variableArrayIndex.frag WARNING: 0:3: varying deprecated in version 130; may be removed in future release Shader version: 130 0:? Sequence 0:29 Function Definition: main( ( global void) 0:29 Function Parameters: 0:? Sequence 0:32 Sequence 0:32 move second child to first child ( temp int) 0:32 'iLocal' ( temp int) 0:32 'Count' ( uniform int) 0:34 Test condition and select ( temp void) 0:34 Condition 0:34 Compare Greater Than ( temp bool) 0:34 i: direct index for structure ( global int) 0:34 direct index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:34 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:34 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:34 Constant: 0:34 0 (const int) 0:34 Constant: 0:34 1 (const int) 0:34 Constant: 0:34 0 (const int) 0:34 Constant: 0:34 0 (const int) 0:34 true case 0:35 move second child to first child ( temp float) 0:35 'scale' ( temp float) 0:35 f: direct index for structure ( global float) 0:35 s1_1: direct index for structure ( global structure{ global int i, global float f}) 0:35 indirect index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:35 'foo2' ( uniform 5-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:35 add ( temp int) 0:35 add ( temp int) 0:35 i: direct index for structure ( global int) 0:35 indirect index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:35 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:35 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:35 Constant: 0:35 0 (const int) 0:35 i: direct index for structure ( global int) 0:35 'foo' ( uniform structure{ global int i, global float f}) 0:35 Constant: 0:35 0 (const int) 0:35 Constant: 0:35 0 (const int) 0:35 Constant: 0:35 2 (const int) 0:35 Pre-Increment ( temp int) 0:35 'iLocal' ( temp int) 0:35 Constant: 0:35 2 (const int) 0:35 Constant: 0:35 1 (const int) 0:34 false case 0:37 move second child to first child ( temp float) 0:37 'scale' ( temp float) 0:37 f: direct index for structure ( global float) 0:37 s1_1: direct index for structure ( global structure{ global int i, global float f}) 0:37 direct index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:37 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:37 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:37 Constant: 0:37 0 (const int) 0:37 Constant: 0:37 0 (const int) 0:37 Constant: 0:37 2 (const int) 0:37 Constant: 0:37 1 (const int) 0:43 move second child to first child ( temp 4-component vector of float) 0:43 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:43 vector-scale ( temp 4-component vector of float) 0:43 'scale' ( temp float) 0:43 texture ( global 4-component vector of float) 0:43 'sampler' ( uniform sampler2D) 0:43 'coord' ( smooth in 2-component vector of float) 0:45 Sequence 0:45 move second child to first child ( temp 3-element array of 2-component vector of float) 0:45 'constructed' ( temp 3-element array of 2-component vector of float) 0:45 Construct vec2 ( temp 3-element array of 2-component vector of float) 0:45 'coord' ( smooth in 2-component vector of float) 0:45 Construct vec2 ( temp 2-component vector of float) 0:45 'scale' ( temp float) 0:45 Constant: 0:45 1.000000 0:45 2.000000 0:46 add second child into first child ( temp 4-component vector of float) 0:46 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:46 Construct vec4 ( temp 4-component vector of float) 0:46 indirect index ( temp 2-component vector of float) 0:46 'constructed' ( temp 3-element array of 2-component vector of float) 0:46 i: direct index for structure ( global int) 0:46 'foo' ( uniform structure{ global int i, global float f}) 0:46 Constant: 0:46 0 (const int) 0:46 indirect index ( temp 2-component vector of float) 0:46 'constructed' ( temp 3-element array of 2-component vector of float) 0:46 i: direct index for structure ( global int) 0:46 'foo' ( uniform structure{ global int i, global float f}) 0:46 Constant: 0:46 0 (const int) 0:? Linker Objects 0:? 'sampler' ( uniform sampler2D) 0:? 'coord' ( smooth in 2-component vector of float) 0:? 'foo' ( uniform structure{ global int i, global float f}) 0:? 'foo2' ( uniform 5-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:? 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:? 