types.frag Shader version: 130 0:? Sequence 0:33 Function Definition: main( ( global void) 0:33 Function Parameters: 0:35 Sequence 0:35 Sequence 0:35 move second child to first child ( temp bool) 0:35 'b' ( temp bool) 0:35 logical-and ( temp bool) 0:35 'u_b' ( uniform bool) 0:35 'i_b' ( uniform bool) 0:36 Sequence 0:36 move second child to first child ( temp 2-component vector of bool) 0:36 'b2' ( temp 2-component vector of bool) 0:36 Construct bvec2 ( temp 2-component vector of bool) 0:36 logical-and ( temp bool) 0:36 logical-and ( temp bool) 0:36 logical-and ( temp bool) 0:36 direct index ( temp bool) 0:36 'u_b2' ( uniform 2-component vector of bool) 0:36 Constant: 0:36 0 (const int) 0:36 direct index ( temp bool) 0:36 'i_b2' ( uniform 2-component vector of bool) 0:36 Constant: 0:36 0 (const int) 0:36 direct index ( temp bool) 0:36 'u_b2' ( uniform 2-component vector of bool) 0:36 Constant: 0:36 1 (const int) 0:36 direct index ( temp bool) 0:36 'i_b2' ( uniform 2-component vector of bool) 0:36 Constant: 0:36 1 (const int) 0:37 Sequence 0:37 move second child to first child ( temp 3-component vector of bool) 0:37 'b3' ( temp 3-component vector of bool) 0:37 Construct bvec3 ( temp 3-component vector of bool) 0:37 logical-and ( temp bool) 0:37 logical-and ( temp bool) 0:37 logical-and ( temp bool) 0:37 logical-and ( temp bool) 0:37 logical-and ( temp bool) 0:37 direct index ( temp bool) 0:37 'u_b3' ( uniform 3-component vector of bool) 0:37 Constant: 0:37 0 (const int) 0:37 direct index ( temp bool) 0:37 'i_b3' ( uniform 3-component vector of bool) 0:37 Constant: 0:37 0 (const int) 0:37 direct index ( temp bool) 0:37 'u_b3' ( uniform 3-component vector of bool) 0:37 Constant: 0:37 1 (const int) 0:37 direct index ( temp bool) 0:37 'i_b3' ( uniform 3-component vector of bool) 0:37 Constant: 0:37 1 (const int) 0:37 direct index ( temp bool) 0:37 'u_b3' ( uniform 3-component vector of bool) 0:37 Constant: 0:37 2 (const int) 0:37 direct index ( temp bool) 0:37 'i_b3' ( uniform 3-component vector of bool) 0:37 Constant: 0:37 2 (const int) 0:38 Sequence 0:38 move second child to first child ( temp 4-component vector of bool) 0:38 'b4' ( temp 4-component vector of bool) 0:38 Construct bvec4 ( temp 4-component vector of bool) 0:38 logical-and ( temp bool) 0:38 logical-and ( temp bool) 0:38 logical-and ( temp bool) 0:38 logical-and ( temp bool) 0:38 logical-and ( temp bool) 0:38 logical-and ( temp bool) 0:38 logical-and ( temp bool) 0:38 direct index ( temp bool) 0:38 'u_b4' ( uniform 4-component vector of bool) 0:38 Constant: 0:38 0 (const int) 0:38 direct index ( temp bool) 0:38 'i_b4' ( uniform 4-component vector of bool) 0:38 Constant: 0:38 0 (const int) 0:38 direct index ( temp bool) 0:38 'u_b4' ( uniform 4-component vector of bool) 0:38 Constant: 0:38 1 (const int) 0:38 direct index ( temp bool) 0:38 'i_b4' ( uniform 4-component vector of bool) 0:38 Constant: 0:38 1 (const int) 0:38 direct index ( temp bool) 0:38 'u_b4' ( uniform 4-component vector of bool) 0:38 Constant: 0:38 2 (const int) 0:38 direct index ( temp bool) 0:38 'i_b4' ( uniform 4-component vector of bool) 0:38 Constant: 0:38 2 (const int) 0:38 direct index ( temp bool) 0:38 'u_b4' ( uniform 4-component vector of bool) 0:38 Constant: 0:38 3 (const int) 0:38 direct index ( temp bool) 0:38 'i_b4' ( uniform 4-component vector of bool) 0:38 Constant: 0:38 3 (const int) 0:40 Sequence 0:40 move second child to first child ( temp int) 0:40 'i' ( temp int) 0:40 add ( temp int) 0:40 'u_i' ( uniform int) 0:40 