uniformArray.frag Shader version: 130 0:? Sequence 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:9 'texColor' ( temp 4-component vector of float) 0:9 add ( temp 4-component vector of float) 0:9 direct index ( temp 4-component vector of float) 0:9 'color' ( uniform 6-element array of 4-component vector of float) 0:9 Constant: 0:9 1 (const int) 0:9 direct index ( temp 4-component vector of float) 0:9 'color' ( uniform 6-element array of 4-component vector of float) 0:9 Constant: 0:9 1 (const int) 0:11 add second child into first child ( temp 3-component vector of float) 0:11 vector swizzle ( temp 3-component vector of float) 0:11 'texColor' ( temp 4-component vector of float) 0:11 Sequence 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 'inColor' ( uniform 3-component vector of float) 0:13 add second child into first child ( temp float) 0:13 direct index ( temp float) 0:13 'texColor' ( temp 4-component vector of float) 0:13 Constant: 0:13 3 (const int) 0:13 direct index ( temp float) 0:13 'alpha' ( uniform 16-element array of float) 0:13 Constant: 0:13 12 (const int) 0:15 move second child to first child ( temp 4-component vector of float) 0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:15 'texColor' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'texSampler2D' ( uniform sampler2D) 0:? 'inColor' ( uniform 3-component vector of float) 0:? 'color' ( uniform 6-element array of 4-component vector of float) 0:? 'alpha' ( uniform 16-element array of float) Linked fragment stage: Shader version: 130 0:? Sequence 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:9 'texColor' ( temp 4-component vector of float) 0:9 add ( temp 4-component vector of float) 0:9 direct index ( temp 4-component vector of float) 0:9 'color' ( uniform 6-element array of 4-component vector of float) 0:9 Constant: 0:9 1 (const int) 0:9 direct index ( temp 4-component vector of float) 0:9 'color' ( uniform 6-element array of 4-component vector of float) 0:9 Constant: 0:9 1 (const int) 0:11 add second child into first child ( temp 3-component vector of float) 0:11 vector swizzle ( temp 3-component vector of float) 0:11 'texColor' ( temp 4-component vector of float) 0:11 Sequence 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 'inColor' ( uniform 3-component vector of float) 0:13 add second child into first child ( temp float) 0:13 direct index ( temp float) 0:13 'texColor' ( temp 4-component vector of float) 0:13 Constant: 0:13 3 (const int) 0:13 direct index ( temp float) 0:13 'alpha' ( uniform 16-element array of float) 0:13 Constant: 0:13 12 (const int) 0:15 move second child to first child ( temp 4-component vector of float) 0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:15 'texColor' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'texSampler2D' ( uniform sampler2D) 0:? 'inColor' ( uniform 3-component vector of float) 0:? 'color' ( uniform 6-element array of 4-component vector of float) 0:? 'alpha' ( uniform 16-element array of float)