uint.frag ERROR: 0:2: 'uint' : must be qualified as flat in ERROR: 0:6: 'in' : cannot be bool ERROR: 0:20: 'const' : non-matching or non-convertible constant type for const initializer ERROR: 0:24: 'const' : non-matching or non-convertible constant type for const initializer ERROR: 0:34: 'const' : non-matching or non-convertible constant type for const initializer ERROR: 0:37: 'const' : non-matching or non-convertible constant type for const initializer ERROR: 0:48: '=' : cannot convert from ' const int' to ' temp mediump uint' ERROR: 0:51: '=' : cannot convert from ' const int' to ' temp mediump uint' ERROR: 0:63: 'float' : type requires declaration of default precision qualifier ERROR: 9 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! 0:15 Function Definition: main( ( global void) 0:15 Function Parameters: 0:17 Sequence 0:17 Sequence 0:17 move second child to first child ( temp mediump int) 0:17 'count' ( temp mediump int) 0:17 Constant: 0:17 1 (const int) 0:19 Sequence 0:19 move second child to first child ( temp mediump uint) 0:19 'u' ( temp mediump uint) 0:19 add ( temp mediump uint) 0:19 direct index ( temp mediump uint) 0:19 't' ( flat in mediump 2-component vector of uint) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: 0:19 3 (const uint) 0:27 Test condition and select ( temp void) 0:27 Condition 0:27 Constant: 0:27 true (const bool) 0:27 true case 0:28 multiply second child into first child ( temp mediump int) 0:28 'count' ( temp mediump int) 0:28 Constant: 0:28 2 (const int) 0:29 Test condition and select ( temp void) 0:29 Condition 0:29 Constant: 0:29 true (const bool) 0:29 true case 0:30 multiply second child into first child ( temp mediump int) 0:30 'count' ( temp mediump int) 0:30 Constant: 0:30 3 (const int) 0:31 Test condition and select ( temp void) 0:31 Condition 0:31 Constant: 0:31 false (const bool) 0:31 true case 0:32 multiply second child into first child ( temp mediump int) 0:32 'count' ( temp mediump int) 0:32 Constant: 0:32 5 (const int) 0:41 Test condition and select ( temp void) 0:41 Condition 0:41 Constant: 0:41 true (const bool) 0:41 true case 0:42 multiply second child into first child ( temp mediump int) 0:42 'count' ( temp mediump int) 0:42 Constant: 0:42 7 (const int) 0:43 Test condition and select ( temp void) 0:43 Condition 0:43 Constant: 0:43 true (const bool) 0:43 true case 0:44 multiply second child into first child ( temp mediump int) 0:44 'count' ( temp mediump int) 0:44 Constant: 0:44 11 (const int) 0:45 Test condition and select ( temp void) 0:45 Condition 0:45 Constant: 0:45 false (const bool) 0:45 true case 0:46 multiply second child into first child ( temp mediump int) 0:46 'count' ( temp mediump int) 0:46 Constant: 0:46 13 (const int) 0:49 Sequence 0:49 move second child to first child ( temp mediump int) 0:49 'shiftedii' ( temp mediump int) 0:49 Constant: 0:49 -1 (const int) 0:50 Sequence 0:50 move second child to first child ( temp mediump uint) 0:50 'shiftedui' ( temp mediump uint) 0:50 Constant: 0:50 4194303 (const uint) 0:52 Sequence 0:52 move second child to first child ( temp mediump int) 0:52 'shiftediu' ( temp mediump int) 0:52 Constant: 0:52 -1 (const int) 0:53 Sequence 0:53 move second child to first child ( temp mediump uint) 0:53 'shifteduu' ( temp mediump uint) 0:53 Constant: 0:53 4194303 (const uint) 0:55 Test condition and select ( temp void) 0:55 Condition 0:55 Compare Equal ( temp bool) 0:55 'shiftedii' ( temp mediump int) 0:55 'shiftediu' ( temp mediump int) 0:55 true case 0:56 move second child to first child ( temp mediump 4-component vector of uint) 0:56 'c' ( out mediump 4-component vector of uint) 0:56 texture ( global lowp 4-component vector of uint, operation at highp) 0:56 'usampler' ( uniform lowp usampler2D) 0:56 'tc' ( smooth in highp 2-component vector of float) 0:57 Test condition and select ( temp void) 0:57 Condition 0:57 Compare Equal ( temp bool) 0:57 