const int) 0:36 direct index ( temp float) 0:36 't' ( smooth in 2-component vector of float) 0:36 Constant: 0:36 0 (const int) 0:35 false case 0:38 move second child to first child ( temp float) 0:38 direct index ( temp float) 0:38 'w_flow' ( temp 4-component vector of float) 0:38 Constant: 0:38 0 (const int) 0:38 direct index ( temp float) 0:38 't' ( smooth in 2-component vector of float) 0:38 Constant: 0:38 1 (const int) 0:40 move second child to first child ( temp 4-component vector of float) 0:40 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:40 mix ( global 4-component vector of float) 0:40 'w_reorder' ( temp 4-component vector of float) 0:40 'w_undef' ( temp 4-component vector of float) 0:40 component-wise multiply ( temp 4-component vector of float) 0:40 component-wise multiply ( temp 4-component vector of float) 0:40 component-wise multiply ( temp 4-component vector of float) 0:40 'w' ( temp 4-component vector of float) 0:40 'w2' ( temp 4-component vector of float) 0:40 'w_dep' ( temp 4-component vector of float) 0:40 'w_flow' ( temp 4-component vector of float) 0:42 Sequence 0:42 move second child to first child ( temp 2-component vector of float) 0:42 'c' ( temp 2-component vector of float) 0:42 't' ( smooth in 2-component vector of float) 0:43 Sequence 0:43 move second child to first child ( temp 4-component vector of float) 0:43 'rep' ( temp 4-component vector of float) 0:43 Constant: 0:43 0.000000 0:43 0.000000 0:43 0.000000 0:43 1.000000 0:45 Test condition and select ( temp void) 0:45 Condition 0:45 Compare Less Than ( temp bool) 0:45 direct index ( temp float) 0:45 'c' ( temp 2-component vector of float) 0:45 Constant: 0:45 0 (const int) 0:45 Constant: 0:45 0.000000 0:45 true case 0:46 multiply second child into first child ( temp float) 0:46 direct index ( temp float) 0:46 'c' ( temp 2-component vector of float) 0:46 Constant: 0:46 0 (const int) 0:46 Constant: 0:46 -1.000000 0:48 Test condition and select ( temp void) 0:48 Condition 0:48 Compare Less Than or Equal ( temp bool) 0:48 direct index ( temp float) 0:48 'c' ( temp 2-component vector of float) 0:48 Constant: 0:48 0 (const int) 0:48 Constant: 0:48 1.000000 0:48 true case 0:49 move second child to first child ( temp float) 0:49 direct index ( temp float) 0:49 'rep' ( temp 4-component vector of float) 0:49 Constant: 0:49 0 (const int) 0:49 Constant: 0:49 3.400000 0:51 add second child into first child ( temp 4-component vector of float) 0:51 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:51 'rep' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'blend' ( uniform float) 0:? 'u' ( uniform 4-component vector of float) 0:? 'p' ( uniform bool) 0:? 't' ( smooth in 2-component vector of float) Linked fragment stage: Shader version: 110 0:? Sequence 0:9 Function Definition: main( ( global void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence 0:11 move second child to first child ( temp float) 0:11 'blendscale' ( temp float) 0:11 Constant: 0:11 1.789000 0:13 Sequence 0:13 move second child to first child ( temp 4-component vector of float) 0:13 'w' ( temp 4-component vector of float) 0:13 'u' ( uniform 4-component vector of float) 0:15 Sequence 0:15 move second child to first child ( temp 4-component vector of float) 0:15 'w_dep' ( temp 4-component vector of float) 0:15 'u' ( uniform 4-component vector of float) 0:16 Sequence 0:16 move second child to first child ( temp 4-component vector of float) 0:16 'w_reorder' ( temp 4-component vector of float) 0:16 'u' ( uniform 4-component vector of float) 0:17 Sequence 0:17 move second child to first child ( temp 4-component vector of float) 0:17 'w2' ( temp 4-component vector of float) 0:17 'u' ( uniform 4-component vector of float) 0:18 Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:18 'w_flow' ( temp 4-component vector of float) 0:18 'u' ( uniform 4-component vector of float) 0:20 move second child to first child ( temp float) 0:20 direct index ( temp float) 0:20 'w_reorder' ( temp 4-component vector of float) 0:20 Constant: 0:20 2 (const int) 0:20 'blendscale' ( temp float) 0:22 move second child to first child ( temp 2-component vector of float) 0:22 vector swizzle ( temp 2-component vector of float) 0:22 'w' ( temp 4-component vector of float) 0:22 Sequence 0:22 Constant: 0:22 3 (const int) 0:22 Constant: 0:22 1 (const int) 0:22 't' ( smooth in 2-component vector of float) 0:24 move second child to first child ( temp float) 0:24 direct index ( temp float) 0:24 'w_reorder' ( temp 4-component vector of float) 0:24 Constant: 0:24 0 (const int) 0:24 'blendscale' ( temp float) 0:26 move second child to first child ( temp 4-component vector of float) 0:26 vector swizzle ( temp 4-component vector of float) 0:26 'w2' ( temp 4-component vector of float) 0:26 