voidFunction.frag Shader version: 120 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp float) 0:7 'bar' ( global float) 0:7 Constant: 0:7 2.000000 0:9 Function Definition: foo( ( global void) 0:9 Function Parameters: 0:11 Sequence 0:11 Post-Increment ( temp float) 0:11 'bar' ( global float) 0:13 Branch: Return 0:16 Function Definition: foo2( ( global void) 0:16 Function Parameters: 0:18 Sequence 0:18 Post-Increment ( temp float) 0:18 'bar' ( global float) 0:21 Function Definition: main( ( global void) 0:21 Function Parameters: 0:23 Sequence 0:23 Sequence 0:23 move second child to first child ( temp 4-component vector of float) 0:23 'outColor' ( temp 4-component vector of float) 0:23 'bigColor' ( uniform 4-component vector of float) 0:25 Function Call: foo( ( global void) 0:27 Function Call: foo2( ( global void) 0:29 add second child into first child ( temp float) 0:29 direct index ( temp float) 0:29 'outColor' ( temp 4-component vector of float) 0:29 Constant: 0:29 0 (const int) 0:29 'bar' ( global float) 0:31 move second child to first child ( temp 4-component vector of float) 0:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:31 'outColor' ( temp 4-component vector of float) 0:33 Branch: Return 0:? Linker Objects 0:? 'bigColor' ( uniform 4-component vector of float) 0:? 'BaseColor' ( smooth in 4-component vector of float) 0:? 'd' ( uniform float) 0:? 'bar' ( global float) Linked fragment stage: Shader version: 120 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp float) 0:7 'bar' ( global float) 0:7 Constant: 0:7 2.000000 0:9 Function Definition: foo( ( global void) 0:9 Function Parameters: 0:11 Sequence 0:11 Post-Increment ( temp float) 0:11 'bar' ( global float) 0:13 Branch: Return 0:16 Function Definition: foo2( ( global void) 0:16 Function Parameters: 0:18 Sequence 0:18 Post-Increment ( temp float) 0:18 'bar' ( global float) 0:21 Function Definition: main( ( global void) 0:21 Function Parameters: 0:23 Sequence 0:23 Sequence 0:23 move second child to first child ( temp 4-component vector of float) 0:23 'outColor' ( temp 4-component vector of float) 0:23 'bigColor' ( uniform 4-component vector of float) 0:25 Function Call: foo( ( global void) 0:27 Function Call: foo2( ( global void) 0:29 add second child into first child ( temp float) 0:29 direct index ( temp float) 0:29 'outColor' ( temp 4-component vector of float) 0:29 Constant: 0:29 0 (const int) 0:29 'bar' ( global float) 0:31 move second child to first child ( temp 4-component vector of float) 0:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:31 'outColor' ( temp 4-component vector of float) 0:33 Branch: Return 0:? Linker Objects 0:? 'bigColor' ( uniform 4-component vector of float) 0:? 'BaseColor' ( smooth in 4-component vector of float) 0:? 'd' ( uniform float) 0:? 'bar' ( global float)