'shiftedui' ( temp mediump uint) 0:57 'shifteduu' ( temp mediump uint) 0:57 true case 0:58 move second child to first child ( temp mediump 4-component vector of uint) 0:58 'c' ( out mediump 4-component vector of uint) 0:58 texture ( global lowp 4-component vector of uint, operation at highp) 0:58 'usampler' ( uniform lowp usampler2D) 0:58 add ( temp highp 2-component vector of float) 0:58 'tc' ( smooth in highp 2-component vector of float) 0:58 Constant: 0:58 1.000000 0:59 Test condition and select ( temp void) 0:59 Condition 0:59 Compare Equal ( temp bool) 0:59 'shiftedii' ( temp mediump int) 0:59 Convert uint to int ( temp int) 0:59 'shiftedui' ( temp mediump uint) 0:59 true case 0:60 move second child to first child ( temp mediump 4-component vector of uint) 0:60 'c' ( out mediump 4-component vector of uint) 0:60 texture ( global lowp 4-component vector of uint, operation at highp) 0:60 'usampler' ( uniform lowp usampler2D) 0:60 subtract ( temp highp 2-component vector of float) 0:60 'tc' ( smooth in highp 2-component vector of float) 0:60 Constant: 0:60 2.000000 0:60 2.000000 0:62 Test condition and select ( temp void) 0:62 Condition 0:62 Compare Greater Than ( temp bool) 0:62 direct index ( temp mediump uint) 0:62 't' ( flat in mediump 2-component vector of uint) 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 4 (const uint) 0:62 true case 0:63 Sequence 0:63 Sequence 0:63 move second child to first child ( temp mediump float) 0:63 'af' ( temp mediump float) 0:63 Convert uint to float ( temp mediump float) 0:63 'u' ( temp mediump uint) 0:64 Sequence 0:64 move second child to first child ( temp bool) 0:64 'ab' ( temp bool) 0:64 Convert uint to bool ( temp bool) 0:64 'u' ( temp mediump uint) 0:65 Sequence 0:65 move second child to first child ( temp mediump int) 0:65 'ai' ( temp mediump int) 0:65 Convert uint to int ( temp mediump int) 0:65 'u' ( temp mediump uint) 0:67 add second child into first child ( temp mediump 4-component vector of uint) 0:67 'c' ( out mediump 4-component vector of uint) 0:67 Construct uvec4 ( temp mediump 4-component vector of uint) 0:67 Convert float to uint ( temp mediump uint) 0:67 'af' ( temp mediump float) 0:67 Convert bool to uint ( temp mediump uint) 0:67 'ab' ( temp bool) 0:67 Convert int to uint ( temp mediump uint) 0:67 'ai' ( temp mediump int) 0:67 Convert int to uint ( temp mediump uint) 0:67 'count' ( temp mediump int) 0:75 Test condition and select ( temp void) 0:75 Condition 0:75 Constant: 0:75 true (const bool) 0:75 true case 0:76 multiply second child into first child ( temp mediump int) 0:76 'count' ( temp mediump int) 0:76 Constant: 0:76 17 (const int) 0:78 Test condition and select ( temp void) 0:78 Condition 0:78 Constant: 0:78 false (const bool) 0:78 true case 0:79 multiply second child into first child ( temp mediump int) 0:79 'count' ( temp mediump int) 0:79 Constant: 0:79 19 (const int) 0:81 Test condition and select ( temp void) 0:81 Condition 0:81 Constant: 0:81 true (const bool) 0:81 true case 0:82 multiply second child into first child ( temp mediump int) 0:82 'count' ( temp mediump int) 0:82 Constant: 0:82 23 (const int) 0:84 Test condition and select ( temp void) 0:84 Condition 0:84 Constant: 0:84 true (const bool) 0:84 true case 0:85 multiply second child into first child ( temp mediump int) 0:85 'count' ( temp mediump int) 0:85 Constant: 0:85 27 (const int) 0:87 Sequence 0:87 move second child to first child ( temp mediump uint) 0:87 'mask1' ( temp mediump uint) 0:87 Constant: 0:87 161 (const uint) 0:88 Sequence 0:88 move second child to first child ( temp mediump uint) 0:88 'mask2' ( temp mediump uint) 0:88 Constant: 0:88 2576 (const uint) 0:89 Sequence 0:89 move second child to first child ( temp mediump uint) 0:89 'mask3' ( temp mediump uint) 0:89 left-shift ( temp mediump uint) 0:89 'mask1' ( temp mediump uint) 0:89 Constant: 0:89 4 (const int) 0:90 Sequence 0:90 move second child to