Sequence 0:26 Constant: 0:26 0 (const int) 0:26 Constant: 0:26 1 (const int) 0:26 Constant: 0:26 2 (const int) 0:26 Constant: 0:26 3 (const int) 0:26 vector swizzle ( temp 4-component vector of float) 0:26 'u' ( uniform 4-component vector of float) 0:26 Sequence 0:26 Constant: 0:26 2 (const int) 0:26 Constant: 0:26 3 (const int) 0:26 Constant: 0:26 0 (const int) 0:26 Constant: 0:26 1 (const int) 0:28 move second child to first child ( temp float) 0:28 direct index ( temp float) 0:28 'w_reorder' ( temp 4-component vector of float) 0:28 Constant: 0:28 1 (const int) 0:28 'blendscale' ( temp float) 0:30 move second child to first child ( temp 2-component vector of float) 0:30 vector swizzle ( temp 2-component vector of float) 0:30 'w_dep' ( temp 4-component vector of float) 0:30 Sequence 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 1 (const int) 0:30 vector swizzle ( temp 2-component vector of float) 0:30 'w2' ( temp 4-component vector of float) 0:30 Sequence 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 2 (const int) 0:31 move second child to first child ( temp 2-component vector of float) 0:31 vector swizzle ( temp 2-component vector of float) 0:31 'w_dep' ( temp 4-component vector of float) 0:31 Sequence 0:31 Constant: 0:31 2 (const int) 0:31 Constant: 0:31 3 (const int) 0:31 't' ( smooth in 2-component vector of float) 0:33 move second child to first child ( temp 2-component vector of float) 0:33 vector swizzle ( temp 2-component vector of float) 0:33 'w_undef' ( temp 4-component vector of float) 0:33 Sequence 0:33 Constant: 0:33 0 (const int) 0:33 Constant: 0:33 1 (const int) 0:33 vector swizzle ( temp 2-component vector of float) 0:33 'u' ( uniform 4-component vector of float) 0:33 Sequence 0:33 Constant: 0:33 2 (const int) 0:33 Constant: 0:33 3 (const int) 0:35 Test condition and select ( temp void) 0:35 Condition 0:35 'p' ( uniform bool) 0:35 true case 0:36 move second child to first child ( temp float) 0:36 direct index ( temp float) 0:36 'w_flow' ( temp 4-component vector of float) 0:36 Constant: 0:36 0 (const int) 0:36 direct index ( temp float) 0:36 't' ( smooth in 2-component vector of float) 0:36 Constant: 0:36 0 (const int) 0:35 false case 0:38 move second child to first child ( temp float) 0:38 direct index ( temp float) 0:38 'w_flow' ( temp 4-component vector of float) 0:38 Constant: 0:38 0 (const int) 0:38 direct index ( temp float) 0:38 't' ( smooth in 2-component vector of float) 0:38 Constant: 0:38 1 (const int) 0:40 move second child to first child ( temp 4-component vector of float) 0:40 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:40 mix ( global 4-component vector of float) 0:40 'w_reorder' ( temp 4-component vector of float) 0:40 'w_undef' ( temp 4-component vector of float) 0:40 component-wise multiply ( temp 4-component vector of float) 0:40 component-wise multiply ( temp 4-component vector of float) 0:40 component-wise multiply ( temp 4-component vector of float) 0:40 'w' ( temp 4-component vector of float) 0:40 'w2' ( temp 4-component vector of float) 0:40 'w_dep' ( temp 4-component vector of float) 0:40 'w_flow' ( temp 4-component vector of float) 0:42 Sequence 0:42 move second child to first child ( temp 2-component vector of float) 0:42 'c' ( temp 2-component vector of float) 0:42 't' ( smooth in 2-component vector of float) 0:43 Sequence 0:43 move second child to first child ( temp 4-component vector of float) 0:43 'rep' ( temp 4-component vector of float) 0:43 Constant: 0:43 0.000000 0:43 0.000000 0:43 0.000000 0:43 1.000000 0:45 Test condition and select ( temp void) 0:45 Condition 0:45 Compare Less Than ( temp bool) 0:45 direct index ( temp float) 0:45 'c' ( temp 2-component vector of float) 0:45 Constant: 0:45 0 (const int) 0:45 Constant: 0:45 0.000000 0:45 true case 0:46 multiply second child into first child ( temp float) 0:46 direct index ( temp float) 0:46 'c' ( temp 2-component vector of float) 0:46 Constant: 0:46 0 (const int) 0:46 Constant: 0:46 -1.000000 0:48 Test condition and select ( temp void) 0:48 Condition 0:48 Compare Less Than or Equal ( temp bool) 0:48 direct index ( temp float) 0:48 'c' ( temp 2-component vector of float) 0:48 Constant: 0:48 0 (const int) 0:48 Constant: 0:48 1.000000 0:48 true case 0:49 move second child to first child ( temp float) 0:49 direct index ( temp float) 0:49 'rep' ( temp 4-component vector of float) 0:49 Constant: 0:49 0 (const int) 0:49 Constant: 0:49 3.400000 0:51 add second child into first child ( temp 4-component vector of float) 0:51 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:51 'rep' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'blend' ( uniform float) 0:? 'u' ( uniform 4-component vector of float) 0:? 'p' ( uniform bool) 0:? 't' ( smooth in 2-component vector of float)