'i_i' ( flat in int) 0:41 Sequence 0:41 move second child to first child ( temp 2-component vector of int) 0:41 'i2' ( temp 2-component vector of int) 0:41 add ( temp 2-component vector of int) 0:41 'u_i2' ( uniform 2-component vector of int) 0:41 'i_i2' ( flat in 2-component vector of int) 0:42 Sequence 0:42 move second child to first child ( temp 3-component vector of int) 0:42 'i3' ( temp 3-component vector of int) 0:42 add ( temp 3-component vector of int) 0:42 'u_i3' ( uniform 3-component vector of int) 0:42 'i_i3' ( flat in 3-component vector of int) 0:43 Sequence 0:43 move second child to first child ( temp 4-component vector of int) 0:43 'i4' ( temp 4-component vector of int) 0:43 add ( temp 4-component vector of int) 0:43 'u_i4' ( uniform 4-component vector of int) 0:43 'i_i4' ( flat in 4-component vector of int) 0:45 Sequence 0:45 move second child to first child ( temp float) 0:45 'f' ( temp float) 0:45 add ( temp float) 0:45 'u_f' ( uniform float) 0:45 'i_f' ( smooth in float) 0:46 Sequence 0:46 move second child to first child ( temp 2-component vector of float) 0:46 'f2' ( temp 2-component vector of float) 0:46 add ( temp 2-component vector of float) 0:46 'u_f2' ( uniform 2-component vector of float) 0:46 'i_f2' ( smooth in 2-component vector of float) 0:47 Sequence 0:47 move second child to first child ( temp 3-component vector of float) 0:47 'f3' ( temp 3-component vector of float) 0:47 add ( temp 3-component vector of float) 0:47 'u_f3' ( uniform 3-component vector of float) 0:47 'i_f3' ( smooth in 3-component vector of float) 0:48 Sequence 0:48 move second child to first child ( temp 4-component vector of float) 0:48 'f4' ( temp 4-component vector of float) 0:48 add ( temp 4-component vector of float) 0:48 'u_f4' ( uniform 4-component vector of float) 0:48 'i_f4' ( smooth in 4-component vector of float) 0:50 move second child to first child ( temp 4-component vector of float) 0:50 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:60 Test condition and select ( temp 4-component vector of float) 0:60 Condition 0:59 logical-or ( temp bool) 0:58 logical-or ( temp bool) 0:57 logical-or ( temp bool) 0:56 logical-or ( temp bool) 0:55 logical-or ( temp bool) 0:54 logical-or ( temp bool) 0:53 logical-or ( temp bool) 0:52 logical-or ( temp bool) 0:51 logical-or ( temp bool) 0:51 'b' ( temp bool) 0:52 direct index ( temp bool) 0:52 'b2' ( temp 2-component vector of bool) 0:52 Constant: 0:52 0 (const int) 0:53 direct index ( temp bool) 0:53 'b2' ( temp 2-component vector of bool) 0:53 Constant: 0:53 1 (const int) 0:54 direct index ( temp bool) 0:54 'b3' ( temp 3-component vector of bool) 0:54 Constant: 0:54 0 (const int) 0:55 direct index ( temp bool) 0:55 'b3' ( temp 3-component vector of bool) 0:55 Constant: 0:55 1 (const int) 0:56 direct index ( temp bool) 0:56 'b3' ( temp 3-component vector of bool) 0:56 Constant: 0:56 2 (const int) 0:57 direct index ( temp bool) 0:57 'b4' ( temp 4-component vector of bool) 0:57 Constant: 0:57 0 (const int) 0:58 direct index ( temp bool) 0:58 'b4' ( temp 4-component vector of bool) 0:58 Constant: 0:58 1 (const int) 0:59 direct index ( temp bool) 0:59 'b4' ( temp 4-component vector of bool) 0:59 Constant: 0:59 2 (const int) 0:60 direct index ( temp bool) 0:60 'b4' ( temp 4-component vector of bool) 0:60 Constant: 0:60 3 (const int) 0:60 true case 0:79 Construct vec4 ( temp 4-component vector of float) 0:79 add ( temp float) 0:78 add ( temp float) 0:77 add ( temp float) 0:76 add ( temp float) 0:75 add ( temp float) 