first child ( temp mediump uint) 0:90 'mask4' ( temp mediump uint) 0:90 Constant: 0:90 2737 (const uint) 0:92 Test condition and select ( temp void) 0:92 Condition 0:92 Compare Equal ( temp bool) 0:92 'mask3' ( temp mediump uint) 0:92 'mask2' ( temp mediump uint) 0:92 true case 0:93 multiply second child into first child ( temp mediump int) 0:93 'count' ( temp mediump int) 0:93 Constant: 0:93 100 (const int) 0:95 Test condition and select ( temp void) 0:95 Condition 0:95 Compare Not Equal ( temp bool) 0:95 bitwise and ( temp mediump uint) 0:95 'mask3' ( temp mediump uint) 0:95 'mask1' ( temp mediump uint) 0:95 Constant: 0:95 0 (const uint) 0:95 true case 0:96 multiply second child into first child ( temp mediump int) 0:96 'count' ( temp mediump int) 0:96 Constant: 0:96 101 (const int) 0:98 Test condition and select ( temp void) 0:98 Condition 0:98 Compare Equal ( temp bool) 0:98 inclusive-or ( temp mediump uint) 0:98 'mask1' ( temp mediump uint) 0:98 'mask3' ( temp mediump uint) 0:98 'mask4' ( temp mediump uint) 0:98 true case 0:99 multiply second child into first child ( temp mediump int) 0:99 'count' ( temp mediump int) 0:99 Constant: 0:99 102 (const int) 0:101 Test condition and select ( temp void) 0:101 Condition 0:101 Compare Equal ( temp bool) 0:101 exclusive-or ( temp mediump uint) 0:101 'mask1' ( temp mediump uint) 0:101 'mask4' ( temp mediump uint) 0:101 Constant: 0:101 2576 (const uint) 0:101 true case 0:102 multiply second child into first child ( temp mediump int) 0:102 'count' ( temp mediump int) 0:102 Constant: 0:102 103 (const int) 0:104 add second child into first child ( temp mediump 4-component vector of uint) 0:104 'c' ( out mediump 4-component vector of uint) 0:104 Construct uvec4 ( temp mediump 4-component vector of uint) 0:104 Convert int to uint ( temp mediump uint) 0:104 'count' ( temp mediump int) 0:? Linker Objects 0:? 'badu' ( smooth in mediump 2-component vector of uint) 0:? 't' ( flat in mediump 2-component vector of uint) 0:? 'f' ( smooth in highp float) 0:? 'tc' ( smooth in highp 2-component vector of float) 0:? 'bad' ( smooth in bool) 0:? 'v' ( uniform mediump 4-component vector of uint) 0:? 'i' ( uniform mediump int) 0:? 'b' ( uniform bool) 0:? 'c' ( out mediump 4-component vector of uint) 0:? 'usampler' ( uniform lowp usampler2D) Linked fragment stage: Shader version: 300 ERROR: node is still EOpNull! 0:15 Function Definition: main( ( global void) 0:15 Function Parameters: 0:17 Sequence 0:17 Sequence 0:17 move second child to first child ( temp mediump int) 0:17 'count' ( temp mediump int) 0:17 Constant: 0:17 1 (const int) 0:19 Sequence 0:19 move second child to first child ( temp mediump uint) 0:19 'u' ( temp mediump uint) 0:19 add ( temp mediump uint) 0:19 direct index ( temp mediump uint) 0:19 't' ( flat in mediump 2-component vector of uint) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: 0:19 3 (const uint) 0:27 Test condition and select ( temp void) 0:27 Condition 0:27 Constant: 0:27 true (const bool) 0:27 true case 0:28 multiply second child into first child ( temp mediump int) 0:28 'count' ( temp mediump int) 0:28 Constant: 0:28 2 (const int) 0:29 Test condition and select ( temp void) 0:29 Condition 0:29 Constant: 0:29 true (const bool) 0:29 true case 0:30 multiply second child into first child ( temp mediump int) 0:30 'count' ( temp mediump int) 0:30 Constant: 0:30 3 (const int) 0:31 Test condition and select ( temp void) 0:31 Condition 0:31 Constant: 0:31 false (const bool) 0:31 true case 0:32 multiply second child into first child ( temp mediump int) 0:32 'count' ( temp mediump int) 0:32 Constant: 0:32 5 (const int) 0:41 Test condition and select ( temp void) 0:41 Condition 0:41 Constant: 0:41 true (const bool) 0:41 true case 0:42 multiply second child into first child ( temp mediump int) 0:42 'count' ( temp mediump int) 0:42 Constant: 0:42 7 (const int) 0:43 Test condition and select ( temp void) 0:43 