varyingArray.frag WARNING: 0:3: varying deprecated in version 130; may be removed in future release WARNING: 0:4: varying deprecated in version 130; may be removed in future release WARNING: 0:6: varying deprecated in version 130; may be removed in future release WARNING: 0:8: varying deprecated in version 130; may be removed in future release Shader version: 130 0:? Sequence 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence 0:12 move second child to first child ( temp 4-component vector of float) 0:12 'texColor' ( temp 4-component vector of float) 0:12 texture ( global 4-component vector of float) 0:12 'texSampler2D' ( uniform sampler2D) 0:12 Construct vec2 ( temp 2-component vector of float) 0:12 add ( temp 4-component vector of float) 0:12 direct index ( smooth temp 4-component vector of float TexCoord) 0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 0:12 Constant: 0:12 4 (const int) 0:12 direct index ( smooth temp 4-component vector of float TexCoord) 0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 0:12 Constant: 0:12 5 (const int) 0:14 add second child into first child ( temp 4-component vector of float) 0:14 'texColor' ( temp 4-component vector of float) 0:14 'color' ( smooth in 4-component vector of float) 0:16 move second child to first child ( temp float) 0:16 direct index ( temp float) 0:16 'texColor' ( temp 4-component vector of float) 0:16 Constant: 0:16 3 (const int) 0:16 'alpha' ( smooth in float) 0:18 move second child to first child ( temp 4-component vector of float) 0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:18 add ( temp 4-component vector of float) 0:18 add ( temp 4-component vector of float) 0:18 add ( temp 4-component vector of float) 0:18 direct index ( smooth temp 4-component vector of float) 0:18 'foo' ( smooth in 3-element array of 4-component vector of float) 0:18 Constant: 0:18 1 (const int) 0:18 direct index ( smooth temp 4-component vector of float TexCoord) 0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 0:18 Constant: 0:18 0 (const int) 0:18 direct index ( smooth temp 4-component vector of float TexCoord) 0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 0:18 Constant: 0:18 4 (const int) 0:18 'texColor' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'texSampler2D' ( uniform sampler2D) 0:? 'color' ( smooth in 4-component vector of float) 0:? 'alpha' ( smooth in float) 0:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 0:? 'foo' ( smooth in 3-element array of 4-component vector of float) Linked fragment stage: Shader version: 130 0:? Sequence 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence 0:12 move second child to first child ( temp 4-component vector of float) 0:12 'texColor' ( temp 4-component vector of float) 0:12 texture ( global 4-component vector of float) 0:12 'texSampler2D' ( uniform sampler2D) 0:12 Construct vec2 ( temp 2-component vector of float) 0:12 add ( temp 4-component vector of float) 0:12 direct index ( smooth temp 4-component vector of float TexCoord) 0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 0:12 Constant: 0:12 4 (const int) 0:12 direct index ( smooth temp 4-component vector of float TexCoord) 0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 0:12 Constant: 0:12 5 (const int) 0:14 add second child into first child ( temp 4-component vector of float) 0:14 'texColor' ( temp 4-component vector of float) 0:14 'color' ( smooth in 4-component vector of float) 0:16 move second child to first child ( temp float) 0:16 direct index ( temp float) 0:16 'texColor' ( temp 4-component vector of float) 0:16 Constant: 0:16 3 (const int) 0:16 'alpha' ( smooth in float) 0:18 move second child to first child ( temp 4-component vector of float) 0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:18 add ( temp 4-component vector of float) 0:18 add ( temp 4-component vector of float) 0:18 add ( temp 4-component vector of float) 0:18 direct index ( smooth temp 4-component vector of float) 0:18 'foo' ( smooth in 3-element array of 4-component vector of float) 0:18 Constant: 0:18 1 (const int) 0:18 direct index ( smooth temp 4-component vector of float TexCoord) 0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 0:18 Constant: 0:18 0 (const int) 0:18 direct index ( smooth temp 4-component vector of float TexCoord) 0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 0:18 Constant: 0:18 4 (const int) 0:18 'texColor' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'texSampler2D' ( uniform sampler2D) 0:? 'color' ( smooth in 4-component vector of float) 0:? 'alpha' ( smooth in float) 0:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 0:? 'foo' ( smooth in 3-element array of 4-component vector of float)