0:74 add ( temp float) 0:73 add ( temp float) 0:72 add ( temp float) 0:71 add ( temp float) 0:70 add ( temp float) 0:69 Convert int to float ( temp float) 0:69 add ( temp int) 0:68 add ( temp int) 0:67 add ( temp int) 0:66 add ( temp int) 0:65 add ( temp int) 0:64 add ( temp int) 0:63 add ( temp int) 0:62 add ( temp int) 0:61 add ( temp int) 0:61 'i' ( temp int) 0:62 direct index ( temp int) 0:62 'i2' ( temp 2-component vector of int) 0:62 Constant: 0:62 0 (const int) 0:63 direct index ( temp int) 0:63 'i2' ( temp 2-component vector of int) 0:63 Constant: 0:63 1 (const int) 0:64 direct index ( temp int) 0:64 'i3' ( temp 3-component vector of int) 0:64 Constant: 0:64 0 (const int) 0:65 direct index ( temp int) 0:65 'i3' ( temp 3-component vector of int) 0:65 Constant: 0:65 1 (const int) 0:66 direct index ( temp int) 0:66 'i3' ( temp 3-component vector of int) 0:66 Constant: 0:66 2 (const int) 0:67 direct index ( temp int) 0:67 'i4' ( temp 4-component vector of int) 0:67 Constant: 0:67 0 (const int) 0:68 direct index ( temp int) 0:68 'i4' ( temp 4-component vector of int) 0:68 Constant: 0:68 1 (const int) 0:69 direct index ( temp int) 0:69 'i4' ( temp 4-component vector of int) 0:69 Constant: 0:69 2 (const int) 0:70 direct index ( temp int) 0:70 'i4' ( temp 4-component vector of int) 0:70 Constant: 0:70 3 (const int) 0:71 'f' ( temp float) 0:72 direct index ( temp float) 0:72 'f2' ( temp 2-component vector of float) 0:72 Constant: 0:72 0 (const int) 0:73 direct index ( temp float) 0:73 'f2' ( temp 2-component vector of float) 0:73 Constant: 0:73 1 (const int) 0:74 direct index ( temp float) 0:74 'f3' ( temp 3-component vector of float) 0:74 Constant: 0:74 0 (const int) 0:75 direct index ( temp float) 0:75 'f3' ( temp 3-component vector of float) 0:75 Constant: 0:75 1 (const int) 0:76 direct index ( temp float) 0:76 'f3' ( temp 3-component vector of float) 0:76 Constant: 0:76 2 (const int) 0:77 direct index ( temp float) 0:77 'f4' ( temp 4-component vector of float) 0:77 Constant: 0:77 0 (const int) 0:78 direct index ( temp float) 0:78 'f4' ( temp 4-component vector of float) 0:78 Constant: 0:78 1 (const int) 0:79 direct index ( temp float) 0:79 'f4' ( temp 4-component vector of float) 0:79 Constant: 0:79 2 (const int) 0:80 direct index ( temp float) 0:80 'f4' ( temp 4-component vector of float) 0:80 Constant: 0:80 3 (const int) 0:60 false case 0:80 Constant: 0:80 1.000000 0:80 1.000000 0:80 1.000000 0:80 1.000000 0:? Linker Objects 0:? 'u_b' ( uniform bool) 0:? 'u_b2' ( uniform 2-component vector of bool) 0:? 'u_b3' ( uniform 3-component vector of bool) 0:? 'u_b4' ( uniform 4-component vector of bool) 0:? 'u_i' ( uniform int) 0:? 'u_i2' ( uniform 2-component vector of int) 0:? 'u_i3' ( uniform 3-component vector of int) 0:? 'u_i4' ( uniform 4-component vector of int) 0:? 'u_f' ( uniform float) 0:? 'u_f2' ( uniform 2-component vector of float) 0:? 'u_f3' ( uniform 3-component vector of float) 0:? 'u_f4' ( uniform 4-component vector of float) 0:? 'i_b' ( uniform bool) 0:? 'i_b2' ( uniform 2-component vector of bool) 0:? 'i_b3' ( uniform 3-component vector of bool) 0:? 'i_b4' ( uniform 4-component vector of bool) 0:? 'i_i' ( flat in int) 0:? 'i_i2' ( flat in 2-component vector of int) 0:? 'i_i3' ( flat in 3-component vector of int) 0:? 'i_i4' ( flat in 4-component vector of int) 0:? 'i_f' ( smooth in float) 0:? 'i_f2' ( smooth in 2-component vector of float) 0:? 'i_f3' ( smooth in 3-component vector of float) 0:? 