test.frag Shader version: 110 0:? Sequence 0:13 Function Definition: main( ( global void) 0:13 Function Parameters: 0:15 Sequence 0:15 Sequence 0:15 move second child to first child ( temp float) 0:15 'blendscale' ( temp float) 0:15 Constant: 0:15 1.789000 0:17 Sequence 0:17 move second child to first child ( temp 4-component vector of float) 0:17 'v' ( temp 4-component vector of float) 0:17 vector swizzle ( temp 4-component vector of float) 0:17 texture ( global 4-component vector of float) 0:17 'texSampler2D' ( uniform sampler2D) 0:17 divide ( temp 2-component vector of float) 0:17 add ( temp 2-component vector of float) 0:17 't' ( smooth in 2-component vector of float) 0:17 'scale' ( uniform 2-component vector of float) 0:17 'scale' ( uniform 2-component vector of float) 0:17 Sequence 0:17 Constant: 0:17 3 (const int) 0:17 Constant: 0:17 2 (const int) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 0 (const int) 0:19 Sequence 0:19 move second child to first child ( temp 4-component vector of float) 0:19 'w' ( temp 4-component vector of float) 0:19 add ( temp 4-component vector of float) 0:19 texture ( global 4-component vector of float) 0:19 'texSampler3D' ( uniform sampler3D) 0:19 'coords' ( smooth in 3-component vector of float) 0:19 'v' ( temp 4-component vector of float) 0:21 move second child to first child ( temp 4-component vector of float) 0:21 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:21 mix ( global 4-component vector of float) 0:21 'w' ( temp 4-component vector of float) 0:21 'u' ( uniform 4-component vector of float) 0:21 component-wise multiply ( temp float) 0:21 'blend' ( uniform float) 0:21 'blendscale' ( temp float) 0:? Linker Objects 0:? 'texSampler2D' ( uniform sampler2D) 0:? 'texSampler3D' ( uniform sampler3D) 0:? 'blend' ( uniform float) 0:? 'scale' ( uniform 2-component vector of float) 0:? 'u' ( uniform 4-component vector of float) 0:? 't' ( smooth in 2-component vector of float) 0:? 'coords' ( smooth in 3-component vector of float) Linked fragment stage: Shader version: 110 0:? Sequence 0:13 Function Definition: main( ( global void) 0:13 Function Parameters: 0:15 Sequence 0:15 Sequence 0:15 move second child to first child ( temp float) 0:15 'blendscale' ( temp float) 0:15 Constant: 0:15 1.789000 0:17 Sequence 0:17 move second child to first child ( temp 4-component vector of float) 0:17 'v' ( temp 4-component vector of float) 0:17 vector swizzle ( temp 4-component vector of float) 0:17 texture ( global 4-component vector of float) 0:17 'texSampler2D' ( uniform sampler2D) 0:17 divide ( temp 2-component vector of float) 0:17 add ( temp 2-component vector of float) 0:17 't' ( smooth in 2-component vector of float) 0:17 'scale' ( uniform 2-component vector of float) 0:17 'scale' ( uniform 2-component vector of float) 0:17 Sequence 0:17 Constant: 0:17 3 (const int) 0:17 Constant: 0:17 2 (const int) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 0 (const int) 0:19 Sequence 0:19 move second child to first child ( temp 4-component vector of float) 0:19 'w' ( temp 4-component vector of float) 0:19 add ( temp 4-component vector of float) 0:19 texture ( global 4-component vector of float) 0:19 'texSampler3D' ( uniform sampler3D) 0:19 'coords' ( smooth in 3-component vector of float) 0:19 'v' ( temp 4-component vector of float) 0:21 move second child to first child ( temp 4-component vector of float) 0:21 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:21 mix ( global 4-component vector of float) 0:21 'w' ( temp 4-component vector of float) 0:21 'u' ( uniform 4-component vector of float) 0:21 component-wise multiply ( temp float) 0:21 'blend' ( uniform float) 0:21 'blendscale' ( temp float) 0:? Linker Objects 0:? 'texSampler2D' ( uniform sampler2D) 0:? 'texSampler3D' ( uniform sampler3D) 0:? 'blend' ( uniform float) 0:? 'scale' ( uniform 2-component vector of float) 0:? 'u' ( uniform 4-component vector of float) 0:? 't' ( smooth in 2-component vector of float) 0:? 'coords' ( smooth in 3-component vector of float)