Condition 0:43 Constant: 0:43 true (const bool) 0:43 true case 0:44 multiply second child into first child ( temp mediump int) 0:44 'count' ( temp mediump int) 0:44 Constant: 0:44 11 (const int) 0:45 Test condition and select ( temp void) 0:45 Condition 0:45 Constant: 0:45 false (const bool) 0:45 true case 0:46 multiply second child into first child ( temp mediump int) 0:46 'count' ( temp mediump int) 0:46 Constant: 0:46 13 (const int) 0:49 Sequence 0:49 move second child to first child ( temp mediump int) 0:49 'shiftedii' ( temp mediump int) 0:49 Constant: 0:49 -1 (const int) 0:50 Sequence 0:50 move second child to first child ( temp mediump uint) 0:50 'shiftedui' ( temp mediump uint) 0:50 Constant: 0:50 4194303 (const uint) 0:52 Sequence 0:52 move second child to first child ( temp mediump int) 0:52 'shiftediu' ( temp mediump int) 0:52 Constant: 0:52 -1 (const int) 0:53 Sequence 0:53 move second child to first child ( temp mediump uint) 0:53 'shifteduu' ( temp mediump uint) 0:53 Constant: 0:53 4194303 (const uint) 0:55 Test condition and select ( temp void) 0:55 Condition 0:55 Compare Equal ( temp bool) 0:55 'shiftedii' ( temp mediump int) 0:55 'shiftediu' ( temp mediump int) 0:55 true case 0:56 move second child to first child ( temp mediump 4-component vector of uint) 0:56 'c' ( out mediump 4-component vector of uint) 0:56 texture ( global lowp 4-component vector of uint, operation at highp) 0:56 'usampler' ( uniform lowp usampler2D) 0:56 'tc' ( smooth in highp 2-component vector of float) 0:57 Test condition and select ( temp void) 0:57 Condition 0:57 Compare Equal ( temp bool) 0:57 'shiftedui' ( temp mediump uint) 0:57 'shifteduu' ( temp mediump uint) 0:57 true case 0:58 move second child to first child ( temp mediump 4-component vector of uint) 0:58 'c' ( out mediump 4-component vector of uint) 0:58 texture ( global lowp 4-component vector of uint, operation at highp) 0:58 'usampler' ( uniform lowp usampler2D) 0:58 add ( temp highp 2-component vector of float) 0:58 'tc' ( smooth in highp 2-component vector of float) 0:58 Constant: 0:58 1.000000 0:59 Test condition and select ( temp void) 0:59 Condition 0:59 Compare Equal ( temp bool) 0:59 'shiftedii' ( temp mediump int) 0:59 Convert uint to int ( temp int) 0:59 'shiftedui' ( temp mediump uint) 0:59 true case 0:60 move second child to first child ( temp mediump 4-component vector of uint) 0:60 'c' ( out mediump 4-component vector of uint) 0:60 texture ( global lowp 4-component vector of uint, operation at highp) 0:60 'usampler' ( uniform lowp usampler2D) 0:60 subtract ( temp highp 2-component vector of float) 0:60 'tc' ( smooth in highp 2-component vector of float) 0:60 Constant: 0:60 2.000000 0:60 2.000000 0:62 Test condition and select ( temp void) 0:62 Condition 0:62 Compare Greater Than ( temp bool) 0:62 direct index ( temp mediump uint) 0:62 't' ( flat in mediump 2-component vector of uint) 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 4 (const uint) 0:62 true case 0:63 Sequence 0:63 Sequence 0:63 move second child to first child ( temp mediump float) 0:63 'af' ( temp mediump float) 0:63 Convert uint to float ( temp mediump float) 0:63 'u' ( temp mediump uint) 0:64 Sequence 0:64 move second child to first child ( temp bool) 0:64 'ab' ( temp bool) 0:64 Convert uint to bool ( temp bool) 0:64 'u' ( temp mediump uint) 0:65 Sequence 0:65 move second child to first child ( temp mediump int) 0:65 'ai' ( temp mediump int) 0:65 Convert uint to int ( temp mediump int) 0:65 'u' ( temp mediump uint) 0:67 add second child into first child ( temp mediump 4-component vector of uint) 0:67 'c' ( out mediump 4-component vector of uint) 0:67 Construct uvec4 ( temp mediump 4-component vector of uint) 0:67 Convert float to uint ( temp mediump uint) 0:67 'af' ( temp mediump float) 0:67 Convert bool to uint ( temp mediump uint) 0:67 'ab' ( temp bool) 0:67 Convert int to uint ( temp mediump uint) 0:67 