'i_f4' ( smooth in 4-component vector of float) Linked fragment stage: Shader version: 130 0:? Sequence 0:33 Function Definition: main( ( global void) 0:33 Function Parameters: 0:35 Sequence 0:35 Sequence 0:35 move second child to first child ( temp bool) 0:35 'b' ( temp bool) 0:35 logical-and ( temp bool) 0:35 'u_b' ( uniform bool) 0:35 'i_b' ( uniform bool) 0:36 Sequence 0:36 move second child to first child ( temp 2-component vector of bool) 0:36 'b2' ( temp 2-component vector of bool) 0:36 Construct bvec2 ( temp 2-component vector of bool) 0:36 logical-and ( temp bool) 0:36 logical-and ( temp bool) 0:36 logical-and ( temp bool) 0:36 direct index ( temp bool) 0:36 'u_b2' ( uniform 2-component vector of bool) 0:36 Constant: 0:36 0 (const int) 0:36 direct index ( temp bool) 0:36 'i_b2' ( uniform 2-component vector of bool) 0:36 Constant: 0:36 0 (const int) 0:36 direct index ( temp bool) 0:36 'u_b2' ( uniform 2-component vector of bool) 0:36 Constant: 0:36 1 (const int) 0:36 direct index ( temp bool) 0:36 'i_b2' ( uniform 2-component vector of bool) 0:36 Constant: 0:36 1 (const int) 0:37 Sequence 0:37 move second child to first child ( temp 3-component vector of bool) 0:37 'b3' ( temp 3-component vector of bool) 0:37 Construct bvec3 ( temp 3-component vector of bool) 0:37 logical-and ( temp bool) 0:37 logical-and ( temp bool) 0:37 logical-and ( temp bool) 0:37 logical-and ( temp bool) 0:37 logical-and ( temp bool) 0:37 direct index ( temp bool) 0:37 'u_b3' ( uniform 3-component vector of bool) 0:37 Constant: 0:37 0 (const int) 0:37 direct index ( temp bool) 0:37 'i_b3' ( uniform 3-component vector of bool) 0:37 Constant: 0:37 0 (const int) 0:37 direct index ( temp bool) 0:37 'u_b3' ( uniform 3-component vector of bool) 0:37 Constant: 0:37 1 (const int) 0:37 direct index ( temp bool) 0:37 'i_b3' ( uniform 3-component vector of bool) 0:37 Constant: 0:37 1 (const int) 0:37 direct index ( temp bool) 0:37 'u_b3' ( uniform 3-component vector of bool) 0:37 Constant: 0:37 2 (const int) 0:37 direct index ( temp bool) 0:37 'i_b3' ( uniform 3-component vector of bool) 0:37 Constant: 0:37 2 (const int) 0:38 Sequence 0:38 move second child to first child ( temp 4-component vector of bool) 0:38 'b4' ( temp 4-component vector of bool) 0:38 Construct bvec4 ( temp 4-component vector of bool) 0:38 logical-and ( temp bool) 0:38 logical-and ( temp bool) 0:38 logical-and ( temp bool) 0:38 logical-and ( temp bool) 0:38 logical-and ( temp bool) 0:38 logical-and ( temp bool) 0:38 logical-and ( temp bool) 0:38 direct index ( temp bool) 0:38 'u_b4' ( uniform 4-component vector of bool) 0:38 Constant: 0:38 0 (const int) 0:38 direct index ( temp bool) 0:38 'i_b4' ( uniform 4-component vector of bool) 0:38 Constant: 0:38 0 (const int) 0:38 direct index ( temp bool) 0:38 'u_b4' ( uniform 4-component vector of bool) 0:38 Constant: 0:38 1 (const int) 0:38 direct index ( temp bool) 0:38 'i_b4' ( uniform 4-component vector of bool) 0:38 Constant: 0:38 1 (const int) 0:38 direct index ( temp bool) 0:38 'u_b4' ( uniform 4-component vector of bool) 0:38 Constant: 0:38 2 (const int) 0:38 direct index ( temp bool) 0:38 'i_b4' ( uniform 4-component vector of bool) 0:38 Constant: 0:38 2 (const int) 0:38 direct index ( temp bool) 0:38 'u_b4' ( uniform 4-component vector of bool) 0:38 Constant: 0:38 3 (const int) 0:38 direct index ( temp bool) 0:38 'i_b4' ( uniform 4-component vector of bool) 0:38 Constant: 0:38 3 (const int) 0:40 Sequence 0:40 move second child to first child ( temp int) 0:40 'i' ( temp int) 0:40 add ( temp int) 0:40 'u_i' ( uniform int) 