'Count' ( uniform int) Linked fragment stage: Shader version: 130 0:? Sequence 0:29 Function Definition: main( ( global void) 0:29 Function Parameters: 0:? Sequence 0:32 Sequence 0:32 move second child to first child ( temp int) 0:32 'iLocal' ( temp int) 0:32 'Count' ( uniform int) 0:34 Test condition and select ( temp void) 0:34 Condition 0:34 Compare Greater Than ( temp bool) 0:34 i: direct index for structure ( global int) 0:34 direct index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:34 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:34 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:34 Constant: 0:34 0 (const int) 0:34 Constant: 0:34 1 (const int) 0:34 Constant: 0:34 0 (const int) 0:34 Constant: 0:34 0 (const int) 0:34 true case 0:35 move second child to first child ( temp float) 0:35 'scale' ( temp float) 0:35 f: direct index for structure ( global float) 0:35 s1_1: direct index for structure ( global structure{ global int i, global float f}) 0:35 indirect index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:35 'foo2' ( uniform 5-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:35 add ( temp int) 0:35 add ( temp int) 0:35 i: direct index for structure ( global int) 0:35 indirect index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:35 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:35 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:35 Constant: 0:35 0 (const int) 0:35 i: direct index for structure ( global int) 0:35 'foo' ( uniform structure{ global int i, global float f}) 0:35 Constant: 0:35 0 (const int) 0:35 Constant: 0:35 0 (const int) 0:35 Constant: 0:35 2 (const int) 0:35 Pre-Increment ( temp int) 0:35 'iLocal' ( temp int) 0:35 Constant: 0:35 2 (const int) 0:35 Constant: 0:35 1 (const int) 0:34 false case 0:37 move second child to first child ( temp float) 0:37 'scale' ( temp float) 0:37 f: direct index for structure ( global float) 0:37 s1_1: direct index for structure ( global structure{ global int i, global float f}) 0:37 direct index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:37 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:37 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:37 Constant: 0:37 0 (const int) 0:37 Constant: 0:37 0 (const int) 0:37 Constant: 0:37 2 (const int) 0:37 Constant: 0:37 1 (const int) 0:43 move second child to first child ( temp 4-component vector of float) 0:43 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:43 vector-scale ( temp 4-component vector of float) 0:43 'scale' ( temp float) 0:43 texture ( global 4-component vector of float) 0:43 'sampler' ( uniform sampler2D) 0:43 'coord' ( smooth in 2-component vector of float) 0:45 Sequence 0:45 move second child to first child ( temp 3-element array of 2-component vector of float) 0:45 'constructed' ( temp 3-element array of 2-component vector of float) 0:45 Construct vec2 ( temp 3-element array of 2-component vector of float) 0:45 'coord' ( smooth in 2-component vector of float) 0:45 Construct vec2 ( temp 2-component vector of float) 0:45 'scale' ( temp float) 0:45 Constant: 0:45 1.000000 0:45 2.000000 0:46 add second child into first child ( temp 4-component vector of float) 0:46 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:46 Construct vec4 ( temp 4-component vector of float) 0:46 indirect index ( temp 2-component vector of float) 0:46 'constructed' ( temp 3-element array of 2-component vector of float) 0:46 i: direct index for structure ( global int) 0:46 'foo' ( uniform structure{ global int i, global float f}) 0:46 Constant: 0:46 0 (const int) 0:46 indirect index ( temp 2-component vector of float) 0:46 'constructed' ( temp 3-element array of 2-component vector of float) 0:46 i: direct index for structure ( global int) 0:46 'foo' ( uniform structure{ global int i, global float f}) 0:46 Constant: 0:46 0 (const int) 0:? Linker Objects 0:? 'sampler' ( uniform sampler2D) 0:? 'coord' ( smooth in 2-component vector of float) 0:? 'foo' ( uniform structure{ global int i, global float f}) 0:? 'foo2' ( uniform 5-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:? 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:? 'Count' ( uniform int)