'ai' ( temp mediump int) 0:67 Convert int to uint ( temp mediump uint) 0:67 'count' ( temp mediump int) 0:75 Test condition and select ( temp void) 0:75 Condition 0:75 Constant: 0:75 true (const bool) 0:75 true case 0:76 multiply second child into first child ( temp mediump int) 0:76 'count' ( temp mediump int) 0:76 Constant: 0:76 17 (const int) 0:78 Test condition and select ( temp void) 0:78 Condition 0:78 Constant: 0:78 false (const bool) 0:78 true case 0:79 multiply second child into first child ( temp mediump int) 0:79 'count' ( temp mediump int) 0:79 Constant: 0:79 19 (const int) 0:81 Test condition and select ( temp void) 0:81 Condition 0:81 Constant: 0:81 true (const bool) 0:81 true case 0:82 multiply second child into first child ( temp mediump int) 0:82 'count' ( temp mediump int) 0:82 Constant: 0:82 23 (const int) 0:84 Test condition and select ( temp void) 0:84 Condition 0:84 Constant: 0:84 true (const bool) 0:84 true case 0:85 multiply second child into first child ( temp mediump int) 0:85 'count' ( temp mediump int) 0:85 Constant: 0:85 27 (const int) 0:87 Sequence 0:87 move second child to first child ( temp mediump uint) 0:87 'mask1' ( temp mediump uint) 0:87 Constant: 0:87 161 (const uint) 0:88 Sequence 0:88 move second child to first child ( temp mediump uint) 0:88 'mask2' ( temp mediump uint) 0:88 Constant: 0:88 2576 (const uint) 0:89 Sequence 0:89 move second child to first child ( temp mediump uint) 0:89 'mask3' ( temp mediump uint) 0:89 left-shift ( temp mediump uint) 0:89 'mask1' ( temp mediump uint) 0:89 Constant: 0:89 4 (const int) 0:90 Sequence 0:90 move second child to first child ( temp mediump uint) 0:90 'mask4' ( temp mediump uint) 0:90 Constant: 0:90 2737 (const uint) 0:92 Test condition and select ( temp void) 0:92 Condition 0:92 Compare Equal ( temp bool) 0:92 'mask3' ( temp mediump uint) 0:92 'mask2' ( temp mediump uint) 0:92 true case 0:93 multiply second child into first child ( temp mediump int) 0:93 'count' ( temp mediump int) 0:93 Constant: 0:93 100 (const int) 0:95 Test condition and select ( temp void) 0:95 Condition 0:95 Compare Not Equal ( temp bool) 0:95 bitwise and ( temp mediump uint) 0:95 'mask3' ( temp mediump uint) 0:95 'mask1' ( temp mediump uint) 0:95 Constant: 0:95 0 (const uint) 0:95 true case 0:96 multiply second child into first child ( temp mediump int) 0:96 'count' ( temp mediump int) 0:96 Constant: 0:96 101 (const int) 0:98 Test condition and select ( temp void) 0:98 Condition 0:98 Compare Equal ( temp bool) 0:98 inclusive-or ( temp mediump uint) 0:98 'mask1' ( temp mediump uint) 0:98 'mask3' ( temp mediump uint) 0:98 'mask4' ( temp mediump uint) 0:98 true case 0:99 multiply second child into first child ( temp mediump int) 0:99 'count' ( temp mediump int) 0:99 Constant: 0:99 102 (const int) 0:101 Test condition and select ( temp void) 0:101 Condition 0:101 Compare Equal ( temp bool) 0:101 exclusive-or ( temp mediump uint) 0:101 'mask1' ( temp mediump uint) 0:101 'mask4' ( temp mediump uint) 0:101 Constant: 0:101 2576 (const uint) 0:101 true case 0:102 multiply second child into first child ( temp mediump int) 0:102 'count' ( temp mediump int) 0:102 Constant: 0:102 103 (const int) 0:104 add second child into first child ( temp mediump 4-component vector of uint) 0:104 'c' ( out mediump 4-component vector of uint) 0:104 Construct uvec4 ( temp mediump 4-component vector of uint) 0:104 Convert int to uint ( temp mediump uint) 0:104 'count' ( temp mediump int) 0:? Linker Objects 0:? 'badu' ( smooth in mediump 2-component vector of uint) 0:? 't' ( flat in mediump 2-component vector of uint) 0:? 'f' ( smooth in highp float) 0:? 'tc' ( smooth in highp 2-component vector of float) 0:? 'bad' ( smooth in bool) 0:? 'v' ( uniform mediump 4-component vector of uint) 0:? 'i' ( uniform mediump int) 0:? 'b' ( uniform bool) 0:? 'c' ( out mediump 4-component vector of uint) 0:? 'usampler' ( uniform lowp usampler2D)