0:40 'i_i' ( flat in int) 0:41 Sequence 0:41 move second child to first child ( temp 2-component vector of int) 0:41 'i2' ( temp 2-component vector of int) 0:41 add ( temp 2-component vector of int) 0:41 'u_i2' ( uniform 2-component vector of int) 0:41 'i_i2' ( flat in 2-component vector of int) 0:42 Sequence 0:42 move second child to first child ( temp 3-component vector of int) 0:42 'i3' ( temp 3-component vector of int) 0:42 add ( temp 3-component vector of int) 0:42 'u_i3' ( uniform 3-component vector of int) 0:42 'i_i3' ( flat in 3-component vector of int) 0:43 Sequence 0:43 move second child to first child ( temp 4-component vector of int) 0:43 'i4' ( temp 4-component vector of int) 0:43 add ( temp 4-component vector of int) 0:43 'u_i4' ( uniform 4-component vector of int) 0:43 'i_i4' ( flat in 4-component vector of int) 0:45 Sequence 0:45 move second child to first child ( temp float) 0:45 'f' ( temp float) 0:45 add ( temp float) 0:45 'u_f' ( uniform float) 0:45 'i_f' ( smooth in float) 0:46 Sequence 0:46 move second child to first child ( temp 2-component vector of float) 0:46 'f2' ( temp 2-component vector of float) 0:46 add ( temp 2-component vector of float) 0:46 'u_f2' ( uniform 2-component vector of float) 0:46 'i_f2' ( smooth in 2-component vector of float) 0:47 Sequence 0:47 move second child to first child ( temp 3-component vector of float) 0:47 'f3' ( temp 3-component vector of float) 0:47 add ( temp 3-component vector of float) 0:47 'u_f3' ( uniform 3-component vector of float) 0:47 'i_f3' ( smooth in 3-component vector of float) 0:48 Sequence 0:48 move second child to first child ( temp 4-component vector of float) 0:48 'f4' ( temp 4-component vector of float) 0:48 add ( temp 4-component vector of float) 0:48 'u_f4' ( uniform 4-component vector of float) 0:48 'i_f4' ( smooth in 4-component vector of float) 0:50 move second child to first child ( temp 4-component vector of float) 0:50 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:60 Test condition and select ( temp 4-component vector of float) 0:60 Condition 0:59 logical-or ( temp bool) 0:58 logical-or ( temp bool) 0:57 logical-or ( temp bool) 0:56 logical-or ( temp bool) 0:55 logical-or ( temp bool) 0:54 logical-or ( temp bool) 0:53 logical-or ( temp bool) 0:52 logical-or ( temp bool) 0:51 logical-or ( temp bool) 0:51 'b' ( temp bool) 0:52 direct index ( temp bool) 0:52 'b2' ( temp 2-component vector of bool) 0:52 Constant: 0:52 0 (const int) 0:53 direct index ( temp bool) 0:53 'b2' ( temp 2-component vector of bool) 0:53 Constant: 0:53 1 (const int) 0:54 direct index ( temp bool) 0:54 'b3' ( temp 3-component vector of bool) 0:54 Constant: 0:54 0 (const int) 0:55 direct index ( temp bool) 0:55 'b3' ( temp 3-component vector of bool) 0:55 Constant: 0:55 1 (const int) 0:56 direct index ( temp bool) 0:56 'b3' ( temp 3-component vector of bool) 0:56 Constant: 0:56 2 (const int) 0:57 direct index ( temp bool) 0:57 'b4' ( temp 4-component vector of bool) 0:57 Constant: 0:57 0 (const int) 0:58 direct index ( temp bool) 0:58 'b4' ( temp 4-component vector of bool) 0:58 Constant: 0:58 1 (const int) 0:59 direct index ( temp bool) 0:59 'b4' ( temp 4-component vector of bool) 0:59 Constant: 0:59 2 (const int) 0:60 direct index ( temp bool) 0:60 'b4' ( temp 4-component vector of bool) 0:60 Constant: 0:60 3 (const int) 0:60 true case 0:79 Construct vec4 ( temp 4-component vector of float) 0:79 add ( temp float) 0:78 add ( temp float) 0:77 add ( temp float) 0:76 add ( temp float) 0:75 add ( temp float) 0:74 add ( temp float) 0:73 add ( temp float) 0:72 add ( temp float) 0:71 add ( temp float) 0:70 add ( temp float) 0:69 Convert int to float ( temp float) 0:69 add ( temp int) 0:68 add ( temp int) 0:67 add ( temp int) 0:66 add ( temp int) 0:65 add ( temp int) 0:64 add ( temp int) 0:63 add ( temp int) 0:62 add ( temp int) 0:61 add ( temp int) 0:61 'i' ( temp int) 0:62 direct index ( temp int) 0:62 'i2' ( temp 2-component vector of int) 0:62 Constant: 0:62 0 (const int) 0:63 direct index ( temp int) 0:63 'i2' ( temp 2-component vector of int) 0:63 Constant: 0:63 1 (const int) 0:64 direct index ( temp int) 0:64 'i3' ( temp 3-component vector of int) 0:64 Constant: 0:64 0 (const int) 0:65 direct index ( temp int) 0:65 'i3' ( temp 3-component vector of int) 0:65 Constant: 0:65 1 (const int) 0:66 direct index ( temp int) 0:66 'i3' ( temp 3-component vector of int) 0:66 Constant: 0:66 2 (const int) 0:67 direct index ( temp int) 0:67 'i4' ( temp 4-component vector of int) 0:67 Constant: 0:67 0 (const int) 0:68 direct index ( temp int) 0:68 'i4' ( temp 4-component vector of int) 0:68 Constant: 0:68 1 (const int) 0:69 direct index ( temp int) 0:69 'i4' ( temp 4-component vector of int) 0:69 Constant: 0:69 2 (const int) 0:70 direct index ( temp int) 0:70 'i4' ( temp 4-component vector of int) 0:70 Constant: 0:70 3 (const int) 0:71 'f' ( temp float) 0:72 direct index ( temp float) 0:72 'f2' ( temp 2-component vector of float) 0:72 Constant: 0:72 0 (const int) 0:73 direct index ( temp float) 0:73 'f2' ( temp 2-component vector of float) 0:73 Constant: 0:73 1 (const int) 0:74 direct index ( temp float) 0:74 'f3' ( temp 3-component vector of float) 0:74 Constant: 0:74 0 (const int) 0:75 direct index ( temp float) 0:75 'f3' ( temp 3-component vector of float) 0:75 Constant: 0:75 1 (const int) 0:76 direct index ( temp float) 0:76 'f3' ( temp 3-component vector of float) 0:76 Constant: 0:76 2 (const int) 0:77 direct index ( temp float) 0:77 'f4' ( temp 4-component vector of float) 0:77 Constant: 0:77 0 (const int) 0:78 direct index ( temp float) 0:78 'f4' ( temp 4-component vector of float) 0:78 Constant: 0:78 1 (const int) 0:79 direct index ( temp float) 0:79 'f4' ( temp 4-component vector of float) 0:79 Constant: 0:79 2 (const int) 0:80 direct index ( temp float) 0:80 'f4' ( temp 4-component vector of float) 0:80 Constant: 0:80 3 (const int) 0:60 false case 0:80 Constant: 0:80 1.000000 0:80 1.000000 0:80 1.000000 0:80 1.000000 0:? Linker Objects 0:? 'u_b' ( uniform bool) 0:? 'u_b2' ( uniform 2-component vector of bool) 0:? 'u_b3' ( uniform 3-component vector of bool) 0:? 'u_b4' ( uniform 4-component vector of bool) 0:? 'u_i' ( uniform int) 0:? 'u_i2' ( uniform 2-component vector of int) 0:? 'u_i3' ( uniform 3-component vector of int) 0:? 'u_i4' ( uniform 4-component vector of int) 0:? 'u_f' ( uniform float) 0:? 'u_f2' ( uniform 2-component vector of float) 0:? 'u_f3' ( uniform 3-component vector of float) 0:? 'u_f4' ( uniform 4-component vector of float) 0:? 'i_b' ( uniform bool) 0:? 'i_b2' ( uniform 2-component vector of bool) 0:? 'i_b3' ( uniform 3-component vector of bool) 0:? 'i_b4' ( uniform 4-component vector of bool) 0:? 'i_i' ( flat in int) 0:? 'i_i2' ( flat in 2-component vector of int) 0:? 'i_i3' ( flat in 3-component vector of int) 0:? 'i_i4' ( flat in 4-component vector of int) 0:? 'i_f' ( smooth in float) 0:? 'i_f2' ( smooth in 2-component vector of float) 0:? 'i_f3' ( smooth in 3-component vector of float) 0:? 'i_f4' ( smooth in 4-component vector of float)